-- mods/default/nodes.lua

--
-- Node definitions
--

minetest.register_node("default:barrier", {
	description = "Barrier",
	drawtype = "airlike",
	paramtype = "light",
	inventory_image = "default_barrier.png",
	wield_image = "default_barrier.png",
	stack_max = 64,
	sunlight_propagates = true,
	is_ground_content = false,
	groups = { not_in_creative_inventory = 1 },
	on_blast = function() end,
	on_destruct = function () end,
	can_dig = function() return false end,
	diggable = false,
})

minetest.register_node("default:stone", {
	description = "Stone",
	tiles = {"default_stone.png"},
	is_ground_content = true,
	stack_max = 64,
	groups = {cracky=3, stone=1},
	drop = 'default:cobble',
	legacy_mineral = true,
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:stone_with_coal", {
	description = "Coal Ore",
	tiles = {"default_stone.png^default_mineral_coal.png"},
	is_ground_content = true,
	stack_max = 64,
	groups = {cracky=3},
	drop = 'default:coal_lump',
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:stone_with_iron", {
	description = "Iron Ore",
	tiles = {"default_stone.png^default_mineral_iron.png"},
	is_ground_content = true,
	stack_max = 64,
	groups = {cracky=2},
	drop = 'default:stone_with_iron',
	sounds = default.node_sound_stone_defaults(),
})


minetest.register_node("default:stone_with_gold", {
	description = "Gold Ore",
	tiles = {"default_stone.png^default_mineral_gold.png"},
	is_ground_content = true,
	stack_max = 64,
	groups = {cracky=2},
	drop = "default:stone_with_gold",
	sounds = default.node_sound_stone_defaults(),
})

local redstone_timer = 68.28
minetest.register_node("default:stone_with_redstone", {
	description = "Redstone Ore",
	tiles = {"default_stone.png^default_mineral_redstone.png"},
	is_ground_content = true,
	stack_max = 64,
	groups = {cracky=2},
	drop = {
		items = {
			max_items = 1,
			{
				items = {"mesecons:redstone_dust 4"},
				rarity = 2,
			},
			{
				items = {"mesecons:redstone_dust 5"},
			},
		}
	},
	sounds = default.node_sound_stone_defaults(),
	on_punch = function(pos, node, puncher, pointed_thing)
		minetest.swap_node(pos, {name="default:stone_with_redstone_lit"})
		local t = minetest.get_node_timer(pos)
		t:start(redstone_timer)
	end,
})

-- Light the redstone ore up when it has been touched
minetest.register_node("default:stone_with_redstone_lit", {
	description = "Lit Redstone Ore",
	tiles = {"default_stone.png^default_mineral_redstone.png"},
	paramtype = "light",
	light_source = 8,
	is_ground_content = true,
	stack_max = 64,
	groups = {cracky=2},
	drop = {
		items = {
			max_items = 1,
			{
				items = {"mesecons:redstone_dust 4"},
				rarity = 2,
			},
			{
				items = {"mesecons:redstone_dust 5"},
			},
		}
	},
	sounds = default.node_sound_stone_defaults(),
	-- Reset timer after re-punching
	on_punch = function(pos, node, puncher, pointed_thing)
		local t = minetest.get_node_timer(pos)
		t:start(redstone_timer)
	end,
	-- Turn back to normal node after some time has passed
	on_timer = function(pos, elapsed)
		minetest.swap_node(pos, {name="default:stone_with_redstone"})
	end,
})

minetest.register_node("default:stone_with_lapis", {
	description = "Lapis Lazuli Ore",
	tiles = {"default_stone.png^default_mineral_lapis.png"},
	is_ground_content = true,
	stack_max = 64,
	groups = {cracky=2},
	drop = {
		max_items = 1,
		items = {
			{items = {'dye:blue 8'},rarity = 5},
			{items = {'dye:blue 7'},rarity = 5},
			{items = {'dye:blue 6'},rarity = 5},
			{items = {'dye:blue 5'},rarity = 5},
			{items = {'dye:blue 4'}},
		}
	},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:stone_with_emerald", {
	description = "Emerald Ore",
	tiles = {"default_stone.png^default_mineral_emerald.png"},
	is_ground_content = true,
	stack_max = 64,
	groups = {cracky=2},
	drop = "default:emerald",
--	drop = {
--		max_items = 2,
--		items = {
--			{items="default:emerald",rarity = 5},
--			{items="default:emerald"},
--		},
--	},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:stone_with_diamond", {
	description = "Diamond Ore",
	tiles = {"default_stone.png^default_mineral_diamond.png"},
	is_ground_content = true,
	stack_max = 64,
	groups = {cracky=1},
	drop = "default:diamond",
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:stonebrick", {
	description = "Stone Bricks",
	tiles = {"default_stone_brick.png"},
	stack_max = 64,
	groups = {cracky=3, stone=1},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:stonebrickcarved", {
	description = "Chiseled Stone Bricks",
	tiles = {"default_stonebrick_carved.png"},
	stack_max = 64,
	groups = {cracky=3, stone=1},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:stonebrickcracked", {
	description = "Cracked Stone Bricks",
	tiles = {"default_stonebrick_cracked.png"},
	stack_max = 64,
	groups = {cracky=3, stone=1},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:stonebrickmossy", {
	description = "Mossy Stone Bricks",
	tiles = {"default_stonebrick_mossy.png"},
	stack_max = 64,
	groups = {cracky=3, stone=1},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:dirt_with_grass", {
	description = "Grass Block",
	tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
	is_ground_content = true,
	stack_max = 64,
	groups = {crumbly=3, soil=1},
	drop = 'default:dirt',
	sounds = default.node_sound_dirt_defaults({
		footstep = {name="default_grass_footstep", gain=0.4},
	}),
})

minetest.register_node("default:dirt_with_snow", {
	description = "Dirt with Snow",
	tiles = {"default_snow.png", "default_dirt.png", "default_dirt.png^default_snow_side.png"},
	is_ground_content = true,
	stack_max = 64,
	groups = {crumbly=3},
	drop = 'default:dirt',
	sounds = default.node_sound_dirt_defaults({
		footstep = {name="default_grass_footstep", gain=0.4},
	}),
})

minetest.register_node("default:dirt", {
	description = "Dirt",
	tiles = {"default_dirt.png"},
	is_ground_content = true,
	stack_max = 64,
	groups = {crumbly=3, soil=1},
	sounds = default.node_sound_dirt_defaults(),
})


minetest.register_node("default:gravel", {
	description = "Gravel",
	tiles = {"default_gravel.png"},
	is_ground_content = true,
	stack_max = 64,
	groups = {crumbly=2, falling_node=1},
	drop = {
		max_items = 1,
		items = {
			{items = {'default:flint'},rarity = 10},
			{items = {'default:gravel'}}
		}
	},
	sounds = default.node_sound_dirt_defaults({
		footstep = {name="default_gravel_footstep", gain=0.45},
	}),
})

