-- Minetest 0.4 mod: stairs
-- See README.txt for licensing and other information.


-- Global namespace for functions

stairs = {}

-- Register stairs.
-- Node will be called stairs:stair_<subname>

function stairs.register_stair(subname, recipeitem, groups, images, description, sounds, hardness)
	groups.stair = 1
	groups.building_block = 1
	minetest.register_node(":stairs:stair_" .. subname, {
		description = description,
		_doc_items_longdesc = "Stairs are useful to reach higher places by walking over them; jumping is not required. Placing stairs in a corner pattern will create corner stairs. Stairs placed on the ceiling will be placed upside down.",
		drawtype = "mesh",
		mesh = "stairs_stair.obj",
		tiles = images,
		paramtype = "light",
		paramtype2 = "facedir",
		sunlight_propagates = false,
		is_ground_content = false,
		groups = groups,
		sounds = sounds,
		selection_box = {
			type = "fixed",
			fixed = {
				{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
				{-0.5, 0, 0, 0.5, 0.5, 0.5},
			},
		},
		collision_box = {
			type = "fixed",
			fixed = {
				{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
				{-0.5, 0, 0, 0.5, 0.5, 0.5},
			},
		},
		on_place = function(itemstack, placer, pointed_thing)
			if pointed_thing.type ~= "node" then
				return itemstack
			end

			local p0 = pointed_thing.under
			local p1 = pointed_thing.above
			local param2 = 0

			local placer_pos = placer:getpos()
			if placer_pos then
				local dir = {
					x = p1.x - placer_pos.x,
					y = p1.y - placer_pos.y,
					z = p1.z - placer_pos.z
				}
				param2 = minetest.dir_to_facedir(dir)
			end

			if p0.y - 1 == p1.y then
				param2 = param2 + 20
				if param2 == 21 then
					param2 = 23
				elseif param2 == 23 then
					param2 = 21
				end
			end

			return minetest.item_place(itemstack, placer, pointed_thing, param2)
		end,
		_mcl_hardness = hardness,
	})

	if recipeitem then
		minetest.register_craft({
			output = 'stairs:stair_' .. subname .. ' 4',
			recipe = {
				{recipeitem, "", ""},
				{recipeitem, recipeitem, ""},
				{recipeitem, recipeitem, recipeitem},
			},
		})

		-- Flipped recipe
		minetest.register_craft({
			output = 'stairs:stair_' .. subname .. ' 4',
			recipe = {
				{"", "", recipeitem},
				{"", recipeitem, recipeitem},
				{recipeitem, recipeitem, recipeitem},
			},
		})
	end
end


-- Slab facedir to placement 6d matching table
local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
-- Slab facedir when placing initial slab against other surface
local slab_trans_dir_place = {[0] = 0, 20, 12, 16, 4, 8}

-- Register slabs.
-- Node will be called stairs:slab_<subname>

-- double_description, full_node: NEW arguments, not supported in Minetest Game
-- double_description: If set, add a separate “double slab” node. The description is the name of this new node
-- full_node: If set, this node is used when two nodes are placed on top of each other. Use this if recipeitem is a group
function stairs.register_slab(subname, recipeitem, groups, images, description, sounds, hardness, double_description, full_node)
	groups.slab = 1
	groups.building_block = 1
	local longdesc = "Slabs are half as high as their full block counterparts. Slabs can be easily stepped on without needing to jump. They are useful to create long staircases and many other structures. Slabs placed on the ceiling of another block will be upside-down."
	if double_description then
		longdesc = longdesc .. " When a slab of this particular type is placed on another slab of the same type, a double slab is created."
	else
		longdesc = longdesc .. " When a slab of this particular type is placed on another slab of the same type, a new full block is created."
	end
	minetest.register_node(":stairs:slab_" .. subname, {
		description = description,
		_doc_items_longdesc = longdesc,
		drawtype = "nodebox",
		tiles = images,
		paramtype = "light",
		paramtype2 = "facedir",
		sunlight_propagates = false,
		is_ground_content = false,
		groups = groups,
		sounds = sounds,
		node_box = {
			type = "fixed",
			fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
		},
		on_place = function(itemstack, placer, pointed_thing)
			local under = minetest.get_node(pointed_thing.under)
			local wield_item = itemstack:get_name()

