function mcl_mobs.mob:despawn_on_activate() self.data.can_despawn = self.data.can_despawn ~= false and self.def.can_despawn if self.data.can_despawn then self.life_timer = life_timer -- how much time is left until next despawn check end end function mcl_mobs.mob:despawn_step() if not self:do_timer("life") then self.life_timer = life_timer return not self:check_despawn() end return true end function mcl_mobs.mob:check_despawn() self:debug("checking for nearby players") if not self:is_player_near(despawn_radius) then self:debug("despawning") self.object:remove() return true end return false end