-- sandstone --
minetest.register_node("default:sand", {
	description = "Sand",
	tiles = {"default_sand.png"},
	is_ground_content = true,
	stack_max = 64,
	groups = {crumbly=3, falling_node=1, sand=1},
	sounds = default.node_sound_sand_defaults(),
})

minetest.register_node("default:sandstone", {
	description = "Sandstone",
	tiles = {"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_normal.png"},
	is_ground_content = true,
	stack_max = 64,
	groups = {crumbly=2,cracky=2},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:sandstonesmooth", {
	description = "Smooth Sandstone",
	tiles = {"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_smooth.png"},
	is_ground_content = true,
	stack_max = 64,
	groups = {crumbly=2,cracky=2},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:sandstonecarved", {
	description = "Chiseled Sandstone",
	tiles = {"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_carved.png"},
	is_ground_content = true,
	stack_max = 64,
	groups = {crumbly=2,cracky=2},
	sounds = default.node_sound_stone_defaults(),
})

-- red sandstone --

minetest.register_node("default:redsand", {
	description = "Red Sand",
	tiles = {"default_red_sand.png"},
	is_ground_content = true,
	stack_max = 64,
	groups = {crumbly=3, falling_node=1, redsand=1},
	sounds = default.node_sound_sand_defaults(),
})

minetest.register_node("default:redsandstone", {
	description = "Red Sandstone",
	tiles = {"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_normal.png"},
	is_ground_content = true,
	stack_max = 64,
	groups = {crumbly=2,cracky=2},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:redsandstonesmooth", {
	description = "Smooth Red Sandstone",
	tiles = {"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_smooth.png"},
	is_ground_content = true,
	stack_max = 64,
	groups = {crumbly=2,cracky=2},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:redsandstonecarved", {
	description = "Chiseled Red Sandstone",
	tiles = {"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_carved.png"},
	is_ground_content = true,
	stack_max = 64,
	groups = {crumbly=2,cracky=2},
	sounds = default.node_sound_stone_defaults(),
})

---

minetest.register_node("default:clay", {
	description = "Clay",
	tiles = {"default_clay.png"},
	is_ground_content = true,
	stack_max = 64,
	groups = {crumbly=3},
	drop = 'default:clay_lump 4',
	sounds = default.node_sound_dirt_defaults({
		footstep = "",
	}),
})

minetest.register_node("default:brick", {
	description = "Bricks",
	tiles = {"default_brick.png"},
	stack_max = 64,
	groups = {cracky=3},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:haybale", {
	description = "Hay Bale",
	tiles = {"default_hayblock_top.png", "default_hayblock_top.png", "default_hayblock_side.png"},
	stack_max = 64,
	paramtype2 = "facedir",
	is_ground_content = false,
	on_place = minetest.rotate_node,
	groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
	sounds = default.node_sound_wood_defaults(),
})

minetest.register_node("default:sea_lantern", {
	description = "Sea Lantern",
	paramtype2 = "facedir",
	stack_max = 64,
	light_source = 14,
	drop = {
		max_items = 1,
		items = {
			{ items = {'default:prismarine_cry 3'}, rarity = 2 },
			{ items = {'default:prismarine_cry 2'}}
		}
	},
	tiles = {"default_sea_lantern.png"},
	groups = {oddly_breakable_by_hand=3},
})

minetest.register_node("default:prismarine", {
     description = "Prismarine",
	 stack_max = 64,
     tiles = {{name="default_prismarine_anim.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=45.0}}},
     groups = {cracky=3},
})

minetest.register_node("default:prismarine_brick", {
     description = "Prismarine Bricks",
	 stack_max = 64,
     tiles = {"default_prismarine_bricks.png"},
     groups = {cracky=2},
})

minetest.register_node("default:prismarine_dark", {
     description = "Dark Prismarine",
	 stack_max = 64,
     tiles = {"default_prismarine_dark.png"},
     groups = {cracky=2},
})




-- Normal tree --
minetest.register_node("default:tree", {
	description = "Wood",
	tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
	paramtype2 = "facedir",
	is_ground_content = false,
	on_place = minetest.rotate_node,
	stack_max = 64,
	groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
	sounds = default.node_sound_wood_defaults(),
})

minetest.register_node("default:sapling", {
	description = "Oak Sapling",
	drawtype = "plantlike",
	visual_scale = 1.0,
	tiles = {"default_sapling.png"},
	inventory_image = "default_sapling.png",
	wield_image = "default_sapling.png",
	paramtype = "light",
	walkable = false,
	selection_box = {
		type = "fixed",
		fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
	},
	stack_max = 64,
	groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,dig_by_water=1},
	sounds = default.node_sound_defaults(),
})

minetest.register_node("default:leaves", {
	description = "Oak Leaves",
	drawtype = "allfaces_optional",
	visual_scale = 1.3,
	tiles = {"default_leaves.png"},
	paramtype = "light",
	stack_max = 64,
	groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
	drop = {
		max_items = 1,
		items = {
			{
				-- player will get sapling with 1/20 chance
				items = {'default:sapling'},
				rarity = 20,
			},
						{
				-- player will get apple with 1/200 chance
				items = {'default:apple'},
				rarity = 200,
			},
		}
	},
	sounds = default.node_sound_leaves_defaults(),
})

-- Jungle Tree --

minetest.register_node("default:jungletree", {
	description = "Jungle Wood",
	tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
	stack_max = 64,
	paramtype2 = "facedir",
	is_ground_content = false,
	on_place = minetest.rotate_node,
	groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
	sounds = default.node_sound_wood_defaults(),
})

minetest.register_node("default:junglewood", {
	description = "Jungle Wood Planks",
	tiles = {"default_junglewood.png"},
	stack_max = 64,
	groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
	sounds = default.node_sound_wood_defaults(),
})

minetest.register_node("default:jungleleaves", {
	description = "Jungle Leaves",
	drawtype = "allfaces_optional",
	visual_scale = 1.3,
	tiles = {"default_jungleleaves.png"},
	paramtype = "light",
	stack_max = 64,
	groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
	drop = {
		max_items = 1,
		items = {
			{
				items = {'default:junglesapling'},
				rarity = 40,
			},
		}
	},
	sounds = default.node_sound_leaves_defaults(),
})

minetest.register_node("default:junglesapling", {
	description = "Jungle Sapling",
	drawtype = "plantlike",
	visual_scale = 1.0,
	tiles = {"default_junglesapling.png"},
	inventory_image = "default_junglesapling.png",
	wield_image = "default_junglesapling.png",
	paramtype = "light",
	walkable = false,
	selection_box = {
		type = "fixed",
		fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
	},
	stack_max = 64,
	groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,dig_by_water=1},
	sounds = default.node_sound_defaults(),
})


-- Accacia Tree --

minetest.register_node("default:acaciatree", {
	description = "Acacia Wood",
	tiles = {"default_acaciatree_top.png", "default_acaciatree_top.png", "default_acaciatree.png"},
	stack_max = 64,
	paramtype2 = "facedir",
	is_ground_content = false,
	on_place = minetest.rotate_node,
	groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
	sounds = default.node_sound_wood_defaults(),
})

minetest.register_node("default:acaciawood", {
	description = "Acacia Wood Planks",
	tiles = {"default_acaciawood.png"},
	stack_max = 64,
	groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
	sounds = default.node_sound_wood_defaults(),
})

minetest.register_node("default:acacialeaves", {
	description = "Acacia Leaves",
	drawtype = "allfaces_optional",
	visual_scale = 1.3,
	tiles = {"default_acacialeaves.png"},
	paramtype = "light",
	stack_max = 64,
	groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
	drop = {
		max_items = 1,
		items = {
			{
				items = {'default:acaciasapling'},
				rarity = 20,
			},
		}
	},
	sounds = default.node_sound_leaves_defaults(),
})

minetest.register_node("default:acaciasapling", {
	description = "Acacia Sapling",
	drawtype = "plantlike",
	visual_scale = 1.0,
	tiles = {"default_acaciasapling.png"},
	inventory_image = "default_acaciasapling.png",
	wield_image = "default_acaciasapling.png",
	paramtype = "light",
	walkable = false,
	selection_box = {
		type = "fixed",
		fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
	},
	stack_max = 64,
	groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,dig_by_water=1},
	sounds = default.node_sound_defaults(),
})

