local modname = minetest.get_current_modname() local modpath = minetest.get_modpath(modname) mcl_structures.register_structure("jungle_temple", { place_on = { "group:grass_block", "group:dirt", "mcl_core:dirt_with_grass" }, fill_ratio = 0.01, flags = "place_center_x, place_center_z", solid_ground = true, make_foundation = true, y_offset = function(pr) return pr:next(-3, 0) - 5 end, chunk_probability = 200, y_max = mcl_vars.mg_overworld_max, y_min = 1, biomes = { "Jungle" }, sidelen = 18, filenames = { modpath .. "/schematics/mcl_structures_jungle_temple.mts", modpath .. "/schematics/mcl_structures_jungle_temple_nice.mts", }, loot = { ["mcl_chests:trapped_chest_small"] = { { stacks_min = 2, stacks_max = 6, items = { { itemstring = "mcl_mobitems:bone", weight = 20, amount_min = 4, amount_max = 6 }, { itemstring = "mcl_mobitems:rotten_flesh", weight = 16, amount_min = 3, amount_max = 7 }, { itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 }, --{ itemstring = "mcl_bamboo:bamboo", weight = 15, amount_min = 1, amount_max=3 }, --FIXME BAMBOO { itemstring = "mcl_core:iron_ingot", weight = 15, amount_min = 1, amount_max = 5 }, { itemstring = "mcl_core:diamond", weight = 3, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_mobitems:saddle", weight = 3, }, { itemstring = "mcl_core:emerald", weight = 2, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_books:book", weight = 1, func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, { "soul_speed" }, pr) end }, { itemstring = "mcl_mobitems:iron_horse_armor", weight = 1, }, { itemstring = "mcl_mobitems:gold_horse_armor", weight = 1, }, { itemstring = "mcl_mobitems:diamond_horse_armor", weight = 1, }, { itemstring = "mcl_core:apple_gold_enchanted", weight = 2, }, } } } } })