--[[ Copyright (C) 2016 - Auke Kok "lightning" is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the license, or (at your option) any later version. --]] local S = minetest.get_translator("lightning") local get_connected_players = minetest.get_connected_players local line_of_sight = minetest.line_of_sight local get_node = minetest.get_node local set_node = minetest.set_node local sound_play = minetest.sound_play local add_particlespawner = minetest.add_particlespawner local after = minetest.after local add_entity = minetest.add_entity local get_objects_inside_radius = minetest.get_objects_inside_radius local get_item_group = minetest.get_item_group lightning = {} lightning.interval_low = 17 lightning.interval_high = 503 lightning.range_h = 100 lightning.range_v = 50 lightning.size = 100 -- disable this to stop lightning mod from striking lightning.auto = true local rng = PcgRandom(32321123312123) local ps = {} local ttl = -1 local revertsky = function(dtime) if ttl == 0 then return end ttl = ttl - dtime if ttl > 0 then return end mcl_weather.skycolor.remove_layer("lightning") ps = {} end minetest.register_globalstep(revertsky) -- select a random strike point, midpoint local function choose_pos(pos) if not pos then local playerlist = get_connected_players() local playercount = table.getn(playerlist) -- nobody on if playercount == 0 then return nil, nil end local r = rng:next(1, playercount) local randomplayer = playerlist[r] pos = randomplayer:get_pos() -- avoid striking underground if pos.y < -20 then return nil, nil end pos.x = math.floor(pos.x - (lightning.range_h / 2) + rng:next(1, lightning.range_h)) pos.y = pos.y + (lightning.range_v / 2) pos.z = math.floor(pos.z - (lightning.range_h / 2) + rng:next(1, lightning.range_h)) end local b, pos2 = line_of_sight(pos, {x = pos.x, y = pos.y - lightning.range_v, z = pos.z}, 1) -- nothing but air found if b then return nil, nil end local n = get_node({x = pos2.x, y = pos2.y - 1/2, z = pos2.z}) if n.name == "air" or n.name == "ignore" then return nil, nil end return pos, pos2 end -- lightning strike API -- * pos: optional, if not given a random pos will be chosen -- * returns: bool - success if a strike happened lightning.strike = function(pos) if lightning.auto then after(rng:next(lightning.interval_low, lightning.interval_high), lightning.strike) end local pos2 pos, pos2 = choose_pos(pos) if not pos then return false end add_particlespawner({ amount = 1, time = 0.2, -- make it hit the top of a block exactly with the bottom minpos = {x = pos2.x, y = pos2.y + (lightning.size / 2) + 1/2, z = pos2.z }, maxpos = {x = pos2.x, y = pos2.y + (lightning.size / 2) + 1/2, z = pos2.z }, minvel = {x = 0, y = 0, z = 0}, maxvel = {x = 0, y = 0, z = 0}, minacc = {x = 0, y = 0, z = 0}, maxacc = {x = 0, y = 0, z = 0}, minexptime = 0.2, maxexptime = 0.2, minsize = lightning.size * 10, maxsize = lightning.size * 10, collisiondetection = true, vertical = true, -- to make it appear hitting the node that will get set on fire, make sure -- to make the texture lightning bolt hit exactly in the middle of the -- texture (e.g. 127/128 on a 256x wide texture) texture = "lightning_lightning_" .. rng:next(1,3) .. ".png", glow = minetest.LIGHT_MAX, }) sound_play({ name = "lightning_thunder", gain = 10 }, { pos = pos, max_hear_distance = 500 }, true) -- damage nearby objects, transform mobs local objs = get_objects_inside_radius(pos2, 3.5) for o=1, #objs do local obj = objs[o] local lua = obj:get_luaentity() -- pig → zombie pigman (no damage) if lua and lua.name == "mcl_mobs:pig" then local rot = obj:get_yaw() obj:remove() obj = add_entity(pos2, "mcl_mobs:pigman") obj:set_yaw(rot) -- mooshroom: toggle color red/brown (no damage) elseif lua and lua.name == "mcl_mobs:mooshroom" then if lua.base_texture[1] == "mcl_mobs_mooshroom.png" then lua.base_texture = { "mcl_mobs_mooshroom_brown.png", "mcl_mobs_mushroom_brown.png" } else lua.base_texture = { "mcl_mobs_mooshroom.png", "mcl_mobs_mushroom_red.png" } end obj:set_properties({textures = lua.base_texture}) -- villager → witch (no damage) elseif lua and lua.name == "mcl_mobs:villager" then -- Witches are incomplete, this code is unused -- TODO: Enable this code when witches are working. --[[ local rot = obj:get_yaw() obj:remove() obj = minetest.add_entity(pos2, "mcl_mobs:witch") obj:set_yaw(rot) ]] -- charged creeper elseif lua and lua.name == "mcl_mobs:creeper" then local rot = obj:get_yaw() obj:remove() obj = add_entity(pos2, "mcl_mobs:creeper_charged") obj:set_yaw(rot) -- Other objects: Just damage else mcl_util.deal_damage(obj, 5, {type = "lightning_bolt"}) end end local playerlist = get_connected_players() for i = 1, #playerlist do local player = playerlist[i] local sky = {} sky.bgcolor, sky.type, sky.textures = player:get_sky() local name = player:get_player_name() if ps[name] == nil then ps[name] = {p = player, sky = sky} mcl_weather.skycolor.add_layer("lightning", {{r=255,g=255,b=255}}, true) mcl_weather.skycolor.active = true end end -- trigger revert of skybox ttl = 0.1 -- Events caused by the lightning strike: Fire, damage, mob transformations, rare skeleton spawn pos2.y = pos2.y + 1/2 local skeleton_lightning = false if rng:next(1,100) <= 3 then skeleton_lightning = true end if get_item_group(get_node({x = pos2.x, y = pos2.y - 1, z = pos2.z}).name, "liquid") < 1 then if get_node(pos2).name == "air" then -- Low chance for a lightning to spawn skeleton horse + skeletons if skeleton_lightning then add_entity(pos2, "mcl_mobs:skeleton_horse") local angle, posadd angle = math.random(0, math.pi*2) for i=1,3 do posadd = {x=math.cos(angle),y=0,z=math.sin(angle)} posadd = vector.normalize(posadd) local mob = add_entity(vector.add(pos2, posadd), "mcl_mobs:skeleton") mob:set_yaw(angle-math.pi/2) angle = angle + (math.pi*2) / 3 end -- Cause a fire else set_node(pos2, {name = "mcl_fire:fire"}) end end end end -- if other mods disable auto lightning during initialization, don't trigger the first lightning. after(5, function(dtime) if lightning.auto then after(rng:next(lightning.interval_low, lightning.interval_high), lightning.strike) end end) minetest.register_chatcommand("lightning", { params = "[ ]", description = S("Let lightning strike at the specified position or yourself"), privs = { maphack = true }, func = function(name, param) local pos = {} pos.x, pos.y, pos.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$") pos.x = tonumber(pos.x) pos.y = tonumber(pos.y) pos.z = tonumber(pos.z) if not (pos.x and pos.y and pos.z) then pos = nil end if name == "" and pos == nil then return false, "No position specified and unknown player" end if pos then lightning.strike(pos) else local player = minetest.get_player_by_name(name) if player then lightning.strike(player:get_pos()) else return false, S("No position specified and unknown player") end end return true end, })