mcl_mapgen = {} local order = { -- mcl_mapgen.order... DEFAULT = 5000, CHORUS = 100000, BUILDINGS = 200000, VILLAGES = 900000, DUNGEONS = 950000, STRONGHOLDS = 999999, OCEAN_MONUMENT = 1000000, LARGE_BUILDINGS = 2000000, } local math_floor = math.floor local math_max = math.max local minetest_get_node = minetest.get_node local minetest_get_voxel_manip = minetest.get_voxel_manip local minetest_log = minetest.log local minetest_pos_to_string = minetest.pos_to_string -- Calculate mapgen_edge_min/mapgen_edge_max mcl_mapgen.CS = math_max(1, tonumber(minetest.get_mapgen_setting("chunksize")) or 5) mcl_mapgen.BS = math_max(1, core.MAP_BLOCKSIZE or 16) mcl_mapgen.LIMIT = math_max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000) mcl_mapgen.MAX_LIMIT = math_max(1, core.MAX_MAP_GENERATION_LIMIT or 31000) -- might be set to 31000 or removed, see https://github.com/minetest/minetest/issues/10428 mcl_mapgen.OFFSET = - math_floor(mcl_mapgen.CS / 2) mcl_mapgen.OFFSET_NODES = mcl_mapgen.OFFSET * mcl_mapgen.BS mcl_mapgen.CS_NODES = mcl_mapgen.CS * mcl_mapgen.BS local central_chunk_min_pos = mcl_mapgen.OFFSET * mcl_mapgen.BS local central_chunk_max_pos = central_chunk_min_pos + mcl_mapgen.CS_NODES - 1 local ccfmin = central_chunk_min_pos - mcl_mapgen.BS -- Fullminp/fullmaxp of central chunk, in nodes local ccfmax = central_chunk_max_pos + mcl_mapgen.BS local mapgen_limit_b = math_floor(math.min(mcl_mapgen.LIMIT, mcl_mapgen.MAX_LIMIT) / mcl_mapgen.BS) local mapgen_limit_min = - mapgen_limit_b * mcl_mapgen.BS local mapgen_limit_max = (mapgen_limit_b + 1) * mcl_mapgen.BS - 1 local numcmin = math_max(math_floor((ccfmin - mapgen_limit_min) / mcl_mapgen.CS_NODES), 0) -- Number of complete chunks from central chunk local numcmax = math_max(math_floor((mapgen_limit_max - ccfmax) / mcl_mapgen.CS_NODES), 0) -- fullminp/fullmaxp to effective mapgen limits. mcl_mapgen.EDGE_MIN = central_chunk_min_pos - numcmin * mcl_mapgen.CS_NODES mcl_mapgen.EDGE_MAX = central_chunk_max_pos + numcmax * mcl_mapgen.CS_NODES minetest_log("action", "[mcl_mapgen] World edges: mcl_mapgen.EDGE_MIN = " .. tostring(mcl_mapgen.EDGE_MIN) .. ", mcl_mapgen.EDGE_MAX = " .. tostring(mcl_mapgen.EDGE_MAX)) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Mapgen variables local overworld, end_, nether = {}, {}, {} local seed = minetest.get_mapgen_setting("seed") mcl_mapgen.seed = seed mcl_mapgen.name = minetest.get_mapgen_setting("mg_name") mcl_mapgen.v6 = mcl_mapgen.name == "v6" mcl_mapgen.superflat = mcl_mapgen.name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true" mcl_mapgen.singlenode = mcl_mapgen.name == "singlenode" mcl_mapgen.normal = not mcl_mapgen.superflat and not mcl_mapgen.singlenode local superflat, singlenode, normal = mcl_mapgen.superflat, mcl_mapgen.singlenode, mcl_mapgen.normal minetest_log("action", "[mcl_mapgen] Mapgen mode: " .. (normal and "normal" or (superflat and "superflat" or "singlenode"))) ---------------------------------------------------------------------------------------------------------------------------- -- Generator queues local queue_unsafe_engine = {} local queue_chunks_nodes = {} local queue_chunks_lvm = {} local queue_blocks_nodes = {} local queue_blocks_lvm = {} -- Requirements. 