-- Spruce Tree --

minetest.register_node("default:sprucetree", {
	description = "Spruce Wood",
	tiles = {"default_sprucetree_top.png", "default_sprucetree_top.png", "default_sprucetree.png"},
	stack_max = 64,
	paramtype2 = "facedir",
	is_ground_content = false,
	on_place = minetest.rotate_node,
	groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
	sounds = default.node_sound_wood_defaults(),
})

minetest.register_node("default:sprucewood", {
	description = "Spruce Wood Planks",
	tiles = {"default_sprucewood.png"},
	stack_max = 64,
	groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
	sounds = default.node_sound_wood_defaults(),
})

minetest.register_node("default:spruceleaves", {
	description = "Spruce Leaves",
	drawtype = "allfaces_optional",
	visual_scale = 1.3,
	tiles = {"default_spruceleaves.png"},
	paramtype = "light",
	stack_max = 64,
	groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
	drop = {
		max_items = 1,
		items = {
			{
				-- player will get sapling with 1/20 chance
				items = {'default:sprucesapling'},
				rarity = 20,
			},
			{
				-- player will get leaves only if he get no saplings,
				-- this is because max_items is 1
				items = {''},
			}
		}
	},
	sounds = default.node_sound_leaves_defaults(),
})

minetest.register_node("default:sprucesapling", {
	description = "Spruce Sapling",
	drawtype = "plantlike",
	visual_scale = 1.0,
	tiles = {"default_sprucesapling.png"},
	inventory_image = "default_sprucesapling.png",
	wield_image = "default_sprucesapling.png",
	paramtype = "light",
	walkable = false,
	selection_box = {
		type = "fixed",
		fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
	},
	stack_max = 64,
	groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,dig_by_water=1},
	sounds = default.node_sound_defaults(),
})


-- aliases 
minetest.register_alias("sapling", "default:sapling")
minetest.register_alias("junglesapling", "default:junglesapling")
minetest.register_alias("acaciasapling", "default:acaciasapling")
minetest.register_alias("sprucesapling", "default:sprucesapling")

minetest.register_node("default:junglegrass", {
	description = "Jungle Grass",
	drawtype = "plantlike",
	visual_scale = 1.3,
	tiles = {"default_junglegrass.png"},
	inventory_image = "default_junglegrass.png",
	wield_image = "default_junglegrass.png",
	paramtype = "light",
	walkable = false,
	buildable_to = true,
	is_ground_content = true,
	stack_max = 64,
	groups = {snappy=3,flammable=2,attached_node=1,dig_by_water=1},
	sounds = default.node_sound_leaves_defaults(),
	selection_box = {
		type = "fixed",
		fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
	},
})

minetest.register_node("default:cactus", {
	description = "Cactus",
	drawtype = "nodebox",
	tiles = {"default_cactus_top.png", "default_cactus_bottom.png", "default_cactus_side.png","default_cactus_side.png","default_cactus_side.png","default_cactus_side.png"},
	is_ground_content = true,
	stack_max = 64,
	groups = {snappy=1,choppy=3,flammable=2},
	sounds = default.node_sound_wood_defaults(),
	paramtype = "light",
	node_box = {
		type = "fixed",
		fixed = {
			{-7/16, -8/16, -7/16,  7/16, 8/16,  7/16}, -- Main Body
			{-8/16, -8/16, -7/16,  8/16, 8/16, -7/16}, -- Spikes
			{-8/16, -8/16,  7/16,  8/16, 8/16,  7/16}, -- Spikes
			{-7/16, -8/16, -8/16, -7/16, 8/16,  8/16}, -- Spikes
			{7/16,  -8/16,  8/16,  7/16, 8/16, -8/16}, -- Spikes
		},
	},
	selection_box = {
		type = "fixed",
		fixed = {
			{-7/16, -8/16, -7/16, 7/16, 8/16, 7/16},
		},
	},
		
			
})

minetest.register_node("default:reeds", {
	description = "Sugar Canes",
	drawtype = "plantlike",
	tiles = {"default_papyrus.png"},
	inventory_image = "default_sugar_cane.png",
	wield_image = "default_sugar_cane.png",
	paramtype = "light",
	walkable = false,
	is_ground_content = true,
	node_box = {
		type = "fixed",
		fixed = {
			{-7/16, -8/16, -7/16,  7/16, 8/16,  7/16}, -- Main Body
			{-8/16, -8/16, -7/16,  8/16, 8/16, -7/16}, -- Spikes
			{-8/16, -8/16,  7/16,  8/16, 8/16,  7/16}, -- Spikes
			{-7/16, -8/16, -8/16, -7/16, 8/16,  8/16}, -- Spikes
			{7/16,  -8/16,  8/16,  7/16, 8/16, -8/16}, -- Spikes
		},
	},
	selection_box = {
		type = "fixed",
		fixed = {
			{-7/16, -8/16, -7/16, 7/16, 8/16, 7/16},
		},
	},
	stack_max = 64,
	groups = {dig_immediate=3,flammable=2},
	sounds = default.node_sound_leaves_defaults(),
})


minetest.register_node("default:quartz_ore", {
    description = "Nether Quartz Ore",
	stack_max = 64,
 	tiles = {"default_quartz_ore.png"},
	groups = {cracky=3,},
	drop = 'default:quartz_crystal',
    sounds = default.node_sound_stone_defaults(),
})
	 
minetest.register_node("default:quartz_block", {
	description = "Block of Quartz",
	stack_max = 64,
	tiles = {"default_quartz_block_top.png", "default_quartz_block_bottom.png", "default_quartz_block_side.png"},
	groups = {snappy=1,bendy=2,cracky=1,level=2},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:quartz_chiseled", {
	description = "Chiseled Quartz",
	stack_max = 64,
	tiles = {"default_quartz_chiseled_top.png", "default_quartz_chiseled_top.png", "default_quartz_chiseled_side.png"},
	groups = {snappy=1,bendy=2,cracky=1,level=2},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:quartz_pillar", {
	description = "Pillar Quartz Block",
	stack_max = 64,
	paramtype2 = "facedir",
	on_place = minetest.rotate_node,
	tiles = {"default_quartz_pillar_top.png", "default_quartz_pillar_top.png", "default_quartz_pillar_side.png"},
	groups = {snappy=1,bendy=2,cracky=1,level=2},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:bedrock", {
	description = "Bedrock",
	tiles = {"default_bedrock.png"},
	stack_max = 64,
	groups = {oddly_breakable_by_hand=5},
	sounds = default.node_sound_stone_defaults(),
	is_ground_content = false,
	on_blast = function() end,
	on_destruct = function () end,
	can_dig = function() return false end,
	diggable = false,
})