			if under and wield_item == under.name then
				-- place slab using under node orientation
				local dir = minetest.dir_to_facedir(vector.subtract(
					pointed_thing.above, pointed_thing.under), true)

				local p2 = under.param2

				-- combine two slabs if possible
				if slab_trans_dir[math.floor(p2 / 4)] == dir then
					if not recipeitem then
						return itemstack
					end
					local player_name = placer:get_player_name()
					if minetest.is_protected(pointed_thing.under, player_name) and not
							minetest.check_player_privs(placer, "protection_bypass") then
						minetest.record_protection_violation(pointed_thing.under,
							player_name)
						return
					end
					local newnode
					if full_node then
						newnode = full_node
					elseif double_description then
						newnode = "stairs:slab_"..subname.."_double"
					else
						newnode = recipeitem
					end
					minetest.set_node(pointed_thing.under, {name = newnode, param2 = p2})
					if not minetest.setting_getbool("creative_mode") then
						itemstack:take_item()
					end
					return itemstack
				end

				-- Placing a slab on an upside down slab should make it right-side up.
				if p2 >= 20 and dir == 8 then
					p2 = p2 - 20
				-- same for the opposite case: slab below normal slab
				elseif p2 <= 3 and dir == 4 then
					p2 = p2 + 20
				end

				-- else attempt to place node with proper param2
				minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
				if not minetest.setting_getbool("creative_mode") then
					itemstack:take_item()
				end
				return itemstack
			else
				-- place slab using look direction of player
				local dir = minetest.dir_to_wallmounted(vector.subtract(
					pointed_thing.above, pointed_thing.under), true)

				local rot = slab_trans_dir_place[dir]
				if rot == 0 or rot == 20 then
					rot = rot + minetest.dir_to_facedir(placer:get_look_dir())
				end

				return minetest.item_place(itemstack, placer, pointed_thing, rot)
			end
		end,
		_mcl_hardness = hardness,
	})

	-- Double slab node
	local dgroups = table.copy(groups)
	dgroups.not_in_creative_inventory = 1
	if double_description then
		minetest.register_node(":stairs:slab_" .. subname .. "_double",  {
			description = double_description,
			_doc_items_longdesc = "Double slabs are full blocks which are created by placing two slabs of the same kind on each other.",
			paramtype2 = "facedir",
			tiles = images,
			is_ground_content = false,
			groups = dgroups,
			sounds = sounds,
			drop = "stairs:slab_"..subname.." 2",
			_mcl_hardness = hardness,
		})
	end

	if recipeitem then
		minetest.register_craft({
			output = 'stairs:slab_' .. subname .. ' 6',
			recipe = {
				{recipeitem, recipeitem, recipeitem},
			},
		})

	end
end


-- Stair/slab registration function.
-- Nodes will be called stairs:{stair,slab}_<subname>

function stairs.register_stair_and_slab(subname, recipeitem,
		groups, images, desc_stair, desc_slab, sounds, hardness,
		double_description, full_node)
	stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds, hardness)
	stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds, hardness, double_description, full_node)
end

-- Very simple registration function
-- Makes stair and slab out of a source node
function stairs.register_stair_and_slab_simple(subname, sourcenode, desc_stair, desc_slab)
	local def = minetest.registered_nodes[sourcenode]
	local groups = {}
	-- Only allow a strict set of groups to be added to stairs and slabs for more predictable results
	local allowed_groups = { "dig_immediate", "handy", "pickaxey", "axey", "shovely", "shearsy", "shearsy_wool", "swordy", "swordy_wool" }
	for a=1, #allowed_groups do
		if def.groups[allowed_groups[a]] then
			groups[allowed_groups[a]] = def.groups[allowed_groups[a]]
		end
	end
	stairs.register_stair_and_slab(subname, sourcenode, groups, def.tiles, desc_stair, desc_slab, def.sounds, def._mcl_hardness)
end