0 means 'none', greater than 0 means 'required' local block = 0 local queue_blocks_lvm_counter = 0 local lvm_chunk = 0 local param2 = 0 local nodes_block = 0 local nodes_chunk = 0 local safe_functions = 0 local BS, CS = mcl_mapgen.BS, mcl_mapgen.CS -- Mapblock size (in nodes), Mapchunk size (in blocks) local LAST_BLOCK, LAST_NODE = CS - 1, BS - 1 -- First mapblock in chunk (node in mapblock) has number 0, last has THIS number. It's for runtime optimization local offset = mcl_mapgen.OFFSET -- Central mapchunk offset (in blocks) local CS_NODES = mcl_mapgen.CS_NODES -- 80 local CS_3D = CS * CS * CS local DEFAULT_ORDER = order.DEFAULT function mcl_mapgen.register_on_generated(callback_function, order) queue_unsafe_engine[#queue_unsafe_engine+1] = {i = order or DEFAULT_ORDER, f = callback_function} table.sort(queue_unsafe_engine, function(a, b) return (a.i <= b.i) end) end function mcl_mapgen.register_mapgen(callback_function, order) nodes_chunk = nodes_chunk + 1 safe_functions = safe_functions + 1 queue_chunks_nodes[nodes_chunk] = {i = order or DEFAULT_ORDER, f = callback_function} table.sort(queue_chunks_nodes, function(a, b) return (a.i <= b.i) end) end function mcl_mapgen.register_mapgen_lvm(callback_function, order) lvm_chunk = lvm_chunk + 1 safe_functions = safe_functions + 1 queue_chunks_lvm[lvm_chunk] = {i = order or DEFAULT_ORDER, f = callback_function} table.sort(queue_chunks_lvm, function(a, b) return (a.i <= b.i) end) end function mcl_mapgen.register_mapgen_block(callback_function, order) block = block + 1 nodes_block = nodes_block + 1 safe_functions = safe_functions + 1 queue_blocks_nodes[nodes_block] = {i = order or DEFAULT_ORDER, f = callback_function} table.sort(queue_blocks_nodes, function(a, b) return (a.i <= b.i) end) end function mcl_mapgen.register_mapgen_block_lvm(callback_function, order) block = block + 1 queue_blocks_lvm_counter = queue_blocks_lvm_counter + 1 safe_functions = safe_functions + 1 queue_blocks_lvm[queue_blocks_lvm_counter] = {order = order or DEFAULT_ORDER, callback_function = callback_function} table.sort(queue_blocks_lvm, function(a, b) return (a.order <= b.order) end) end local storage = minetest.get_mod_storage() local blocks = minetest.deserialize(storage:get_string("mapgen_blocks") or "return {}") or {} local chunks = minetest.deserialize(storage:get_string("mapgen_chunks") or "return {}") or {} minetest.register_on_shutdown(function() storage:set_string("mapgen_chunks", minetest.serialize(chunks)) storage:set_string("mapgen_blocks", minetest.serialize(blocks)) end) local vm_context -- here will be many references and flags, like: param2, light_data, heightmap, biomemap, heatmap, humiditymap, gennotify, write_lvm, write_param2, shadow local data, param2_data, light, area local current_blocks = {} local current_chunks = {} local lvm_buffer, lvm_param2_buffer, lvm_light_buffer = {}, {}, {} -- Static buffer pointers minetest.register_on_generated(function(minp, maxp, chunkseed) local minp, maxp, chunkseed = minp, maxp, chunkseed local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") minetest_log("warning", "[mcl_mapgen] New_chunk=" .. minetest_pos_to_string(minp) .. "..." .. minetest_pos_to_string(maxp) .. ", shell=" .. minetest_pos_to_string(emin) .. "..." .. minetest_pos_to_string(emax) .. ", chunkseed=" .. tostring(chunkseed)) data = vm:get_data(lvm_buffer) area = VoxelArea:new({MinEdge=emin, MaxEdge=emax}) vm_context = { data = data, param2_data = param2_data, light = light, area = area, lvm_buffer = lvm_buffer, lvm_param2_buffer = lvm_param2_buffer, lvm_light_buffer = lvm_light_buffer, vm = vm, emin = emin, emax = emax, minp = minp, maxp = maxp, chunkseed = chunkseed, } if safe_functions > 0 then local x0, y0, z0 = minp.x, minp.y, minp.z local bx0, by0, bz0 = math_floor(x0/BS), math_floor(y0/BS), math_floor(z0/BS) local bx1, by1, bz1 = bx0 + LAST_BLOCK, by0 + LAST_BLOCK, bz0 + LAST_BLOCK -- only for entire chunk check -- Keep `chunkseed` in `chunks[cx][cy][cz].seed` for further safe usage: local cx0, cy0, cz0 = math_floor((bx0-offset)/CS), math_floor((by0-offset)/CS), math_floor((bz0-offset)/CS) if not chunks[cx0] then chunks[cx0] = {} end if not chunks[cx0][cy0] then chunks[cx0][cy0] = {} end if not chunks[cx0][cy0][cz0] then chunks[cx0][cy0][cz0] = {seed = chunkseed, counter = 0} else chunks[cx0][cy0][cz0].seed = chunkseed end local x1, y1, z1, x2, y2, z2 = emin.x, emin.y, emin.z, emax.x, emax.y, emax.z local x, y, z = x1, y1, z1 -- iterate 7x7x7 mapchunk, {x,y,z} - first node pos. of mapblock local bx, by, bz -- block coords (in blocs) local box, boy, boz -- block offsets in chunks (in blocks) while x < x2 do bx = math_floor(x/BS) local block_pos_offset_removed = bx - offset local cx = math_floor(block_pos_offset_removed / CS) box = block_pos_offset_removed % CS if not blocks[bx] then blocks[bx]={} end -- We don't know how many calls, including this one, will overwrite this block content! -- Start calculating it with `total_mapgen_block_writes_through_x` variable. -- It can be `8 or less`, if we (speaking of `x` axis) are on chunk edge now, -- or it can be `4 or less` - if we are in the middle of the chunk by `x` axis: local total_mapgen_block_writes_through_x = (box > 0 and box < LAST_BLOCK) and 4 or 8 while y < y2 do by = math_floor(y/BS) block_pos_offset_removed = by - offset local cy = math_floor(block_pos_offset_removed / CS) boy = block_pos_offset_removed % CS if not blocks[bx][by] then blocks[bx][by]={} end -- Here we just divide `total_mapgen_block_writes_through_x` by 2, -- if we are (speaking of `y` axis now) in the middle of the chunk now. -- Or we don't divide it, if not. -- So, basing on `total_mapgen_block_writes_through_x`, --- we calculate `total_mapgen_block_writes_through_y` this way: local total_mapgen_block_writes_through_y = (boy > 0 and boy < LAST_BLOCK) and math_floor(total_mapgen_block_writes_through_x / 2) or total_mapgen_block_writes_through_x while z < z2 do bz = math_floor(z/BS) block_pos_offset_removed = bz - offset local cz = math_floor(block_pos_offset_removed / CS) boz = block_pos_offset_removed % CS -- Now we do absolutely the same for `z` axis, basing on our previous result -- from `total_mapgen_block_writes_through_y` variable. -- And our final result is in `total_mapgen_block_writes`. -- It can be still 8, derived from `x` calculation, but it can be less! -- It can be even 1, if we are in safe 3x3x3 area of mapchunk: local total_mapgen_block_writes = (boz > 0 and boz < LAST_BLOCK) and math_floor(total_mapgen_block_writes_through_y / 2) or total_mapgen_block_writes_through_y -- Get current number of writes from the table, or just set it to 1, if accessing first time: local current_mapgen_block_writes = blocks[bx][by][bz] and (blocks[bx][by][bz] + 1) or 1 -- And compare: if current_mapgen_block_writes == total_mapgen_block_writes then -- this block shouldn't be overwritten anymore, no need to keep it in memory blocks[bx][by][bz] = nil if not chunks[cx] then chunks[cx] = {} end if not chunks[cx][cy] then chunks[cx][cy] = {} end if not chunks[cx][cy][cz] then if not chunks[cx][cy][cz] then chunks[cx][cy][cz] = {counter = 1} end else chunks[cx][cy][cz].counter = chunks[cx][cy][cz].counter + 1 if chunks[cx][cy][cz].counter >= CS_3D then current_chunks[#current_chunks+1] = { x = cx, y = cy, z = cz, s = chunks[cx][cy][cz].seed } -- this chunk shouldn't be overwritten anymore, no need to keep it in memory chunks[cx][cy][cz] = nil if next(chunks[cx][cy]) == nil then chunks[cx][cy] = nil end if next(chunks[cx]) == nil then chunks[cx] = nil