local S = minetest.get_translator(minetest.get_current_modname()) -- Armor tt.register_snippet(function(itemstring) --local def = minetest.registered_items[itemstring] local s = "" local head = minetest.get_item_group(itemstring, "armor_head") local torso = minetest.get_item_group(itemstring, "armor_torso") local legs = minetest.get_item_group(itemstring, "armor_legs") local feet = minetest.get_item_group(itemstring, "armor_feet") if head > 0 then s = s .. S("Head armor") end if torso > 0 then s = s .. S("Torso armor") end if legs > 0 then s = s .. S("Legs armor") end if feet > 0 then s = s .. S("Feet armor") end if s == "" then s = nil end return s end) tt.register_snippet(function(itemstring, _, itemstack) --local def = minetest.registered_items[itemstring] local s = "" local use = minetest.get_item_group(itemstring, "mcl_armor_uses") local pts = minetest.get_item_group(itemstring, "mcl_armor_points") if pts > 0 then s = s .. S("Armor points: @1", pts) s = s .. "\n" end if itemstack then local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking") if unbreaking > 0 then use = math.floor(use / (0.6 + 0.4 / (unbreaking + 1))) end end if use > 0 then s = s .. S("Armor durability: @1", use) end if s == "" then s = nil end return s end) -- Horse armor tt.register_snippet(function(itemstring) local armor_g = minetest.get_item_group(itemstring, "horse_armor") if armor_g and armor_g > 0 then return S("Protection: @1%", 100 - armor_g) end end) tt.register_snippet(function(itemstring) local def = minetest.registered_items[itemstring] local s = "" if def.groups.eatable and def.groups.eatable > 0 then s = s .. S("Hunger points: +@1", def.groups.eatable) end if def._mcl_saturation and def._mcl_saturation > 0 then if s ~= "" then s = s .. "\n" end s = s .. S("Saturation points: +@1", string.format("%.1f", def._mcl_saturation)) end if s == "" then s = nil end return s end) tt.register_snippet(function(itemstring) --local def = minetest.registered_items[itemstring] if minetest.get_item_group(itemstring, "crush_after_fall") == 1 then return S("Deals damage when falling"), mcl_colors.YELLOW end end) tt.register_snippet(function(itemstring) local def = minetest.registered_items[itemstring] if def.groups.place_flowerlike == 1 then return S("Grows on grass blocks or dirt") elseif def.groups.place_flowerlike == 2 then return S("Grows on grass blocks, podzol, dirt or coarse dirt") end end) tt.register_snippet(function(itemstring) local def = minetest.registered_items[itemstring] if def.groups.flammable then return S("Flammable") end end) tt.register_snippet(function(itemstring) if itemstring == "mcl_heads:zombie" then return S("Zombie view range: -50%") elseif itemstring == "mcl_heads:skeleton" then return S("Skeleton view range: -50%") elseif itemstring == "mcl_heads:creeper" then return S("Creeper view range: -50%") end end) tt.register_snippet(function(itemstring, _, itemstack) if itemstring:sub(1, 23) == "mcl_fishing:fishing_rod" or itemstring:sub(1, 12) == "mcl_bows:bow" then return S("Durability: @1", S("@1 uses", mcl_util.calculate_durability(itemstack or ItemStack(itemstring)))) end end) -- Potions info tt.register_snippet(function(itemstring, _, itemstack) if not itemstack then return end local def = itemstack:get_definition() if def.groups._mcl_potion ~= 1 then return end local s = "" local meta = itemstack:get_meta() local potency = meta:get_int("mcl_potions:potion_potent") local plus = meta:get_int("mcl_potions:potion_plus") local sl_factor = 1 if def.groups.splash_potion == 1 then sl_factor = mcl_potions.SPLASH_FACTOR elseif def.groups.ling_potion == 1 then sl_factor = mcl_potions.LINGERING_FACTOR end if def._dynamic_tt then s = s.. def._dynamic_tt((potency+1)*sl_factor).. "\n" end local effects = def._effect_list if effects then local effect local dur local timestamp local ef_level local roman_lvl local factor local ef_tt for name, details in pairs(effects) do effect = mcl_potions.registered_effects[name] if details.dur_variable then dur = details.dur * math.pow(mcl_potions.PLUS_FACTOR, plus) * sl_factor if potency > 0 and details.uses_level then dur = dur / math.pow(mcl_potions.POTENT_FACTOR, potency) end else dur = details.dur end timestamp = math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60)) if details.uses_level then ef_level = details.level + details.level_scaling * (potency) else ef_level = details.level end if ef_level > 1 then roman_lvl = " ".. mcl_util.to_roman(ef_level) else roman_lvl = "" end s = s.. effect.description.. roman_lvl.. " (".. timestamp.. ")\n" if effect.uses_factor then factor = effect.level_to_factor(ef_level) end if effect.get_tt then ef_tt = minetest.colorize("grey", effect.get_tt(factor)) else ef_tt = "" end if ef_tt ~= "" then s = s.. ef_tt.. "\n" end end end return s:trim() end)