--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes mobs_mc = {} local pr = PseudoRandom(os.time()*5) local offsets = {} for x=-2, 2 do for z=-2, 2 do table.insert(offsets, {x=x, y=0, z=z}) end end --[[ Periodically check and teleport mob to owner if not sitting (order ~= "sit") and the owner is too far away. To be used with do_custom. Note: Optimized for mobs smaller than 1×1×1. Larger mobs might have space problems after teleportation. * dist: Minimum required distance from owner to teleport. Default: 12 * teleport_check_interval: Optional. Interval in seconds to check the mob teleportation. Default: 4 ]] mobs_mc.make_owner_teleport_function = function(dist, teleport_check_interval) return function(self, dtime) -- No teleportation if no owner or if sitting if not self.owner or self.order == "sit" then return end if not teleport_check_interval then teleport_check_interval = 4 end if not dist then dist = 12 end if self._teleport_timer == nil then self._teleport_timer = teleport_check_interval return end self._teleport_timer = self._teleport_timer - dtime if self._teleport_timer <= 0 then self._teleport_timer = teleport_check_interval local mob_pos = self.object:get_pos() local owner = minetest.get_player_by_name(self.owner) if not owner then -- No owner found, no teleportation return end local owner_pos = owner:get_pos() local dist_from_owner = vector.distance(owner_pos, mob_pos) if dist_from_owner > dist then -- Check for nodes below air in a 5×1×5 area around the owner position local check_offsets = table.copy(offsets) -- Attempt to place mob near player. Must be placed on walkable node below a non-walkable one. Place inside that air node. while #check_offsets > 0 do local r = pr:next(1, #check_offsets) local telepos = vector.add(owner_pos, check_offsets[r]) local telepos_below = {x=telepos.x, y=telepos.y-1, z=telepos.z} table.remove(check_offsets, r) -- Long story short, spawn on a platform local trynode = minetest.registered_nodes[minetest.get_node(telepos).name] local trybelownode = minetest.registered_nodes[minetest.get_node(telepos_below).name] if trynode and not trynode.walkable and trybelownode and trybelownode.walkable then -- Correct position found! Let's teleport. self.object:set_pos(telepos) return end end end end end end local function is_forbidden_node(pos, node) node = node or minetest.get_node(pos) return minetest.get_item_group(node.name, "stair") > 0 or minetest.get_item_group(node.name, "slab") > 0 or minetest.get_item_group(node.name, "carpet") > 0 end function mcl_mobs:spawn_abm_check(pos, node, name) -- Don't spawn monsters on mycelium if (node.name == "mcl_core:mycelium" or node.name == "mcl_core:mycelium_snow") and minetest.registered_entities[name].type == "monster" then return true --Don't Spawn mobs on stairs, slabs, or carpets elseif is_forbidden_node(pos, node) or is_forbidden_node(vector.add(pos, vector.new(0, 1, 0))) then return true -- Spawn on opaque or liquid nodes elseif minetest.get_item_group(node.name, "opaque") ~= 0 or minetest.registered_nodes[node.name].liquidtype ~= "none" or node.name == "mcl_core:grass_path" then return false end -- Reject everything else return true end mobs_mc.shears_wear = 276 mobs_mc.water_level = tonumber(minetest.settings:get("water_level")) or 0 -- Animals local path = minetest.get_modpath("mobs_mc") dofile(path .. "/bat.lua") -- Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/rabbit.lua") -- Mesh and animation byExeterDad dofile(path .. "/chicken.lua") -- Mesh and animation by Pavel_S dofile(path .. "/cow+mooshroom.lua") -- Mesh by Morn76 Animation by Pavel_S dofile(path .. "/horse.lua") -- KrupnoPavel; Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/llama.lua") -- Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/ocelot.lua") -- Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/parrot.lua") -- Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/pig.lua") -- Mesh and animation by Pavel_S dofile(path .. "/polar_bear.lua") -- Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/sheep.lua") -- Mesh and animation by Pavel_S dofile(path .. "/wolf.lua") -- KrupnoPavel dofile(path .. "/squid.lua") -- Animation, sound and egg texture by daufinsyd -- NPCs dofile(path .. "/villager.lua") -- KrupnoPavel Mesh and animation by toby109tt / https://github.com/22i -- Illagers and witch dofile(path .. "/pillager.lua") -- Mesh by KrupnoPavel and MrRar, animation by MrRar dofile(path .. "/villager_evoker.lua") -- Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/villager_vindicator.lua") -- Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/villager_zombie.lua") -- Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/witch.lua") -- Mesh and animation by toby109tt / https://github.com/22i --Monsters dofile(path .. "/blaze.lua") -- Animation by daufinsyd dofile(path .. "/creeper.lua") -- Mesh by Morn76 Animation by Pavel_S dofile(path .. "/ender_dragon.lua") -- Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/enderman.lua") -- Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/endermite.lua") -- Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/villager_illusioner.lua") -- Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/ghast.lua") -- maikerumine dofile(path .. "/guardian.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/guardian_elder.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/snowman.lua") dofile(path .. "/iron_golem.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/shulker.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/silverfish.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/skeleton+stray.lua") -- Mesh by Morn76 Animation by Pavel_S dofile(path .. "/skeleton_wither.lua") -- Mesh by Morn76 Animation by Pavel_S dofile(path .. "/zombie.lua") -- Mesh by Morn76 Animation by Pavel_S dofile(path .. "/zombiepig.lua") -- Mesh by Morn76 Animation by Pavel_S dofile(path .. "/slime+magma_cube.lua") -- Wuzzy dofile(path .. "/spider.lua") -- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture) dofile(path .. "/vex.lua") -- KrupnoPavel dofile(path .. "/wither.lua") -- Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/cod.lua") dofile(path .. "/salmon.lua") dofile(path .. "/tropical_fish.lua") dofile(path .. "/dolphin.lua") dofile(path .. "/glow_squid.lua") dofile(path .. "/piglin.lua") dofile(path .. "/hoglin+zoglin.lua") dofile(path .. "/strider.lua") dofile(path .. "/turtle.lua") dofile(path .. "/bee.lua") dofile(path .. "/fox.lua")