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No commits in common. "master" and "mobile_bow_workaround" have entirely different histories.
master
...
mobile_bow
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@ -4,7 +4,7 @@ root = true
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||||||
end_of_line = lf
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end_of_line = lf
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||||||
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[*.lua]
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[*.lua]
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charset = utf-8
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charset = utf8
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||||||
indent_style = tab
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indent_style = tab
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insert_final_newline = true
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insert_final_newline = true
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||||||
trim_trailing_whitespace = true
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trim_trailing_whitespace = true
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@ -5,6 +5,4 @@
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*.blend3
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*.blend3
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/.idea/
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/.idea/
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*.xcf
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*.xcf
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.Rproj.user
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.Rproj.user
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prompt.txt
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__pycache__
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@ -1,2 +0,0 @@
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# textdomain:mcl_explosions
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@1 was caught in an explosion.=@1 z-es mòrt dins una explosion
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@ -36,8 +36,6 @@ mcl_vars.MAP_BLOCKSIZE = math.max(1, minetest.MAP_BLOCKSIZE or 16)
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mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
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mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
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mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000)
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mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000)
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-- Central chunk is offset from 0,0,0 coordinates by 32 nodes (2 blocks)
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-- See more in https://git.minetest.land/MineClone2/MineClone2/wiki/World-structure%3A-positions%2C-boundaries%2C-blocks%2C-chunks%2C-dimensions%2C-barriers-and-the-void
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local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
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local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
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mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
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mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
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@ -160,7 +160,7 @@ function mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, infini
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return
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return
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end
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end
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local undef = minetest.registered_nodes[unode.name]
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local undef = minetest.registered_nodes[unode.name]
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if undef and undef.on_rightclick and not invert_wall then
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if undef and undef.on_rightclick then
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undef.on_rightclick(pointed_thing.under, unode, placer,
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undef.on_rightclick(pointed_thing.under, unode, placer,
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itemstack, pointed_thing)
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itemstack, pointed_thing)
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return
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return
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@ -198,11 +198,25 @@ function mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, infini
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local p2
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local p2
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if is_y then
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if is_y then
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p2 = 0
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if invert_wall then
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if fdir == 3 or fdir == 1 then
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p2 = 12
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else
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p2 = 6
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end
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end
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elseif is_x then
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elseif is_x then
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p2 = 12
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if invert_wall then
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p2 = 0
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else
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p2 = 12
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end
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elseif is_z then
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elseif is_z then
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p2 = 6
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if invert_wall then
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p2 = 0
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else
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p2 = 6
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end
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end
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end
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minetest.set_node(pos, {name = wield_name, param2 = p2})
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minetest.set_node(pos, {name = wield_name, param2 = p2})
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@ -257,21 +271,12 @@ end
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---@param dst_inventory InvRef Destination inventory to push to
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---@param dst_inventory InvRef Destination inventory to push to
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---@param dst_list string Name of destination inventory list to push to
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---@param dst_list string Name of destination inventory list to push to
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---@param condition? fun(stack: ItemStack) Condition which items are allowed to be transfered.
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---@param condition? fun(stack: ItemStack) Condition which items are allowed to be transfered.
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---@param count? integer Number of items to try to transfer at once
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---@return integer Item stack number to be transfered
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---@return integer Item stack number to be transfered
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function mcl_util.select_stack(src_inventory, src_list, dst_inventory, dst_list, condition, count)
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function mcl_util.select_stack(src_inventory, src_list, dst_inventory, dst_list, condition)
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local src_size = src_inventory:get_size(src_list)
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local src_size = src_inventory:get_size(src_list)
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local stack
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local stack
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for i = 1, src_size do
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for i = 1, src_size do
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stack = src_inventory:get_stack(src_list, i)
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stack = src_inventory:get_stack(src_list, i)
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-- Allow for partial stack movement
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if count and stack:get_count() >= count then
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local new_stack = ItemStack(stack)
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new_stack:set_count(count)
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stack = new_stack
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end
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||||||
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if not stack:is_empty() and dst_inventory:room_for_item(dst_list, stack) and ((condition == nil or condition(stack))) then
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if not stack:is_empty() and dst_inventory:room_for_item(dst_list, stack) and ((condition == nil or condition(stack))) then
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return i
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return i
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end
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end
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@ -289,22 +294,21 @@ end
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-- Returns true on success and false on failure
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-- Returns true on success and false on failure
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-- Possible failures: No item in source slot, destination inventory full
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-- Possible failures: No item in source slot, destination inventory full
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function mcl_util.move_item(source_inventory, source_list, source_stack_id, destination_inventory, destination_list)
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function mcl_util.move_item(source_inventory, source_list, source_stack_id, destination_inventory, destination_list)
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-- Can't move items we don't have
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if not source_inventory:is_empty(source_list) then
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if source_inventory:is_empty(source_list) then return false end
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local stack = source_inventory:get_stack(source_list, source_stack_id)
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if not stack:is_empty() then
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-- Can't move from an empty stack
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local new_stack = ItemStack(stack)
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local stack = source_inventory:get_stack(source_list, source_stack_id)
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new_stack:set_count(1)
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if stack:is_empty() then return false end
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if not destination_inventory:room_for_item(destination_list, new_stack) then
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return false
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local new_stack = ItemStack(stack)
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end
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new_stack:set_count(1)
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stack:take_item()
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if not destination_inventory:room_for_item(destination_list, new_stack) then
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source_inventory:set_stack(source_list, source_stack_id, stack)
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return false
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destination_inventory:add_item(destination_list, new_stack)
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return true
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end
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end
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end
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stack:take_item()
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return false
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source_inventory:set_stack(source_list, source_stack_id, stack)
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destination_inventory:add_item(destination_list, new_stack)
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return true
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||||||
end
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end
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||||||
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||||||
--- Try pushing item from hopper inventory to destination inventory
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--- Try pushing item from hopper inventory to destination inventory
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@ -324,23 +328,25 @@ function mcl_util.hopper_push(pos, dst_pos)
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local dst_list = 'main'
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local dst_list = 'main'
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local dst_inv, stack_id
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local dst_inv, stack_id
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-- Find a inventory stack in the destination
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if dst_def._mcl_hoppers_on_try_push then
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if dst_def._mcl_hoppers_on_try_push then
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dst_inv, dst_list, stack_id = dst_def._mcl_hoppers_on_try_push(dst_pos, pos, hop_inv, hop_list)
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dst_inv, dst_list, stack_id = dst_def._mcl_hoppers_on_try_push(dst_pos, pos, hop_inv, hop_list)
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else
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else
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local dst_meta = minetest.get_meta(dst_pos)
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local dst_meta = minetest.get_meta(dst_pos)
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dst_inv = dst_meta:get_inventory()
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dst_inv = dst_meta:get_inventory()
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stack_id = mcl_util.select_stack(hop_inv, hop_list, dst_inv, dst_list, nil, 1)
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stack_id = mcl_util.select_stack(hop_inv, hop_list, dst_inv, dst_list)
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end
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if not stack_id then return false end
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||||||
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-- Move the item
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local ok = mcl_util.move_item(hop_inv, hop_list, stack_id, dst_inv, dst_list)
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if dst_def._mcl_hoppers_on_after_push then
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dst_def._mcl_hoppers_on_after_push(dst_pos)
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||||||
end
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end
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||||||
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return ok
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if stack_id ~= nil then
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local ok = mcl_util.move_item(hop_inv, hop_list, stack_id, dst_inv, dst_list)
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if dst_def._mcl_hoppers_on_after_push then
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dst_def._mcl_hoppers_on_after_push(dst_pos)
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||||||
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end
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||||||
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if ok then
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return true
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||||||
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end
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||||||
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end
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||||||
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||||||
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return false
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||||||
end
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end
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||||||
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||||||
-- Try pulling from source inventory to hopper inventory
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-- Try pulling from source inventory to hopper inventory
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||||||
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@ -365,7 +371,7 @@ function mcl_util.hopper_pull(pos, src_pos)
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else
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else
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||||||
local src_meta = minetest.get_meta(src_pos)
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local src_meta = minetest.get_meta(src_pos)
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src_inv = src_meta:get_inventory()
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src_inv = src_meta:get_inventory()
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stack_id = mcl_util.select_stack(src_inv, src_list, hop_inv, hop_list, nil, 1)
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stack_id = mcl_util.select_stack(src_inv, src_list, hop_inv, hop_list)
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||||||
end
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end
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||||||
|
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||||||
if stack_id ~= nil then
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if stack_id ~= nil then
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||||||
|
@ -1069,7 +1075,7 @@ function mcl_util.move_list(src_inv, src_listname, out_inv, out_listname, pos, d
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||||||
v.y = v.y * 4 + 2
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v.y = v.y * 4 + 2
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||||||
v.z = v.z * 4
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v.z = v.z * 4
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||||||
obj:set_velocity(v)
|
obj:set_velocity(v)
|
||||||
mcl_util.mcl_log("item velocity calculated "..vector.to_string(v), "[mcl_util]")
|
minetest.log("error", vector.to_string(v))
|
||||||
end
|
end
|
||||||
if not insta_collect then
|
if not insta_collect then
|
||||||
obj:get_luaentity()._insta_collect = false
|
obj:get_luaentity()._insta_collect = false
|
||||||
|
|
|
@ -1,674 +0,0 @@
|
||||||
GNU GENERAL PUBLIC LICENSE
|
|
||||||
Version 3, 29 June 2007
|
|
||||||
|
|
||||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
|
||||||
Everyone is permitted to copy and distribute verbatim copies
|
|
||||||
of this license document, but changing it is not allowed.
|
|
||||||
|
|
||||||
Preamble
|
|
||||||
|
|
||||||
The GNU General Public License is a free, copyleft license for
|
|
||||||
software and other kinds of works.
|
|
||||||
|
|
||||||
The licenses for most software and other practical works are designed
|
|
||||||
to take away your freedom to share and change the works. By contrast,
|
|
||||||
the GNU General Public License is intended to guarantee your freedom to
|
|
||||||
share and change all versions of a program--to make sure it remains free
|
|
||||||
software for all its users. We, the Free Software Foundation, use the
|
|
||||||
GNU General Public License for most of our software; it applies also to
|
|
||||||
any other work released this way by its authors. You can apply it to
|
|
||||||
your programs, too.
|
|
||||||
|
|
||||||
When we speak of free software, we are referring to freedom, not
|
|
||||||
price. Our General Public Licenses are designed to make sure that you
|
|
||||||
have the freedom to distribute copies of free software (and charge for
|
|
||||||
them if you wish), that you receive source code or can get it if you
|
|
||||||
want it, that you can change the software or use pieces of it in new
|
|
||||||
free programs, and that you know you can do these things.
|
|
||||||
|
|
||||||
To protect your rights, we need to prevent others from denying you
|
|
||||||
these rights or asking you to surrender the rights. Therefore, you have
|
|
||||||
certain responsibilities if you distribute copies of the software, or if
|
|
||||||
you modify it: responsibilities to respect the freedom of others.
|
|
||||||
|
|
||||||
For example, if you distribute copies of such a program, whether
|
|
||||||
gratis or for a fee, you must pass on to the recipients the same
|
|
||||||
freedoms that you received. You must make sure that they, too, receive
|
|
||||||
or can get the source code. And you must show them these terms so they
|
|
||||||
know their rights.
|
|
||||||
|
|
||||||
Developers that use the GNU GPL protect your rights with two steps:
|
|
||||||
(1) assert copyright on the software, and (2) offer you this License
|
|
||||||
giving you legal permission to copy, distribute and/or modify it.
|
|
||||||
|
|
||||||
For the developers' and authors' protection, the GPL clearly explains
|
|
||||||
that there is no warranty for this free software. For both users' and
|
|
||||||
authors' sake, the GPL requires that modified versions be marked as
|
|
||||||
changed, so that their problems will not be attributed erroneously to
|
|
||||||
authors of previous versions.
|
|
||||||
|
|
||||||
Some devices are designed to deny users access to install or run
|
|
||||||
modified versions of the software inside them, although the manufacturer
|
|
||||||
can do so. This is fundamentally incompatible with the aim of
|
|
||||||
protecting users' freedom to change the software. The systematic
|
|
||||||
pattern of such abuse occurs in the area of products for individuals to
|
|
||||||
use, which is precisely where it is most unacceptable. Therefore, we
|
|
||||||
have designed this version of the GPL to prohibit the practice for those
|
|
||||||
products. If such problems arise substantially in other domains, we
|
|
||||||
stand ready to extend this provision to those domains in future versions
|
|
||||||
of the GPL, as needed to protect the freedom of users.
|
|
||||||
|
|
||||||
Finally, every program is threatened constantly by software patents.
|
|
||||||
States should not allow patents to restrict development and use of
|
|
||||||
software on general-purpose computers, but in those that do, we wish to
|
|
||||||
avoid the special danger that patents applied to a free program could
|
|
||||||
make it effectively proprietary. To prevent this, the GPL assures that
|
|
||||||
patents cannot be used to render the program non-free.
|
|
||||||
|
|
||||||
The precise terms and conditions for copying, distribution and
|
|
||||||
modification follow.
|
|
||||||
|
|
||||||
TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
0. Definitions.
|
|
||||||
|
|
||||||
"This License" refers to version 3 of the GNU General Public License.
|
|
||||||
|
|
||||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
|
||||||
works, such as semiconductor masks.
|
|
||||||
|
|
||||||
"The Program" refers to any copyrightable work licensed under this
|
|
||||||
License. Each licensee is addressed as "you". "Licensees" and
|
|
||||||
"recipients" may be individuals or organizations.
|
|
||||||
|
|
||||||
To "modify" a work means to copy from or adapt all or part of the work
|
|
||||||
in a fashion requiring copyright permission, other than the making of an
|
|
||||||
exact copy. The resulting work is called a "modified version" of the
|
|
||||||
earlier work or a work "based on" the earlier work.
|
|
||||||
|
|
||||||
A "covered work" means either the unmodified Program or a work based
|
|
||||||
on the Program.
|
|
||||||
|
|
||||||
To "propagate" a work means to do anything with it that, without
|
|
||||||
permission, would make you directly or secondarily liable for
|
|
||||||
infringement under applicable copyright law, except executing it on a
|
|
||||||
computer or modifying a private copy. Propagation includes copying,
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|
||||||
distribution (with or without modification), making available to the
|
|
||||||
public, and in some countries other activities as well.
|
|
||||||
|
|
||||||
To "convey" a work means any kind of propagation that enables other
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|
||||||
parties to make or receive copies. Mere interaction with a user through
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|
||||||
a computer network, with no transfer of a copy, is not conveying.
|
|
||||||
|
|
||||||
An interactive user interface displays "Appropriate Legal Notices"
|
|
||||||
to the extent that it includes a convenient and prominently visible
|
|
||||||
feature that (1) displays an appropriate copyright notice, and (2)
|
|
||||||
tells the user that there is no warranty for the work (except to the
|
|
||||||
extent that warranties are provided), that licensees may convey the
|
|
||||||
work under this License, and how to view a copy of this License. If
|
|
||||||
the interface presents a list of user commands or options, such as a
|
|
||||||
menu, a prominent item in the list meets this criterion.
|
|
||||||
|
|
||||||
1. Source Code.
|
|
||||||
|
|
||||||
The "source code" for a work means the preferred form of the work
|
|
||||||
for making modifications to it. "Object code" means any non-source
|
|
||||||
form of a work.
|
|
||||||
|
|
||||||
A "Standard Interface" means an interface that either is an official
|
|
||||||
standard defined by a recognized standards body, or, in the case of
|
|
||||||
interfaces specified for a particular programming language, one that
|
|
||||||
is widely used among developers working in that language.
|
|
||||||
|
|
||||||
The "System Libraries" of an executable work include anything, other
|
|
||||||
than the work as a whole, that (a) is included in the normal form of
|
|
||||||
packaging a Major Component, but which is not part of that Major
|
|
||||||
Component, and (b) serves only to enable use of the work with that
|
|
||||||
Major Component, or to implement a Standard Interface for which an
|
|
||||||
implementation is available to the public in source code form. A
|
|
||||||
"Major Component", in this context, means a major essential component
|
|
||||||
(kernel, window system, and so on) of the specific operating system
|
|
||||||
(if any) on which the executable work runs, or a compiler used to
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|
||||||
produce the work, or an object code interpreter used to run it.
|
|
||||||
|
|
||||||
The "Corresponding Source" for a work in object code form means all
|
|
||||||
the source code needed to generate, install, and (for an executable
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|
||||||
work) run the object code and to modify the work, including scripts to
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|
||||||
control those activities. However, it does not include the work's
|
|
||||||
System Libraries, or general-purpose tools or generally available free
|
|
||||||
programs which are used unmodified in performing those activities but
|
|
||||||
which are not part of the work. For example, Corresponding Source
|
|
||||||
includes interface definition files associated with source files for
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|
||||||
the work, and the source code for shared libraries and dynamically
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|
||||||
linked subprograms that the work is specifically designed to require,
|
|
||||||
such as by intimate data communication or control flow between those
|
|
||||||
subprograms and other parts of the work.
|
|
||||||
|
|
||||||
The Corresponding Source need not include anything that users
|
|
||||||
can regenerate automatically from other parts of the Corresponding
|
|
||||||
Source.
|
|
||||||
|
|
||||||
The Corresponding Source for a work in source code form is that
|
|
||||||
same work.
|
|
||||||
|
|
||||||
2. Basic Permissions.
|
|
||||||
|
|
||||||
All rights granted under this License are granted for the term of
|
|
||||||
copyright on the Program, and are irrevocable provided the stated
|
|
||||||
conditions are met. This License explicitly affirms your unlimited
|
|
||||||
permission to run the unmodified Program. The output from running a
|
|
||||||
covered work is covered by this License only if the output, given its
|
|
||||||
content, constitutes a covered work. This License acknowledges your
|
|
||||||
rights of fair use or other equivalent, as provided by copyright law.
|
|
||||||
|
|
||||||
You may make, run and propagate covered works that you do not
|
|
||||||
convey, without conditions so long as your license otherwise remains
|
|
||||||
in force. You may convey covered works to others for the sole purpose
|
|
||||||
of having them make modifications exclusively for you, or provide you
|
|
||||||
with facilities for running those works, provided that you comply with
|
|
||||||
the terms of this License in conveying all material for which you do
|
|
||||||
not control copyright. Those thus making or running the covered works
|
|
||||||
for you must do so exclusively on your behalf, under your direction
|
|
||||||
and control, on terms that prohibit them from making any copies of
|
|
||||||
your copyrighted material outside their relationship with you.
|
|
||||||
|
|
||||||
Conveying under any other circumstances is permitted solely under
|
|
||||||
the conditions stated below. Sublicensing is not allowed; section 10
|
|
||||||
makes it unnecessary.
|
|
||||||
|
|
||||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
|
||||||
|
|
||||||
No covered work shall be deemed part of an effective technological
|
|
||||||
measure under any applicable law fulfilling obligations under article
|
|
||||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
|
||||||
similar laws prohibiting or restricting circumvention of such
|
|
||||||
measures.
