--[[ By EliasFleckenstein03 and Code-Sploit ]] local S = minetest.get_translator("mcl_smithing_table") mcl_smithing_table = {} -- Function to upgrade diamond tool/armor to netherite tool/armor function mcl_smithing_table.upgrade_item_netherite(itemstack) local def = itemstack:get_definition() if not def or not def._mcl_upgradable then return end local itemname = itemstack:get_name() local upgrade_item = itemname:gsub("diamond", "netherite") if def._mcl_upgrade_item and upgrade_item == itemname then return end itemstack:set_name(upgrade_item) -- Reload the ToolTips of the tool tt.reload_itemstack_description(itemstack) -- Only return itemstack if upgrade was successfull return itemstack end -- Badly copied over from mcl_anvils -- ToDo: Make better formspec local formspec = "size[9,9]" .. "background[-0.19,-0.25;9.41,9.49;mcl_smithing_table_inventory.png]".. "label[0,4.0;" .. minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))) .. "]" .. "list[current_player;main;0,4.5;9,3;9]" .. mcl_formspec.get_itemslot_bg(0,4.5,9,3) .. "list[current_player;main;0,7.74;9,1;]" .. mcl_formspec.get_itemslot_bg(0,7.74,9,1) .. "list[context;upgrade_item;1,2.5;1,1;]" .. mcl_formspec.get_itemslot_bg(1,2.5,1,1) .. "list[context;mineral;4,2.5;1,1;]" .. mcl_formspec.get_itemslot_bg(4,2.5,1,1) .. "list[context;template;5,2.5;1,1;]".. mcl_formspec.get_itemslot_bg(5,2.5,1,1).. "list[context;upgraded_item;8,2.5;1,1;]" .. mcl_formspec.get_itemslot_bg(8,2.5,1,1) .. "label[3,0.1;" .. minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Upgrade Gear"))) .. "]" .. "listring[context;output]".. "listring[current_player;main]".. "listring[context;input]".. "listring[current_player;main]" local smithing_materials = { ["mcl_nether:netherite_ingot"] = "netherite", ["mcl_core:diamond"] = "diamond", ["mcl_core:lapis"] = "lapis", ["mcl_amethyst:amethyst_shard"] = "amethyst", ["mesecons:wire_00000000_off"] = "redstone", ["mcl_core:iron_ingot"] = "iron", ["mcl_core:gold_ingot"] = "gold", ["mcl_copper:copper_ingot"] = "copper", ["mcl_core:emerald"] = "emerald", ["mcl_nether:quartz"] = "quartz" } function mcl_smithing_table.upgrade_trimmed(itemstack, color_mineral, template) --get information required local material_name = color_mineral:get_name() material_name = smithing_materials[material_name] local overlay = template:get_name():gsub("mcl_armor_trims:","") --trimming process itemstack:set_name(itemstack:get_name() .. "_trimmed_" .. overlay .. "_" .. material_name) tt.reload_itemstack_description(itemstack) return itemstack end function mcl_smithing_table.is_smithing_mineral(itemname) return smithing_materials[itemname] ~= nil end local function reset_upgraded_item(pos) local inv = minetest.get_meta(pos):get_inventory() local upgraded_item local original_itemname = inv:get_stack("upgrade_item", 1):get_name() local template_present = inv:get_stack("template",1):get_name() ~= "" local is_armor = original_itemname:find("mcl_armor:") ~= nil local is_trimmed = original_itemname:find("_trimmed") ~= nil if inv:get_stack("mineral", 1):get_name() == "mcl_nether:netherite_ingot" and not template_present then upgraded_item = mcl_smithing_table.upgrade_item_netherite(inv:get_stack("upgrade_item", 1)) elseif template_present and is_armor and not is_trimmed and mcl_smithing_table.is_smithing_mineral(inv:get_stack("mineral", 1):get_name()) then upgraded_item = mcl_smithing_table.upgrade_trimmed(inv:get_stack("upgrade_item", 1),inv:get_stack("mineral", 1),inv:get_stack("template", 1)) end inv:set_stack("upgraded_item", 1, upgraded_item) end minetest.register_node("mcl_smithing_table:table", { description = S("Smithing table"), -- ToDo: Add _doc_items_longdesc and _doc_items_usagehelp stack_max = 64, groups = {pickaxey = 2, deco_block = 1}, tiles = { "mcl_smithing_table_top.png", "mcl_smithing_table_bottom.png", "mcl_smithing_table_side.png", "mcl_smithing_table_side.png", "mcl_smithing_table_side.png", "mcl_smithing_table_front.png", }, sounds = mcl_sounds.node_sound_metal_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", formspec) local inv = meta:get_inventory() inv:set_size("upgrade_item", 1) inv:set_size("mineral", 1) inv:set_size("template",1) inv:set_size("upgraded_item", 1) end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) if listname == "upgrade_item" and string.find(stack:get_name(),"mcl_armor:") -- allow any armor piece to go in (in case the player wants to trim them) or listname == "mineral" and mcl_smithing_table.is_smithing_mineral(stack:get_name()) or listname == "template" and string.find(stack:get_name(),"mcl_armor_trims") then return stack:get_count() end return 0 end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) return 0 end, on_metadata_inventory_put = reset_upgraded_item, on_metadata_inventory_take = function(pos, listname, index, stack, player) local inv = minetest.get_meta(pos):get_inventory() local function take_item(listname) local itemstack = inv:get_stack(listname, 1) itemstack:take_item() inv:set_stack(listname, 1, itemstack) end if listname == "upgraded_item" then take_item("upgrade_item") take_item("mineral") take_item("template") -- ToDo: make epic sound minetest.sound_play("mcl_smithing_table_upgrade", {pos = pos, max_hear_distance = 16}) end if listname == "upgraded_item" then if stack:get_name() == "mcl_farming:hoe_netherite" then awards.unlock(player:get_player_name(), "mcl:seriousDedication") end end reset_upgraded_item(pos) end, _mcl_blast_resistance = 2.5, _mcl_hardness = 2.5 }) minetest.register_craft({ output = "mcl_smithing_table:table", recipe = { {"mcl_core:iron_ingot", "mcl_core:iron_ingot", ""}, {"group:wood", "group:wood", ""}, {"group:wood", "group:wood", ""} } }) -- this is the exact same as mcl_smithing_table.upgrade_item_netherite , in case something relies on the old function function mcl_smithing_table.upgrade_item(itemstack) return mcl_smithing_table.upgrade_item_netherite(itemstack) end