-- Register all Minecraft stairs and slabs
-- Note about hardness: For some reason, the hardness of slabs and stairs don't always match nicely, so that some
-- slabs actually take slightly longer to be dug than their stair counterparts.
-- Note sure if it is a good idea to preserve this oddity.

stairs.register_stair("wood", "mcl_core:wood",
		{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1},
		{"default_wood.png"},
		"Oak Wood Stairs",
		mcl_sounds.node_sound_wood_defaults(),
		2)
stairs.register_slab("wood", "mcl_core:wood",
		{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1},
		{"default_wood.png"},
		"Oak Wood Slab",
		mcl_sounds.node_sound_wood_defaults(),
		2)

stairs.register_stair("junglewood", "mcl_core:junglewood",
		{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1},
		{"default_junglewood.png"},
		"Jungle Wood Stairs",
		mcl_sounds.node_sound_wood_defaults(),
		2)
stairs.register_slab("junglewood", "mcl_core:junglewood",
		{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1},
		{"default_junglewood.png"},
		"Jungle Wood Slab",
		mcl_sounds.node_sound_wood_defaults(),
		2)

stairs.register_stair("acaciawood", "mcl_core:acaciawood",
		{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1},
		{"default_acaciawood.png"},
		"Acacia Wood Stairs",
		mcl_sounds.node_sound_wood_defaults(),
		2)

stairs.register_slab("acaciawood", "mcl_core:acaciawood",
		{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1},
		{"default_acaciawood.png"},
		"Acacia Wood Slab",
		mcl_sounds.node_sound_wood_defaults(),
		2)
	
stairs.register_stair("sprucewood", "mcl_core:sprucewood",
		{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1},
		{"default_sprucewood.png"},
		"Spruce Wood Stairs",
		mcl_sounds.node_sound_wood_defaults(),
		2)
stairs.register_slab("sprucewood", "mcl_core:sprucewood",
		{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1},
		{"default_sprucewood.png"},
		"Spruce Wood Slab",
		mcl_sounds.node_sound_wood_defaults(),
		2)

stairs.register_stair("birchwood", "mcl_core:birchwood",
		{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1},
		{"default_planks_birch.png"},
		"Birch Wood Stairs",
		mcl_sounds.node_sound_wood_defaults(),
		2)
stairs.register_slab("birchwood", "mcl_core:birchwood",
		{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1},
		{"default_planks_birch.png"},
		"Birch Wood Slab",
		mcl_sounds.node_sound_wood_defaults(),
		2)

stairs.register_stair("darkwood", "mcl_core:darkwood",
		{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1},
		{"default_planks_big_oak.png"},
		"Dark Oak Wood Stairs",
		mcl_sounds.node_sound_wood_defaults(),
		2)
stairs.register_slab("darkwood", "mcl_core:darkwood",
		{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1},
		{"default_planks_big_oak.png"},
		"Dark Oak Wood Slab",
		mcl_sounds.node_sound_wood_defaults(),
		2)

stairs.register_slab("stone", "mcl_core:stone",
		{pickaxey=1, material_stone=1},
		{"stairs_stone_slab_top.png", "stairs_stone_slab_top.png", "stairs_stone_slab_side.png"},
		"Stone Slab",
		mcl_sounds.node_sound_stone_defaults(), 2, "Double Stone Slab")

stairs.register_stair_and_slab_simple("cobble", "mcl_core:cobble", "Cobblestone Stairs", "Cobblestone Slab")

stairs.register_stair_and_slab_simple("brick_block", "mcl_core:brick_block", "Brick Stairs", "Brick Slab")


stairs.register_stair("sandstone", "group:sandstone",
		{pickaxey=1, material_stone=1},
		{"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_normal.png"},
		"Sandstone Stairs",
		mcl_sounds.node_sound_stone_defaults(), 0.8, nil, "mcl_core:sandstone")
stairs.register_slab("sandstone", "group:sandstone",
		{pickaxey=1, material_stone=1},
		{"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_normal.png"},
		"Sandstone Slab",
		mcl_sounds.node_sound_stone_defaults(), 2, nil, "mcl_core:sandstone")