|
|
||||||
|
|
||||||
When you convey a covered work, you waive any legal power to forbid
|
|
||||||
circumvention of technological measures to the extent such circumvention
|
|
||||||
is effected by exercising rights under this License with respect to
|
|
||||||
the covered work, and you disclaim any intention to limit operation or
|
|
||||||
modification of the work as a means of enforcing, against the work's
|
|
||||||
users, your or third parties' legal rights to forbid circumvention of
|
|
||||||
technological measures.
|
|
||||||
|
|
||||||
4. Conveying Verbatim Copies.
|
|
||||||
|
|
||||||
You may convey verbatim copies of the Program's source code as you
|
|
||||||
receive it, in any medium, provided that you conspicuously and
|
|
||||||
appropriately publish on each copy an appropriate copyright notice;
|
|
||||||
keep intact all notices stating that this License and any
|
|
||||||
non-permissive terms added in accord with section 7 apply to the code;
|
|
||||||
keep intact all notices of the absence of any warranty; and give all
|
|
||||||
recipients a copy of this License along with the Program.
|
|
||||||
|
|
||||||
You may charge any price or no price for each copy that you convey,
|
|
||||||
and you may offer support or warranty protection for a fee.
|
|
||||||
|
|
||||||
5. Conveying Modified Source Versions.
|
|
||||||
|
|
||||||
You may convey a work based on the Program, or the modifications to
|
|
||||||
produce it from the Program, in the form of source code under the
|
|
||||||
terms of section 4, provided that you also meet all of these conditions:
|
|
||||||
|
|
||||||
a) The work must carry prominent notices stating that you modified
|
|
||||||
it, and giving a relevant date.
|
|
||||||
|
|
||||||
b) The work must carry prominent notices stating that it is
|
|
||||||
released under this License and any conditions added under section
|
|
||||||
7. This requirement modifies the requirement in section 4 to
|
|
||||||
"keep intact all notices".
|
|
||||||
|
|
||||||
c) You must license the entire work, as a whole, under this
|
|
||||||
License to anyone who comes into possession of a copy. This
|
|
||||||
License will therefore apply, along with any applicable section 7
|
|
||||||
additional terms, to the whole of the work, and all its parts,
|
|
||||||
regardless of how they are packaged. This License gives no
|
|
||||||
permission to license the work in any other way, but it does not
|
|
||||||
invalidate such permission if you have separately received it.
|
|
||||||
|
|
||||||
d) If the work has interactive user interfaces, each must display
|
|
||||||
Appropriate Legal Notices; however, if the Program has interactive
|
|
||||||
interfaces that do not display Appropriate Legal Notices, your
|
|
||||||
work need not make them do so.
|
|
||||||
|
|
||||||
A compilation of a covered work with other separate and independent
|
|
||||||
works, which are not by their nature extensions of the covered work,
|
|
||||||
and which are not combined with it such as to form a larger program,
|
|
||||||
in or on a volume of a storage or distribution medium, is called an
|
|
||||||
"aggregate" if the compilation and its resulting copyright are not
|
|
||||||
used to limit the access or legal rights of the compilation's users
|
|
||||||
beyond what the individual works permit. Inclusion of a covered work
|
|
||||||
in an aggregate does not cause this License to apply to the other
|
|
||||||
parts of the aggregate.
|
|
||||||
|
|
||||||
6. Conveying Non-Source Forms.
|
|
||||||
|
|
||||||
You may convey a covered work in object code form under the terms
|
|
||||||
of sections 4 and 5, provided that you also convey the
|
|
||||||
machine-readable Corresponding Source under the terms of this License,
|
|
||||||
in one of these ways:
|
|
||||||
|
|
||||||
a) Convey the object code in, or embodied in, a physical product
|
|
||||||
(including a physical distribution medium), accompanied by the
|
|
||||||
Corresponding Source fixed on a durable physical medium
|
|
||||||
customarily used for software interchange.
|
|
||||||
|
|
||||||
b) Convey the object code in, or embodied in, a physical product
|
|
||||||
(including a physical distribution medium), accompanied by a
|
|
||||||
written offer, valid for at least three years and valid for as
|
|
||||||
long as you offer spare parts or customer support for that product
|
|
||||||
model, to give anyone who possesses the object code either (1) a
|
|
||||||
copy of the Corresponding Source for all the software in the
|
|
||||||
product that is covered by this License, on a durable physical
|
|
||||||
medium customarily used for software interchange, for a price no
|
|
||||||
more than your reasonable cost of physically performing this
|
|
||||||
conveying of source, or (2) access to copy the
|
|
||||||
Corresponding Source from a network server at no charge.
|
|
||||||
|
|
||||||
c) Convey individual copies of the object code with a copy of the
|
|
||||||
written offer to provide the Corresponding Source. This
|
|
||||||
alternative is allowed only occasionally and noncommercially, and
|
|
||||||
only if you received the object code with such an offer, in accord
|
|
||||||
with subsection 6b.
|
|
||||||
|
|
||||||
d) Convey the object code by offering access from a designated
|
|
||||||
place (gratis or for a charge), and offer equivalent access to the
|
|
||||||
Corresponding Source in the same way through the same place at no
|
|
||||||
further charge. You need not require recipients to copy the
|
|
||||||
Corresponding Source along with the object code. If the place to
|
|
||||||
copy the object code is a network server, the Corresponding Source
|
|
||||||
may be on a different server (operated by you or a third party)
|
|
||||||
that supports equivalent copying facilities, provided you maintain
|
|
||||||
clear directions next to the object code saying where to find the
|
|
||||||
Corresponding Source. Regardless of what server hosts the
|
|
||||||
Corresponding Source, you remain obligated to ensure that it is
|
|
||||||
available for as long as needed to satisfy these requirements.
|
|
||||||
|
|
||||||
e) Convey the object code using peer-to-peer transmission, provided
|
|
||||||
you inform other peers where the object code and Corresponding
|
|
||||||
Source of the work are being offered to the general public at no
|
|
||||||
charge under subsection 6d.
|
|
||||||
|
|
||||||
A separable portion of the object code, whose source code is excluded
|
|
||||||
from the Corresponding Source as a System Library, need not be
|
|
||||||
included in conveying the object code work.
|
|
||||||
|
|
||||||
A "User Product" is either (1) a "consumer product", which means any
|
|
||||||
tangible personal property which is normally used for personal, family,
|
|
||||||
or household purposes, or (2) anything designed or sold for incorporation
|
|
||||||
into a dwelling. In determining whether a product is a consumer product,
|
|
||||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
|
||||||
product received by a particular user, "normally used" refers to a
|
|
||||||
typical or common use of that class of product, regardless of the status
|
|
||||||
of the particular user or of the way in which the particular user
|
|
||||||
actually uses, or expects or is expected to use, the product. A product
|
|
||||||
is a consumer product regardless of whether the product has substantial
|
|
||||||
commercial, industrial or non-consumer uses, unless such uses represent
|
|
||||||
the only significant mode of use of the product.
|
|
||||||
|
|
||||||
"Installation Information" for a User Product means any methods,
|
|
||||||
procedures, authorization keys, or other information required to install
|
|
||||||
and execute modified versions of a covered work in that User Product from
|
|
||||||
a modified version of its Corresponding Source. The information must
|
|
||||||
suffice to ensure that the continued functioning of the modified object
|
|
||||||
code is in no case prevented or interfered with solely because
|
|
||||||
modification has been made.
|
|
||||||
|
|
||||||
If you convey an object code work under this section in, or with, or
|
|
||||||
specifically for use in, a User Product, and the conveying occurs as
|
|
||||||
part of a transaction in which the right of possession and use of the
|
|
||||||
User Product is transferred to the recipient in perpetuity or for a
|
|
||||||
fixed term (regardless of how the transaction is characterized), the
|
|
||||||
Corresponding Source conveyed under this section must be accompanied
|
|
||||||
by the Installation Information. But this requirement does not apply
|
|
||||||
if neither you nor any third party retains the ability to install
|
|
||||||
modified object code on the User Product (for example, the work has
|
|
||||||
been installed in ROM).
|
|
||||||
|
|
||||||
The requirement to provide Installation Information does not include a
|
|
||||||
requirement to continue to provide support service, warranty, or updates
|
|
||||||
for a work that has been modified or installed by the recipient, or for
|
|
||||||
the User Product in which it has been modified or installed. Access to a
|
|
||||||
network may be denied when the modification itself materially and
|
|
||||||
adversely affects the operation of the network or violates the rules and
|
|
||||||
protocols for communication across the network.
|
|
||||||
|
|
||||||
Corresponding Source conveyed, and Installation Information provided,
|
|
||||||
in accord with this section must be in a format that is publicly
|
|
||||||
documented (and with an implementation available to the public in
|
|
||||||
source code form), and must require no special password or key for
|
|
||||||
unpacking, reading or copying.
|
|
||||||
|
|
||||||
7. Additional Terms.
|
|
||||||
|
|
||||||
"Additional permissions" are terms that supplement the terms of this
|
|
||||||
License by making exceptions from one or more of its conditions.
|
|
||||||
Additional permissions that are applicable to the entire Program shall
|
|
||||||
be treated as though they were included in this License, to the extent
|
|
||||||
that they are valid under applicable law. If additional permissions
|
|
||||||
apply only to part of the Program, that part may be used separately
|
|
||||||
under those permissions, but the entire Program remains governed by
|
|
||||||
this License without regard to the additional permissions.
|
|
||||||
|
|
||||||
When you convey a copy of a covered work, you may at your option
|
|
||||||
remove any additional permissions from that copy, or from any part of
|
|
||||||
it. (Additional permissions may be written to require their own
|
|
||||||
removal in certain cases when you modify the work.) You may place
|
|
||||||
additional permissions on material, added by you to a covered work,
|
|
||||||
for which you have or can give appropriate copyright permission.
|
|
||||||
|
|
||||||
Notwithstanding any other provision of this License, for material you
|
|
||||||
add to a covered work, you may (if authorized by the copyright holders of
|
|
||||||
that material) supplement the terms of this License with terms:
|
|
||||||
|
|
||||||
a) Disclaiming warranty or limiting liability differently from the
|
|
||||||
terms of sections 15 and 16 of this License; or
|
|
||||||
|
|
||||||
b) Requiring preservation of specified reasonable legal notices or
|
|
||||||
author attributions in that material or in the Appropriate Legal
|
|
||||||
Notices displayed by works containing it; or
|
|
||||||
|
|
||||||
c) Prohibiting misrepresentation of the origin of that material, or
|
|
||||||
requiring that modified versions of such material be marked in
|
|
||||||
reasonable ways as different from the original version; or
|
|
||||||
|
|
||||||
d) Limiting the use for publicity purposes of names of licensors or
|
|
||||||
authors of the material; or
|
|
||||||
|
|
||||||
e) Declining to grant rights under trademark law for use of some
|
|
||||||
trade names, trademarks, or service marks; or
|
|
||||||
|
|
||||||
f) Requiring indemnification of licensors and authors of that
|
|
||||||
material by anyone who conveys the material (or modified versions of
|
|
||||||
it) with contractual assumptions of liability to the recipient, for
|
|
||||||
any liability that these contractual assumptions directly impose on
|
|
||||||
those licensors and authors.
|
|
||||||
|
|
||||||
All other non-permissive additional terms are considered "further
|
|
||||||
restrictions" within the meaning of section 10. If the Program as you
|
|
||||||
received it, or any part of it, contains a notice stating that it is
|
|
||||||
governed by this License along with a term that is a further
|
|
||||||
restriction, you may remove that term. If a license document contains
|
|
||||||
a further restriction but permits relicensing or conveying under this
|
|
||||||
License, you may add to a covered work material governed by the terms
|
|
||||||
of that license document, provided that the further restriction does
|
|
||||||
not survive such relicensing or conveying.
|
|
||||||
|
|
||||||
If you add terms to a covered work in accord with this section, you
|
|
||||||
must place, in the relevant source files, a statement of the
|
|
||||||
additional terms that apply to those files, or a notice indicating
|
|
||||||
where to find the applicable terms.
|
|
||||||
|
|
||||||
Additional terms, permissive or non-permissive, may be stated in the
|
|
||||||
form of a separately written license, or stated as exceptions;
|
|
||||||
the above requirements apply either way.
|
|
||||||
|
|
||||||
8. Termination.
|
|
||||||
|
|
||||||
You may not propagate or modify a covered work except as expressly
|
|
||||||
provided under this License. Any attempt otherwise to propagate or
|
|
||||||
modify it is void, and will automatically terminate your rights under
|
|
||||||
this License (including any patent licenses granted under the third
|
|
||||||
paragraph of section 11).
|
|
||||||
|
|
||||||
However, if you cease all violation of this License, then your
|
|
||||||
license from a particular copyright holder is reinstated (a)
|
|
||||||
provisionally, unless and until the copyright holder explicitly and
|
|
||||||
finally terminates your license, and (b) permanently, if the copyright
|
|
||||||
holder fails to notify you of the violation by some reasonable means
|
|
||||||
prior to 60 days after the cessation.
|
|
||||||
|
|
||||||
Moreover, your license from a particular copyright holder is
|
|
||||||
reinstated permanently if the copyright holder notifies you of the
|
|
||||||
violation by some reasonable means, this is the first time you have
|
|
||||||
received notice of violation of this License (for any work) from that
|
|
||||||
copyright holder, and you cure the violation prior to 30 days after
|
|
||||||
your receipt of the notice.
|
|
||||||
|
|
||||||
Termination of your rights under this section does not terminate the
|
|
||||||
licenses of parties who have received copies or rights from you under
|
|
||||||
this License. If your rights have been terminated and not permanently
|
|
||||||
reinstated, you do not qualify to receive new licenses for the same
|
|
||||||
material under section 10.
|
|
||||||
|
|
||||||
9. Acceptance Not Required for Having Copies.
|
|
||||||
|
|
||||||
You are not required to accept this License in order to receive or
|
|
||||||
run a copy of the Program. Ancillary propagation of a covered work
|
|
||||||
occurring solely as a consequence of using peer-to-peer transmission
|
|
||||||
to receive a copy likewise does not require acceptance. However,
|
|
||||||
nothing other than this License grants you permission to propagate or
|
|
||||||
modify any covered work. These actions infringe copyright if you do
|
|
||||||
not accept this License. Therefore, by modifying or propagating a
|
|
||||||
covered work, you indicate your acceptance of this License to do so.
|
|
||||||
|
|
||||||
10. Automatic Licensing of Downstream Recipients.
|
|
||||||
|
|
||||||
Each time you convey a covered work, the recipient automatically
|
|
||||||
receives a license from the original licensors, to run, modify and
|
|
||||||
propagate that work, subject to this License. You are not responsible
|
|
||||||
for enforcing compliance by third parties with this License.
|
|
||||||
|
|
||||||
An "entity transaction" is a transaction transferring control of an
|
|
||||||
organization, or substantially all assets of one, or subdividing an
|
|
||||||
organization, or merging organizations. If propagation of a covered
|
|
||||||
work results from an entity transaction, each party to that
|
|
||||||
transaction who receives a copy of the work also receives whatever
|
|
||||||
licenses to the work the party's predecessor in interest had or could
|
|
||||||
give under the previous paragraph, plus a right to possession of the
|
|
||||||
Corresponding Source of the work from the predecessor in interest, if
|
|
||||||
the predecessor has it or can get it with reasonable efforts.
|
|
||||||
|
|
||||||
You may not impose any further restrictions on the exercise of the
|
|
||||||
rights granted or affirmed under this License. For example, you may
|
|
||||||
not impose a license fee, royalty, or other charge for exercise of
|
|
||||||
rights granted under this License, and you may not initiate litigation
|
|
||||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
|
||||||
any patent claim is infringed by making, using, selling, offering for
|
|
||||||
sale, or importing the Program or any portion of it.
|
|
||||||
|
|
||||||
11. Patents.
|
|
||||||
|
|
||||||
A "contributor" is a copyright holder who authorizes use under this
|
|
||||||
License of the Program or a work on which the Program is based. The
|
|
||||||
work thus licensed is called the contributor's "contributor version".
|
|
||||||
|
|
||||||
A contributor's "essential patent claims" are all patent claims
|
|
||||||
owned or controlled by the contributor, whether already acquired or
|
|
||||||
hereafter acquired, that would be infringed by some manner, permitted
|
|
||||||
by this License, of making, using, or selling its contributor version,
|
|
||||||
but do not include claims that would be infringed only as a
|
|
||||||
consequence of further modification of the contributor version. For
|
|
||||||
purposes of this definition, "control" includes the right to grant
|
|
||||||
patent sublicenses in a manner consistent with the requirements of
|
|
||||||
this License.
|
|
||||||
|
|
||||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
|
||||||
patent license under the contributor's essential patent claims, to
|
|
||||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
|
||||||
propagate the contents of its contributor version.
|
|
||||||
|
|
||||||
In the following three paragraphs, a "patent license" is any express
|
|
||||||
agreement or commitment, however denominated, not to enforce a patent
|
|
||||||
(such as an express permission to practice a patent or covenant not to
|
|
||||||
sue for patent infringement). To "grant" such a patent license to a
|
|
||||||
party means to make such an agreement or commitment not to enforce a
|
|
||||||
patent against the party.
|
|
||||||
|
|
||||||
If you convey a covered work, knowingly relying on a patent license,
|
|
||||||
and the Corresponding Source of the work is not available for anyone
|
|
||||||
to copy, free of charge and under the terms of this License, through a
|
|
||||||
publicly available network server or other readily accessible means,
|
|
||||||
then you must either (1) cause the Corresponding Source to be so
|
|
||||||
available, or (2) arrange to deprive yourself of the benefit of the
|
|
||||||
patent license for this particular work, or (3) arrange, in a manner
|
|
||||||
consistent with the requirements of this License, to extend the patent
|
|
||||||
license to downstream recipients. "Knowingly relying" means you have
|
|
||||||
actual knowledge that, but for the patent license, your conveying the
|
|
||||||
covered work in a country, or your recipient's use of the covered work
|
|
||||||
in a country, would infringe one or more identifiable patents in that
|
|
||||||
country that you have reason to believe are valid.
|
|
||||||
|
|
||||||
If, pursuant to or in connection with a single transaction or
|
|
||||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
|
||||||
covered work, and grant a patent license to some of the parties
|
|
||||||
receiving the covered work authorizing them to use, propagate, modify
|
|
||||||
or convey a specific copy of the covered work, then the patent license
|
|
||||||
you grant is automatically extended to all recipients of the covered
|
|
||||||
work and works based on it.
