mcl_mapgen = {} local order = { -- mcl_mapgen.order... DEFAULT = 5000, CHORUS = 100000, BUILDINGS = 200000, VILLAGES = 900000, DUNGEONS = 950000, STRONGHOLDS = 999999, OCEAN_MONUMENT = 1000000, LARGE_BUILDINGS = 2000000, } -- Begin of Compatibility stuff local function unsigned(v) if v < 0 then v = 0x100000000 - (math.abs(v) % 0x100000000) end return v % 0x100000000 end if not bit then bit = {} function bit.bxor(a, b) local a = unsigned(a) local b = unsigned(b) local c = 0 for n = 31, 0, -1 do local mask = math.floor(2^n) if (a >= mask) ~= (b >= mask) then c = c + mask end a = a % mask b = b % mask end return c end end if not vector.metatable then dofile(minetest.get_modpath(minetest.get_current_modname() .. "/vector.lua")) end -- End of compatibility stuff local math_floor = math.floor local math_max = math.max local minetest_get_node = minetest.get_node local minetest_get_voxel_manip = minetest.get_voxel_manip local minetest_log = minetest.log local minetest_pos_to_string = minetest.pos_to_string -- Calculate mapgen_edge_min/mapgen_edge_max mcl_mapgen.CS = math_max(1, tonumber(minetest.get_mapgen_setting("chunksize")) or 5) mcl_mapgen.BS = math_max(1, core.MAP_BLOCKSIZE or 16) mcl_mapgen.LIMIT = math_max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000) mcl_mapgen.MAX_LIMIT = 31000 -- MAX_MAP_GENERATION_LIMIT, https://github.com/minetest/minetest/issues/10428 mcl_mapgen.OFFSET = - math_floor(mcl_mapgen.CS / 2) mcl_mapgen.OFFSET_NODES = mcl_mapgen.OFFSET * mcl_mapgen.BS mcl_mapgen.CS_NODES = mcl_mapgen.CS * mcl_mapgen.BS mcl_mapgen.LAST_BLOCK = mcl_mapgen.CS - 1 mcl_mapgen.LAST_NODE_IN_BLOCK = mcl_mapgen.BS - 1 mcl_mapgen.LAST_NODE_IN_CHUNK = mcl_mapgen.CS_NODES - 1 mcl_mapgen.HALF_CS_NODES = math_floor(mcl_mapgen.CS_NODES / 2) mcl_mapgen.HALF_BS = math_floor(mcl_mapgen.BS / 2) mcl_mapgen.CS_3D = mcl_mapgen.CS^3 mcl_mapgen.CHUNK_WITH_SHELL = mcl_mapgen.CS + 2 mcl_mapgen.CHUNK_WITH_SHELL_3D = mcl_mapgen.CHUNK_WITH_SHELL^3 local central_chunk_min_pos = mcl_mapgen.OFFSET * mcl_mapgen.BS local central_chunk_max_pos = central_chunk_min_pos + mcl_mapgen.CS_NODES - 1 local ccfmin = central_chunk_min_pos - mcl_mapgen.BS -- Fullminp/fullmaxp of central chunk, in nodes local ccfmax = central_chunk_max_pos + mcl_mapgen.BS local mapgen_limit_b = math_floor(math.min(mcl_mapgen.LIMIT, mcl_mapgen.MAX_LIMIT) / mcl_mapgen.BS) local mapgen_limit_min = - mapgen_limit_b * mcl_mapgen.BS local mapgen_limit_max = (mapgen_limit_b + 1) * mcl_mapgen.BS - 1 local numcmin = math_max(math_floor((ccfmin - mapgen_limit_min) / mcl_mapgen.CS_NODES), 0) -- Number of complete chunks from central chunk local numcmax = math_max(math_floor((mapgen_limit_max - ccfmax) / mcl_mapgen.CS_NODES), 0) -- fullminp/fullmaxp to effective mapgen limits. mcl_mapgen.EDGE_MIN = central_chunk_min_pos - numcmin * mcl_mapgen.CS_NODES mcl_mapgen.EDGE_MAX = central_chunk_max_pos + numcmax * mcl_mapgen.CS_NODES minetest_log("action", "[mcl_mapgen] World edges: mcl_mapgen.EDGE_MIN = " .. tostring(mcl_mapgen.EDGE_MIN) .. ", mcl_mapgen.EDGE_MAX = " .. tostring(mcl_mapgen.EDGE_MAX)) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Mapgen variables local overworld, end_, nether = {}, {}, {} local seed = minetest.get_mapgen_setting("seed") mcl_mapgen.seed = seed mcl_mapgen.name = minetest.get_mapgen_setting("mg_name") mcl_mapgen.v6 = mcl_mapgen.name == "v6" mcl_mapgen.flat = mcl_mapgen.name == "flat" mcl_mapgen.superflat = mcl_mapgen.flat and minetest.get_mapgen_setting("mcl_superflat_classic") == "true" mcl_mapgen.singlenode = mcl_mapgen.name == "singlenode" mcl_mapgen.normal = not mcl_mapgen.superflat and not mcl_mapgen.singlenode local flat, superflat, singlenode, normal = mcl_mapgen.flat, mcl_mapgen.superflat, mcl_mapgen.singlenode, mcl_mapgen.normal minetest_log("action", "[mcl_mapgen] Mapgen mode: " .. (normal and "normal" or (superflat and "superflat" or (flat and "flat" or "singlenode")))) ------------------------------------------------------------------------------------------------------------------------------------------------- -- Generator queues local queue_unsafe_engine = {} local queue_chunks_nodes = {} local queue_chunks_lvm = {} local queue_blocks_nodes = {} local queue_blocks_lvm = {} -- Requirements. 0 means 'none', greater than 0 means 'required' local block = 0 local queue_blocks_lvm_counter = 0 local lvm_chunk = 0 local param2 = 0 local nodes_block = 0 local nodes_chunk = 0 local safe_functions = 0 local BS, CS = mcl_mapgen.BS, mcl_mapgen.CS -- Mapblock size (in nodes), Mapchunk size (in blocks) local offset = mcl_mapgen.OFFSET -- Central mapchunk offset (in blocks) local CS_NODES = mcl_mapgen.CS_NODES local LAST_BLOCK = mcl_mapgen.LAST_BLOCK local LAST_NODE_IN_BLOCK = mcl_mapgen.LAST_NODE_IN_BLOCK local LAST_NODE_IN_CHUNK = mcl_mapgen.LAST_NODE_IN_CHUNK local HALF_CS_NODES = mcl_mapgen.HALF_CS_NODES local CS_3D = mcl_mapgen.CS_3D local CHUNK_WITH_SHELL = mcl_mapgen.CHUNK_WITH_SHELL local CHUNK_WITH_SHELL_3D = mcl_mapgen.CHUNK_WITH_SHELL_3D local DEFAULT_ORDER = order.DEFAULT function mcl_mapgen.register_on_generated(callback_function, order) queue_unsafe_engine[#queue_unsafe_engine+1] = {i = order or DEFAULT_ORDER, f = callback_function} table.sort(queue_unsafe_engine, function(a, b) return (a.i <= b.i) end) end function mcl_mapgen.register_mapgen(callback_function, order) nodes_chunk = nodes_chunk + 1 safe_functions = safe_functions + 1 queue_chunks_nodes[nodes_chunk] = {i = order or DEFAULT_ORDER, f = callback_function} table.sort(queue_chunks_nodes, function(a, b) return (a.i <= b.i) end) end function mcl_mapgen.register_mapgen_lvm(callback_function, order) lvm_chunk = lvm_chunk + 1 safe_functions = safe_functions + 1 queue_chunks_lvm[lvm_chunk] = {i = order or DEFAULT_ORDER, f = callback_function} table.sort(queue_chunks_lvm, function(a, b) return (a.i <= b.i) end) end function mcl_mapgen.register_mapgen_block(callback_function, order) block = block + 1 nodes_block = nodes_block + 1 safe_functions = safe_functions + 1 queue_blocks_nodes[nodes_block] = {i = order or DEFAULT_ORDER, f = callback_function} table.sort(queue_blocks_nodes, function(a, b) return (a.i <= b.i) end) end function mcl_mapgen.register_mapgen_block_lvm(callback_function, order) block = block + 1 queue_blocks_lvm_counter = queue_blocks_lvm_counter + 1 safe_functions = safe_functions + 1 queue_blocks_lvm[queue_blocks_lvm_counter] = {order = order or DEFAULT_ORDER, callback_function = callback_function} table.sort(queue_blocks_lvm, function(a, b) return (a.order <= b.order) end) end local vm_context -- here will be many references and flags, like: param2, light_data, heightmap, biomemap, heatmap, humiditymap, gennotify, write_lvm, write_param2, shadow local data, param2_data, light, area local lvm_buffer, lvm_param2_buffer, lvm_light_buffer = {}, {}, {} -- Static buffer pointers local all_blocks_in_chunk = {} for x = -1, LAST_BLOCK+1 do for y = -1, LAST_BLOCK+1 do for z = -1, LAST_BLOCK+1 do all_blocks_in_chunk[CHUNK_WITH_SHELL * (CHUNK_WITH_SHELL * y + z) + x] = vector.new(x, y, z) end end end local chunk_scan_range = { [-CS_NODES] = {-1 , -1 }, [ 0 ] = {-1 , LAST_BLOCK+1}, [ CS_NODES] = {LAST_BLOCK+1, LAST_BLOCK+1}, } local function is_chunk_finished(minp) local center = vector.add(minp, HALF_CS_NODES) for check_x = center.x - CS_NODES, center.x + CS_NODES, CS_NODES do for check_y = center.y - CS_NODES, center.y + CS_NODES, CS_NODES do for check_z = center.z - CS_NODES, center.z + CS_NODES, CS_NODES do local pos = vector.new(check_x, check_y, check_z) if pos ~= center then minetest_get_voxel_manip():read_from_map(pos, pos) local node = minetest_get_node(pos) if node.name == "ignore" then return end end end end end return true end local function uint32_t(v) if v >= 0 then return v % 0x100000000 end return 0x100000000 - (math.abs(v) % 0x100000000) end local function get_block_seed(pos, current_seed) local current_seed = current_seed or uint32_t(tonumber(seed)) return uint32_t(uint32_t(23 * pos.x) + uint32_t(42123 * pos.y) + uint32_t(38134234 * pos.z) + current_seed) end local function get_block_seed2(pos, current_seed) local current_seed = current_seed or uint32_t(tonumber(seed)) local n = uint32_t(uint32_t(1619 * pos.x) + uint32_t(31337 * pos.y) + uint32_t(52591 * pos.z) + uint32_t(1013 * current_seed)) n = bit.bxor(bit.rshift(n, 13), n) local seed = uint32_t((n * uint32_t(n * n * 60493 + 19990303) + 1376312589)) return seed end local function get_block_seed3(pos, current_seed) local current_seed = uint32_t(current_seed or uint32_t(tonumber(seed))) local x = uint32_t((pos.x + 32768) * 13) local y = uint32_t((pos.y + 32767) * 13873) local z = uint32_t((pos.z + 76705) * 115249) local seed = uint32_t(bit.bxor(current_seed, x, y, z)) return seed end minetest.register_on_generated(function(minp, maxp, chunkseed) local minp, maxp, chunkseed = minp, maxp, chunkseed local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") data = vm:get_data(lvm_buffer) area = VoxelArea:new({MinEdge=emin, MaxEdge=emax}) vm_context = { data = data, param2_data = param2_data, light = light, area = area, lvm_buffer = lvm_buffer, lvm_param2_buffer = lvm_param2_buffer, lvm_light_buffer = lvm_light_buffer, vm = vm, emin = emin, emax = emax, minp = minp, maxp = maxp, chunkseed = chunkseed, } local current_blocks = {} local current_chunks = {} if safe_functions > 0 then local ready_blocks = table.copy(all_blocks_in_chunk) local p0 = vector.new(minp) local center = vector.add(p0, HALF_CS_NODES) for x = -CS_NODES, CS_NODES, CS_NODES do for y = -CS_NODES, CS_NODES, CS_NODES do for z = -CS_NODES, CS_NODES, CS_NODES do if x ~= 0 or y ~= 0 or z ~= 0 then local offset = vector.new(x, y, z) local pos = center + offset minetest_get_voxel_manip():read_from_map(pos, pos) local node = minetest_get_node(pos) local is_generated = node.name ~= "ignore" if is_generated then local adjacent_chunk_pos = p0 + offset if is_chunk_finished(adjacent_chunk_pos) then current_chunks[#current_chunks + 1] = adjacent_chunk_pos end else local scan_range_x = chunk_scan_range[x] for cut_x = scan_range_x[1], scan_range_x[2] do local scan_range_y = chunk_scan_range[y] for cut_y = scan_range_y[1], scan_range_y[2] do local scan_range_z = chunk_scan_range[z] for cut_z = scan_range_z[1], scan_range_z[2] do ready_blocks[CHUNK_WITH_SHELL * (CHUNK_WITH_SHELL * cut_y + cut_z) + cut_x] = nil end end end end end end end end local number_of_blocks = 0 for k, offset in pairs(ready_blocks) do if queue_blocks_lvm_counter > 0 or nodes_block > 0 then local block_minp = p0 + vector.multiply(offset, BS) local block_maxp = vector.add(block_minp, LAST_NODE_IN_BLOCK) local blockseed = get_block_seed3(block_minp) vm_context.minp, vm_context.maxp, vm_context.blockseed = block_minp, block_maxp, blockseed -- -- -- mcl_mapgen.register_mapgen_block_lvm(function(vm_context), order_number) -- -- -- for _, v in pairs(queue_blocks_lvm) do v.callback_function(vm_context) end if nodes_block > 0 then current_blocks[#current_blocks + 1] = { minp = block_minp, maxp = block_maxp, blockseed = blockseed } end