minetest.register_node("default:bookshelf", {
	description = "Bookshelf",
	tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
	stack_max = 64,
	groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
	drop = "default:book 3",
	sounds = default.node_sound_wood_defaults(),
})

minetest.register_node("default:slimeblock", {
	description = "Slime Block",
	drawtype = "nodebox",
	paramtype = "light",
	node_box = {
		type = "fixed",
		fixed = {
			{-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, 
			{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
		}
	},
	tiles = {"default_slimeblock.png"},
	paramtype = "light",
	use_texture_alpha = true,
	sunlight_propagates = true,
	stack_max = 64,
	-- According to Minecraft Wiki, bouncing off a slime block from a height off 255 blocks should result in a bounce height of 50 blocks
	-- bouncy=44 makes the player bounce up to 49.6. This value was chosen by experiment.
	groups = {oddly_breakable_by_hand=3,dig_immediate=2,bouncy=44,fall_damage_add_percent=-100},
})

minetest.register_node("default:glass", {
	description = "Glass",
	drawtype = "glasslike",
	tiles = {"default_glass.png"},
	paramtype = "light",
	sunlight_propagates = true,
	stack_max = 64,
	groups = {cracky=3,oddly_breakable_by_hand=3},
	sounds = default.node_sound_glass_defaults(),
	drop = "",
})

---- colored glass
AddGlass( "Red Stained Glass",  "basecolor_red", "red")
AddGlass( "Green Stained Glass",  "unicolor_dark_green", "green")
AddGlass( "Blue Stained Glass",  "basecolor_blue", "blue")
AddGlass( "Light Blue Stained Glass",  "basecolor_cyan", "light_blue")
AddGlass( "Black Stained Glass",  "basecolor_black", "black")
AddGlass( "White Stained Glass",  "basecolor_white", "white")
AddGlass( "Yellow Stained Glass",  "basecolor_yellow", "yellow")
AddGlass( "Brown Stained Glass",  "unicolor_dark_orange", "brown")
AddGlass( "Orange Stained Glass",  "excolor_orange", "orange")
AddGlass( "Pink Stained Glass",  "unicolor_light_red", "pink")
AddGlass( "Gray Stained Glass",  "unicolor_darkgrey", "gray")
AddGlass( "Lime Stained Glass",  "basecolor_green", "lime")
AddGlass( "Light Gray Stained Glass",  "basecolor_grey", "silver")
AddGlass( "Magenta Stained Glass",  "basecolor_magenta", "magenta")
AddGlass( "Purple Stained Glass",  "excolor_violet", "purple")
AddGlass( "Cyan Stained Glass",  "basecolor_cyan", "cyan")

minetest.register_node("default:rail", {
	description = "Rail",
	drawtype = "raillike",
	tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
	inventory_image = "default_rail.png",
	wield_image = "default_rail.png",
	paramtype = "light",
	walkable = false,
	selection_box = {
		type = "fixed",
                -- but how to specify the dimensions for curved and sideways rails?
                fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
	},
	stack_max = 64,
	groups = {bendy=2,dig_immediate=2,attached_node=1},
})

minetest.register_node("default:ladder", {
	description = "Ladder",
	drawtype = "signlike",
	tiles = {"default_ladder.png"},
	inventory_image = "default_ladder.png",
	wield_image = "default_ladder.png",
	paramtype = "light",
	paramtype2 = "wallmounted",
	walkable = false,
	climbable = true,
	selection_box = {
		type = "wallmounted",
		--wall_top = = <default>
		--wall_bottom = = <default>
		--wall_side = = <default>
	},
	stack_max = 64,
	groups = {choppy=2,oddly_breakable_by_hand=3,flammable=2},
	legacy_wallmounted = true,
	sounds = default.node_sound_wood_defaults(),
})


minetest.register_node("default:vine", {
	description = "Vines",
	drawtype = "signlike",
	tiles = {"default_vine.png"},
	inventory_image = "default_vine.png",
	wield_image = "default_vine.png",
	paramtype = "light",
	paramtype2 = "wallmounted",
	walkable = false,
	climbable = true,
	selection_box = {
		type = "wallmounted",
	},
	stack_max = 64,
	groups = {choppy=2,oddly_breakable_by_hand=3,flammable=2},
	legacy_wallmounted = true,
	sounds = default.node_sound_leaves_defaults(),
	drop = "",
	after_dig_node = function(pos, oldnode, oldmetadata, user)
	local item = user:get_wielded_item()
		if item:get_name() == "default:shears" then 
			user:get_inventory():add_item("main", ItemStack(oldnode.name))
		end
		local next_find = true
		local ptr = 1
		while next_find == true do 
			local pos2 = {x=pos.x, y=pos.y-ptr, z=pos.z}
			local node = minetest.env:get_node(pos2)
			if node.name == "default:vine" and check_attached_node(pos2, node) == false then
				drop_attached_node(pos2)
				nodeupdate(pos2)
				ptr = ptr + 1
			else
				next_find = false
			end
		end
	end
})



minetest.register_node("default:wood", {
	description = "Wood Planks",
	tiles = {"default_wood.png"},
	stack_max = 64,
	groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
	sounds = default.node_sound_wood_defaults(),
})

minetest.register_node("default:water_flowing", {
	description = "Flowing Water",
	inventory_image = minetest.inventorycube("default_water.png"),
	drawtype = "flowingliquid",
	tiles = {name="default_water_flowing_animated.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=5.0}},
	special_tiles = {
		{
			image="default_water_flowing_animated.png",
			backface_culling=false,
			animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=5.0}
		},
		{
			image="default_water_flowing_animated.png",
			backface_culling=true,
			animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=5.0}
		},
	},
	alpha = WATER_ALPHA,
	paramtype = "light",
	paramtype2 = "flowingliquid",
	walkable = false,
	pointable = false,
	diggable = false,
	buildable_to = true,
	drop = "",
	drowning = 1,
	liquidtype = "flowing",
	liquid_alternative_flowing = "default:water_flowing",
	liquid_alternative_source = "default:water_source",
	liquid_viscosity = WATER_VISC,
	liquid_range = 7,
	freezemelt = "default:snow",
	post_effect_color = {a=64, r=100, g=100, b=200},
	groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1},
})

minetest.register_node("default:water_source", {
	description = "Water Source",
	inventory_image = minetest.inventorycube("default_water.png"),
	drawtype = "liquid",
	tiles = {
		{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=5.0}}
	},
	special_tiles = {
		-- New-style water source material (mostly unused)
		{
			name="default_water_source_animated.png",
			animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=5.0},
			backface_culling = false,
		}
	},
	alpha = WATER_ALPHA,
	paramtype = "light",
	walkable = false,
	pointable = false,
	diggable = false,
	buildable_to = true,
	drop = "",
	drowning = 1,
	liquidtype = "source",
	liquid_alternative_flowing = "default:water_flowing",
	liquid_alternative_source = "default:water_source",
	liquid_viscosity = WATER_VISC,
	liquid_range = 7,
	freezemelt = "default:ice",
	post_effect_color = {a=64, r=100, g=100, b=200},
	stack_max = 64,
	groups = {water=3, liquid=3, puts_out_fire=1, freezes=1},
})