|
|
||||||
|
|
||||||
A patent license is "discriminatory" if it does not include within
|
|
||||||
the scope of its coverage, prohibits the exercise of, or is
|
|
||||||
conditioned on the non-exercise of one or more of the rights that are
|
|
||||||
specifically granted under this License. You may not convey a covered
|
|
||||||
work if you are a party to an arrangement with a third party that is
|
|
||||||
in the business of distributing software, under which you make payment
|
|
||||||
to the third party based on the extent of your activity of conveying
|
|
||||||
the work, and under which the third party grants, to any of the
|
|
||||||
parties who would receive the covered work from you, a discriminatory
|
|
||||||
patent license (a) in connection with copies of the covered work
|
|
||||||
conveyed by you (or copies made from those copies), or (b) primarily
|
|
||||||
for and in connection with specific products or compilations that
|
|
||||||
contain the covered work, unless you entered into that arrangement,
|
|
||||||
or that patent license was granted, prior to 28 March 2007.
|
|
||||||
|
|
||||||
Nothing in this License shall be construed as excluding or limiting
|
|
||||||
any implied license or other defenses to infringement that may
|
|
||||||
otherwise be available to you under applicable patent law.
|
|
||||||
|
|
||||||
12. No Surrender of Others' Freedom.
|
|
||||||
|
|
||||||
If conditions are imposed on you (whether by court order, agreement or
|
|
||||||
otherwise) that contradict the conditions of this License, they do not
|
|
||||||
excuse you from the conditions of this License. If you cannot convey a
|
|
||||||
covered work so as to satisfy simultaneously your obligations under this
|
|
||||||
License and any other pertinent obligations, then as a consequence you may
|
|
||||||
not convey it at all. For example, if you agree to terms that obligate you
|
|
||||||
to collect a royalty for further conveying from those to whom you convey
|
|
||||||
the Program, the only way you could satisfy both those terms and this
|
|
||||||
License would be to refrain entirely from conveying the Program.
|
|
||||||
|
|
||||||
13. Use with the GNU Affero General Public License.
|
|
||||||
|
|
||||||
Notwithstanding any other provision of this License, you have
|
|
||||||
permission to link or combine any covered work with a work licensed
|
|
||||||
under version 3 of the GNU Affero General Public License into a single
|
|
||||||
combined work, and to convey the resulting work. The terms of this
|
|
||||||
License will continue to apply to the part which is the covered work,
|
|
||||||
but the special requirements of the GNU Affero General Public License,
|
|
||||||
section 13, concerning interaction through a network will apply to the
|
|
||||||
combination as such.
|
|
||||||
|
|
||||||
14. Revised Versions of this License.
|
|
||||||
|
|
||||||
The Free Software Foundation may publish revised and/or new versions of
|
|
||||||
the GNU General Public License from time to time. Such new versions will
|
|
||||||
be similar in spirit to the present version, but may differ in detail to
|
|
||||||
address new problems or concerns.
|
|
||||||
|
|
||||||
Each version is given a distinguishing version number. If the
|
|
||||||
Program specifies that a certain numbered version of the GNU General
|
|
||||||
Public License "or any later version" applies to it, you have the
|
|
||||||
option of following the terms and conditions either of that numbered
|
|
||||||
version or of any later version published by the Free Software
|
|
||||||
Foundation. If the Program does not specify a version number of the
|
|
||||||
GNU General Public License, you may choose any version ever published
|
|
||||||
by the Free Software Foundation.
|
|
||||||
|
|
||||||
If the Program specifies that a proxy can decide which future
|
|
||||||
versions of the GNU General Public License can be used, that proxy's
|
|
||||||
public statement of acceptance of a version permanently authorizes you
|
|
||||||
to choose that version for the Program.
|
|
||||||
|
|
||||||
Later license versions may give you additional or different
|
|
||||||
permissions. However, no additional obligations are imposed on any
|
|
||||||
author or copyright holder as a result of your choosing to follow a
|
|
||||||
later version.
|
|
||||||
|
|
||||||
15. Disclaimer of Warranty.
|
|
||||||
|
|
||||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
|
||||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
|
||||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
|
||||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
|
||||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
||||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
|
||||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
|
||||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
|
||||||
|
|
||||||
16. Limitation of Liability.
|
|
||||||
|
|
||||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
|
||||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
|
||||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
|
||||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
|
||||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
|
||||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
|
||||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
|
||||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
|
||||||
SUCH DAMAGES.
|
|
||||||
|
|
||||||
17. Interpretation of Sections 15 and 16.
|
|
||||||
|
|
||||||
If the disclaimer of warranty and limitation of liability provided
|
|
||||||
above cannot be given local legal effect according to their terms,
|
|
||||||
reviewing courts shall apply local law that most closely approximates
|
|
||||||
an absolute waiver of all civil liability in connection with the
|
|
||||||
Program, unless a warranty or assumption of liability accompanies a
|
|
||||||
copy of the Program in return for a fee.
|
|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
How to Apply These Terms to Your New Programs
|
|
||||||
|
|
||||||
If you develop a new program, and you want it to be of the greatest
|
|
||||||
possible use to the public, the best way to achieve this is to make it
|
|
||||||
free software which everyone can redistribute and change under these terms.
|
|
||||||
|
|
||||||
To do so, attach the following notices to the program. It is safest
|
|
||||||
to attach them to the start of each source file to most effectively
|
|
||||||
state the exclusion of warranty; and each file should have at least
|
|
||||||
the "copyright" line and a pointer to where the full notice is found.
|
|
||||||
|
|
||||||
<one line to give the program's name and a brief idea of what it does.>
|
|
||||||
Copyright (C) <year> <name of author>
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Also add information on how to contact you by electronic and paper mail.
|
|
||||||
|
|
||||||
If the program does terminal interaction, make it output a short
|
|
||||||
notice like this when it starts in an interactive mode:
|
|
||||||
|
|
||||||
<program> Copyright (C) <year> <name of author>
|
|
||||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
|
||||||
This is free software, and you are welcome to redistribute it
|
|
||||||
under certain conditions; type `show c' for details.
|
|
||||||
|
|
||||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
|
||||||
parts of the General Public License. Of course, your program's commands
|
|
||||||
might be different; for a GUI interface, you would use an "about box".
|
|
||||||
|
|
||||||
You should also get your employer (if you work as a programmer) or school,
|
|
||||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
|
||||||
For more information on this, and how to apply and follow the GNU GPL, see
|
|
||||||
<https://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
The GNU General Public License does not permit incorporating your program
|
|
||||||
into proprietary programs. If your program is a subroutine library, you
|
|
||||||
may consider it more useful to permit linking proprietary applications with
|
|
||||||
the library. If this is what you want to do, use the GNU Lesser General
|
|
||||||
Public License instead of this License. But first, please read
|
|
||||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
|
|
@ -1,87 +1,4 @@
|
||||||
# tga_encoder
|
# tga_encoder
|
||||||
A TGA Encoder written in Lua without the use of external Libraries.
|
A TGA Encoder written in Lua without the use of external Libraries.
|
||||||
|
|
||||||
Created by fleckenstein for MineClone2, then improved by erlehmann.
|
|
||||||
|
|
||||||
May be used as a Minetest mod.
|
May be used as a Minetest mod.
|
||||||
|
|
||||||
See `examples.lua` for example code and usage hints.
|
|
||||||
|
|
||||||
## Use Cases for `tga_encoder`
|
|
||||||
|
|
||||||
### Encoding Textures for Editing
|
|
||||||
|
|
||||||
TGA images of types 1/2/3 consist of header data followed by a pixel array.
|
|
||||||
|
|
||||||
This makes it trivial to parse TGA files – and even edit pixels in-place.
|
|
||||||
|
|
||||||
No checksums need to be updated on any kind of in-place texture editing.
|
|
||||||
|
|
||||||
**Tip**: When storing an editable image in item meta, use zlib compression.
|
|
||||||
|
|
||||||
### Legacy Minetest Texture Encoding
|
|
||||||
|
|
||||||
Minetest 5.4 did not include `minetest.encode_png()` (or any equvivalent).
|
|
||||||
|
|
||||||
Since `tga_encoder` is written in pure Lua, it does not need engine support.
|
|
||||||
|
|
||||||
**Tip:** Look at `examples.lua` and the Minetest mod `mcl_maps` for guidance.
|
|
||||||
|
|
||||||
### Advanced Texture Format Control
|
|
||||||
|
|
||||||
The function `minetest.encode_png()` always encodes images as 32bpp RGBA.
|
|
||||||
|
|
||||||
`tga_encoder` allows saving images as grayscale, 16bpp RGBA and 24bpp RGB.
|
|
||||||
|
|
||||||
For generating maps from terrain, color-mapped formats can be more useful.
|
|
||||||
|
|
||||||
### Encoding Very Small Textures
|
|
||||||
|
|
||||||
Images of size 8×8 or below are often smaller than an equivalent PNG file.
|
|
||||||
|
|
||||||
Note that on many filesystems files use at least 4096 bytes (i.e. 64×64).
|
|
||||||
|
|
||||||
Therefore, saving bytes on files up to a few 100 bytes is often useless.
|
|
||||||
|
|
||||||
### Encoding Reference Textures
|
|
||||||
|
|
||||||
TGA is a simple format, which makes it easy to create reference textures.
|
|
||||||
|
|
||||||
Using a hex editor, one can trivially see how all the pixels are stored.
|
|
||||||
|
|
||||||
## Supported Image Types
|
|
||||||
|
|
||||||
For all types, images are encoded in a fast single pass (i.e. append-only).
|
|
||||||
|
|
||||||
### Color-Mapped Images (Type 1)
|
|
||||||
|
|
||||||
These images contain a palette, followed by pixel data.
|
|
||||||
|
|
||||||
* `A1R5G5B5` (8bpp RGB)
|
|
||||||
* `B8G8R8` (8bpp RGB)
|
|
||||||
* `B8G8R8A8` (8bpp RGBA)
|
|
||||||
|
|
||||||
### True-Color Images (Type 2)
|
|
||||||
|
|
||||||
These images contain uncompressed RGB(A) pixel data.
|
|
||||||
|
|
||||||
* `A1R5G5B5` (16bpp RGBA)
|
|
||||||
* `B8G8R8` (24bpp RGB)
|
|
||||||
* `B8G8R8A8` (32bpp RGBA)
|
|
||||||
|
|
||||||
### Grayscale Images (Type 3)
|
|
||||||
|
|
||||||
* `Y8` (8bpp grayscale)
|
|
||||||
|
|
||||||
### Run-Length Encoded (RLE), True-Color Images (Type 10)
|
|
||||||
|
|
||||||
These images contain compressed RGB(A) pixel data.
|
|
||||||
|
|
||||||
* `A1R5G5B5` (16bpp RGBA)
|
|
||||||
* `B8G8R8` (24bpp RGB)
|
|
||||||
* `B8G8R8A8` (32bpp RGBA)
|
|
||||||
|
|
||||||
## TODO
|
|
||||||
|
|
||||||
* Actually support `R8G8B8A8` input for `A1R5G5B5` output
|
|
||||||
* Add both zoomable and explorable maps to `mcl_maps`.
|
|
||||||
|
|
|
@ -1,32 +0,0 @@
|
||||||
dofile("init.lua")
|
|
||||||
|
|
||||||
-- This generates images necessary to colorize 16 Minetest nodes in 4096 colors.
|
|
||||||
-- It serves as a demonstration of what you can achieve using colormapped nodes.
|
|
||||||
-- It is be useful for grass or beam or glass nodes that need to blend smoothly.
|
|
||||||
|
|
||||||
-- Sample depth rescaling is done according to the algorithm presented in:
|
|
||||||
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
|
|
||||||
local max_sample_in = math.pow(2, 4) - 1
|
|
||||||
local max_sample_out = math.pow(2, 8) - 1
|
|
||||||
|
|
||||||
for r = 0,15 do
|
|
||||||
local pixels = {}
|
|
||||||
for g = 0,15 do
|
|
||||||
if nil == pixels[g + 1] then
|
|
||||||
pixels[g + 1] = {}
|
|
||||||
end
|
|
||||||
for b = 0,15 do
|
|
||||||
local color = {
|
|
||||||
math.floor((r * max_sample_out / max_sample_in) + 0.5),
|
|
||||||
math.floor((g * max_sample_out / max_sample_in) + 0.5),
|
|
||||||
math.floor((b * max_sample_out / max_sample_in) + 0.5),
|
|
||||||
}
|
|
||||||
pixels[g + 1][b + 1] = color
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local filename = "colormap_" .. tostring(r) .. ".tga"
|
|
||||||
tga_encoder.image(pixels):save(
|
|
||||||
filename,
|
|
||||||
{ color_format="A1R5G5B5" } -- waste less bits
|
|
||||||
)
|
|
||||||
end
|
|
|
@ -1,105 +0,0 @@
|
||||||
#!/usr/bin/env lua5.1
|
|
||||||
-- -*- coding: utf-8 -*-
|
|
||||||
|
|
||||||
-- 3D “donut” shape rendering using floating-point math
|
|
||||||
-- see <https://www.a1k0n.net/2011/07/20/donut-math.html>
|
|
||||||
|
|
||||||
-- cargo-culted by erle 2023-09-18
|
|
||||||
|
|
||||||
local theta_spacing = 0.01 -- 0.07
|
|
||||||
local phi_spacing = 0.002 -- 0.02
|
|
||||||
|
|
||||||
local R1 = 1
|
|
||||||
local R2 = 2
|
|
||||||
local K2 = 5
|
|
||||||
|
|
||||||
local screen_height = 256
|
|
||||||
local screen_width = 256
|
|
||||||
|
|
||||||
local K1 = screen_width * K2 * 3 / ( 8 * ( R1 + R2 ) )
|
|
||||||
|
|
||||||
local output = {}
|
|
||||||
local zbuffer = {}
|
|
||||||
|
|
||||||
local grey = { 120, 120, 120 }
|
|
||||||
local gray = { 136, 136, 136 }
|
|
||||||
|
|
||||||
for y = 1,screen_height,1 do
|
|
||||||
output[y] = {}
|
|
||||||
zbuffer[y] = {}
|
|
||||||
for x = 1,screen_width,1 do
|
|
||||||
local hori = math.floor( ( (y - 1) / 32 ) % 2 )
|
|
||||||
local vert = math.floor( ( (x - 1) / 32 ) % 2 )
|
|
||||||
output[y][x] = hori ~= vert and grey or gray
|
|
||||||
zbuffer[y][x] = 0
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function render_frame(A, B)
|
|
||||||
-- precompute sines and cosines of A and B
|
|
||||||
local cosA = math.cos(A)
|
|
||||||
local sinA = math.sin(A)
|
|
||||||
local cosB = math.cos(B)
|
|
||||||
local sinB = math.sin(B)
|
|
||||||
|
|
||||||
-- theta goas around the cross-sectional circle of a torus
|
|
||||||
local theta = 0
|
|
||||||
while theta <= 2*math.pi do
|
|
||||||
if ( theta < 2*math.pi * 1/8 ) or ( theta > 2*math.pi * 7/8 ) then
|
|
||||||
theta = theta + (theta_spacing * 16)
|
|
||||||
else
|
|
||||||
theta = theta + theta_spacing
|
|
||||||
end
|
|
||||||
-- precompute sines and cosines of theta
|
|
||||||
local costheta = math.cos(theta)
|
|
||||||
local sintheta = math.sin(theta)
|
|
||||||
|
|
||||||
-- phi goes around the center of revolution of a torus
|
|
||||||
local phi = 0
|
|
||||||
while phi <= 2*math.pi do
|
|
||||||
if ( phi > 2*math.pi * 3/8 ) and ( phi < 2*math.pi * 5/8 ) then
|
|
||||||
phi = phi + (phi_spacing * 128)
|
|
||||||
else
|
|
||||||
phi = phi + phi_spacing
|
|
||||||
end
|
|
||||||
-- precompute sines and cosines of phi
|
|
||||||
local cosphi = math.cos(phi)
|
|
||||||
local sinphi = math.sin(phi)
|
|
||||||
|
|
||||||
-- 2D (x, y) coordinates of the circle, before revolving
|
|
||||||
local circlex = R2 + R1*costheta
|
|
||||||
local circley = R1*sintheta
|
|
||||||
|
|
||||||
-- 3D (x, y, z) coordinates after rotation
|
|
||||||
local x = circlex*(cosB*cosphi + sinA*sinB*sinphi) - circley*cosA*sinB
|
|
||||||
local y = circlex*(sinB*cosphi - sinA*cosB*sinphi) + circley*cosA*cosB
|
|
||||||
local z = K2 + cosA*circlex*sinphi + circley*sinA
|
|
||||||
|
|
||||||
local ooz = 1/z
|
|
||||||
|
|
||||||
-- x and y projection
|
|
||||||
local xp = math.floor(screen_width/2 + K1*ooz*x)
|
|
||||||
local yp = math.floor(screen_height/2 + K1*ooz*y)
|
|
||||||
|
|
||||||
-- calculate luminance
|
|
||||||
local L = cosphi*costheta*sinB - cosA*costheta*sinphi - sinA*sintheta + cosB*( cosA*sintheta - costheta*sinA*sinphi )
|
|
||||||
-- if (L > 0) then
|
|
||||||
if (true) then
|
|
||||||
if (ooz > zbuffer[yp][xp]) then
|
|
||||||
zbuffer[yp][xp] = ooz
|
|
||||||
local luminance = math.max( math.ceil( L * 180 ), 0 )
|
|
||||||
-- luminance is now in the range 0 to 255
|
|
||||||
r = math.ceil( (luminance + xp) / 2 )
|
|
||||||
g = math.ceil( (luminance + yp) / 2 )
|
|
||||||
b = math.ceil( (luminance + xp + yp) / 3 )
|
|
||||||
output[yp][xp] = { r, g, b }
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
dofile('init.lua')
|
|
||||||
|
|
||||||
render_frame(-0.7, 0.7)
|
|
||||||
tga_encoder.image(output):save("donut.tga")
|
|
|
@ -1,181 +0,0 @@
