function mcl_mobs.mob:breath_step() local pos = self.object:get_pos() pos.y = pos.y + self.eye_height local node = minetest.get_node(pos).name if minetest.get_item_group(node, "water") ~= 0 then self.data.breath = self.data.breath - self.dtime if self.data.breath <= 0 then self:deal_damage(4, {type = "drowning"}) self.data.breath = 1 end elseif self.data.breath < self.def.breath_max then self.data.breath = self.data.breath + self.dtime if self.data.breath > self.def.breath_max then self.data.breath = self.def.breath_max end end end