minetest.register_node("default:lava_flowing", {
	description = "Flowing Lava",
	inventory_image = minetest.inventorycube("default_lava.png"),
	drawtype = "flowingliquid",
	tiles = {"default_lava.png"},
	special_tiles = {
		{
			image="default_lava_flowing_animated.png",
			backface_culling=false,
			animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=3.3}
		},
		{
			image="default_lava_flowing_animated.png",
			backface_culling=true,
			animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=3.3}
		},
	},
	paramtype = "light",
	paramtype2 = "flowingliquid",
	light_source = 14,
	walkable = false,
	pointable = false,
	diggable = false,
	buildable_to = true,
	drop = "",
	drowning = 1,
	liquidtype = "flowing",
	liquid_alternative_flowing = "default:lava_flowing",
	liquid_alternative_source = "default:lava_source",
	liquid_viscosity = LAVA_VISC,
	liquid_renewable = false,
	liquid_range = 4,
	damage_per_second = 4*2,
	post_effect_color = {a=192, r=255, g=64, b=0},
	groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1},
})

minetest.register_node("default:lava_source", {
	description = "Lava Source",
	inventory_image = minetest.inventorycube("default_lava.png"),
	drawtype = "liquid",
	tiles = {
		{name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
	},
	special_tiles = {
		-- New-style lava source material (mostly unused)
		{
			name="default_lava_source_animated.png",
			animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=3.0},
			backface_culling = false,
		}
	},
	paramtype = "light",
	light_source = 14,
	walkable = false,
	pointable = false,
	diggable = false,
	buildable_to = true,
	drop = "",
	drowning = 1,
	liquidtype = "source",
	liquid_alternative_flowing = "default:lava_flowing",
	liquid_alternative_source = "default:lava_source",
	liquid_viscosity = LAVA_VISC,
	liquid_renewable = false,
	liquid_range = 4,
	damage_per_second = 4*2,
	post_effect_color = {a=192, r=255, g=64, b=0},
	stack_max = 64,
	groups = {lava=3, liquid=2, hot=3, igniter=1},
})


local function get_chest_neighborpos(pos, param2, side)
	if side == "right" then
		if param2 == 0 then
			return {x=pos.x-1, y=pos.y, z=pos.z}
		elseif param2 == 1 then
			return {x=pos.x, y=pos.y, z=pos.z+1}
		elseif param2 == 2 then
			return {x=pos.x+1, y=pos.y, z=pos.z}
		elseif param2 == 3 then
			return {x=pos.x, y=pos.y, z=pos.z-1}
		end
	else
		if param2 == 0 then
			return {x=pos.x+1, y=pos.y, z=pos.z}
		elseif param2 == 1 then
			return {x=pos.x, y=pos.y, z=pos.z-1}
		elseif param2 == 2 then
			return {x=pos.x-1, y=pos.y, z=pos.z}
		elseif param2 == 3 then
			return {x=pos.x, y=pos.y, z=pos.z+1}
		end
	end
end

local function hacky_swap_node(pos,name, param2)
	local node = minetest.env:get_node(pos)
	local meta = minetest.env:get_meta(pos)
	if node.name == name then
		return
	end
	node.name = name
	node.param2 = param2 or node.param2
	local meta0 = meta:to_table()
	minetest.env:set_node(pos,node)
	meta = minetest.env:get_meta(pos)
	meta:from_table(meta0)
end

minetest.register_node("default:chest", {
	description = "Chest",
	tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
		"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
	paramtype2 = "facedir",
	stack_max = 64,
	groups = {choppy=2,oddly_breakable_by_hand=2},
	legacy_facedir_simple = true,
	sounds = default.node_sound_wood_defaults(),
	on_construct = function(pos)
		local param2 = minetest.env:get_node(pos).param2
		local meta = minetest.env:get_meta(pos)
		if minetest.env:get_node(get_chest_neighborpos(pos, param2, "right")).name == "default:chest" then
			minetest.env:set_node(pos, {name="default:chest_right",param2=param2})
			local p = get_chest_neighborpos(pos, param2, "right")
			meta:set_string("formspec",
					"size[9,11.5]"..
					"list[nodemeta:"..p.x..","..p.y..","..p.z..";main;0,0;9,3;]"..
					"list[current_name;main;0,3;9,3;]"..
					"list[current_player;main;0,7;9,3;9]"..
					"list[current_player;main;0,10.5;9,1;]")
			meta:set_string("infotext", "Large Chest")
			hacky_swap_node(p, "default:chest_left", param2)
			local m = minetest.env:get_meta(p)
			m:set_string("formspec",
					"size[9,11.5]"..
					"list[current_name;main;0,0;9,3;]"..
					"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3;9,3;]"..
					"list[current_player;main;0,7;9,3;9]"..
					"list[current_player;main;0,10.5;9,1;]")
			m:set_string("infotext", "Large Chest")
		elseif minetest.env:get_node(get_chest_neighborpos(pos, param2, "left")).name == "default:chest" then
			minetest.env:set_node(pos, {name="default:chest_left",param2=param2})
			local p = get_chest_neighborpos(pos, param2, "left")
			meta:set_string("formspec",
					"size[9,11.5]"..
					"list[current_name;main;0,0;9,3;]"..
					"list[nodemeta:"..p.x..","..p.y..","..p.z..";main;0,3;9,3;]"..
					"list[current_player;main;0,7;9,3;9]"..
					"list[current_player;main;0,10.5;9,1;]")
			meta:set_string("infotext", "Large Chest")
			hacky_swap_node(p, "default:chest_right", param2)
			local m = minetest.env:get_meta(p)
			m:set_string("formspec",
					"size[9,11.5]"..
					"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0;9,3;]"..
					"list[current_name;main;0,3;9,3;]"..
					"list[current_player;main;0,7;9,3;9]"..
					"list[current_player;main;0,10.5;9,1;]")
			m:set_string("infotext", "Large Chest")
		else
			meta:set_string("formspec",
					"size[9,8.5]"..
					"list[current_name;main;0,0;9,3;]"..
					"list[current_player;main;0,4;9,3;9]"..
					"list[current_player;main;0,7.5.5;9,1;]")
			meta:set_string("infotext", "Coffre")
		end
		local inv = meta:get_inventory()
		inv:set_size("main", 9*3)
	end,
	after_dig_node = function(pos, oldnode, oldmetadata, digger)
		local meta = minetest.env:get_meta(pos)
		local meta2 = meta
		meta:from_table(oldmetadata)
		local inv = meta:get_inventory()
		for i=1,inv:get_size("main") do
			local stack = inv:get_stack("main", i)
			if not stack:is_empty() then
				local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
				minetest.env:add_item(p, stack)
			end
		end
		meta:from_table(meta2:to_table())
	end,
	on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
		minetest.log("action", player:get_player_name()..
				" moves stuff in chest at "..minetest.pos_to_string(pos))
	end,
    on_metadata_inventory_put = function(pos, listname, index, stack, player)
		minetest.log("action", player:get_player_name()..
				" moves stuff to chest at "..minetest.pos_to_string(pos))
	end,
    on_metadata_inventory_take = function(pos, listname, index, stack, player)
		minetest.log("action", player:get_player_name()..
				" takes stuff from chest at "..minetest.pos_to_string(pos))
	end,
})