|
||||||
dofile("init.lua")
|
|
||||||
|
|
||||||
-- encode a bitmap
|
|
||||||
local _ = { 0, 0, 0 }
|
|
||||||
local R = { 255, 127, 127 }
|
|
||||||
local pixels = {
|
|
||||||
{ _, _, _, _, _, _, _ },
|
|
||||||
{ _, _, _, R, _, _, _ },
|
|
||||||
{ _, _, R, R, R, _, _ },
|
|
||||||
{ _, R, R, R, R, R, _ },
|
|
||||||
{ _, R, R, R, R, R, _ },
|
|
||||||
{ _, _, R, _, R, _, _ },
|
|
||||||
{ _, _, _, _, _, _, _ },
|
|
||||||
}
|
|
||||||
tga_encoder.image(pixels):save("bitmap_small.tga")
|
|
||||||
|
|
||||||
-- test that image can be encoded
|
|
||||||
local bitmap_small_0 = tga_encoder.image(pixels)
|
|
||||||
bitmap_small_0:encode()
|
|
||||||
assert(191 == #bitmap_small_0.data)
|
|
||||||
|
|
||||||
-- test that imbage can be encoded with parameters
|
|
||||||
local bitmap_small_1 = tga_encoder.image(pixels)
|
|
||||||
bitmap_small_1:encode(
|
|
||||||
{
|
|
||||||
colormap = {},
|
|
||||||
color_format = "B8G8R8",
|
|
||||||
compression = "RAW",
|
|
||||||
}
|
|
||||||
)
|
|
||||||
assert(191 == #bitmap_small_1.data)
|
|
||||||
|
|
||||||
-- change a single pixel, then rescale the bitmap
|
|
||||||
local pixels_orig = pixels
|
|
||||||
pixels_orig[4][4] = { 255, 255, 255 }
|
|
||||||
local pixels = {}
|
|
||||||
for x = 1,56,1 do
|
|
||||||
local x_orig = math.ceil(x/8)
|
|
||||||
for z = 1,56,1 do
|
|
||||||
local z_orig = math.ceil(z/8)
|
|
||||||
local color = pixels_orig[z_orig][x_orig]
|
|
||||||
pixels[z] = pixels[z] or {}
|
|
||||||
pixels[z][x] = color
|
|
||||||
end
|
|
||||||
end
|
|
||||||
tga_encoder.image(pixels):save("bitmap_large.tga")
|
|
||||||
|
|
||||||
-- note that the uncompressed grayscale TGA file written in this
|
|
||||||
-- example is 80 bytes – but an optimized PNG file is 81 bytes …
|
|
||||||
local pixels = {}
|
|
||||||
for x = 1,6,1 do -- left to right
|
|
||||||
for z = 1,6,1 do -- bottom to top
|
|
||||||
local color = { math.min(x * z * 4 - 1, 255) }
|
|
||||||
pixels[z] = pixels[z] or {}
|
|
||||||
pixels[z][x] = color
|
|
||||||
end
|
|
||||||
end
|
|
||||||
tga_encoder.image(pixels):save("gradient_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
|
|
||||||
|
|
||||||
local pixels = {}
|
|
||||||
for x = 1,16,1 do -- left to right
|
|
||||||
for z = 1,16,1 do -- bottom to top
|
|
||||||
local r = math.min(x * 32 - 1, 255)
|
|
||||||
local g = math.min(z * 32 - 1, 255)
|
|
||||||
local b = 0
|
|
||||||
-- blue rectangle in top right corner
|
|
||||||
if x > 8 and z > 8 then
|
|
||||||
r = 0
|
|
||||||
g = 0
|
|
||||||
b = math.min(z * 16 - 1, 255)
|
|
||||||
end
|
|
||||||
local color = { r, g, b }
|
|
||||||
pixels[z] = pixels[z] or {}
|
|
||||||
pixels[z][x] = color
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local gradients = tga_encoder.image(pixels)
|
|
||||||
gradients:save("gradients_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
|
|
||||||
gradients:save("gradients_16bpp_raw.tga", {color_format="A1R5G5B5", compression="RAW"})
|
|
||||||
gradients:save("gradients_16bpp_rle.tga", {color_format="A1R5G5B5", compression="RLE"})
|
|
||||||
gradients:save("gradients_24bpp_raw.tga", {color_format="B8G8R8", compression="RAW"})
|
|
||||||
gradients:save("gradients_24bpp_rle.tga", {color_format="B8G8R8", compression="RLE"})
|
|
||||||
|
|
||||||
for x = 1,16,1 do -- left to right
|
|
||||||
for z = 1,16,1 do -- bottom to top
|
|
||||||
local color = pixels[z][x]
|
|
||||||
color[#color+1] = ((x * x) + (z * z)) % 256
|
|
||||||
pixels[z][x] = color
|
|
||||||
end
|
|
||||||
end
|
|
||||||
gradients:save("gradients_32bpp_raw.tga", {color_format="B8G8R8A8", compression="RAW"})
|
|
||||||
-- the RLE-compressed file is larger than just dumping pixels because
|
|
||||||
-- the gradients in this picture can not be compressed well using RLE
|
|
||||||
gradients:save("gradients_32bpp_rle.tga", {color_format="B8G8R8A8", compression="RLE"})
|
|
||||||
|
|
||||||
local pixels = {}
|
|
||||||
for x = 1,512,1 do -- left to right
|
|
||||||
for z = 1,512,1 do -- bottom to top
|
|
||||||
local oz = (z - 256) / 256 + 0.75
|
|
||||||
local ox = (x - 256) / 256
|
|
||||||
local px, pz, i = 0, 0, 0
|
|
||||||
while (px * px) + (pz * pz) <= 4 and i < 128 do
|
|
||||||
px = (px * px) - (pz * pz) + oz
|
|
||||||
pz = (2 * px * pz) + ox
|
|
||||||
i = i + 1
|
|
||||||
end
|
|
||||||
local color = {
|
|
||||||
math.max(0, math.min(255, math.floor(px * 64))),
|
|
||||||
math.max(0, math.min(255, math.floor(pz * 64))),
|
|
||||||
math.max(0, math.min(255, math.floor(i))),
|
|
||||||
}
|
|
||||||
pixels[z] = pixels[z] or {}
|
|
||||||
pixels[z][x] = color
|
|
||||||
end
|
|
||||||
end
|
|
||||||
tga_encoder.image(pixels):save("fractal_8bpp.tga", {color_format="Y8"})
|
|
||||||
tga_encoder.image(pixels):save("fractal_16bpp.tga", {color_format="A1R5G5B5"})
|
|
||||||
tga_encoder.image(pixels):save("fractal_24bpp.tga", {color_format="B8G8R8"})
|
|
||||||
|
|
||||||
-- encode a colormapped bitmap
|
|
||||||
local K = { 0 }
|
|
||||||
local B = { 1 }
|
|
||||||
local R = { 2 }
|
|
||||||
local G = { 3 }
|
|
||||||
local W = { 4 }
|
|
||||||
local colormap = {
|
|
||||||
{ 1, 2, 3 }, -- K
|
|
||||||
{ 0, 0, 255 }, -- B
|
|
||||||
{ 255, 0, 0 }, -- R
|
|
||||||
{ 0, 255, 0 }, -- G
|
|
||||||
{ 253, 254, 255 }, -- W
|
|
||||||
}
|
|
||||||
local pixels = {
|
|
||||||
{ W, K, W, K, W, K, W },
|
|
||||||
{ R, G, B, R, G, B, K },
|
|
||||||
{ K, W, K, W, K, W, K },
|
|
||||||
{ G, B, R, G, B, R, W },
|
|
||||||
{ W, W, W, K, K, K, W },
|
|
||||||
{ B, R, G, B, R, G, K },
|
|
||||||
{ B, R, G, B, R, G, W },
|
|
||||||
}
|
|
||||||
-- note that the uncompressed colormapped TGA file written in this
|
|
||||||
-- example is 108 bytes – but an optimized PNG file is 121 bytes …
|
|
||||||
tga_encoder.image(pixels):save("colormapped_B8G8R8.tga", {colormap=colormap})
|
|
||||||
-- encoding as A1R5G5B5 saves 1 byte per palette entry → 103 bytes
|
|
||||||
tga_encoder.image(pixels):save("colormapped_A1R5G5B5.tga", {colormap=colormap, color_format="A1R5G5B5"})
|
|
||||||
|
|
||||||
-- encode a colormapped bitmap with transparency
|
|
||||||
local _ = { 0 }
|
|
||||||
local K = { 1 }
|
|
||||||
local W = { 2 }
|
|
||||||
local colormap = {
|
|
||||||
{ 0, 0, 0, 0 },
|
|
||||||
{ 0, 0, 0, 255 },
|
|
||||||
{ 255, 255, 255, 255 },
|
|
||||||
}
|
|
||||||
local pixels = {
|
|
||||||
{ _, K, K, K, K, K, _ },
|
|
||||||
{ _, K, W, W, W, K, _ },
|
|
||||||
{ K, K, W, W, W, K, K },
|
|
||||||
{ K, W, W, W, W, W, K },
|
|
||||||
{ _, K, W, W, W, K, _ },
|
|
||||||
{ _, _, K, W, K, _, _ },
|
|
||||||
{ _, _, _, K, _, _, _ },
|
|
||||||
}
|
|
||||||
tga_encoder.image(pixels):save("colormapped_B8G8R8A8.tga", {colormap=colormap})
|
|
||||||
|
|
||||||
-- encoding a colormapped image with illegal colormap indexes should error out
|
|
||||||
local colormap = {
|
|
||||||
{ 0, 0, 0, 0 },
|
|
||||||
{ 0, 0, 0, 255 },
|
|
||||||
}
|
|
||||||
local status, message = pcall(
|
|
||||||
function ()
|
|
||||||
tga_encoder.image(pixels):encode({colormap=colormap})
|
|
||||||
end
|
|
||||||
)
|
|
||||||
assert(
|
|
||||||
false == status and
|
|
||||||
"init.lua:36: colormap index 2 not in colormap of size 2" == message
|
|
||||||
)
|
|
|
@ -9,566 +9,60 @@ local image = setmetatable({}, {
|
||||||
})
|
})
|
||||||
|
|
||||||
function image:constructor(pixels)
|
function image:constructor(pixels)
|
||||||
|
self.data = ""
|
||||||
self.pixels = pixels
|
self.pixels = pixels
|
||||||
self.width = #pixels[1]
|
self.width = #pixels[1]
|
||||||
self.height = #pixels
|
self.height = #pixels
|
||||||
|
|
||||||
|
self:encode()
|
||||||
end
|
end
|
||||||
|
|
||||||
local pixel_depth_by_color_format = {
|
function image:encode_colormap_spec()
|
||||||
["Y8"] = 8,
|
self.data = self.data
|
||||||
["A1R5G5B5"] = 16,
|
.. string.char(0, 0) -- first entry index
|
||||||
["B8G8R8"] = 24,
|
.. string.char(0, 0) -- number of entries
|
||||||
["B8G8R8A8"] = 32,
|
.. string.char(0) -- bits per pixel
|
||||||
}
|
|
||||||
|
|
||||||
function image:encode_colormap_spec(properties)
|
|
||||||
local colormap = properties.colormap
|
|
||||||
local colormap_pixel_depth = 0
|
|
||||||
if 0 ~= #colormap then
|
|
||||||
colormap_pixel_depth = pixel_depth_by_color_format[
|
|
||||||
properties.color_format
|
|
||||||
]
|
|
||||||
-- ensure that each pixel references a legal colormap entry
|
|
||||||
for _, row in ipairs(self.pixels) do
|
|
||||||
for _, pixel in ipairs(row) do
|
|
||||||
local colormap_index = pixel[1]
|
|
||||||
if colormap_index >= #colormap then
|
|
||||||
error(
|
|
||||||
"colormap index " .. colormap_index ..
|
|
||||||
" not in colormap of size " .. #colormap
|
|
||||||
)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local colormap_spec =
|
|
||||||
string.char(0, 0) .. -- first entry index
|
|
||||||
string.char(#colormap % 256, math.floor(#colormap / 256)) .. -- number of entries
|
|
||||||
string.char(colormap_pixel_depth) -- bits per pixel
|
|
||||||
self.data = self.data .. colormap_spec
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function image:encode_image_spec(properties)
|
function image:encode_image_spec()
|
||||||
local color_format = properties.color_format
|
self.data = self.data
|
||||||
assert(
|
.. string.char(0, 0) -- X-origin
|
||||||
"Y8" == color_format or -- (8 bit grayscale = 1 byte = 8 bits)
|
.. string.char(0, 0) -- Y-origin
|
||||||
"A1R5G5B5" == color_format or -- (A1R5G5B5 = 2 bytes = 16 bits)
|
.. string.char(self.width % 256, math.floor(self.width / 256)) -- width
|
||||||
"B8G8R8" == color_format or -- (B8G8R8 = 3 bytes = 24 bits)
|
.. string.char(self.height % 256, math.floor(self.height / 256)) -- height
|
||||||
"B8G8R8A8" == color_format -- (B8G8R8A8 = 4 bytes = 32 bits)
|
.. string.char(24) -- pixel depth (RGB = 3 bytes = 24 bits)
|
||||||
)
|
.. string.char(0) -- image descriptor
|
||||||
local scanline_order = properties.scanline_order
|
|
||||||
assert (
|
|
||||||
"bottom-top" == scanline_order or
|
|
||||||
"top-bottom" == scanline_order
|
|
||||||
)
|
|
||||||
local pixel_depth
|
|
||||||
if 0 ~= #properties.colormap then
|
|
||||||
pixel_depth = self.pixel_depth
|
|
||||||
else
|
|
||||||
pixel_depth = pixel_depth_by_color_format[color_format]
|
|
||||||
end
|
|
||||||
assert( nil ~= pixel_depth)
|
|
||||||
-- the origin is the bottom left corner of the image (always)
|
|
||||||
local x_origin_lo = 0
|
|
||||||
local x_origin_hi = 0
|
|
||||||
local y_origin_lo = 0
|
|
||||||
local y_origin_hi = 0
|
|
||||||
local image_descriptor = 0 -- equal to bottom-top scanline order
|
|
||||||
local width_lo = self.width % 256
|
|
||||||
local width_hi = math.floor(self.width / 256)
|
|
||||||
local height_lo = self.height % 256
|
|
||||||
local height_hi = math.floor(self.height / 256)
|
|
||||||
if "top-bottom" == scanline_order then
|
|
||||||
image_descriptor = 32
|
|
||||||
y_origin_lo = height_lo
|
|
||||||
y_origin_hi = height_hi
|
|
||||||
end
|
|
||||||
self.data = self.data .. string.char (
|
|
||||||
x_origin_lo, x_origin_hi,
|
|
||||||
y_origin_lo, y_origin_hi,
|
|
||||||
width_lo, width_hi,
|
|
||||||
height_lo, height_hi,
|
|
||||||
pixel_depth,
|
|
||||||
image_descriptor
|
|
||||||
)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function image:encode_colormap(properties)
|
function image:encode_header()
|
||||||
local colormap = properties.colormap
|
|
||||||
if 0 == #colormap then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local color_format = properties.color_format
|
|
||||||
assert (
|
|
||||||
"A1R5G5B5" == color_format or
|
|
||||||
"B8G8R8" == color_format or
|
|
||||||
"B8G8R8A8" == color_format
|
|
||||||
)
|
|
||||||
local colors = {}
|
|
||||||
if "A1R5G5B5" == color_format then
|
|
||||||
-- Sample depth rescaling is done according to the algorithm presented in:
|
|
||||||
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
|
|
||||||
local max_sample_in = math.pow(2, 8) - 1
|
|
||||||
local max_sample_out = math.pow(2, 5) - 1
|
|
||||||
for i = 1,#colormap,1 do
|
|
||||||
local color = colormap[i]
|
|
||||||
local colorword = 32768 +
|
|
||||||
((math.floor((color[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
|
|
||||||
((math.floor((color[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
|
|
||||||
((math.floor((color[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
|
|
||||||
local color_bytes = string.char(
|
|
||||||
colorword % 256,
|
|
||||||
math.floor(colorword / 256)
|
|
||||||
)
|
|
||||||
colors[#colors + 1] = color_bytes
|
|
||||||
end
|
|
||||||
elseif "B8G8R8" == color_format then
|
|
||||||
for i = 1,#colormap,1 do
|
|
||||||
local color = colormap[i]
|
|
||||||
local color_bytes = string.char(
|
|
||||||
color[3], -- B
|
|
||||||
color[2], -- G
|
|
||||||
color[1] -- R
|
|
||||||
)
|
|
||||||
colors[#colors + 1] = color_bytes
|
|
||||||
end
|
|
||||||
elseif "B8G8R8A8" == color_format then
|
|
||||||
for i = 1,#colormap,1 do
|
|
||||||
local color = colormap[i]
|
|
||||||
local color_bytes = string.char(
|
|
||||||
color[3], -- B
|
|
||||||
color[2], -- G
|
|
||||||
color[1], -- R
|
|
||||||
color[4] -- A
|
|
||||||
)
|
|
||||||
colors[#colors + 1] = color_bytes
|
|
||||||
end
|
|
||||||
end
|
|
||||||
assert( 0 ~= #colors )
|
|
||||||
self.data = self.data .. table.concat(colors)
|
|
||||||
end
|
|
||||||
|
|
||||||
function image:encode_header(properties)
|
|
||||||
local color_format = properties.color_format
|
|
||||||
local colormap = properties.colormap
|
|
||||||
local compression = properties.compression
|
|
||||||
local colormap_type
|
|
||||||
local image_type
|
|
||||||
if "Y8" == color_format and "RAW" == compression then
|
|
||||||
colormap_type = 0
|
|
||||||
image_type = 3 -- grayscale
|
|
||||||
elseif (
|
|
||||||
"A1R5G5B5" == color_format or
|
|
||||||
"B8G8R8" == color_format or
|
|
||||||
"B8G8R8A8" == color_format
|
|
||||||
) then
|
|
||||||
if "RAW" == compression then
|
|
||||||
if 0 ~= #colormap then
|
|
||||||
colormap_type = 1
|
|
||||||
image_type = 1 -- colormapped RGB(A)
|
|
||||||
else
|
|
||||||
colormap_type = 0
|
|
||||||
image_type = 2 -- RAW RGB(A)
|
|
||||||
end
|
|
||||||
elseif "RLE" == compression then
|
|
||||||
colormap_type = 0
|
|
||||||
image_type = 10 -- RLE RGB
|
|
||||||
end
|
|
||||||
end
|
|
||||||
assert( nil ~= colormap_type )
|
|
||||||
assert( nil ~= image_type )
|
|
||||||
self.data = self.data
|
self.data = self.data
|
||||||
.. string.char(0) -- image id
|
.. string.char(0) -- image id
|
||||||
.. string.char(colormap_type)
|
.. string.char(0) -- color map type
|
||||||
.. string.char(image_type)
|
.. string.char(10) -- image type (RLE RGB = 10)
|
||||||
self:encode_colormap_spec(properties) -- color map specification
|
self:encode_colormap_spec() -- color map specification
|
||||||
self:encode_image_spec(properties) -- image specification
|
self:encode_image_spec() -- image specification
|
||||||
self:encode_colormap(properties)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function image:encode_data(properties)
|
function image:encode_data()
|
||||||
local color_format = properties.color_format
|
local current_pixel = ''
|
||||||
local colormap = properties.colormap
|
local previous_pixel = ''
|
||||||
local compression = properties.compression
|
|
||||||
|
|
||||||
local data_length_before = #self.data
|
|
||||||
if "Y8" == color_format and "RAW" == compression then
|
|
||||||
if 8 == self.pixel_depth then
|
|
||||||
self:encode_data_Y8_as_Y8_raw()
|
|
||||||
elseif 24 == self.pixel_depth then
|
|
||||||
self:encode_data_R8G8B8_as_Y8_raw()
|
|
||||||
end
|
|
||||||
elseif "A1R5G5B5" == color_format then
|
|
||||||
if 0 ~= #colormap then
|
|
||||||
if "RAW" == compression then
|
|
||||||
if 8 == self.pixel_depth then
|
|
||||||
self:encode_data_Y8_as_Y8_raw()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if "RAW" == compression then
|
|
||||||
self:encode_data_R8G8B8_as_A1R5G5B5_raw()
|
|
||||||
elseif "RLE" == compression then
|
|
||||||
self:encode_data_R8G8B8_as_A1R5G5B5_rle()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
elseif "B8G8R8" == color_format then
|
|
||||||
if 0 ~= #colormap then
|
|
||||||
if "RAW" == compression then
|
|
||||||
if 8 == self.pixel_depth then
|
|
||||||
self:encode_data_Y8_as_Y8_raw()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if "RAW" == compression then
|
|
||||||
self:encode_data_R8G8B8_as_B8G8R8_raw()
|
|
||||||
elseif "RLE" == compression then
|
|
||||||
self:encode_data_R8G8B8_as_B8G8R8_rle()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
elseif "B8G8R8A8" == color_format then
|
|
||||||
if 0 ~= #colormap then
|
|
||||||
if "RAW" == compression then
|
|
||||||
if 8 == self.pixel_depth then
|
|
||||||
self:encode_data_Y8_as_Y8_raw()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if "RAW" == compression then
|
|
||||||
self:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
|
|
||||||
elseif "RLE" == compression then
|
|
||||||
self:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local data_length_after = #self.data
