-- Nether Light: mcl_mapgen.register_mapgen_block_lvm(function(vm_context) local minp = vm_context.minp local miny = minp.y if miny > mcl_mapgen.nether.max then return end local maxp = vm_context.maxp local maxy = maxp.y if maxy < mcl_mapgen.nether.min then return end local p1 = {x = minp.x, y = math.max(miny, mcl_mapgen.nether.min), z = minp.z} local p2 = {x = maxp.x, y = math.min(maxy, mcl_mapgen.nether.max), z = maxp.z} vm_context.vm:set_lighting({day = 3, night = 4}, p1, p2) vm_context.write = true end, 999999999) -- Nether Roof Light: mcl_mapgen.register_mapgen_block_lvm(function(vm_context) local minp = vm_context.minp local miny = minp.y if miny > mcl_mapgen.nether.max+127 then return end local maxp = vm_context.maxp local maxy = maxp.y if maxy <= mcl_mapgen.nether.max then return end local p1 = {x = minp.x, y = math.max(miny, mcl_mapgen.nether.max + 1), z = minp.z} local p2 = {x = maxp.x, y = math.min(maxy, mcl_mapgen.nether.max + 127), z = maxp.z} vm_context.vm:set_lighting({day = 15, night = 15}, p1, p2) vm_context.write = true end, 999999999) -- End Light: mcl_mapgen.register_mapgen_block_lvm(function(vm_context) local minp = vm_context.minp local miny = minp.y if miny > mcl_mapgen.end_.max then return end local maxp = vm_context.maxp local maxy = maxp.y if maxy <= mcl_mapgen.end_.min then return end local p1 = {x = minp.x, y = math.max(miny, mcl_mapgen.end_.min), z = minp.z} local p2 = {x = maxp.x, y = math.min(maxy, mcl_mapgen.end_.max), z = maxp.z} vm_context.vm:set_lighting({day=15, night=15}, p1, p2) vm_context.write = true end, 9999999999)