minetest.register_node("default:chest_left", {
	tiles = {"default_chest_top_big.png", "default_chest_top_big.png", "default_chest_side.png",
		"default_chest_side.png", "default_chest_side_big.png^[transformFX", "default_chest_front_big.png"},
	paramtype2 = "facedir",
	groups = {choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
	drop = "default:chest",
	sounds = default.node_sound_wood_defaults(),
	on_destruct = function(pos)
		local m = minetest.env:get_meta(pos)
		if m:get_string("infotext") == "Chest" then
			return
		end
		local param2 = minetest.env:get_node(pos).param2
		local p = get_chest_neighborpos(pos, param2, "left")
		if not p or minetest.env:get_node(p).name ~= "default:chest_right" then
			return
		end
		local meta = minetest.env:get_meta(p)
		meta:set_string("formspec",
				"size[9,8.5]"..
				"list[current_name;main;0,0;9,3;]"..
				"list[current_player;main;0,4;9,3;9]"..
				"list[current_player;main;0,7.5.5;9,1;]")
		meta:set_string("infotext", "Coffre")
		hacky_swap_node(p, "default:chest")
	end,
	after_dig_node = function(pos, oldnode, oldmetadata, digger)
		local meta = minetest.env:get_meta(pos)
		local meta2 = meta
		meta:from_table(oldmetadata)
		local inv = meta:get_inventory()
		for i=1,inv:get_size("main") do
			local stack = inv:get_stack("main", i)
			if not stack:is_empty() then
				local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
				minetest.env:add_item(p, stack)
			end
		end
		meta:from_table(meta2:to_table())
	end,
	on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
		minetest.log("action", player:get_player_name()..
				" moves stuff in chest at "..minetest.pos_to_string(pos))
	end,
    on_metadata_inventory_put = function(pos, listname, index, stack, player)
		minetest.log("action", player:get_player_name()..
				" moves stuff to chest at "..minetest.pos_to_string(pos))
	end,
    on_metadata_inventory_take = function(pos, listname, index, stack, player)
		minetest.log("action", player:get_player_name()..
				" takes stuff from chest at "..minetest.pos_to_string(pos))
	end,
})

minetest.register_node("default:chest_right", {
	tiles = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX", "default_chest_side.png",
		"default_chest_side.png", "default_chest_side_big.png", "default_chest_front_big.png^[transformFX"},
	paramtype2 = "facedir",
	groups = {choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
	drop = "default:chest",
	sounds = default.node_sound_wood_defaults(),
	on_destruct = function(pos)
		local m = minetest.env:get_meta(pos)
		if m:get_string("infotext") == "Chest" then
			return
		end
		local param2 = minetest.env:get_node(pos).param2
		local p = get_chest_neighborpos(pos, param2, "right")
		if not p or minetest.env:get_node(p).name ~= "default:chest_left" then
			return
		end
		local meta = minetest.env:get_meta(p)
		meta:set_string("formspec",
				"size[9,8.5]"..
				"list[current_name;main;0,0;9,3;]"..
				"list[current_player;main;0,4;9,3;9]"..
				"list[current_player;main;0,7.5.5;9,1;]")
		meta:set_string("infotext", "Chest")
		hacky_swap_node(p, "default:chest")
	end,
	after_dig_node = function(pos, oldnode, oldmetadata, digger)
		local meta = minetest.env:get_meta(pos)
		local meta2 = meta
		meta:from_table(oldmetadata)
		local inv = meta:get_inventory()
		for i=1,inv:get_size("main") do
			local stack = inv:get_stack("main", i)
			if not stack:is_empty() then
				local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
				minetest.env:add_item(p, stack)
			end
		end
		meta:from_table(meta2:to_table())
	end,
	on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
		minetest.log("action", player:get_player_name()..
				" moves stuff in chest at "..minetest.pos_to_string(pos))
	end,
    on_metadata_inventory_put = function(pos, listname, index, stack, player)
		minetest.log("action", player:get_player_name()..
				" moves stuff to chest at "..minetest.pos_to_string(pos))
	end,
    on_metadata_inventory_take = function(pos, listname, index, stack, player)
		minetest.log("action", player:get_player_name()..
				" takes stuff from chest at "..minetest.pos_to_string(pos))
	end,
})

default.furnace_inactive_formspec =
	"size[9,9]"..
	"image[2,2;1,1;default_furnace_fire_bg.png]"..
	"list[current_name;fuel;2,3;1,1;]"..
	"list[current_name;src;2,1;1,1;]"..
	"list[current_name;dst;5,1;2,2;]"..
	"list[current_player;main;0,5;9,4;]"

minetest.register_node("default:furnace", {
	description = "Furnace",
	tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png",
		"default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"},
	paramtype2 = "facedir",
	stack_max = 64,
	groups = {cracky=2},
	legacy_facedir_simple = true,
	sounds = default.node_sound_stone_defaults(),
	on_construct = function(pos)
		local meta = minetest.env:get_meta(pos)
		meta:set_string("formspec", default.furnace_inactive_formspec)
		meta:set_string("infotext", "Furnace")
		local inv = meta:get_inventory()
		inv:set_size("fuel", 1)
		inv:set_size("src", 1)
		inv:set_size("dst", 4)
	end,
	can_dig = function(pos,player)
		local meta = minetest.env:get_meta(pos);
		local inv = meta:get_inventory()
		if not inv:is_empty("fuel") then
			return false
		elseif not inv:is_empty("dst") then
			return false
		elseif not inv:is_empty("src") then
			return false
		end
		return true
	end,
	allow_metadata_inventory_put = function(pos, listname, index, stack, player)
		local meta = minetest.env:get_meta(pos)
		local inv = meta:get_inventory()
		if listname == "fuel" then
			if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
				if inv:is_empty("src") then
					meta:set_string("infotext","Furnace is empty")
				end
				return stack:get_count()
			else
				return 0
			end
		elseif listname == "src" then
			return stack:get_count()
		elseif listname == "dst" then
			return 0
		end
	end,
	allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
		local meta = minetest.env:get_meta(pos)
		local inv = meta:get_inventory()
		local stack = inv:get_stack(from_list, from_index)
		if to_list == "fuel" then
			if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
				if inv:is_empty("src") then
					meta:set_string("infotext","Furnace is empty")
				end
				return count
			else
				return 0
			end
		elseif to_list == "src" then
			return count
		elseif to_list == "dst" then
			return 0
		end
	end,
})