|
|
||||||
assert(
|
|
||||||
data_length_after ~= data_length_before,
|
|
||||||
"No data encoded for color format: " .. color_format
|
|
||||||
)
|
|
||||||
end
|
|
||||||
|
|
||||||
function image:encode_data_Y8_as_Y8_raw()
|
|
||||||
assert(8 == self.pixel_depth)
|
|
||||||
local raw_pixels = {}
|
|
||||||
for _, row in ipairs(self.pixels) do
|
|
||||||
for _, pixel in ipairs(row) do
|
|
||||||
local raw_pixel = string.char(pixel[1])
|
|
||||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
|
||||||
end
|
|
||||||
end
|
|
||||||
self.data = self.data .. table.concat(raw_pixels)
|
|
||||||
end
|
|
||||||
|
|
||||||
function image:encode_data_R8G8B8_as_Y8_raw()
|
|
||||||
assert(24 == self.pixel_depth)
|
|
||||||
local raw_pixels = {}
|
|
||||||
for _, row in ipairs(self.pixels) do
|
|
||||||
for _, pixel in ipairs(row) do
|
|
||||||
-- the HSP RGB to brightness formula is
|
|
||||||
-- sqrt( 0.299 r² + .587 g² + .114 b² )
|
|
||||||
-- see <https://alienryderflex.com/hsp.html>
|
|
||||||
local gray = math.floor(
|
|
||||||
math.sqrt(
|
|
||||||
0.299 * pixel[1]^2 +
|
|
||||||
0.587 * pixel[2]^2 +
|
|
||||||
0.114 * pixel[3]^2
|
|
||||||
) + 0.5
|
|
||||||
)
|
|
||||||
local raw_pixel = string.char(gray)
|
|
||||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
|
||||||
end
|
|
||||||
end
|
|
||||||
self.data = self.data .. table.concat(raw_pixels)
|
|
||||||
end
|
|
||||||
|
|
||||||
function image:encode_data_R8G8B8_as_A1R5G5B5_raw()
|
|
||||||
assert(24 == self.pixel_depth)
|
|
||||||
local raw_pixels = {}
|
|
||||||
-- Sample depth rescaling is done according to the algorithm presented in:
|
|
||||||
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
|
|
||||||
local max_sample_in = math.pow(2, 8) - 1
|
|
||||||
local max_sample_out = math.pow(2, 5) - 1
|
|
||||||
for _, row in ipairs(self.pixels) do
|
|
||||||
for _, pixel in ipairs(row) do
|
|
||||||
local colorword = 32768 +
|
|
||||||
((math.floor((pixel[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
|
|
||||||
((math.floor((pixel[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
|
|
||||||
((math.floor((pixel[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
|
|
||||||
local raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
|
|
||||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
|
||||||
end
|
|
||||||
end
|
|
||||||
self.data = self.data .. table.concat(raw_pixels)
|
|
||||||
end
|
|
||||||
|
|
||||||
function image:encode_data_R8G8B8_as_A1R5G5B5_rle()
|
|
||||||
assert(24 == self.pixel_depth)
|
|
||||||
local colorword = nil
|
|
||||||
local previous_r = nil
|
|
||||||
local previous_g = nil
|
|
||||||
local previous_b = nil
|
|
||||||
local raw_pixel = ''
|
|
||||||
local raw_pixels = {}
|
|
||||||
local count = 1
|
local count = 1
|
||||||
local packets = {}
|
local packets = {}
|
||||||
local raw_packet = ''
|
|
||||||
local rle_packet = ''
|
|
||||||
-- Sample depth rescaling is done according to the algorithm presented in:
|
|
||||||
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
|
|
||||||
local max_sample_in = math.pow(2, 8) - 1
|
|
||||||
local max_sample_out = math.pow(2, 5) - 1
|
|
||||||
for _, row in ipairs(self.pixels) do
|
|
||||||
for _, pixel in ipairs(row) do
|
|
||||||
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
|
|
||||||
if nil ~= previous_r then
|
|
||||||
colorword = 32768 +
|
|
||||||
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
|
|
||||||
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
|
|
||||||
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
|
|
||||||
if 1 == count then
|
|
||||||
-- remember pixel verbatim for raw encoding
|
|
||||||
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
|
|
||||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
|
||||||
if 128 == #raw_pixels then
|
|
||||||
raw_packet = string.char(#raw_pixels - 1)
|
|
||||||
packets[#packets + 1] = raw_packet
|
|
||||||
for i=1, #raw_pixels do
|
|
||||||
packets[#packets +1] = raw_pixels[i]
|
|
||||||
end
|
|
||||||
raw_pixels = {}
|
|
||||||
end
|
|
||||||
else
|
|
||||||
-- encode raw pixels, if any
|
|
||||||
if #raw_pixels > 0 then
|
|
||||||
raw_packet = string.char(#raw_pixels - 1)
|
|
||||||
packets[#packets + 1] = raw_packet
|
|
||||||
for i=1, #raw_pixels do
|
|
||||||
packets[#packets +1] = raw_pixels[i]
|
|
||||||
end
|
|
||||||
raw_pixels = {}
|
|
||||||
end
|
|
||||||
-- RLE encoding
|
|
||||||
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
|
|
||||||
packets[#packets +1] = rle_packet
|
|
||||||
end
|
|
||||||
end
|
|
||||||
count = 1
|
|
||||||
previous_r = pixel[1]
|
|
||||||
previous_g = pixel[2]
|
|
||||||
previous_b = pixel[3]
|
|
||||||
else
|
|
||||||
count = count + 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
colorword = 32768 +
|
|
||||||
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
|
|
||||||
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
|
|
||||||
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
|
|
||||||
if 1 == count then
|
|
||||||
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
|
|
||||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
|
||||||
raw_packet = string.char(#raw_pixels - 1)
|
|
||||||
packets[#packets + 1] = raw_packet
|
|
||||||
for i=1, #raw_pixels do
|
|
||||||
packets[#packets +1] = raw_pixels[i]
|
|
||||||
end
|
|
||||||
raw_pixels = {}
|
|
||||||
else
|
|
||||||
-- encode raw pixels, if any
|
|
||||||
if #raw_pixels > 0 then
|
|
||||||
raw_packet = string.char(#raw_pixels - 1)
|
|
||||||
packets[#packets + 1] = raw_packet
|
|
||||||
for i=1, #raw_pixels do
|
|
||||||
packets[#packets +1] = raw_pixels[i]
|
|
||||||
end
|
|
||||||
raw_pixels = {}
|
|
||||||
end
|
|
||||||
-- RLE encoding
|
|
||||||
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
|
|
||||||
packets[#packets +1] = rle_packet
|
|
||||||
end
|
|
||||||
self.data = self.data .. table.concat(packets)
|
|
||||||
end
|
|
||||||
|
|
||||||
function image:encode_data_R8G8B8_as_B8G8R8_raw()
|
|
||||||
assert(24 == self.pixel_depth)
|
|
||||||
local raw_pixels = {}
|
|
||||||
for _, row in ipairs(self.pixels) do
|
|
||||||
for _, pixel in ipairs(row) do
|
|
||||||
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1])
|
|
||||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
|
||||||
end
|
|
||||||
end
|
|
||||||
self.data = self.data .. table.concat(raw_pixels)
|
|
||||||
end
|
|
||||||
|
|
||||||
function image:encode_data_R8G8B8_as_B8G8R8_rle()
|
|
||||||
assert(24 == self.pixel_depth)
|
|
||||||
local previous_r = nil
|
|
||||||
local previous_g = nil
|
|
||||||
local previous_b = nil
|
|
||||||
local raw_pixel = ''
|
|
||||||
local raw_pixels = {}
|
|
||||||
local count = 1
|
|
||||||
local packets = {}
|
|
||||||
local raw_packet = ''
|
|
||||||
local rle_packet = ''
|
local rle_packet = ''
|
||||||
for _, row in ipairs(self.pixels) do
|
for _, row in ipairs(self.pixels) do
|
||||||
for _, pixel in ipairs(row) do
|
for _, pixel in ipairs(row) do
|
||||||
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
|
current_pixel = string.char(pixel[3], pixel[2], pixel[1])
|
||||||
if nil ~= previous_r then
|
if current_pixel ~= previous_pixel or count == 128 then
|
||||||
if 1 == count then
|
packets[#packets +1] = rle_packet
|
||||||
-- remember pixel verbatim for raw encoding
|
|
||||||
raw_pixel = string.char(previous_b, previous_g, previous_r)
|
|
||||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
|
||||||
if 128 == #raw_pixels then
|
|
||||||
raw_packet = string.char(#raw_pixels - 1)
|
|
||||||
packets[#packets + 1] = raw_packet
|
|
||||||
for i=1, #raw_pixels do
|
|
||||||
packets[#packets +1] = raw_pixels[i]
|
|
||||||
end
|
|
||||||
raw_pixels = {}
|
|
||||||
end
|
|
||||||
else
|
|
||||||
-- encode raw pixels, if any
|
|
||||||
if #raw_pixels > 0 then
|
|
||||||
raw_packet = string.char(#raw_pixels - 1)
|
|
||||||
packets[#packets + 1] = raw_packet
|
|
||||||
for i=1, #raw_pixels do
|
|
||||||
packets[#packets +1] = raw_pixels[i]
|
|
||||||
end
|
|
||||||
raw_pixels = {}
|
|
||||||
end
|
|
||||||
-- RLE encoding
|
|
||||||
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
|
|
||||||
packets[#packets +1] = rle_packet
|
|
||||||
end
|
|
||||||
end
|
|
||||||
count = 1
|
count = 1
|
||||||
previous_r = pixel[1]
|
previous_pixel = current_pixel
|
||||||
previous_g = pixel[2]
|
|
||||||
previous_b = pixel[3]
|
|
||||||
else
|
else
|
||||||
count = count + 1
|
count = count + 1
|
||||||
end
|
end
|
||||||
|
rle_packet = string.char(128 + count - 1) .. current_pixel
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if 1 == count then
|
packets[#packets +1] = rle_packet
|
||||||
raw_pixel = string.char(previous_b, previous_g, previous_r)
|
|
||||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
|
||||||
raw_packet = string.char(#raw_pixels - 1)
|
|
||||||
packets[#packets + 1] = raw_packet
|
|
||||||
for i=1, #raw_pixels do
|
|
||||||
packets[#packets +1] = raw_pixels[i]
|
|
||||||
end
|
|
||||||
raw_pixels = {}
|
|
||||||
else
|
|
||||||
-- encode raw pixels, if any
|
|
||||||
if #raw_pixels > 0 then
|
|
||||||
raw_packet = string.char(#raw_pixels - 1)
|
|
||||||
packets[#packets + 1] = raw_packet
|
|
||||||
for i=1, #raw_pixels do
|
|
||||||
packets[#packets +1] = raw_pixels[i]
|
|
||||||
end
|
|
||||||
raw_pixels = {}
|
|
||||||
end
|
|
||||||
-- RLE encoding
|
|
||||||
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
|
|
||||||
packets[#packets +1] = rle_packet
|
|
||||||
end
|
|
||||||
self.data = self.data .. table.concat(packets)
|
|
||||||
end
|
|
||||||
|
|
||||||
function image:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
|
|
||||||
assert(32 == self.pixel_depth)
|
|
||||||
local raw_pixels = {}
|
|
||||||
for _, row in ipairs(self.pixels) do
|
|
||||||
for _, pixel in ipairs(row) do
|
|
||||||
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1], pixel[4])
|
|
||||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
|
||||||
end
|
|
||||||
end
|
|
||||||
self.data = self.data .. table.concat(raw_pixels)
|
|
||||||
end
|
|
||||||
|
|
||||||
function image:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
|
|
||||||
assert(32 == self.pixel_depth)
|
|
||||||
local previous_r = nil
|
|
||||||
local previous_g = nil
|
|
||||||
local previous_b = nil
|
|
||||||
local previous_a = nil
|
|
||||||
local raw_pixel = ''
|
|
||||||
local raw_pixels = {}
|
|
||||||
local count = 1
|
|
||||||
local packets = {}
|
|
||||||
local raw_packet = ''
|
|
||||||
local rle_packet = ''
|
|
||||||
for _, row in ipairs(self.pixels) do
|
|
||||||
for _, pixel in ipairs(row) do
|
|
||||||
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or pixel[4] ~= previous_a or count == 128 then
|
|
||||||
if nil ~= previous_r then
|
|
||||||
if 1 == count then
|
|
||||||
-- remember pixel verbatim for raw encoding
|
|
||||||
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
|
|
||||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
|
||||||
if 128 == #raw_pixels then
|
|
||||||
raw_packet = string.char(#raw_pixels - 1)
|
|
||||||
packets[#packets + 1] = raw_packet
|
|
||||||
for i=1, #raw_pixels do
|
|
||||||
packets[#packets +1] = raw_pixels[i]
|
|
||||||
end
|
|
||||||
raw_pixels = {}
|
|
||||||
end
|
|
||||||
else
|
|
||||||
-- encode raw pixels, if any
|
|
||||||
if #raw_pixels > 0 then
|
|
||||||
raw_packet = string.char(#raw_pixels - 1)
|
|
||||||
packets[#packets + 1] = raw_packet
|
|
||||||
for i=1, #raw_pixels do
|
|
||||||
packets[#packets +1] = raw_pixels[i]
|
|
||||||
end
|
|
||||||
raw_pixels = {}
|
|
||||||
end
|
|
||||||
-- RLE encoding
|
|
||||||
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
|
|
||||||
packets[#packets +1] = rle_packet
|
|
||||||
end
|
|
||||||
end
|
|
||||||
count = 1
|
|
||||||
previous_r = pixel[1]
|
|
||||||
previous_g = pixel[2]
|
|
||||||
previous_b = pixel[3]
|
|
||||||
previous_a = pixel[4]
|
|
||||||
else
|
|
||||||
count = count + 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if 1 == count then
|
|
||||||
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
|
|
||||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
|
||||||
raw_packet = string.char(#raw_pixels - 1)
|
|
||||||
packets[#packets + 1] = raw_packet
|
|
||||||
for i=1, #raw_pixels do
|
|
||||||
packets[#packets +1] = raw_pixels[i]
|
|
||||||
end
|
|
||||||
raw_pixels = {}
|
|
||||||
else
|
|
||||||
-- encode raw pixels, if any
|
|
||||||
if #raw_pixels > 0 then
|
|
||||||
raw_packet = string.char(#raw_pixels - 1)
|
|
||||||
packets[#packets + 1] = raw_packet
|
|
||||||
for i=1, #raw_pixels do
|
|
||||||
packets[#packets +1] = raw_pixels[i]
|
|
||||||
end
|
|
||||||
raw_pixels = {}
|
|
||||||
end
|
|
||||||
-- RLE encoding
|
|
||||||
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
|
|
||||||
packets[#packets +1] = rle_packet
|
|
||||||
end
|
|
||||||
self.data = self.data .. table.concat(packets)
|
self.data = self.data .. table.concat(packets)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -581,45 +75,15 @@ function image:encode_footer()
|
||||||
.. string.char(0)
|
.. string.char(0)
|
||||||
end
|
end
|
||||||
|
|
||||||
function image:encode(properties)
|
function image:encode()
|
||||||
local properties = properties or {}
|
self:encode_header() -- header
|
||||||
properties.colormap = properties.colormap or {}
|
|
||||||
properties.compression = properties.compression or "RAW"
|
|
||||||
properties.scanline_order = properties.scanline_order or "bottom-top"
|
|
||||||
|
|
||||||
self.pixel_depth = #self.pixels[1][1] * 8
|
|
||||||
|
|
||||||
local color_format_defaults_by_pixel_depth = {
|
|
||||||
[8] = "Y8",
|
|
||||||
[24] = "B8G8R8",
|
|
||||||
[32] = "B8G8R8A8",
|
|
||||||
}
|
|
||||||
if nil == properties.color_format then
|
|
||||||
if 0 ~= #properties.colormap then
|
|
||||||
properties.color_format =
|
|
||||||
color_format_defaults_by_pixel_depth[
|
|
||||||
#properties.colormap[1] * 8
|
|
||||||
]
|
|
||||||
else
|
|
||||||
properties.color_format =
|
|
||||||
color_format_defaults_by_pixel_depth[
|
|
||||||
self.pixel_depth
|
|
||||||
]
|
|
||||||
end
|
|
||||||
end
|
|
||||||
assert( nil ~= properties.color_format )
|
|
||||||
|
|
||||||
self.data = ""
|
|
||||||
self:encode_header(properties) -- header
|
|
||||||
-- no color map and image id data
|
-- no color map and image id data
|
||||||
self:encode_data(properties) -- encode data
|
self:encode_data() -- encode data
|
||||||
-- no extension or developer area
|
-- no extension or developer area
|
||||||
self:encode_footer() -- footer
|
self:encode_footer() -- footer
|
||||||
end
|
end
|
||||||
|
|
||||||
function image:save(filename, properties)
|
function image:save(filename)
|
||||||
self:encode(properties)
|
|
||||||
|
|
||||||
local f = assert(io.open(filename, "wb"))
|
local f = assert(io.open(filename, "wb"))
|
||||||
f:write(self.data)
|
f:write(self.data)
|
||||||
f:close()
|
f:close()
|
||||||
|
|
|
@ -1,51 +0,0 @@
|
||||||
dofile("init.lua")
|
|
||||||
|
|
||||||
local colormap = {
|
|
||||||
{ 0, 0, 0 }, -- black
|
|
||||||
{ 255, 255, 255 }, -- white
|
|
||||||
{ 255, 0, 0 }, -- red
|
|
||||||
{ 0, 255, 0 }, -- green
|
|
||||||
{ 0, 0, 255 }, -- blue
|
|
||||||
}
|
|
||||||
|
|
||||||
local _ = { 0 }
|
|
||||||
local W = { 1 }
|
|
||||||
local R = { 2 }
|
|
||||||
local G = { 3 }
|
|
||||||
local B = { 4 }
|
|
||||||
|
|
||||||
local pixels_tiny = {
|
|
||||||
{ W, W, W, W, W, W, W, W, W, W, W, W, },
|
|
||||||
{ W, _, _, _, _, _, _, _, _, _, _, W, },
|
|
||||||
{ W, _, _, _, _, _, _, B, _, B, _, W, },
|
|
||||||
{ W, _, _, _, _, _, _, B, B, B, _, W, },
|
|
||||||
{ W, _, _, _, G, G, G, B, _, B, _, W, },
|
|
||||||
{ W, _, _, _, G, _, G, B, B, B, _, W, },
|
|
||||||
{ W, _, _, R, G, _, _, _, _, _, _, W, },
|
|
||||||
{ W, _, _, R, G, G, G, _, _, _, _, W, },
|
|
||||||
{ W, _, _, R, _, _, _, _, _, _, _, W, },
|
|
||||||
{ W, _, R, R, R, _, _, _, _, _, _, W, },
|
|
||||||
{ W, _, _, _, _, _, _, _, _, _, _, W, },
|
|
||||||
{ W, W, W, W, W, W, W, W, W, W, W, W, },
|
|
||||||
}
|
|
||||||
|
|
||||||
local pixels_huge = {}
|
|
||||||
|
|
||||||
local size_tiny = #pixels_tiny
|
|
||||||
local size_huge = 1200
|
|
||||||
local scale = size_huge / size_tiny
|
|
||||||
|
|
||||||
for x_huge = 1,size_huge,1 do
|
|
||||||
local x_tiny = math.ceil( x_huge / scale )
|
|
||||||
for z_huge = 1,size_huge,1 do
|
|
||||||
local z_tiny = math.ceil( z_huge / scale )
|
|
||||||
if nil == pixels_huge[z_huge] then
|
|
||||||
pixels_huge[z_huge] = {}
|
|
||||||
end
|
|
||||||
pixels_huge[z_huge][x_huge] = pixels_tiny[z_tiny][x_tiny]
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
tga_encoder.image(pixels_tiny):save("logo_tiny.tga", {colormap=colormap})
|
|
||||||
tga_encoder.image(pixels_huge):save("logo_huge.tga", {colormap=colormap})
|
|
||||||
|
|
|
@ -1,2 +1,3 @@
|
||||||
name = tga_encoder
|
name = tga_encoder
|
||||||
|
author = Fleckenstein
|
||||||
description = A TGA Encoder written in Lua without the use of external Libraries.