end number_of_blocks = number_of_blocks + 1 end if number_of_blocks == CHUNK_WITH_SHELL_3D then current_chunks[#current_chunks + 1] = p0 end end if #queue_unsafe_engine > 0 then vm_context.minp, vm_context.maxp = minp, maxp -- * U N S A F E -- -- mcl_mapgen.register_on_generated(function(vm_context), order_number) -- -- * U N S A F E -- for _, v in pairs(queue_unsafe_engine) do v.f(vm_context) end if vm_context.write then vm:set_data(data) end if vm_context.write_param2 then vm:set_param2_data(vm_context.param2_data) end if vm_context.write_light then vm:set_light_data(light) end if vm_context.write or vm_context.write_param2 or vm_context.write_light then vm:calc_lighting(minp, maxp, (vm_context.shadow ~= nil) or true) vm:write_to_map() vm:update_liquids() elseif vm_context.calc_lighting then vm:calc_lighting(minp, maxp, (vm_context.shadow ~= nil) or true) end end for i, chunk_minp in pairs(current_chunks) do local chunk_maxp = vector.add(chunk_minp, LAST_NODE_IN_CHUNK) local current_chunk_seed = get_block_seed3(vector.subtract(chunk_minp, BS)) area = VoxelArea:new({MinEdge=minp, MaxEdge=maxp}) vm_context = { data = data, param2_data = param2_data, light = light, area = area, lvm_buffer = lvm_buffer, lvm_param2_buffer = lvm_param2_buffer, lvm_light_buffer = lvm_light_buffer, emin = chunk_minp, emax = chunk_maxp, minp = chunk_minp, maxp = chunk_maxp, chunkseed = current_chunk_seed, } -- -- -- mcl_mapgen.register_mapgen_lvm(function(vm_context), order_number) -- -- -- for _, v in pairs(queue_chunks_lvm) do vm_context = v.f(vm_context) end -- -- -- mcl_mapgen.register_mapgen(function(minp, maxp, chunkseed, vm_context), order_number) -- -- -- for _, v in pairs(queue_chunks_nodes) do v.f(chunk_minp, chunk_maxp, current_chunk_seed, vm_context) end if vm_context.write or vm_context.write_param2 or vm_context.write_light then if vm_context.write then vm:set_data(data) end if vm_context.write_param2 then vm:set_param2_data(param2_data) end if vm_context.write_light then vm:set_light_data(light) end -- caused error from torches (?) -- vm:calc_lighting(minp, maxp, vm_context.shadow or true) vm:write_to_map() vm:update_liquids() elseif vm_context.calc_lighting then vm:calc_lighting(minp, maxp, (vm_context.shadow ~= nil) or true) end end for _, b in pairs(current_blocks) do -- -- -- mcl_mapgen.register_mapgen_block(function(minp, maxp, blockseed), order_number) -- -- -- for _, v in pairs(queue_blocks_nodes) do v.f(b.minp, b.maxp, b.blockseed) end end end) minetest.register_on_generated = mcl_mapgen.register_chunk_generator function mcl_mapgen.get_far_node(p) local p = p local node = minetest_get_node(p) if node.name ~= "ignore" then return node end minetest_get_voxel_manip():read_from_map(p, p) return minetest_get_node(p) end local function coordinate_to_block(x) return math_floor(x / BS) end local function coordinate_to_chunk(x) return math_floor((coordinate_to_block(x) - offset) / CS) end function mcl_mapgen.pos_to_block(pos) return { x = coordinate_to_block(pos.x), y = coordinate_to_block(pos.y), z = coordinate_to_block(pos.z) } end function mcl_mapgen.pos_to_chunk(pos) return { x = coordinate_to_chunk(pos.x), y = coordinate_to_chunk(pos.y), z = coordinate_to_chunk(pos.z) } end local k_positive = math.ceil(mcl_mapgen.MAX_LIMIT / mcl_mapgen.CS_NODES) local k_positive_z = k_positive * 2 local k_positive_y = k_positive_z * k_positive_z function mcl_mapgen.get_chunk_number(pos) -- unsigned int local c = mcl_mapgen.pos_to_chunk(pos) return (c.y + k_positive) * k_positive_y + (c.z + k_positive) * k_positive_z + c.x + k_positive end mcl_mapgen.minecraft_height_limit = 256 mcl_mapgen.bedrock_is_rough = normal -- Overworld overworld.min = -62 if superflat then mcl_mapgen.ground = tonumber(minetest.get_mapgen_setting("mgflat_ground_level")) or 8 overworld.min = ground - 3 end -- if singlenode then mcl_mapgen.overworld.min = -66 end -- DONT KNOW WHY overworld.max = mcl_mapgen.EDGE_MAX overworld.bedrock_min = overworld.min overworld.bedrock_max = overworld.bedrock_min + (mcl_mapgen.bedrock_is_rough and 4 or 0) mcl_mapgen.lava = normal overworld.lava_max = overworld.min + (normal and 10 or 0) -- The Nether (around Y = -29000) nether.min = -29067 -- Carefully chosen to be at a mapchunk border nether.max = nether.min + 128 nether.bedrock_bottom_min = nether.min nether.bedrock_top_max = nether.max if not superflat then nether.bedrock_bottom_max = nether.bedrock_bottom_min + 4 nether.bedrock_top_min = nether.bedrock_top_max - 4 nether.lava_max = nether.min + 31 else -- Thin bedrock in classic superflat mapgen nether.bedrock_bottom_max = nether.bedrock_bottom_min nether.bedrock_top_min = nether.bedrock_top_max nether.lava_max = nether.min + 2 end if superflat then nether.flat_floor = nether.bedrock_bottom_max + 4 nether.flat_ceiling = nether.bedrock_bottom_max + 52 elseif flat then nether.flat_floor = nether.lava_max + 4 nether.flat_ceiling = nether.lava_max + 52 end -- The End (surface at ca. Y = -27000) end_.min = -27073 -- Carefully chosen to be at a mapchunk border end_.max = overworld.min - 2000 end_.platform_pos = { x = 100, y = end_.min + 74, z = 0 } -- Realm barrier used to safely separate the End from the void below the Overworld mcl_mapgen.realm_barrier_overworld_end_max = end_.max mcl_mapgen.realm_barrier_overworld_end_min = end_.max - 11 -- Use MineClone 2-style dungeons for normal mapgen mcl_mapgen.dungeons = normal mcl_mapgen.overworld = overworld mcl_mapgen.end_ = end_ mcl_mapgen["end"] = mcl_mapgen.end_ mcl_mapgen.nether = nether mcl_mapgen.order = order function mcl_mapgen.get_voxel_manip(vm_context) if vm_context.vm then return vm end vm_context.vm = minetest.get_voxel_manip(vm_context.emin, vm_context.emax) vm_context.emin, vm_context.emax = vm_context.vm:read_from_map(vm_context.emin, vm_context.emax) vm_context.area = VoxelArea:new({MinEdge=vm_context.emin, MaxEdge=vm_context.emax}) return vm_context.vm end function mcl_mapgen.clamp_to_chunk(x, size) if not size then minetest.log("warning", "[mcl_mapgen] Couldn't clamp " .. tostring(x) .. " - missing size") return x end if size > CS_NODES then minetest.log("warning", "[mcl_mapgen] Couldn't clamp " .. tostring(x) .. " - given size " .. tostring(size) .. " greater than chunk size " .. tostring(mcl_mapgen.CS_NODES)) return x end local offset_in_chunk = (x + central_chunk_min_pos) % CS_NODES local x2_in_chunk = offset_in_chunk + size if x2_in_chunk <= CS_NODES then return x end local overflow = x2_in_chunk - CS_NODES if overflow > size / 2 then local next_x = x + (size - overflow) if next_x < mcl_mapgen.EDGE_MAX then return next_x end end return x - overflow end function mcl_mapgen.get_chunk_beginning(x) if tonumber(x) then return x - ((x + central_chunk_min_pos) % CS_NODES) end if x.x then return { x = mcl_mapgen.get_chunk_beginning(x.x), y = mcl_mapgen.get_chunk_beginning(x.y), z = mcl_mapgen.get_chunk_beginning(x.z) } end end function mcl_mapgen.get_chunk_ending(x) if tonumber(x) then return mcl_mapgen.get_chunk_beginning(x) + LAST_NODE_IN_CHUNK end if x.x then return { x = mcl_mapgen.get_chunk_beginning(x.x) + LAST_NODE_IN_CHUNK, y = mcl_mapgen.get_chunk_beginning(x.y) + LAST_NODE_IN_CHUNK, z = mcl_mapgen.get_chunk_beginning(x.z) + LAST_NODE_IN_CHUNK } end end mcl_mapgen.get_block_seed = get_block_seed mcl_mapgen.get_block_seed2 = get_block_seed2 mcl_mapgen.get_block_seed3 = get_block_seed3