minetest.register_node("default:furnace_active", {
	description = "Furnace",
	tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png",
		"default_furnace_side.png", "default_furnace_side.png", "default_furnace_front_active.png"},
	paramtype2 = "facedir",
	light_source = 12,
	drop = "default:furnace",
	groups = {cracky=2, not_in_creative_inventory=1},
	legacy_facedir_simple = true,
	sounds = default.node_sound_stone_defaults(),
	on_construct = function(pos)
		local meta = minetest.env:get_meta(pos)
		meta:set_string("formspec", default.furnace_inactive_formspec)
		meta:set_string("infotext", "Furnace");
		local inv = meta:get_inventory()
		inv:set_size("fuel", 1)
		inv:set_size("src", 1)
		inv:set_size("dst", 4)
	end,
	can_dig = function(pos,player)
		local meta = minetest.env:get_meta(pos);
		local inv = meta:get_inventory()
		if not inv:is_empty("fuel") then
			return false
		elseif not inv:is_empty("dst") then
			return false
		elseif not inv:is_empty("src") then
			return false
		end
		return true
	end,
	allow_metadata_inventory_put = function(pos, listname, index, stack, player)
		local meta = minetest.env:get_meta(pos)
		local inv = meta:get_inventory()
		if listname == "fuel" then
			if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
				if inv:is_empty("src") then
					meta:set_string("infotext","Furnace is empty")
				end
				return stack:get_count()
			else
				return 0
			end
		elseif listname == "src" then
			return stack:get_count()
		elseif listname == "dst" then
			return 0
		end
	end,
	allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
		local meta = minetest.env:get_meta(pos)
		local inv = meta:get_inventory()
		local stack = inv:get_stack(from_list, from_index)
		if to_list == "fuel" then
			if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
				if inv:is_empty("src") then
					meta:set_string("infotext","Furnace is empty")
				end
				return count
			else
				return 0
			end
		elseif to_list == "src" then
			return count
		elseif to_list == "dst" then
			return 0
		end
	end,
})

function hacky_swap_node(pos,name)
	local node = minetest.env:get_node(pos)
	local meta = minetest.env:get_meta(pos)
	local meta0 = meta:to_table()
	if node.name == name then
		return
	end
	node.name = name
	local meta0 = meta:to_table()
	minetest.env:set_node(pos,node)
	meta = minetest.env:get_meta(pos)
	meta:from_table(meta0)
end

minetest.register_abm({
	nodenames = {"default:furnace","default:furnace_active"},
	interval = 1.0,
	chance = 1,
	action = function(pos, node, active_object_count, active_object_count_wider)
		local meta = minetest.env:get_meta(pos)
		for i, name in ipairs({
				"fuel_totaltime",
				"fuel_time",
				"src_totaltime",
				"src_time"
		}) do
			if meta:get_string(name) == "" then
				meta:set_float(name, 0.0)
			end
		end

		local inv = meta:get_inventory()

		local srclist = inv:get_list("src")
		local cooked = nil
		local aftercooked
		
		if srclist then
			cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
		end
		
		local was_active = false
		
		if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
			was_active = true
			meta:set_float("fuel_time", meta:get_float("fuel_time") + 1)
			meta:set_float("src_time", meta:get_float("src_time") + 1)
			if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then
				-- check if there's room for output in "dst" list
				if inv:room_for_item("dst",cooked.item) then
					-- Put result in "dst" list
					inv:add_item("dst", cooked.item)
					-- take stuff from "src" list
					inv:set_stack("src", 1, aftercooked.items[1])
				else
					print("Could not insert '"..cooked.item:to_string().."'")
				end
				meta:set_string("src_time", 0)
			end
		end
		
		if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
			local percent = math.floor(meta:get_float("fuel_time") /
					meta:get_float("fuel_totaltime") * 100)
			meta:set_string("infotext","Furnace active: "..percent.."%")
			hacky_swap_node(pos,"default:furnace_active")
			meta:set_string("formspec",
				"size[9,9]"..
				"image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:"..
						(100-percent)..":default_furnace_fire_fg.png]"..
				"list[current_name;fuel;2,3;1,1;]"..
				"list[current_name;src;2,1;1,1;]"..
				"list[current_name;dst;5,1;2,2;]"..
				"list[current_player;main;0,5;9,4;]")
			return
		end

		local fuel = nil
		local afterfuel
		local cooked = nil
		local fuellist = inv:get_list("fuel")
		local srclist = inv:get_list("src")
		
		if srclist then
			cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
		end
		if fuellist then
			fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
		end

		if fuel.time <= 0 then
			meta:set_string("infotext","Furnace out of fuel")
			hacky_swap_node(pos,"default:furnace")
			meta:set_string("formspec", default.furnace_inactive_formspec)
			return
		end

		if cooked.item:is_empty() then
			if was_active then
				meta:set_string("infotext","Furnace is empty")
				hacky_swap_node(pos,"default:furnace")
				meta:set_string("formspec", default.furnace_inactive_formspec)
			end
			return
		end

		meta:set_string("fuel_totaltime", fuel.time)
		meta:set_string("fuel_time", 0)
		
		inv:set_stack("fuel", 1, afterfuel.items[1])
	end,
})

minetest.register_node("default:cobble", {
	description = "Cobblestone",
	tiles = {"default_cobble.png"},
	is_ground_content = true,
	stack_max = 64,
	groups = {cracky=3, stone=2},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:mossycobble", {
	description = "Moss Stone",
	tiles = {"default_mossycobble.png"},
	is_ground_content = true,
	stack_max = 64,
	groups = {cracky=3},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:coalblock", {
	description = "Block of Coal",
	tiles = {"default_coal_block.png"},
	is_ground_content = true,
	stack_max = 64,
	groups = {cracky=2},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:steelblock", {
	description = "Block of Iron",
	tiles = {"default_steel_block.png"},
	is_ground_content = true,
	stack_max = 64,
	groups = {cracky=1,level=2},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:goldblock", {
	description = "Block of Gold",
	tiles = {"default_gold_block.png"},
	is_ground_content = true,
	stack_max = 64,
	groups = {cracky=1},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:diamondblock", {
	description = "Block of Diamond",
	tiles = {"default_diamond_block.png"},
	is_ground_content = true,
	stack_max = 64,
	groups = {cracky=1,level=3},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:lapisblock", {
	description = "Lapis Lazul Block",
	tiles = {"default_lapis_block.png"},
	stack_max = 64,
	groups = {cracky=1},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:emeraldblock", {
	description = "Block of Emerald",
	tiles = {"default_emerald_block.png"},
	stack_max = 64,
	groups = {cracky=1},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:obsidian", {
	description = "Obsidian",
	tiles = {"default_obsidian.png"},
	is_ground_content = true,
	sounds = default.node_sound_stone_defaults(),
	stack_max = 64,
	groups = {cracky=4,level=2,oddly_breakable_by_hand=4},
})

minetest.register_node("default:apple", {
	description = "Apple",
	drawtype = "plantlike",
	visual_scale = 1.0,
	tiles = {"default_apple.png"},
	inventory_image = "default_apple.png",
	paramtype = "light",
	sunlight_propagates = true,
	walkable = false,
	selection_box = {
		type = "fixed",
		fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
	},
	stack_max = 64,
	groups = {fleshy=3,dig_immediate=3,flammable=2},
	on_use = minetest.item_eat(4),
	sounds = default.node_sound_defaults(),
})

minetest.register_node("default:apple_gold", {
	description = "Golden Apple",
	drawtype = "plantlike",
	visual_scale = 1.0,
	tiles = {"default_apple_gold.png"},
	inventory_image = "default_apple_gold.png",
	paramtype = "light",
	sunlight_propagates = true,
	walkable = false,
	selection_box = {
		type = "fixed",
		fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
	},
	stack_max = 64,
	groups = {fleshy=3,dig_immediate=3,flammable=2},
	on_use = minetest.item_eat(8),
	sounds = default.node_sound_defaults(),
})