|
description = A TGA Encoder written in Lua without the use of external Libraries.
|
||||||
|
|
|
@ -1,180 +0,0 @@
|
||||||
#!/usr/bin/env lua5.1
|
|
||||||
dofile("../init.lua")
|
|
||||||
|
|
||||||
local _ = { 0 }
|
|
||||||
local R = { 1 }
|
|
||||||
local G = { 2 }
|
|
||||||
local B = { 3 }
|
|
||||||
|
|
||||||
local pixels_colormapped_bt = {
|
|
||||||
{ _, _, _, _, _, B, _, B, },
|
|
||||||
{ _, _, _, _, _, B, B, B, },
|
|
||||||
{ _, _, G, G, G, B, _, B, },
|
|
||||||
{ _, _, G, _, G, B, B, B, },
|
|
||||||
{ _, R, G, _, _, _, _, _, },
|
|
||||||
{ _, R, G, G, G, _, _, _, },
|
|
||||||
{ _, R, _, _, _, _, _, _, },
|
|
||||||
{ R, R, R, _, _, _, _, _, },
|
|
||||||
}
|
|
||||||
|
|
||||||
local pixels_colormapped_tb = {
|
|
||||||
{ R, R, R, _, _, _, _, _, },
|
|
||||||
{ _, R, _, _, _, _, _, _, },
|
|
||||||
{ _, R, G, G, G, _, _, _, },
|
|
||||||
{ _, R, G, _, _, _, _, _, },
|
|
||||||
{ _, _, G, _, G, B, B, B, },
|
|
||||||
{ _, _, G, G, G, B, _, B, },
|
|
||||||
{ _, _, _, _, _, B, B, B, },
|
|
||||||
{ _, _, _, _, _, B, _, B, },
|
|
||||||
}
|
|
||||||
|
|
||||||
image_colormapped_bt = tga_encoder.image(pixels_colormapped_bt)
|
|
||||||
image_colormapped_tb = tga_encoder.image(pixels_colormapped_tb)
|
|
||||||
|
|
||||||
colormap_32bpp = {
|
|
||||||
{ 0, 0, 0, 128 },
|
|
||||||
{ 255, 0, 0, 255 },
|
|
||||||
{ 0, 255, 0, 255 },
|
|
||||||
{ 0, 0, 255, 255 },
|
|
||||||
}
|
|
||||||
image_colormapped_bt:save(
|
|
||||||
"type1_32bpp_bt.tga",
|
|
||||||
{ colormap = colormap_32bpp, color_format = "B8G8R8A8", scanline_order = "bottom-top" }
|
|
||||||
)
|
|
||||||
image_colormapped_tb:save(
|
|
||||||
"type1_32bpp_tb.tga",
|
|
||||||
{ colormap = colormap_32bpp, color_format = "B8G8R8A8", scanline_order = "top-bottom" }
|
|
||||||
)
|
|
||||||
image_colormapped_bt:save(
|
|
||||||
"type1_16bpp_bt.tga",
|
|
||||||
{ colormap = colormap_32bpp, color_format = "A1R5G5B5", scanline_order = "bottom-top" }
|
|
||||||
)
|
|
||||||
image_colormapped_tb:save(
|
|
||||||
"type1_16bpp_tb.tga",
|
|
||||||
{ colormap = colormap_32bpp, color_format = "A1R5G5B5", scanline_order = "top-bottom" }
|
|
||||||
)
|
|
||||||
|
|
||||||
colormap_24bpp = {
|
|
||||||
{ 0, 0, 0 },
|
|
||||||
{ 255, 0, 0 },
|
|
||||||
{ 0, 255, 0 },
|
|
||||||
{ 0, 0, 255 },
|
|
||||||
}
|
|
||||||
image_colormapped_bt:save(
|
|
||||||
"type1_24bpp_bt.tga",
|
|
||||||
{ colormap = colormap_32bpp, color_format = "B8G8R8", scanline_order = "bottom-top" }
|
|
||||||
)
|
|
||||||
image_colormapped_tb:save(
|
|
||||||
"type1_24bpp_tb.tga",
|
|
||||||
{ colormap = colormap_32bpp, color_format = "B8G8R8", scanline_order = "top-bottom" }
|
|
||||||
)
|
|
||||||
|
|
||||||
local _ = { 0, 0, 0, 128 }
|
|
||||||
local R = { 255, 0, 0, 255 }
|
|
||||||
local G = { 0, 255, 0, 255 }
|
|
||||||
local B = { 0, 0, 255, 255 }
|
|
||||||
|
|
||||||
local pixels_rgba_bt = {
|
|
||||||
{ _, _, _, _, _, B, _, B, },
|
|
||||||
{ _, _, _, _, _, B, B, B, },
|
|
||||||
{ _, _, G, G, G, B, _, B, },
|
|
||||||
{ _, _, G, _, G, B, B, B, },
|
|
||||||
{ _, R, G, _, _, _, _, _, },
|
|
||||||
{ _, R, G, G, G, _, _, _, },
|
|
||||||
{ _, R, _, _, _, _, _, _, },
|
|
||||||
{ R, R, R, _, _, _, _, _, },
|
|
||||||
}
|
|
||||||
|
|
||||||
local pixels_rgba_tb = {
|
|
||||||
{ R, R, R, _, _, _, _, _, },
|
|
||||||
{ _, R, _, _, _, _, _, _, },
|
|
||||||
{ _, R, G, G, G, _, _, _, },
|
|
||||||
{ _, R, G, _, _, _, _, _, },
|
|
||||||
{ _, _, G, _, G, B, B, B, },
|
|
||||||
{ _, _, G, G, G, B, _, B, },
|
|
||||||
{ _, _, _, _, _, B, B, B, },
|
|
||||||
{ _, _, _, _, _, B, _, B, },
|
|
||||||
}
|
|
||||||
|
|
||||||
image_rgba_bt = tga_encoder.image(pixels_rgba_bt)
|
|
||||||
image_rgba_tb = tga_encoder.image(pixels_rgba_tb)
|
|
||||||
|
|
||||||
image_rgba_bt:save(
|
|
||||||
"type2_32bpp_bt.tga",
|
|
||||||
{ color_format="B8G8R8A8", compression="RAW", scanline_order = "bottom-top" }
|
|
||||||
)
|
|
||||||
image_rgba_tb:save(
|
|
||||||
"type2_32bpp_tb.tga",
|
|
||||||
{ color_format="B8G8R8A8", compression="RAW", scanline_order = "top-bottom" }
|
|
||||||
)
|
|
||||||
image_rgba_bt:save(
|
|
||||||
"type10_32bpp_bt.tga",
|
|
||||||
{ color_format="B8G8R8A8", compression="RLE", scanline_order = "bottom-top" }
|
|
||||||
)
|
|
||||||
image_rgba_tb:save(
|
|
||||||
"type10_32bpp_tb.tga",
|
|
||||||
{ color_format="B8G8R8A8", compression="RLE", scanline_order = "top-bottom" }
|
|
||||||
)
|
|
||||||
|
|
||||||
local _ = { 0, 0, 0 }
|
|
||||||
local R = { 255, 0, 0 }
|
|
||||||
local G = { 0, 255, 0 }
|
|
||||||
local B = { 0, 0, 255 }
|
|
||||||
|
|
||||||
local pixels_rgb_bt = {
|
|
||||||
{ _, _, _, _, _, B, _, B, },
|
|
||||||
{ _, _, _, _, _, B, B, B, },
|
|
||||||
{ _, _, G, G, G, B, _, B, },
|
|
||||||
{ _, _, G, _, G, B, B, B, },
|
|
||||||
{ _, R, G, _, _, _, _, _, },
|
|
||||||
{ _, R, G, G, G, _, _, _, },
|
|
||||||
{ _, R, _, _, _, _, _, _, },
|
|
||||||
{ R, R, R, _, _, _, _, _, },
|
|
||||||
}
|
|
||||||
|
|
||||||
local pixels_rgb_tb = {
|
|
||||||
{ R, R, R, _, _, _, _, _, },
|
|
||||||
{ _, R, _, _, _, _, _, _, },
|
|
||||||
{ _, R, G, G, G, _, _, _, },
|
|
||||||
{ _, R, G, _, _, _, _, _, },
|
|
||||||
{ _, _, G, _, G, B, B, B, },
|
|
||||||
{ _, _, G, G, G, B, _, B, },
|
|
||||||
{ _, _, _, _, _, B, B, B, },
|
|
||||||
{ _, _, _, _, _, B, _, B, },
|
|
||||||
}
|
|
||||||
|
|
||||||
image_rgb_bt = tga_encoder.image(pixels_rgb_bt)
|
|
||||||
image_rgb_tb = tga_encoder.image(pixels_rgb_tb)
|
|
||||||
|
|
||||||
image_rgb_bt:save(
|
|
||||||
"type2_24bpp_bt.tga",
|
|
||||||
{ color_format="B8G8R8", compression="RAW", scanline_order = "bottom-top" }
|
|
||||||
)
|
|
||||||
image_rgb_tb:save(
|
|
||||||
"type2_24bpp_tb.tga",
|
|
||||||
{ color_format="B8G8R8", compression="RAW", scanline_order = "top-bottom" }
|
|
||||||
)
|
|
||||||
image_rgb_bt:save(
|
|
||||||
"type10_24bpp_bt.tga",
|
|
||||||
{ color_format="B8G8R8", compression="RLE", scanline_order = "bottom-top" }
|
|
||||||
)
|
|
||||||
image_rgb_tb:save(
|
|
||||||
"type10_24bpp_tb.tga",
|
|
||||||
{ color_format="B8G8R8", compression="RLE", scanline_order = "top-bottom" }
|
|
||||||
)
|
|
||||||
image_rgb_bt:save(
|
|
||||||
"type2_16bpp_bt.tga",
|
|
||||||
{ color_format="A1R5G5B5", compression="RAW", scanline_order = "bottom-top" }
|
|
||||||
)
|
|
||||||
image_rgb_tb:save(
|
|
||||||
"type2_16bpp_tb.tga",
|
|
||||||
{ color_format="A1R5G5B5", compression="RAW", scanline_order = "top-bottom" }
|
|
||||||
)
|
|
||||||
image_rgb_bt:save(
|
|
||||||
"type10_16bpp_bt.tga",
|
|
||||||
{ color_format="A1R5G5B5", compression="RLE", scanline_order = "bottom-top" }
|
|
||||||
)
|
|
||||||
image_rgb_tb:save(
|
|
||||||
"type10_16bpp_tb.tga",
|
|
||||||
{ color_format="A1R5G5B5", compression="RLE", scanline_order = "top-bottom" }
|
|
||||||
)
|
|
|
@ -168,7 +168,7 @@ end
|
||||||
|
|
||||||
|
|
||||||
function boat.on_activate(self, staticdata, dtime_s)
|
function boat.on_activate(self, staticdata, dtime_s)
|
||||||
self.object:set_armor_groups({fleshy = 125})
|
self.object:set_armor_groups({fleshy = 100})
|
||||||
local data = minetest.deserialize(staticdata)
|
local data = minetest.deserialize(staticdata)
|
||||||
if type(data) == "table" then
|
if type(data) == "table" then
|
||||||
self._v = data.v
|
self._v = data.v
|
||||||
|
|
|
@ -1,21 +0,0 @@
|
||||||
# textdomain: mcl_boats
|
|
||||||
Acacia Boat=Barca de Cacèir
|
|
||||||
Birch Boat=Barca de Beç
|
|
||||||
Boat=Barca
|
|
||||||
Boats are used to travel on the surface of water.=Las barcas son utilizadas per voiatja per aigas.
|
|
||||||
Dark Oak Boat=Barca de Ròure Nèir
|
|
||||||
Jungle Boat=Barca d'Acajó
|
|
||||||
Oak Boat=Barca de Ròure
|
|
||||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Fasetz un clic dreit sobre una sorça d'aiga per plaça la barca. Fasetz un clic dreit sobre la barca per rintrar. Utilizatz [Gaucha] e [Dreita] per menar, [Davant] per accelerar e [Darrèir] per ralentir o racuolar. Utilizatz [Sneak] per z-o quitar, tustatz la barca per z-o faire tombar coma objècte.
