local S = minetest.get_translator(minetest.get_current_modname()) -- ░█████╗░██╗░░██╗░█████╗░████████╗  ░█████╗░░█████╗░███╗░░░███╗███╗░░░███╗░█████╗░███╗░░██╗██████╗░░██████╗ -- ██╔══██╗██║░░██║██╔══██╗╚══██╔══╝  ██╔══██╗██╔══██╗████╗░████║████╗░████║██╔══██╗████╗░██║██╔══██╗██╔════╝ -- ██║░░╚═╝███████║███████║░░░██║░░░  ██║░░╚═╝██║░░██║██╔████╔██║██╔████╔██║███████║██╔██╗██║██║░░██║╚█████╗░ -- ██║░░██╗██╔══██║██╔══██║░░░██║░░░  ██║░░██╗██║░░██║██║╚██╔╝██║██║╚██╔╝██║██╔══██║██║╚████║██║░░██║░╚═══██╗ -- ╚█████╔╝██║░░██║██║░░██║░░░██║░░░  ╚█████╔╝╚█████╔╝██║░╚═╝░██║██║░╚═╝░██║██║░░██║██║░╚███║██████╔╝██████╔╝ -- ░╚════╝░╚═╝░░╚═╝╚═╝░░╚═╝░░░╚═╝░░░  ░╚════╝░░╚════╝░╚═╝░░░░░╚═╝╚═╝░░░░░╚═╝╚═╝░░╚═╝╚═╝░░╚══╝╚═════╝░╚═════╝░ minetest.register_chatcommand("effect",{ params = S("|heal|list|clear|remove [] [] [NOPART]"), description = S("Add a status effect to yourself. Arguments: : name of status effect. Passing \"list\" as effect name lists available effects. Passing \"heal\" as effect name heals (or harms) by amount designed by the next parameter. Passing \"clear\" as effect name removes all effects. Passing \"remove\" as effect name removes the effect named by the next parameter. : duration in seconds. (: amount of healing when the effect is \"heal\", passing a negative value subtracts health. : name of a status effect to be removed when using \"remove\" as the previous parameter.) : effect power determinant, bigger level results in more powerful effect for effects that depend on the level (no changes for other effects), defaults to 1, pass F to use low-level factor instead. : effect strength modifier, can mean different things depending on the effect, no changes for effects that do not depend on level/factor. NOPART at the end means no particles will be shown for this effect."), privs = {server = true}, func = function(name, params) local P = {} local i = 0 for str in string.gmatch(params, "([^ ]+)") do i = i + 1 P[i] = str end if not P[1] then return false, S("Missing effect parameter!") elseif P[1] == "list" then local effects = "heal" for effect, _ in pairs(mcl_potions.registered_effects) do effects = effects .. ", " .. effect end return true, effects elseif P[1] == "heal" then local hp = tonumber(P[2]) if not hp or hp == 0 then return false, S("Missing or invalid heal amount parameter!") else mcl_potions.healing_func(minetest.get_player_by_name(name), hp) if hp > 0 then if hp < 1 then hp = 1 end return true, S("Player @1 healed by @2 HP.", name, hp) else if hp > -1 then hp = -1 end return true, S("Player @1 harmed by @2 HP.", name, hp) end end elseif P[1] == "clear" then mcl_potions._reset_player_effects(minetest.get_player_by_name(name)) return true, S("Effects cleared for player @1", name) elseif P[1] == "remove" then if not P[2] then return false, S("Missing effect parameter!") end if mcl_potions.registered_effects[P[2]] then mcl_potions.clear_effect(minetest.get_player_by_name(name), P[2]) return true, S("Removed effect @1 from player @2", P[2], name) else return false, S("@1 is not an available status effect.", P[2]) end elseif not tonumber(P[2]) then return false, S("Missing or invalid duration parameter!") elseif P[3] and not tonumber(P[3]) and P[3] ~= "F" and P[3] ~= "NOPART" then return false, S("Invalid level parameter!") elseif P[3] and P[3] == "F" and not P[4] then return false, S("Missing or invalid factor parameter when level is F!") end -- Default level = 1 if not P[3] then P[3] = 1 elseif P[3] == "NOPART" then P[3] = 1 P[4] = "NOPART" end local nopart = false if P[3] == "F" then nopart = P[5] == "NOPART" else nopart = P[4] == "NOPART" end local def = mcl_potions.registered_effects[P[1]] if def then if P[3] == "F" then local given = mcl_potions.give_effect(P[1], minetest.get_player_by_name(name), tonumber(P[4]), tonumber(P[2]), nopart) if given then if def.uses_factor then return true, S("@1 effect given to player @2 for @3 seconds with factor of @4.", def.description, name, P[2], P[4]) else return true, S("@1 effect given to player @2 for @3 seconds.", def.description, name, P[2]) end else return false, S("Giving effect @1 to player @2 failed.", def.description, name) end else local given = mcl_potions.give_effect_by_level(P[1], minetest.get_player_by_name(name), tonumber(P[3]), tonumber(P[2]), nopart) if given then if def.uses_factor then return true, S("@1 effect on level @2 given to player @3 for @4 seconds.", def.description, P[3], name, P[2]) else return true, S("@1 effect given to player @2 for @3 seconds.", def.description, name, P[2]) end else return false, S("Giving effect @1 to player @2 failed.", def.description, name) end end else return false, S("@1 is not an available status effect.", P[1]) end end, })