local S = minetest.get_translator(minetest.get_current_modname()) local math = math local table = table mcl_mobspawners = {} local default_mob = "mcl_mobs:pig" -- Mob spawner --local spawner_default = default_mob.." 0 15 4 15" local function get_mob_textures(mob) local list = minetest.registered_entities[mob].texture_list if type(list[1]) == "table" then return list[1] else return list end end local function find_doll(pos) for _,obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do if not obj:is_player() then if obj and obj:get_luaentity().name == "mcl_mobspawners:doll" then return obj end end end return nil end local function spawn_doll(pos) return minetest.add_entity({x=pos.x, y=pos.y-0.3, z=pos.z}, "mcl_mobspawners:doll") end -- Manually set the doll sizes for large mobs -- TODO: Relocate this code to mobs_mc local doll_size_overrides = { ["mcl_mobs:guardian"] = { x = 0.6, y = 0.6 }, ["mcl_mobs:guardian_elder"] = { x = 0.72, y = 0.72 }, ["mcl_mobs:enderman"] = { x = 0.8, y = 0.8 }, ["mcl_mobs:iron_golem"] = { x = 0.9, y = 0.9 }, ["mcl_mobs:ghast"] = { x = 1.05, y = 1.05 }, ["mcl_mobs:wither"] = { x = 1.2, y = 1.2 }, ["mcl_mobs:enderdragon"] = { x = 0.16, y = 0.16 }, ["mcl_mobs:witch"] = { x = 0.95, y = 0.95 }, } local spawn_count_overrides = { ["mcl_mobs:enderdragon"] = 1, ["mcl_mobs:wither"] = 1, ["mcl_mobs:ghast"] = 1, ["mcl_mobs:guardian_elder"] = 1, ["mcl_mobs:guardian"] = 2, ["mcl_mobs:iron_golem"] = 2, } local function set_doll_properties(doll, mob) local mobinfo = minetest.registered_entities[mob] if not mobinfo then return end local xs, ys if doll_size_overrides[mob] then xs = doll_size_overrides[mob].x ys = doll_size_overrides[mob].y else xs = mobinfo.visual_size.x * 0.33333 ys = mobinfo.visual_size.y * 0.33333 end local prop = { mesh = mobinfo.mesh, textures = get_mob_textures(mob), visual_size = { x = xs, y = ys, } } doll:set_properties(prop) doll:get_luaentity()._mob = mob end local function respawn_doll(pos) local meta = minetest.get_meta(pos) local mob = meta:get_string("Mob") local doll if mob and mob ~= "" then doll = find_doll(pos) if not doll then doll = spawn_doll(pos) set_doll_properties(doll, mob) end end return doll end --[[ Public function: Setup the spawner at pos. This function blindly assumes there's actually a spawner at pos. If not, then the results are undefined. All the arguments are optional! * Mob: ID of mob to spawn (default: mobs_mc:pig) * MinLight: Minimum light to spawn (default: 0) * MaxLight: Maximum light to spawn (default: 15) * MaxMobsInArea: How many mobs are allowed in the area around the spawner (default: 4) * PlayerDistance: Spawn mobs only if a player is within this distance; 0 to disable (default: 15) * YOffset: Y offset to spawn mobs; 0 to disable (default: 0) ]] function mcl_mobspawners.setup_spawner(pos, Mob, MinLight, MaxLight, MaxMobsInArea, PlayerDistance, YOffset) -- Activate mob spawner and disable editing functionality if Mob == nil then Mob = default_mob end if MinLight == nil then MinLight = 0 end if MaxLight == nil then MaxLight = 15 end if MaxMobsInArea == nil then MaxMobsInArea = 4 end if PlayerDistance == nil then PlayerDistance = 15 end if YOffset == nil then YOffset = 0 end local meta = minetest.get_meta(pos) meta:set_string("Mob", Mob) meta:set_int("MinLight", MinLight) meta:set_int("MaxLight", MaxLight) meta:set_int("MaxMobsInArea", MaxMobsInArea) meta:set_int("PlayerDistance", PlayerDistance) meta:set_int("YOffset", YOffset) -- Create doll or replace existing doll local doll = find_doll(pos) if not doll then doll = spawn_doll(pos) end set_doll_properties(doll, Mob) -- Start spawning very soon local t = minetest.get_node_timer(pos) t:start(2) end -- Spawn mobs around pos -- NOTE: The node is timer-based, rather than ABM-based. local function spawn_mobs(pos, elapsed) -- get meta local meta = minetest.get_meta(pos) -- get settings local mob = meta:get_string("Mob") local mlig = meta:get_int("MinLight") local xlig = meta:get_int("MaxLight") local num = meta:get_int("MaxMobsInArea") local pla = meta:get_int("PlayerDistance") local yof = meta:get_int("YOffset") -- if amount is 0 then do nothing if num == 0 then return end -- are we spawning a registered mob? -- if not mobs.spawning_mobs[mob] then if true then minetest.log("error", "[mcl_mobspawners] Mob Spawner: Mob doesn't exist: "..mob) return end -- check objects inside 8×8 area around spawner local objs = minetest.get_objects_inside_radius(pos, 8) local count = 0 local ent local timer = minetest.get_node_timer(pos) -- spawn mob if player detected and in range if pla > 0 then local in_range = 0 local objs = minetest.get_objects_inside_radius(pos, pla) for _,oir in pairs(objs) do if oir:is_player() then in_range = 1 break end end -- player not found if in_range == 0 then -- Try again quickly timer:start(2) return end end --[[ HACK! The doll may not stay spawned if the mob spawner is placed far away from players, so we will check for its existance periodically when a player is