|
|
||||||
Spruce Boat=Barca de Sap
|
|
||||||
Water vehicle=Veïcule per aiga
|
|
||||||
Sneak to dismount=Se baissar per descendre
|
|
||||||
Obsidian Boat=Barca d'Obsidiana
|
|
||||||
Mangrove Boat=Barca de Paletuvèir
|
|
||||||
Oak Chest Boat=Barca de Ròure embei una Mala
|
|
||||||
Spruce Chest Boat=Barca de Sap embei una Mala
|
|
||||||
Birch Chest Boat=Barca de Beç embei una Mala
|
|
||||||
Jungle Chest Boat=Barca d'Acajó embei una Mala
|
|
||||||
Acacia Chest Boat=Barca de Cacèir embei una Mala
|
|
||||||
Dark Oak Chest Boat=Barca de Ròure Nèir embei una Mala
|
|
||||||
Mangrove Chest Boat=Barca de Paletuvèir embei una Mala
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: mcl_falling_nodes
|
|
||||||
@1 was smashed by a falling anvil.=@1 a estat espotit per un enclutge
|
|
||||||
@1 was smashed by a falling block.=@1 a estat espotit per un blòc
|
|
|
@ -113,55 +113,6 @@ local function disable_physics(object, luaentity, ignore_check, reset_movement)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function try_object_pickup(player, inv, object, checkpos)
|
|
||||||
if not inv then return end
|
|
||||||
|
|
||||||
local le = object:get_luaentity()
|
|
||||||
|
|
||||||
-- Check magnet timer
|
|
||||||
if not (le._magnet_timer >= 0) then return end
|
|
||||||
if not (le._magnet_timer < item_drop_settings.magnet_time) then return end
|
|
||||||
|
|
||||||
-- Don't try to collect again
|
|
||||||
if le._removed then return end
|
|
||||||
|
|
||||||
-- Ignore if itemstring is not set yet
|
|
||||||
if le.itemstring == "" then return end
|
|
||||||
|
|
||||||
-- Add what we can to the inventory
|
|
||||||
local itemstack = ItemStack(le.itemstring)
|
|
||||||
local leftovers = inv:add_item("main", itemstack )
|
|
||||||
|
|
||||||
check_pickup_achievements(object, player)
|
|
||||||
|
|
||||||
if leftovers:is_empty() then
|
|
||||||
-- Destroy entity
|
|
||||||
-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
|
|
||||||
le.target = checkpos
|
|
||||||
le._removed = true
|
|
||||||
|
|
||||||
-- Stop the object
|
|
||||||
object:set_velocity(vector.zero())
|
|
||||||
object:set_acceleration(vector.zero())
|
|
||||||
object:move_to(checkpos)
|
|
||||||
|
|
||||||
-- Update sound pool
|
|
||||||
local name = player:get_player_name()
|
|
||||||
pool[name] = ( pool[name] or 0 ) + 1
|
|
||||||
|
|
||||||
-- Make sure the object gets removed
|
|
||||||
minetest.after(0.25, function()
|
|
||||||
--safety check
|
|
||||||
if object and object:get_luaentity() then
|
|
||||||
object:remove()
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
else
|
|
||||||
-- Update entity itemstring
|
|
||||||
le.itemstring = leftovers:to_string()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_globalstep(function(_)
|
minetest.register_globalstep(function(_)
|
||||||
tick = not tick
|
tick = not tick
|
||||||
|
|
||||||
|
@ -196,7 +147,40 @@ minetest.register_globalstep(function(_)
|
||||||
object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer
|
object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer
|
||||||
and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
|
and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
|
||||||
|
|
||||||
try_object_pickup( player, inv, object, checkpos )
|
if object:get_luaentity()._magnet_timer >= 0 and
|
||||||
|
object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and
|
||||||
|
inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||||
|
|
||||||
|
-- Collection
|
||||||
|
if not object:get_luaentity()._removed then
|
||||||
|
-- Ignore if itemstring is not set yet
|
||||||
|
if object:get_luaentity().itemstring ~= "" then
|
||||||
|
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
|
||||||
|
|
||||||
|
check_pickup_achievements(object, player)
|
||||||
|
|
||||||
|
-- Destroy entity
|
||||||
|
-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
|
||||||
|
object:get_luaentity().target = checkpos
|
||||||
|
object:get_luaentity()._removed = true
|
||||||
|
|
||||||
|
object:set_velocity(vector.zero())
|
||||||
|
object:set_acceleration(vector.zero())
|
||||||
|
|
||||||
|
object:move_to(checkpos)
|
||||||
|
|
||||||
|
pool[name] = pool[name] + 1
|
||||||
|
|
||||||
|
minetest.after(0.25, function()
|
||||||
|
--safety check
|
||||||
|
if object and object:get_luaentity() then
|
||||||
|
object:remove()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
elseif not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "mcl_experience:orb" then
|
elseif not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "mcl_experience:orb" then
|
||||||
local entity = object:get_luaentity()
|
local entity = object:get_luaentity()
|
||||||
entity.collector = player:get_player_name()
|
entity.collector = player:get_player_name()
|
||||||
|
|
|
@ -134,34 +134,4 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return {x=0, y=0, z=0}
|
return {x=0, y=0, z=0}
|
||||||
end
|
end
|
||||||
|
|
||||||
local plane_adjacents = {
|
|
||||||
vector.new(-1,0,0),
|
|
||||||
vector.new(1,0,0),
|
|
||||||
vector.new(0,0,-1),
|
|
||||||
vector.new(0,0,1),
|
|
||||||
}
|
|
||||||
|
|
||||||
function mcl_minecarts:get_start_direction(pos)
|
|
||||||
local dir
|
|
||||||
local i = 0
|
|
||||||
while (not dir and i < #plane_adjacents) do
|
|
||||||
i = i+1
|
|
||||||
local node = minetest.get_node_or_nil(vector.add(pos, plane_adjacents[i]))
|
|
||||||
if node ~= nil
|
|
||||||
and minetest.get_item_group(node.name, "rail") == 0
|
|
||||||
and minetest.get_item_group(node.name, "solid") == 1
|
|
||||||
and minetest.get_item_group(node.name, "opaque") == 1
|
|
||||||
then
|
|
||||||
dir = mcl_minecarts:check_front_up_down(pos, vector.multiply(plane_adjacents[i], -1), true)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return dir
|
|
||||||
end
|
|
||||||
|
|
||||||
function mcl_minecarts:set_velocity(obj, dir, factor)
|
|
||||||
obj._velocity = vector.multiply(dir, factor or 3)
|
|
||||||
obj._old_pos = nil
|
|
||||||
obj._punched = true
|
|
||||||
end
|
|
|
@ -241,7 +241,9 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
||||||
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
|
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
mcl_minecarts:set_velocity(self, cart_dir)
|
self._velocity = vector.multiply(cart_dir, 3)
|
||||||
|
self._old_pos = nil
|
||||||
|
self._punched = true
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -298,7 +300,9 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
||||||
time_from_last_punch = math.min(time_from_last_punch, tool_capabilities.full_punch_interval)
|
time_from_last_punch = math.min(time_from_last_punch, tool_capabilities.full_punch_interval)
|
||||||
local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval)
|
local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval)
|
||||||
|
|
||||||
mcl_minecarts:set_velocity(self, cart_dir, f)
|
self._velocity = vector.multiply(cart_dir, f)
|
||||||
|
self._old_pos = nil
|
||||||
|
self._punched = true
|
||||||
end
|
end
|
||||||
|
|
||||||
cart.on_activate_by_rail = on_activate_by_rail
|
cart.on_activate_by_rail = on_activate_by_rail
|
||||||
|
@ -466,7 +470,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local dir, last_switch, restart_pos = nil, nil, nil
|
local dir, last_switch = nil, nil
|
||||||
if not pos then
|
if not pos then
|
||||||
pos = self.object:get_pos()
|
pos = self.object:get_pos()
|
||||||
end
|
end
|
||||||
|
@ -493,9 +497,6 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
||||||
minetest.swap_node(rou_pos, newnode)
|
minetest.swap_node(rou_pos, newnode)
|
||||||
mesecon.receptor_on(rou_pos)
|
mesecon.receptor_on(rou_pos)
|
||||||
end
|
end
|
||||||
if node.name == "mcl_minecarts:golden_rail_on" then
|
|
||||||
restart_pos = rou_pos
|
|
||||||
end
|
|
||||||
if node_old.name == "mcl_minecarts:detector_rail_on" then
|
if node_old.name == "mcl_minecarts:detector_rail_on" then
|
||||||
local newnode = {name="mcl_minecarts:detector_rail", param2 = node_old.param2}
|
local newnode = {name="mcl_minecarts:detector_rail", param2 = node_old.param2}
|
||||||
minetest.swap_node(rou_old, newnode)
|
minetest.swap_node(rou_old, newnode)
|
||||||
|
@ -646,14 +647,6 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
||||||
if update.pos then
|
if update.pos then
|
||||||
self.object:set_pos(pos)
|
self.object:set_pos(pos)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- stopped on "mcl_minecarts:golden_rail_on"
|
|
||||||
if vector.equals(vel, {x=0, y=0, z=0}) and restart_pos then
|
|
||||||
local dir = mcl_minecarts:get_start_direction(restart_pos)
|
|
||||||
if dir then
|
|
||||||
mcl_minecarts:set_velocity(self, dir)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function cart:get_staticdata()
|
function cart:get_staticdata()
|
||||||
|
@ -694,15 +687,7 @@ function mcl_minecarts.place_minecart(itemstack, pointed_thing, placer)
|
||||||
if le then
|
if le then
|
||||||
le._railtype = railtype
|
le._railtype = railtype
|
||||||
end
|
end
|
||||||
local cart_dir
|
local cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
|
||||||
if node.name == "mcl_minecarts:golden_rail_on" then
|
|
||||||
cart_dir = mcl_minecarts:get_start_direction(railpos)
|
|
||||||
end
|
|
||||||
if cart_dir then
|
|
||||||
mcl_minecarts:set_velocity(le, cart_dir)
|
|
||||||
else
|
|
||||||
cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
|
|
||||||
end
|
|
||||||
cart:set_yaw(minetest.dir_to_yaw(cart_dir))
|
cart:set_yaw(minetest.dir_to_yaw(cart_dir))
|
||||||
|
|
||||||
local pname = ""
|
local pname = ""
|
||||||
|
|
|
@ -1,36 +0,0 @@
|
||||||
# textdomain: mcl_minecarts
|
|
||||||
Minecart=Vagonet
|
|
||||||
Minecarts can be used for a quick transportion on rails.=Los vagonet pòdon èsser utilizats per un transpòrt rapide per ralhs.
|
|
||||||
Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=Los vagonets ròtlon mas per ralhs e seguisson totjorn la pista. A una joncion T embei ren davant, tòrnon a gaucha.
|
|
||||||
You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=Podètz plaçar le vagonet per ralhs. Fasetz un clic dreit dessobre per çai rentrar. Tustatz z-o per z-o faire bojar.
|
|
||||||
To obtain the minecart, punch it while holding down the sneak key.=Per aver le vagonet, tustatz z-o embei la tocha sneak enfonçada.
|
|
||||||
A minecart with TNT is an explosive vehicle that travels on rail.=Un vagonet embei TNT z-es un vagonet explosiu que voiatja per ralhs.
|
|
||||||
Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.=Plaçatz z-o per ralhs. Tustatz z-o per z-o desplaçar. La TNT z-es atubada embei un batifuòc o quand le vagonet z-es per un ralh d'activacion atubat.
|
|
||||||
To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited.=Per obtenèr le vagonet e la TNT, tustatz z-o embei la tocha sneak enfonçada. Podètz pas faire quo si la TNT z-es atubada.
|
|
||||||
A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel.=Un vagonet embei un fornil z-es un veïcule que voiatja per ralhs. Pòt se propulsar embei dau carburant.
|
|
||||||
Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.=Plaçatz z-o per ralhs. Si li balhatz dau charbon, le fornil vai començar de borlar lòngtemps e porà rotlar. Tustatz z-o per z-o faire bojar.
|
|
||||||
To obtain the minecart and furnace, punch them while holding down the sneak key.=Per obtener le vagonet e le fornil, tustatz z-o embei la tocha sneak enfonçada.
|
|
||||||
Minecart with Chest=Vagonet embei una Mala
|
|
||||||
Minecart with Furnace=Vagonet embei un Fornil
|
|
||||||
Minecart with Command Block=Vagonet embei un Blòc de Comandas
|
|
||||||
Minecart with Hopper=Vagonet embei un Embure
|
|
||||||
Minecart with TNT=Vagonet embei de la TNT
|
|
||||||
Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=Plaçatz z-o per sòu per construrre vostre chamin de fèrre, los ralhs se conectaron entre ilhs e faron de las corbas, de las junccions en T, en traversadas et en pentas au besonh.
|
|
||||||
Rail=Ralh
|
|
||||||
Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=Los ralhs pòdon èsser utilizats per construrre los chamins de transpòrt per los vagonets. Los ralhs normaus ralentissons gentament los vagonet per causa de friccion.
|
|
||||||
Powered Rail=Ralh Atubat
|
|
||||||
Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=Los ralhs pòdon èsser utilizats per construrre los chamins de transpòrt per los vagonets. Los ralhs atubats son per faire accelerar o frenar los vagonets.
|
|
||||||
Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=Sens energia de pèirotge, le ralh vai frenar los vagonets. Per que le ralh accelera los vagonets, alimentatz z-o embei de l'energia de pèirotge.
|
|
||||||
Activator Rail=Ralh d'Activacion
|
|
||||||
Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=Los ralhs pòdon èsser utilizats per construrre los chamins de transpòrt per los vagonets. Los ralhs d'activacion son utilizats per activar daus vagonets speciaus.
|
|
||||||
To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=Per activar le ralh, alimentatz z-o embei de l'energia de pèirotge e fasetz rotlar un vagonet per aqueste ralh.
|
|
||||||
Detector Rail=Ralh de Deteccion
|
|
||||||
Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=Los ralhs pòdon èsser utilizats per construirre los chamins de transpòrt per los vagonets. Los ralhs de deteccion pòdon detectar un vagonet per ilhs e atubar un mecanisme de pèirotge.
|
|
||||||
To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=Per detectar un vagonet e produrre de l'energia de pèirotge, conectatz le ralh a de la pèirotge e fasetz rotlar un vagonet per i-aul.
|
|
||||||
Track for minecarts=Pista per vagonets
|
|
||||||
Speed up when powered, slow down when not powered=Acceleratz quand z-es atubat, ralentissetz quand z-es pas atubat.
|
|
||||||
Activates minecarts when powered=Activa los vagonets quand pas atubat.
|
|
||||||
Emits redstone power when a minecart is detected=Emeta de l'energia de pèirotge quand un vagonet z-es detectat.
|
|
||||||
Vehicle for fast travel on rails=Veicule per voiatjar vistament per ralhs.
|
|
||||||
Can be ignited by tools or powered activator rail=Pòt èsser atubat embei daus otilhs o un ralh d'activacion
|
|
||||||
Sneak to dismount=Se baissar per descendre
|
|
|
@ -112,22 +112,6 @@ register_rail("mcl_minecarts:golden_rail_on",
|
||||||
onstate = "mcl_minecarts:golden_rail_on",
|
onstate = "mcl_minecarts:golden_rail_on",
|
||||||
rules = rail_rules_long,
|
rules = rail_rules_long,
|
||||||
},
|
},
|
||||||
effector = {
|
|
||||||
action_on = function(pos, node)
|
|
||||||
local dir = mcl_minecarts:get_start_direction(pos)
|
|
||||||
if not dir then return end
|
|
||||||
local objs = minetest.get_objects_inside_radius(pos, 1)
|
|
||||||
for _, o in pairs(objs) do
|
|
||||||
local l = o:get_luaentity()
|
|
||||||
local v = o:get_velocity()
|
|
||||||
if l and string.sub(l.name, 1, 14) == "mcl_minecarts:"
|
|
||||||
and v and vector.equals(v, vector.zero())
|
|
||||||
then
|
|
||||||
mcl_minecarts:set_velocity(l, dir)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
},
|
|
||||||
},
|
},
|
||||||
drop = "mcl_minecarts:golden_rail",
|
drop = "mcl_minecarts:golden_rail",
|
||||||
},
|
},
|
||||||
|
|
|
@ -322,7 +322,7 @@ function mob_class:toggle_sit(clicker,p)
|
||||||
particle = "mobs_mc_wolf_icon_roam.png"
|
particle = "mobs_mc_wolf_icon_roam.png"
|
||||||
self.order = "roam"
|
self.order = "roam"
|
||||||
self.state = "stand"
|
self.state = "stand"
|
||||||
self.walk_chance = 50
|
self.walk_chance = default_walk_chance
|
||||||
self.jump = true
|
self.jump = true
|
||||||
self:set_animation("stand")
|
self:set_animation("stand")
|
||||||
-- TODO: Add sitting model
|
-- TODO: Add sitting model
|
||||||
|
|
|
@ -35,19 +35,14 @@ function mob_class:day_docile()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- get this mob to attack the object
|
-- attack player/mob
|
||||||
function mob_class:do_attack(object)
|
function mob_class:do_attack(player)
|
||||||
|
|
||||||
if self.state == "attack" or self.state == "die" then
|
if self.state == "attack" or self.state == "die" then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
self.attack = player
|
||||||
if object:is_player() and not minetest.settings:get_bool("enable_damage") then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
self.attack = object
|
|
||||||
self.state = "attack"
|
self.state = "attack"
|
||||||
|
|
||||||
-- TODO: Implement war_cry sound without being annoying
|
-- TODO: Implement war_cry sound without being annoying
|
||||||
|
@ -527,7 +522,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
|
||||||
|
|
||||||
if is_player then
|
if is_player then
|
||||||
-- is mob out of reach?
|
-- is mob out of reach?
|
||||||
if vector.distance(mob_pos, player_pos) > 3 then
|
if vector.distance(mob_pos, player_pos) > 3 then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
-- is mob protected?
|
-- is mob protected?
|
||||||
|
|
|
@ -325,19 +325,12 @@ function mcl_mobs.register_mob(name, def)
|
||||||
|
|
||||||
_spawner = def._spawner,
|
_spawner = def._spawner,
|
||||||
}
|
}
|
||||||
|
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
|
||||||
|
|
||||||
if minetest.get_modpath("doc_identifier") ~= nil then
|
if minetest.get_modpath("doc_identifier") ~= nil then
|
||||||
doc.sub.identifier.register_object(name, "basics", "mobs")
|
doc.sub.identifier.register_object(name, "basics", "mobs")
|
||||||
|
|
||||||
if def.unused ~= true then
|
|
||||||
doc.add_entry("mobs", name, {
|
|
||||||
name = def.description or name,
|
|
||||||
data = final_def,
|
|
||||||
})
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
|
|
||||||
end -- END mcl_mobs.register_mob function
|
end -- END mcl_mobs.register_mob function
|
||||||
|
|
||||||
|
|
||||||
|
@ -369,13 +362,12 @@ function mcl_mobs.register_arrow(name, def)
|
||||||
collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
|
collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
|
||||||
timer = 0,
|
timer = 0,
|
||||||
switch = 0,
|
switch = 0,
|
||||||
_lifetime = def._lifetime or 7,
|
_lifetime = def._lifetime or 150,
|
||||||
owner_id = def.owner_id,
|
owner_id = def.owner_id,
|
||||||
rotate = def.rotate,
|
rotate = def.rotate,
|
||||||
on_punch = def.on_punch or function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
on_punch = def.on_punch or function(self)
|
||||||
local vel = self.object:get_velocity():length()
|
local vel = self.object:get_velocity()
|
||||||
self.object:set_velocity({x=dir.x * vel, y=dir.y * vel, z=dir.z * vel})
|
self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1})
|
||||||
self._puncher = puncher
|
|
||||||
end,
|
end,
|
||||||
collisionbox = def.collisionbox or {0, 0, 0, 0, 0, 0},
|
collisionbox = def.collisionbox or {0, 0, 0, 0, 0, 0},
|
||||||
automatic_face_movement_dir = def.rotate
|
automatic_face_movement_dir = def.rotate
|
||||||
|
@ -385,7 +377,7 @@ function mcl_mobs.register_arrow(name, def)
|
||||||
|
|
||||||
on_step = def.on_step or function(self, dtime)
|
on_step = def.on_step or function(self, dtime)
|
||||||
|
|
||||||
self.timer = self.timer + dtime
|
self.timer = self.timer + 1
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
|
|
||||||
|
@ -451,24 +443,24 @@ function mcl_mobs.register_arrow(name, def)
|
||||||
|
|
||||||
if self.hit_player or self.hit_mob or self.hit_object then
|
if self.hit_player or self.hit_mob or self.hit_object then
|
||||||
|
|
||||||
for _,object in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
|
for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
|
||||||
|
|
||||||
if self.hit_player
|
if self.hit_player
|
||||||
and object:is_player() then
|
and player:is_player() then
|
||||||
|
|
||||||
self.hit_player(self, object)
|
self.hit_player(self, player)
|
||||||
self.object:remove();
|
self.object:remove();
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local entity = object:get_luaentity()
|
local entity = player:get_luaentity()
|
||||||
|
|
||||||
if entity
|
if entity
|
||||||
and self.hit_mob
|
and self.hit_mob
|
||||||
and entity.is_mob == true
|
and entity.is_mob == true
|
||||||
and (tostring(object) ~= self.owner_id or self.timer > 2)
|
and tostring(player) ~= self.owner_id
|
||||||
and entity.name ~= self.object:get_luaentity().name then
|
and entity.name ~= self.object:get_luaentity().name then
|
||||||
self.hit_mob(self, object)
|
self.hit_mob(self, player)
|
||||||
self.object:remove();
|
self.object:remove();
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
@ -476,9 +468,9 @@ function mcl_mobs.register_arrow(name, def)
|
||||||
if entity
|
if entity
|
||||||
and self.hit_object
|
and self.hit_object
|
||||||
and (not entity.is_mob)
|
and (not entity.is_mob)
|
||||||
and (tostring(object) ~= self.owner_id or self.timer > 2)
|
and tostring(player) ~= self.owner_id
|
||||||
and entity.name ~= self.object:get_luaentity().name then
|
and entity.name ~= self.object:get_luaentity().name then
|
||||||
self.hit_object(self, object)
|
self.hit_object(self, player)
|
||||||
self.object:remove();
|
self.object:remove();
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
|
@ -1,13 +0,0 @@
|
||||||
# textdomain: mcl_mobs
|
|
||||||
Peaceful mode active! No monsters will spawn.=Mòde tranquile actiu! Gis de mostre vai aparèisser.
|
|
||||||
This allows you to place a single mob.=Quo permet de plaça una creatura.
|
|
||||||
Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=Plaçatz z-o a l'endreit que volètz veire la creatura aparèisser. Las bèstias seron dejà domesticadas, defòra si laissatz la tocha se baissar enfonçada. Si z-o plaçatz sobre un generator de creaturas, chamjatz la creatura generada.