end end end local blockseed = seed + bx * 7 + by * 243 + bz * 11931 if queue_blocks_lvm_counter > 0 then vm_context.blockseed = blockseed vm_context.minp, vm_context.maxp = {x=x, y=y, z=z}, {x=x+LAST_NODE, y=y+LAST_NODE, z=z+LAST_NODE} for _, v in pairs(queue_blocks_lvm) do v.callback_function(vm_context) end end if nodes_block > 0 then current_blocks[#current_blocks+1] = { minp = {x=x, y=y, z=z}, maxp = {x=x+LAST_NODE, y=y+LAST_NODE, z=z+LAST_NODE}, seed = blockseed } end else blocks[bx][by][bz] = current_mapgen_block_writes end z = z + BS end if next(blocks[bx][by]) == nil then blocks[bx][by] = nil end z = z1 y = y + BS end if next(blocks[bx]) == nil then blocks[bx] = nil end y = y1 x = x + BS end end if #queue_unsafe_engine > 0 then for _, v in pairs(queue_unsafe_engine) do v.f(vm_context) end if vm_context.write then vm:set_data(data) end if vm_context.write_param2 then vm:set_param2_data(vm_context.param2_data) end if vm_context.write_light then vm:set_light_data(light) end if vm_context.write or vm_context.write_param2 or vm_context.write_light then vm:calc_lighting(minp, maxp, (vm_context.shadow ~= nil) or true) -- TODO: check boundaries vm:write_to_map() vm:update_liquids() elseif vm_context.calc_lighting then vm:calc_lighting(minp, maxp, (vm_context.shadow ~= nil) or true) end end for i, b in pairs(current_chunks) do local cx, cy, cz, seed = b.x, b.y, b.z, b.s local bx, by, bz = cx * CS + offset, cy * CS + offset, cz * CS + offset local x, y, z = bx * BS, by * BS, bz * BS local minp = {x = x, y = y, z = z} local maxp = {x = x + CS_NODES - 1, y = y + CS_NODES - 1, z = z + CS_NODES - 1} area = VoxelArea:new({MinEdge=minp, MaxEdge=maxp}) vm_context = { data = data, param2_data = param2_data, light = light, area = area, lvm_buffer = lvm_buffer, lvm_param2_buffer = lvm_param2_buffer, lvm_light_buffer = lvm_light_buffer, emin = minp, emax = maxp, minp = minp, maxp = maxp, chunkseed = seed, } for _, v in pairs(queue_chunks_lvm) do vm_context = v.f(vm_context) end for _, v in pairs(queue_chunks_nodes) do v.f(minp, maxp, seed, vm_context) end if vm_context.write or vm_context.write_param2 or vm_context.write_light then if vm_context.write then vm:set_data(data) end if vm_context.write_param2 then vm:set_param2_data(param2_data) end if vm_context.write_light then vm:set_light_data(light) end -- caused error from torches (?) -- vm:calc_lighting(minp, maxp, vm_context.shadow or true) vm:write_to_map() vm:update_liquids() elseif vm_context.calc_lighting then vm:calc_lighting(minp, maxp, (vm_context.shadow ~= nil) or true) end current_chunks[i] = nil end for i, b in pairs(current_blocks) do for _, v in pairs(queue_blocks_nodes) do v.f(b.minp, b.maxp, b.seed) end current_blocks[i] = nil end end) minetest.register_on_generated = mcl_mapgen.register_chunk_generator function mcl_mapgen.get_far_node(p) local p = p local node = minetest_get_node(p) if node.name ~= "ignore" then return node end minetest_get_voxel_manip():read_from_map(p, p) return minetest_get_node(p) end local function coordinate_to_block(x) return math_floor(x / BS) end local function coordinate_to_chunk(x) return math_floor((coordinate_to_block(x) - offset) / CS) end function mcl_mapgen.pos_to_block(pos) return { x = coordinate_to_block(pos.x), y = coordinate_to_block(pos.y), z = coordinate_to_block(pos.z) } end function mcl_mapgen.pos_to_chunk(pos) return { x = coordinate_to_chunk(pos.x), y = coordinate_to_chunk(pos.y), z = coordinate_to_chunk(pos.z) } end local k_positive = math.ceil(mcl_mapgen.MAX_LIMIT / mcl_mapgen.CS_NODES) local k_positive_z = k_positive * 2 local