minetest.register_node("default:dry_shrub", {
	description = "Dead Bush",
	drawtype = "plantlike",
	visual_scale = 1.0,
	tiles = {"default_dry_shrub.png"},
	inventory_image = "default_dry_shrub.png",
	wield_image = "default_dry_shrub.png",
	paramtype = "light",
	walkable = false,
	stack_max = 64,
	groups = {snappy=3,flammable=3,attached_node=1},
	drop = {
		max_items = 1,
		items = {
			{
				items = {"default:stick 2"},
				rarity = 2,
			},
			{
				items = {"default:stick 1"},
				rarity = 2,
			},
		}
	},
	sounds = default.node_sound_leaves_defaults(),
	selection_box = {
		type = "fixed",
		fixed = {-1/3, -1/2, -1/3, 1/3, 1/6, 1/3},
	},
})

minetest.register_node("default:grass", {
	description = "Tall Grass",
	drawtype = "plantlike",
	tiles = {"default_tallgrass.png"},
	inventory_image = "default_tallgrass.png",
	wield_image = "default_tallgrass.png",
	drop = {
		max_items = 1,
		items = {
			{
				-- player will get seed with 1/5 chance
				items = {'farming:wheat_seed'},
				rarity = 5,
			},
		}
	},
	paramtype = "light",
	walkable = false,
	buildable_to = true,
	is_ground_content = true,
	groups = {snappy=3,flammable=3,attached_node=1,dig_immediate=3,dig_by_water=1},
	sounds = default.node_sound_leaves_defaults(),
	after_dig_node = function(pos, oldnode, oldmetadata, user)
	local item = user:get_wielded_item()
		if item:get_name() == "default:shears" then 
			user:get_inventory():add_item("main", ItemStack(oldnode.name))
		end
	end
})

minetest.register_node("default:glowstone", {
	description = "Glowstone",
	tiles = {"default_glowstone.png"},
	is_ground_content = true,
	stack_max = 64,
	groups = {cracky=3},
	drop = {
	max_items = 1,
	items = {
			{items = {'default:glowdust 4'},rarity = 3},
			{items = {'default:glowdust 3'},rarity = 3},
			{items = {'default:glowdust 2'}},
		}
	},
	light_source = 12,
})

minetest.register_node("default:sponge", {
	description = "Sponge",
	drawtype = "normal",
	tiles = {"default_sponge.png"},
	paramtype = 'light',
	walkable = true,
	pointable = true,
	diggable = true,
	buildable_to = false,
	stack_max = 64,
	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3},
	   	on_place = function(itemstack, placer, pointed_thing)
		local pn = placer:get_player_name()
		if pointed_thing.type ~= "node" then
			return itemstack
		end
		if minetest.is_protected(pointed_thing.above, pn) then
			return itemstack
		end
			local change = false
			local on_water = false
			local pos = pointed_thing.above
		-- verifier si il est dans l'eau ou a cotée
		if string.find(minetest.env:get_node(pointed_thing.above).name, "water_source") 
		or  string.find(minetest.env:get_node(pointed_thing.above).name, "water_flowing") then
			on_water = true
		end
		for i=-1,1 do
			local p = {x=pos.x+i, y=pos.y, z=pos.z}
			local n = minetest.env:get_node(p)
			-- On verifie si il y a de l'eau
			if (n.name=="default:water_flowing") or (n.name == "default:water_source") then
				on_water = true
			end
		end
		for i=-1,1 do
			local p = {x=pos.x, y=pos.y+i, z=pos.z}
			local n = minetest.env:get_node(p)
			-- On verifie si il y a de l'eau
			if (n.name=="default:water_flowing") or (n.name == "default:water_source") then
				on_water = true
			end
		end
		for i=-1,1 do
			local p = {x=pos.x, y=pos.y, z=pos.z+i}
			local n = minetest.env:get_node(p)
			-- On verifie si il y a de l'eau
			if (n.name=="default:water_flowing") or (n.name == "default:water_source") then
				on_water = true
			end
		end
		
			if on_water == true then
				for i=-3,3 do
					for j=-3,3 do
						for k=-3,3 do
							p = {x=pos.x+i, y=pos.y+j, z=pos.z+k}
							n = minetest.env:get_node(p)
							-- On Supprime l'eau
							if (n.name=="default:water_flowing") or (n.name == "default:water_source")then
								minetest.env:add_node(p, {name="air"})
								change = true
							end
						end
					end
				end
			end
			local p = {x=pos.x, y=pos.y, z=pos.z}
			local n = minetest.env:get_node(p)
			if change == true then
				minetest.env:add_node(pointed_thing.above, {name = "default:sponge_wet"})	
			else
				minetest.env:add_node(pointed_thing.above, {name = "default:sponge"})	
			end
		return itemstack
		
	end
})

minetest.register_node("default:sponge_wet", {
	description = "Wet Sponge",
	drawtype = "normal",
	tiles = {"default_sponge_wet.png"},
	paramtype = 'light',
	walkable = true,
	pointable = true,
	diggable = true,
	buildable_to = false,
	stack_max = 64,
	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3},
})


minetest.register_node("default:ice", {
	description = "Ice",
	drawtype = "glasslike",
	tiles = {"default_ice.png"},
	is_ground_content = true,
	paramtype = "light",
	use_texture_alpha = true,
	stack_max = 64,
	groups = {cracky=3,oddly_breakable_by_hand=2},
	drop = "",
	sounds = default.node_sound_glass_defaults(),
})

minetest.register_node("default:packedice", {
	description = "Packed Ice",
	drawtype = "glasslike",
	tiles = {"default_ice_packed.png"},
	is_ground_content = true,
	paramtype = "light",
	use_texture_alpha = true,
	stack_max = 64,
	groups = {cracky=2},
	drop = "",
	sounds = default.node_sound_glass_defaults(),
})

minetest.register_node("default:snow", {
	description = "Top Snow",
	tiles = {"default_snow.png"},
	is_ground_content = true,
	paramtype = "light",
	buildable_to = true,
	drawtype = "nodebox",
	stack_max = 16,
	node_box = {
		type = "fixed",
		fixed = {
			{-0.5, -0.5, -0.5,  0.5, -0.5+2/16, 0.5},
		},
	},
	groups = {crumbly=3,falling_node=1},
	sounds = default.node_sound_dirt_defaults({
		footstep = {name="default_grass_footstep", gain=0.4},
	}),
	drop = "default:snowball 2",
})

minetest.register_node("default:snowblock", {
	description = "Snow",
	tiles = {"default_snow.png"},
	is_ground_content = true,
	stack_max = 64,
	groups = {crumbly=3},
	sounds = default.node_sound_dirt_defaults({
		footstep = {name="default_grass_footstep", gain=0.4},
	}),
	drop = "default:snowball 4",
})

minetest.register_node("default:cobweb", {
       description = "Cobweb",
       drawtype = "plantlike",
       visual_scale = 1.1,
	   stack_max = 64,
       tiles = {"web.png"},
       inventory_image = "web.png",
       paramtype = "light",
       sunlight_propagates = true,
       liquid_viscosity = 14,
       liquidtype = "source",
       liquid_alternative_flowing = "default:cobweb",
       liquid_alternative_source = "default:cobweb",
       liquid_renewable = false,
       liquid_range = 0,
       walkable = false,
       groups = {snappy=1,liquid=3,flammable=2},
       drop = "farming:string",
})