stairs.register_stair("redsandstone", "group:redsandstone",
		{pickaxey=1, material_stone=1},
		{"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_normal.png"},
		"Red Sandstone Stairs",
		mcl_sounds.node_sound_stone_defaults(), 0.8, nil, "mcl_core:redsandstone")
stairs.register_slab("redsandstone", "group:redsandstone",
		{pickaxey=1, material_stone=1},
		{"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_normal.png"},
		"Red Sandstone Slab",
		mcl_sounds.node_sound_stone_defaults(), 2, nil, "mcl_core:redsandstone")

stairs.register_stair("stonebrick", "group:stonebrick",
		{pickaxey=1, material_stone=1},
		{"default_stone_brick.png"},
		"Stone Bricks Stairs",
		mcl_sounds.node_sound_stone_defaults(), 1.5, nil, "mcl_core:stonebrick")
stairs.register_slab("stonebrick", "group:stonebrick",
		{pickaxey=1, material_stone=1},
		{"default_stone_brick.png"},
		"Stone Bricks Slab",
		mcl_sounds.node_sound_stone_defaults(), 2, nil, "mcl_core:stonebrick")

stairs.register_stair("quartzblock", "group:quartz_block",
		{pickaxey=1, material_stone=1},
		{"mcl_nether_quartz_block_top.png", "mcl_nether_quartz_block_bottom.png", "mcl_nether_quartz_block_side.png"},
		"Quartz Stairs",
		mcl_sounds.node_sound_stone_defaults(), 0.8, nil, "mcl_nether:quartz_block")
stairs.register_slab("quartzblock", "group:quartz_block",
		{pickaxey=1, material_stone=1},
		{"mcl_nether_quartz_block_top.png", "mcl_nether_quartz_block_bottom.png", "mcl_nether_quartz_block_side.png"},
		"Quartz Slab",
		mcl_sounds.node_sound_stone_defaults(), 2, nil, "mcl_nether:quartz_block")

stairs.register_stair_and_slab("nether_brick", "mcl_nether:nether_brick",
		{pickaxey=1, material_stone=1},
		{"mcl_nether_nether_brick.png"},
		"Nether Brick Stairs",
		"Nether Brick Slab",
		mcl_sounds.node_sound_stone_defaults(),
		2)

stairs.register_stair("purpur_block", "mcl_end:purpur_block",
		{pickaxey=1, material_stone=1},
		{"mcl_end_purpur_block.png"},
		"Purpur Stairs",
		mcl_sounds.node_sound_stone_defaults(),
		1.5)
stairs.register_slab("purpur_block", "mcl_end:purpur_block",
		{pickaxey=1, material_stone=1},
		{"mcl_end_purpur_block.png"},
		"Purpur Slab",
		mcl_sounds.node_sound_stone_defaults(),
		2)

minetest.register_craft({
	output = 'mcl_core:sandstonecarved',
	recipe = {
		{'stairs:slab_sandstone'},
		{'stairs:slab_sandstone'}
	}
})

minetest.register_craft({
	output = 'mcl_core:redsandstonecarved',
	recipe = {
		{'stairs:slab_redsandstone'},
		{'stairs:slab_redsandstone'}
	}
})

minetest.register_craft({
	output = 'mcl_core:stonebrickcarved',
	recipe = {
		{'stairs:slab_stonebrick'},
		{'stairs:slab_stonebrick'}
	}
})

minetest.register_craft({
	output = 'mcl_end:purpur_pillar',
	recipe = {
		{'stairs:slab_purpur_block'},
		{'stairs:slab_purpur_block'}
	}
})

-- Fuel
minetest.register_craft({
	type = "fuel",
	recipe = "group:wood_stairs",
	burntime = 15,
})
minetest.register_craft({
	type = "fuel",
	recipe = "group:wood_slab",
	-- Original burn time: 7.5 (PC edition)
	burntime = 8,
})