nearby. This would happen almost always when the mob spawner is placed by the mapgen. This is probably caused by a Minetest bug: https://github.com/minetest/minetest/issues/4759 FIXME: Fix this horrible hack. ]] local doll = find_doll(pos) if not doll then doll = spawn_doll(pos) set_doll_properties(doll, mob) end -- count mob objects of same type in area for k, obj in ipairs(objs) do ent = obj:get_luaentity() if ent and ent.name and ent.name == mob then count = count + 1 end end -- Are there too many of same type? then fail if count >= num then timer:start(math.random(5, 20)) return end -- find air blocks within 8×3×8 nodes of spawner local air = minetest.find_nodes_in_area( {x = pos.x - 4, y = pos.y - 1 + yof, z = pos.z - 4}, {x = pos.x + 4, y = pos.y + 1 + yof, z = pos.z + 4}, {"air"}) -- spawn up to 4 mobs in random air blocks if air then local max = 200 if spawn_count_overrides[mob] then max = spawn_count_overrides[mob] end for a=1, max do if #air <= 0 then -- We're out of space! Stop spawning break end local air_index = math.random(#air) local pos2 = air[air_index] local lig = minetest.get_node_light(pos2) or 0 pos2.y = pos2.y + 0.5 -- only if light levels are within range if lig >= mlig and lig <= xlig then minetest.add_entity(pos2, mob) end table.remove(air, air_index) end end -- Spawn attempt done. Next spawn attempt much later timer:start(math.random(10, 39.95)) end -- The mob spawner node. -- PLACEMENT INSTRUCTIONS: -- If this node is placed by a player, minetest.item_place, etc. default settings are applied -- automatially. -- IF this node is placed by ANY other method (e.g. minetest.set_node, LuaVoxelManip), you -- MUST call mcl_mobspawners.setup_spawner right after the spawner has been placed. minetest.register_node("mcl_mobspawners:spawner", { tiles = {"mob_spawner.png"}, drawtype = "glasslike", paramtype = "light", walkable = true, description = S("Mob Spawner"), _tt_help = S("Makes mobs appear"), _doc_items_longdesc = S("A mob spawner regularily causes mobs to appear around it while a player is nearby. Some mob spawners are disabled while in light."), _doc_items_usagehelp = S("If you have a spawn egg, you can use it to change the mob to spawn. Just place the item on the mob spawner. Player-set mob spawners always spawn mobs regardless of the light level."), groups = {pickaxey=1, material_stone=1, deco_block=1}, is_ground_content = false, drop = "", -- If placed by player, setup spawner with default settings on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end -- Use pointed node's on_rightclick function first, if present local node = minetest.get_node(pointed_thing.under) if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end local name = placer:get_player_name() local privs = minetest.get_player_privs(name) if not privs.maphack then minetest.chat_send_player(name, "Placement denied. You need the “maphack” privilege to place mob spawners.") return itemstack end local node_under = minetest.get_node(pointed_thing.under) local new_itemstack, success = minetest.item_place(itemstack, placer, pointed_thing) if success then local placepos if minetest.registered_nodes[node_under.name].buildable_to then placepos = pointed_thing.under else placepos = pointed_thing.above end mcl_mobspawners.setup_spawner(placepos) end return new_itemstack end, on_destruct = function(pos) -- Remove doll (if any) local obj = find_doll(pos) if obj then obj:remove() end mcl_experience.throw_experience(pos, math.random(15, 43)) end, on_punch = function(pos) respawn_doll(pos) end, on_timer = spawn_mobs, sounds = mcl_sounds.node_sound_metal_defaults(), _mcl_blast_resistance = 5, _mcl_hardness = 5, }) -- Mob spawner doll (rotating icon inside cage) local doll_def = { hp_max = 1, physical = false, pointable = false, visual = "mesh", makes_footstep_sound = false, timer = 0, automatic_rotate = math.pi * 2.9, _mob = default_mob, -- name of the mob this doll represents } doll_def.get_staticdata = function(self) return self._mob end doll_def.on_activate = function(self, staticdata, dtime_s) local mob = staticdata if mob == "" or mob == nil then mob = default_mob end set_doll_properties(self.object, mob) self.object:set_velocity({x=0, y=0, z=0}) self.object:set_acceleration({x=0, y=0, z=0}) self.object:set_armor_groups({immortal=1}) end doll_def.on_step = function(self, dtime) -- Check if spawner is still present. If not, delete the entity self.timer = self.timer + dtime local n = minetest.get_node_or_nil(self.object:get_pos()) if self.timer > 1 then if n and n.name and n.name ~= "mcl_mobspawners:spawner" then self.object:remove() end end end doll_def.on_punch = function(self, hitter) end minetest.register_entity("mcl_mobspawners:doll", doll_def) -- FIXME: Doll can get destroyed by /clearobjects minetest.register_lbm({ label = "Respawn mob spawner dolls", name = "mcl_mobspawners:respawn_entities", nodenames = { "mcl_mobspawners:spawner" }, run_at_every_load = true, action = function(pos, node) respawn_doll(pos) end, })