function mcl_mobs.mob:update_easteregg() local old_easteregg = self.easteregg or {} local eastereggs = table.key_value_swap(mcl_mobs.eastereggs) local easteregg_name = eastereggs[self.data.nametag] local easteregg = old_easteregg if old_easteregg.name ~= easteregg_name then easteregg = { name = easteregg_name, [easteregg_name] = true, } end if easteregg.rainbow ~= old_easteregg.rainbow then if easteregg.rainbow then easteregg.hue = 0 end elseif easteregg.upside_down ~= old_easteregg.upside_down then self:update_roll() self:update_collisionbox() end self.easteregg = easteregg end function mcl_mobs.mob:easteregg_step() if self.easteregg.rainbow then self.easteregg.hue = self.easteregg.hue + 60 * self.dtime self:update_textures() elseif self.easteregg.spin then self.data.yaw = self.data.yaw + 180 * dtime end end