local modname = minetest.get_current_modname() local modpath = minetest.get_modpath(modname) local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false) local function spawn_witch(p1, p2) local c = minetest.find_node_near(p1, 15, { "mcl_cauldrons:cauldron" }) if c then local nn = minetest.find_nodes_in_area_under_air(vector.new(p1.x, c.y - 1, p1.z), vector.new(p2.x, c.y - 1, p2.z), { "mcl_core:sprucewood" }) local witch if not peaceful then witch = minetest.add_entity(vector.offset(nn[math.random(#nn)], 0, 1, 0), "mobs_mc:witch"):get_luaentity() witch._home = c witch.can_despawn = false end local cat = minetest.add_entity(vector.offset(nn[math.random(#nn)], 0, 1, 0), "mobs_mc:cat"):get_luaentity() cat.object:set_properties({ textures = { "mobs_mc_cat_black.png" } }) cat.owner = "!witch!" --so it's not claimable by player cat._home = c cat.can_despawn = false return end end ---@param pos Vector ---@param def table ---@param pr PseudoRandom local function hut_placement_callback(pos, def, pr) local hl = def.sidelen / 2 local p1 = vector.offset(pos, -hl, -hl, -hl) local p2 = vector.offset(pos, hl, hl, hl) local legs = minetest.find_nodes_in_area(vector.offset(pos, -hl, 0, -hl), vector.offset(pos, hl, 0, hl), "mcl_core:tree") local tree = {} for _, leg in pairs(legs) do while minetest.get_item_group(mcl_vars.get_node(vector.offset(leg, 0, -1, 0), true, 333333).name, "water") ~= 0 do leg = vector.offset(leg, 0, -1, 0) table.insert(tree, leg) end end minetest.bulk_set_node(tree, { name = "mcl_core:tree", param2 = 2 }) spawn_witch(p1, p2) end mcl_structures.register_structure("witch_hut", { place_on = { "group:sand", "group:grass_block", "mcl_core:water_source", "group:dirt" }, fill_ratio = 0.01, flags = "place_center_x, place_center_z, liquid_surface, force_placement", sidelen = 8, chunk_probability = 300, y_max = mcl_vars.mg_overworld_max, y_min = -4, y_offset = 0, biomes = { "Swampland", "Swampland_ocean", "Swampland_shore" }, filenames = { modpath .. "/schematics/mcl_structures_witch_hut.mts" }, after_place = hut_placement_callback, })