function mcl_mobs.mob:baby_step() if not self:do_timer("grow_up", true) then self:baby_grow_up() end end function mcl_mobs.mob:baby_grow_up() self:debug("growing up") self.data.baby = nil if self.def.on_grow_up then self.def.on_grow_up(self) end self:update_textures() self:update_visual_size() self:update_eye_height() self:update_collisionbox() end function mcl_mobs.mob:boost() self:debug("grow up boost") self.data.grow_up_timer = self.data.grow_up_timer - self.data.grow_up_timer * mcl_mobs.const.grow_up_boost -- ToDo: check whether the Minecraft wiki terminology is right about 10% or whether they actually mean 10 percent points -- (10 percent would be 0.1 * self.data.grow_up_timer, 10 percent points would be 0.1 * self.def.grow_up_goal) end