mcl_mapgen = {} local lvm_block_queue, lvm_chunk_queue, node_block_queue, node_chunk_queue = {}, {}, {}, {} -- Generators' queues local lvm, block, lvm_block, lvm_chunk, param2, nodes_block, nodes_chunk = 0, 0, 0, 0, 0, 0 -- Requirements: 0 means none; greater than 0 means 'required' local lvm_buffer, lvm_param2_buffer = {}, {} -- Static buffer pointers local BS, CS = mcl_vars.MAP_BLOCKSIZE, mcl_vars.chunksize -- Mapblock size (in nodes), Mapchunk size (in blocks) local LAST_BLOCK, LAST_NODE = CS - 1, BS - 1 -- First mapblock in chunk (node in mapblock) has number 0, last has THIS number. It's for runtime optimization local offset = math.floor(mcl_vars.central_chunk_offset_in_nodes / BS) -- Central mapchunk offset (in blocks) local DEFAULT_PRIORITY = 5000 local minetest_log, math_floor = minetest.log, math.floor function mcl_mapgen.register_chunk_generator(callback_function, priority) nodes_chunk = nodes_chunk + 1 node_chunk_queue[nodes_chunk] = {i = priority or DEFAULT_PRIORITY, f = callback_function} table.sort(node_chunk_queue, function(a, b) return (a.i <= b.i) end) end function mcl_mapgen.register_chunk_generator_lvm(callback_function, priority) lvm = lvm + 1 lvm_chunk_queue[lvm_chunk] = {i = priority or DEFAULT_PRIORITY, f = callback_function} table.sort(lvm_chunk_queue, function(a, b) return (a.i <= b.i) end) end function mcl_mapgen.register_block_generator(callback_function, priority) block = block + 1 nodes_block = nodes_block + 1 node_block_queue[nodes_block] = {i = priority or DEFAULT_PRIORITY, f = callback_function} table.sort(node_block_queue, function(a, b) return (a.i <= b.i) end) end function mcl_mapgen.register_block_generator_lvm(callback_function, priority) block = block + 1 lvm = lvm + 1 lvm_block = lvm_block + 1 lvm_block_queue[lvm_block] = {i = priority or DEFAULT_PRIORITY, f = callback_function} table.sort(lvm_block_queue, function(a, b) return (a.i <= b.i) end) end local blocks = minetest.deserialize( storage:get_string("mapgen_blocks") or "return {}") or {} minetest.register_on_shutdown(function() storage:set_string("mapgen_blocks", minetest.serialize(blocks)) end) local vm_context-- here will be many references and flags, like: param2, light_data, heightmap, biomemap, heatmap, humiditymap, gennotify, write_lvm, write_param2, shadow local data, data2, area local current_blocks = {} minetest.register_on_generated(function(minp, maxp, blockseed) local minp, maxp, blockseed = minp, maxp, blockseed minetest_log("verbose", "[mcl_mapgen] New chunk: minp=" .. minetest.pos_to_string(minp) .. ", maxp=" .. minetest.pos_to_string(maxp) .. ", blockseed=" .. blockseed) local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") if lvm > 0 then vm_context = {lvm_param2_buffer = lvm_param2_buffer, vm = vm, emin = emin, emax = emax, minp = minp, maxp = maxp, blockseed = blockseed} data = vm:get_data(lvm_buffer) vm_context.data = data area = VoxelArea:new({MinEdge=emin, MaxEdge=emax}) vm_context.area = area for _, v in pairs(lvm_chunk_queue) do vm_context = v.f(vm_context) end end if block > 0 then local x0, y0, z0 = minp.x, minp.y, minp.z local bx0, by0, bz0 = math_floor(x0/BS), math_floor(y0/BS), math_floor(z0/BS) local x1, y1, z1, x2, y2, z2 = emin.x, emin.y, emin.z, emax.x, emax.y, emax.z local x, y, z = x1, y1, z1 -- iterate 7x7x7 mapchunk, {x,y,z} - first node pos. of mapblock local bx, by, bz -- block coords (in blocs) local box, boy, boz -- block offsets in chunks (in blocks) while x < x2 do bx = math_floor(x/BS) local block_pos_offset_removed = bx - offset box = block_pos_offset_removed % CS if not blocks[bx] then blocks[bx]={} end local total_mapgen_block_writes_through_x = (box > 0 and box < LAST_BLOCK) and 4 or 8 while y < y2 do by = math_floor(y/BS) block_pos_offset_removed = by - offset boy = block_pos_offset_removed % CS if not blocks[bx][by] then blocks[bx][by]={} end local total_mapgen_block_writes_through_y = (boy > 0 and boy < LAST_BLOCK) and math_floor(total_mapgen_block_writes_through_x / 2) or total_mapgen_block_writes_through_x while z < z2 do bz = math_floor(z/BS) block_pos_offset_removed = bz - offset boz = block_pos_offset_removed % CS local total_mapgen_block_writes = (boz > 0 and boz < LAST_BLOCK) and math_floor(total_mapgen_block_writes_through_y / 2) or total_mapgen_block_writes_through_y local current_mapgen_block_writes = blocks[bx][by][bz] and (blocks[bx][by][bz] + 1) or 1 if current_mapgen_block_writes == total_mapgen_block_writes then -- this block shouldn't be overwritten anymore, no need to keep it in memory blocks[bx][by][bz] = nil vm_context.seed = blockseed + box * 7 + boy * 243 + boz * 11931 if lvm_block > 0 then vm_context.minp, vm_content.maxp = {x=x, y=y, z=z}, {x=x+LAST_NODE, y=y+LAST_NODE, z=z+LAST_NODE} for _, v in pairs(lvm_block_queue) do vm_context = v.f(vm_context) end end if nodes_block > 0 then current_blocks[#current_blocks+1] = { minp = {x=x, y=y, z=z}, maxp = {x=pos.x+LAST_NODE, y=pos.y+LAST_NODE, z=pos.z+LAST_NODE}, seed = seed } end else blocks[bx][by][bz] = current_mapgen_block_writes end z = z + BS end if next(blocks[bx][by]) == nil then blocks[bx][by] = nil end z = z1 y = y + BS end if next(blocks[bx]) == nil then blocks[bx] = nil end y = y1 x = x + BS end end if vm_context.write then vm:set_data(data) end if vm_context.write_param2 then vm:set_param2_data(data2) end vm:calc_lighting(p1, p2, shadow) vm:write_to_map() vm:update_liquids() for _, v in pairs(node_chunk_queue) do v.f(minp, maxp, blockseed) end for i, b in pairs(current_blocks) do for _, v in pairs(node_block_queue) do v.f(b.minp, b.maxp, b.seed) end current_blocks[id] = nil end end) minetest.register_on_generated = mcl_mapgen.register_chunk_generator function mcl_mapgen.get_far_node(p) local p = p local node = minetest_get_node(p) if node.name ~= "ignore" then return node end minetest_get_voxel_manip():read_from_map(p, p) return minetest_get_node(p) end