k_positive_y = k_positive_z * k_positive_z function mcl_mapgen.get_chunk_number(pos) -- unsigned int local c = mcl_mapgen.pos_to_chunk(pos) return (c.y + k_positive) * k_positive_y + (c.z + k_positive) * k_positive_z + c.x + k_positive end mcl_mapgen.minecraft_height_limit = 256 mcl_mapgen.bedrock_is_rough = normal --[[ Realm stacking (h is for height) - Overworld (h>=256) - Void (h>=1000) - Realm Barrier (h=11), to allow escaping the End - End (h>=256) - Void (h>=1000) - Nether (h=128) - Void (h>=1000) ]] -- Overworld overworld.min = -62 if superflat then mcl_mapgen.ground = tonumber(minetest.get_mapgen_setting("mgflat_ground_level")) or 8 overworld.min = ground - 3 end -- if singlenode then mcl_mapgen.overworld.min = -66 end -- DONT KNOW WHY overworld.max = mcl_mapgen.EDGE_MAX overworld.bedrock_min = overworld.min overworld.bedrock_max = overworld.bedrock_min + (mcl_mapgen.bedrock_is_rough and 4 or 0) mcl_mapgen.lava = normal overworld.lava_max = overworld.min + (normal and 10 or 0) -- The Nether (around Y = -29000) nether.min = -29067 -- Carefully chosen to be at a mapchunk border nether.max = nether.min + 128 nether.bedrock_bottom_min = nether.min nether.bedrock_top_max = nether.max if not superflat then nether.bedrock_bottom_max = nether.bedrock_bottom_min + 4 nether.bedrock_top_min = nether.bedrock_top_max - 4 nether.lava_max = nether.min + 31 else -- Thin bedrock in classic superflat mapgen nether.bedrock_bottom_max = nether.bedrock_bottom_min nether.bedrock_top_min = nether.bedrock_top_max nether.lava_max = nether.min + 2 end if mcl_mapgen.name == "flat" then if superflat then nether.flat_floor = nether.bedrock_bottom_max + 4 nether.flat_ceiling = nether.bedrock_bottom_max + 52 else nether.flat_floor = nether.lava_max + 4 nether.flat_ceiling = nether.lava_max + 52 end end -- The End (surface at ca. Y = -27000) end_.min = -27073 -- Carefully chosen to be at a mapchunk border end_.max = overworld.min - 2000 end_.platform_pos = { x = 100, y = end_.min + 74, z = 0 } -- Realm barrier used to safely separate the End from the void below the Overworld mcl_mapgen.realm_barrier_overworld_end_max = end_.max mcl_mapgen.realm_barrier_overworld_end_min = end_.max - 11 -- Use MineClone 2-style dungeons for normal mapgen mcl_mapgen.dungeons = normal mcl_mapgen.overworld = overworld mcl_mapgen.end_ = end_ mcl_mapgen["end"] = mcl_mapgen.end_ mcl_mapgen.nether = nether mcl_mapgen.order = order function mcl_mapgen.get_voxel_manip(vm_context) if vm_context.vm then return vm end vm_context.vm = minetest.get_voxel_manip(vm_context.emin, vm_context.emax) vm_context.emin, vm_context.emax = vm_context.vm:read_from_map(vm_context.emin, vm_context.emax) vm_context.area = VoxelArea:new({MinEdge=vm_context.emin, MaxEdge=vm_context.emax}) return vm_context.vm end function mcl_mapgen.clamp_to_chunk(x, size) if not size then minetest.log("warning", "[mcl_mapgen] Couldn't clamp " .. tostring(x) .. " - missing size") return x end if size > CS_NODES then minetest.log("warning", "[mcl_mapgen] Couldn't clamp " .. tostring(x) .. " - given size " .. tostring(size) .. " greater than chunk size " .. tostring(mcl_mapgen.CS_NODES)) return x end local offset_in_chunk = (x + central_chunk_min_pos) % CS_NODES local x2_in_chunk = offset_in_chunk + size if x2_in_chunk <= CS_NODES then return x end local overflow = x2_in_chunk - CS_NODES if overflow > size / 2 then local next_x = x + (size - overflow) if next_x < mcl_mapgen.EDGE_MAX then return next_x end end return x - overflow end function mcl_mapgen.get_chunk_beginning(x) return x - ((x + central_chunk_min_pos) % CS_NODES) end