|
|
||||||
You need the “maphack” privilege to change the mob spawner.=Avètz besonh dau privilègi "maphack" per chamjar le generator de creaturas.
|
|
||||||
Name Tag=Étiquette de nom
|
|
||||||
A name tag is an item to name a mob.=Una etiqueta z-es un otilh per chamjar le nom de la creatura.
|
|
||||||
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Davant d'utilizar l'etiqueta, vos fau li botar un nom embei una enclutge. Après, podètz utilizar l'etiqueta per nomar una creatura. L'etiqueta pòt èsser utilizada un còp.
|
|
||||||
Only peaceful mobs allowed!=Mas las creaturas pacificas son autorizadas!
|
|
||||||
Give names to mobs=Balha daus noms a las creaturas
|
|
||||||
Set name at anvil=Botar le nom embei l'enclutge
|
|
||||||
Removes specified mobs except nametagged and tamed ones. For the second parameter, use nametagged/tamed to select only nametagged/tamed mobs, or a range to specify a maximum distance from the player.=Lèva las creaturas specifiadas defòra de las que son nomadas o domesticadas. Per le paramètre segònd, utilizar nomat/domesticat per mas seleccionar las creaturas nomadas/domesticadas, o una distança per specifiar la distança maximum embei li joairi.
|
|
||||||
Default usage. Clearing hostile mobs. For more options please type: /help clearmobs=Usage par défaut. Lèva las creaturas ostilas. Per mai d'opcions, escriure : /help clearmobs
|
|
|
@ -761,61 +761,6 @@ function mob_class:do_env_damage()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Cactus damage
|
|
||||||
local near = minetest.find_node_near(pos, 1, "mcl_core:cactus", true)
|
|
||||||
if not near and near ~= nil then
|
|
||||||
near = find_node_near({x=pos.x, y=pos.y-1, z=pos.z}, 1, "mcl_core:cactus", true)
|
|
||||||
end
|
|
||||||
if near then
|
|
||||||
-- is mob touching the cactus?
|
|
||||||
local dist = vector.distance(pos, near)
|
|
||||||
local dist_feet = vector.distance({x=pos.x, y=pos.y-1, z=pos.z}, near)
|
|
||||||
local large_mob = false
|
|
||||||
local medium_mob = false
|
|
||||||
if self.name == "mobs_mc:ender_dragon" or
|
|
||||||
self.name == "mobs_mc:ghast" or
|
|
||||||
self.name == "mobs_mc:guardian_elder" or
|
|
||||||
self.name == "mobs_mc:slime_big" or
|
|
||||||
self.name == "mobs_mc:magma_cube_big" or
|
|
||||||
self.name == "mobs_mc:wither" then
|
|
||||||
|
|
||||||
large_mob = true
|
|
||||||
elseif self.name == "mobs_mc:hoglin" or
|
|
||||||
self.name == "mobs_mc:zoglin" or
|
|
||||||
self.name == "mobs_mc:horse" or
|
|
||||||
self.name == "mobs_mc:skeleton_horse" or
|
|
||||||
self.name == "mobs_mc:zombie_horse" or
|
|
||||||
self.name == "mobs_mc:donkey" or
|
|
||||||
self.name == "mobs_mc:mule" or
|
|
||||||
self.name == "mobs_mc:iron_golem" or
|
|
||||||
self.name == "mobs_mc:polar_bear" or
|
|
||||||
self.name == "mobs_mc:spider" or
|
|
||||||
self.name == "mobs_mc:cave_spider" or
|
|
||||||
self.name == "mobs_mc:strider" then
|
|
||||||
|
|
||||||
medium_mob = true
|
|
||||||
end
|
|
||||||
if (not large_mob and not medium_mob and (dist < 1.03 or dist_feet < 1.6)) or (medium_mob and (dist < 1.165 or dist_feet < 1.73)) or (large_mob and (dist < 1.25 or dist_feet < 1.9)) then
|
|
||||||
if self.health ~= 0 then
|
|
||||||
self:damage_mob("cactus", 2)
|
|
||||||
|
|
||||||
if self:check_for_death("cactus", {type = "environment",
|
|
||||||
pos = pos, node = self.standing_in}) then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
-- is mob standing on the cactus?
|
|
||||||
if self.standing_on == "mcl_core:cactus" or self.standing_in == "mcl_core:cactus" or self.standing_under == "mcl_core:cactus" then
|
|
||||||
self:damage_mob("cactus", 2)
|
|
||||||
|
|
||||||
if self:check_for_death("cactus", {type = "environment",
|
|
||||||
pos = pos, node = self.standing_in}) then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Drowning damage
|
-- Drowning damage
|
||||||
if self.breath_max ~= -1 then
|
if self.breath_max ~= -1 then
|
||||||
local drowning = false
|
local drowning = false
|
||||||
|
|
|
@ -13,9 +13,10 @@ local get_node = minetest.get_node
|
||||||
local get_item_group = minetest.get_item_group
|
local get_item_group = minetest.get_item_group
|
||||||
local get_node_light = minetest.get_node_light
|
local get_node_light = minetest.get_node_light
|
||||||
local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
|
local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
|
||||||
local mt_get_biome_name = minetest.get_biome_name
|
local get_biome_name = minetest.get_biome_name
|
||||||
local get_objects_inside_radius = minetest.get_objects_inside_radius
|
local get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||||
local get_connected_players = minetest.get_connected_players
|
local get_connected_players = minetest.get_connected_players
|
||||||
|
local minetest_get_perlin = minetest.get_perlin
|
||||||
|
|
||||||
local math_random = math.random
|
local math_random = math.random
|
||||||
local math_floor = math.floor
|
local math_floor = math.floor
|
||||||
|
@ -96,6 +97,19 @@ local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
|
||||||
local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
|
local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
|
||||||
local logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
|
local logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
|
||||||
|
|
||||||
|
local noise_params = {
|
||||||
|
offset = 0,
|
||||||
|
scale = 3,
|
||||||
|
spread = {
|
||||||
|
x = 301,
|
||||||
|
y = 50,
|
||||||
|
z = 304,
|
||||||
|
},
|
||||||
|
seed = 100,
|
||||||
|
octaves = 3,
|
||||||
|
persistence = 0.5,
|
||||||
|
}
|
||||||
|
|
||||||
-- THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
|
-- THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
|
||||||
-- Also used for missing parameter
|
-- Also used for missing parameter
|
||||||
-- Please update the list when adding new biomes!
|
-- Please update the list when adding new biomes!
|
||||||
|
@ -432,6 +446,7 @@ WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua??
|
||||||
local spawn_dictionary = {}
|
local spawn_dictionary = {}
|
||||||
--this is where all of the spawning information is kept for mobs that don't naturally spawn
|
--this is where all of the spawning information is kept for mobs that don't naturally spawn
|
||||||
local non_spawn_dictionary = {}
|
local non_spawn_dictionary = {}
|
||||||
|
local summary_chance = 0
|
||||||
|
|
||||||
function mcl_mobs:spawn_setup(def)
|
function mcl_mobs:spawn_setup(def)
|
||||||
if not mobs_spawn then return end
|
if not mobs_spawn then return end
|
||||||
|
@ -493,6 +508,7 @@ function mcl_mobs:spawn_setup(def)
|
||||||
check_position = check_position,
|
check_position = check_position,
|
||||||
on_spawn = on_spawn,
|
on_spawn = on_spawn,
|
||||||
}
|
}
|
||||||
|
summary_chance = summary_chance + chance
|
||||||
end
|
end
|
||||||
|
|
||||||
function mcl_mobs:mob_light_lvl(mob_name, dimension)
|
function mcl_mobs:mob_light_lvl(mob_name, dimension)
|
||||||
|
@ -596,8 +612,10 @@ function mcl_mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_
|
||||||
spawn_dictionary[key]["day_toggle"] = day_toggle
|
spawn_dictionary[key]["day_toggle"] = day_toggle
|
||||||
spawn_dictionary[key]["check_position"] = check_position
|
spawn_dictionary[key]["check_position"] = check_position
|
||||||
|
|
||||||
|
summary_chance = summary_chance + chance
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local two_pi = 2 * math.pi
|
local two_pi = 2 * math.pi
|
||||||
local function get_next_mob_spawn_pos(pos)
|
local function get_next_mob_spawn_pos(pos)
|
||||||
-- TODO We should consider spawning something a little further away sporadically.
|
-- TODO We should consider spawning something a little further away sporadically.
|
||||||
|
@ -664,29 +682,7 @@ local function has_room(self,pos)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
mcl_mobs.custom_biomecheck = nil
|
|
||||||
|
|
||||||
function mcl_mobs.register_custom_biomecheck(custom_biomecheck)
|
|
||||||
mcl_mobs.custom_biomecheck = custom_biomecheck
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
local function get_biome_name(pos)
|
|
||||||
if mcl_mobs.custom_biomecheck then
|
|
||||||
return mcl_mobs.custom_biomecheck (pos)
|
|
||||||
else
|
|
||||||
local gotten_biome = minetest.get_biome_data(pos)
|
|
||||||
|
|
||||||
if not gotten_biome then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
gotten_biome = mt_get_biome_name(gotten_biome.biome)
|
|
||||||
--minetest.log ("biome: " .. dump(gotten_biome))
|
|
||||||
|
|
||||||
return gotten_biome
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function spawn_check(pos, spawn_def)
|
local function spawn_check(pos, spawn_def)
|
||||||
if not spawn_def or not pos then return end
|
if not spawn_def or not pos then return end
|
||||||
|
@ -696,10 +692,11 @@ local function spawn_check(pos, spawn_def)
|
||||||
local mob_def = minetest.registered_entities[spawn_def.name]
|
local mob_def = minetest.registered_entities[spawn_def.name]
|
||||||
local mob_type = mob_def.type
|
local mob_type = mob_def.type
|
||||||
local gotten_node = get_node(pos).name
|
local gotten_node = get_node(pos).name
|
||||||
if not gotten_node then return end
|
local gotten_biome = minetest.get_biome_data(pos)
|
||||||
|
|
||||||
local biome_name = get_biome_name(pos)
|
if not gotten_node or not gotten_biome then return end
|
||||||
if not biome_name then return end
|
|
||||||
|
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
|
||||||
|
|
||||||
local is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
|
local is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
|
||||||
if not is_ground then
|
if not is_ground then
|
||||||
|
@ -717,9 +714,8 @@ local function spawn_check(pos, spawn_def)
|
||||||
if pos.y >= spawn_def.min_height
|
if pos.y >= spawn_def.min_height
|
||||||
and pos.y <= spawn_def.max_height
|
and pos.y <= spawn_def.max_height
|
||||||
and spawn_def.dimension == dimension
|
and spawn_def.dimension == dimension
|
||||||
and biome_check(spawn_def.biomes, biome_name) then
|
and biome_check(spawn_def.biomes, gotten_biome) then
|
||||||
|
|
||||||
mcl_log("Spawn level 1 check - Passed")
|
|
||||||
if (is_ground or spawn_def.type_of_spawning ~= "ground")
|
if (is_ground or spawn_def.type_of_spawning ~= "ground")
|
||||||
and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
|
and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
|
||||||
and (not is_farm_animal(spawn_def.name) or is_grass)
|
and (not is_farm_animal(spawn_def.name) or is_grass)
|
||||||
|
@ -729,7 +725,6 @@ local function spawn_check(pos, spawn_def)
|
||||||
and (spawn_def.check_position and spawn_def.check_position(pos) or spawn_def.check_position == nil)
|
and (spawn_def.check_position and spawn_def.check_position(pos) or spawn_def.check_position == nil)
|
||||||
and ( not spawn_protected or not minetest.is_protected(pos, "") ) then
|
and ( not spawn_protected or not minetest.is_protected(pos, "") ) then
|
||||||
|
|
||||||
mcl_log("Spawn level 2 check - Passed")
|
|
||||||
local gotten_light = get_node_light(pos)
|
local gotten_light = get_node_light(pos)
|
||||||
|
|
||||||
if modern_lighting then
|
if modern_lighting then
|
||||||
|
@ -880,6 +875,8 @@ minetest.register_chatcommand("spawn_mob",{
|
||||||
|
|
||||||
if mobs_spawn then
|
if mobs_spawn then
|
||||||
|
|
||||||
|
local perlin_noise
|
||||||
|
|
||||||
-- Get pos to spawn, x and z are randomised, y is range
|
-- Get pos to spawn, x and z are randomised, y is range
|
||||||
|
|
||||||
|
|
||||||
|
@ -976,21 +973,9 @@ if mobs_spawn then
|
||||||
return spawning_position
|
return spawning_position
|
||||||
end
|
end
|
||||||
|
|
||||||
local cumulative_chance = nil
|
|
||||||
local mob_library_worker_table = nil
|
|
||||||
local function initialize_spawn_data()
|
|
||||||
if not mob_library_worker_table then
|
|
||||||
mob_library_worker_table = table_copy(spawn_dictionary)
|
|
||||||
end
|
|
||||||
if not cumulative_chance then
|
|
||||||
cumulative_chance = 0
|
|
||||||
for k, v in pairs(mob_library_worker_table) do
|
|
||||||
cumulative_chance = cumulative_chance + v.chance
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function spawn_a_mob(pos, cap_space_hostile, cap_space_non_hostile)
|
local function spawn_a_mob(pos, cap_space_hostile, cap_space_non_hostile)
|
||||||
|
--create a disconnected clone of the spawn dictionary, prevents memory leak
|
||||||
|
local mob_library_worker_table = table_copy(spawn_dictionary)
|
||||||
|
|
||||||
local spawning_position = find_spawning_position(pos, FIND_SPAWN_POS_RETRIES)
|
local spawning_position = find_spawning_position(pos, FIND_SPAWN_POS_RETRIES)
|
||||||
if not spawning_position then
|
if not spawning_position then
|
||||||
|
@ -1003,25 +988,22 @@ if mobs_spawn then
|
||||||
--output_mob_stats(mob_counts_wide)
|
--output_mob_stats(mob_counts_wide)
|
||||||
|
|
||||||
--grab mob that fits into the spawning location
|
--grab mob that fits into the spawning location
|
||||||
--use random weighted choice with replacement to grab a mob, don't exclude any possibilities
|
--randomly grab a mob, don't exclude any possibilities
|
||||||
--shuffle table once every loop to provide equal inclusion probability to all mobs
|
perlin_noise = perlin_noise or minetest_get_perlin(noise_params)
|
||||||
--repeat grabbing a mob to maintain existing spawn rates
|
local noise = perlin_noise:get_3d(spawning_position)
|
||||||
local spawn_loop_counter = #mob_library_worker_table
|
local current_summary_chance = summary_chance
|
||||||
|
|
||||||
while spawn_loop_counter > 0 do
|
table.shuffle(mob_library_worker_table)
|
||||||
table.shuffle(mob_library_worker_table)
|
|
||||||
local mob_chance_offset = math_random(1, cumulative_chance)
|
while #mob_library_worker_table > 0 do
|
||||||
|
local mob_chance_offset = (math_round(noise * current_summary_chance + 12345) % current_summary_chance) + 1
|
||||||
local mob_index = 1
|
local mob_index = 1
|
||||||
local mob_chance = mob_library_worker_table[mob_index].chance
|
local mob_chance = mob_library_worker_table[mob_index].chance
|
||||||
local step_chance = mob_chance
|
local step_chance = mob_chance
|
||||||
while step_chance < mob_chance_offset do
|
while step_chance < mob_chance_offset do
|
||||||
mob_index = mob_index + 1
|
mob_index = mob_index + 1
|
||||||
if mob_index <= #mob_library_worker_table then
|
mob_chance = mob_library_worker_table[mob_index].chance
|
||||||
mob_chance = mob_library_worker_table[mob_index].chance
|
step_chance = step_chance + mob_chance
|
||||||
step_chance = step_chance + mob_chance
|
|
||||||
else
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
--minetest.log(mob_def.name.." "..step_chance.. " "..mob_chance)
|
--minetest.log(mob_def.name.." "..step_chance.. " "..mob_chance)
|
||||||
|
|
||||||
|
@ -1106,7 +1088,8 @@ if mobs_spawn then
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
spawn_loop_counter = spawn_loop_counter - 1
|
current_summary_chance = current_summary_chance - mob_chance
|
||||||
|
table_remove(mob_library_worker_table, mob_index)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -1118,7 +1101,6 @@ if mobs_spawn then
|
||||||
|
|
||||||
timer = timer + dtime
|
timer = timer + dtime
|
||||||
if timer < WAIT_FOR_SPAWN_ATTEMPT then return end
|
if timer < WAIT_FOR_SPAWN_ATTEMPT then return end
|
||||||
initialize_spawn_data()
|
|
||||||
timer = 0
|
timer = 0
|
||||||
|
|
||||||
local players = get_connected_players()
|
local players = get_connected_players()
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain:mcl_paintings
|
|
||||||
Painting=Quadre
|
|
|
@ -305,9 +305,6 @@ Origin of those models:
|
||||||
* `mobs_mc_rabbit_random.*.ogg` (CC0)
|
* `mobs_mc_rabbit_random.*.ogg` (CC0)
|
||||||
* Changes were made.
|
* Changes were made.
|
||||||
* Source: <https://freesound.org/people/Alshred/>
|
* Source: <https://freesound.org/people/Alshred/>
|
||||||
* [epCode]
|
|
||||||
* `extra_mobs_hoglin*.ogg` (LGPL 3.0)
|
|
||||||
* Source: <https://git.minetest.land/epCode/extra_mobs/src/branch/master/sounds>
|
|
||||||
|
|
||||||
Note: Many of these sounds have been more or less modified to fit the game.
|
Note: Many of these sounds have been more or less modified to fit the game.
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,6 @@
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator(minetest.get_current_modname())
|
||||||
|
|
||||||
local axolotl = {
|
local axolotl = {
|
||||||
description = S("Axolotl"),
|
|
||||||
type = "animal",
|
type = "animal",
|
||||||
spawn_class = "axolotl",
|
spawn_class = "axolotl",
|
||||||
can_despawn = true,
|
can_despawn = true,
|
||||||
|
@ -172,7 +171,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
100,
|
4000,
|
||||||
3,
|
3,
|
||||||
water-16,
|
water-16,
|
||||||
water+1)
|
water+1)
|
||||||
|
|
|
@ -150,7 +150,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
maxlight,
|
maxlight,
|
||||||
20,
|
20,
|
||||||
100,
|
5000,
|
||||||
2,
|
2,
|
||||||
mcl_vars.mg_overworld_min,
|
mcl_vars.mg_overworld_min,
|
||||||
mobs_mc.water_level-1)
|
mobs_mc.water_level-1)
|
||||||
|
|
|
@ -151,7 +151,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
1000,
|
5000,
|
||||||
3,
|
3,
|
||||||
mcl_vars.mg_nether_min,
|
mcl_vars.mg_nether_min,
|
||||||
mcl_vars.mg_nether_max)
|
mcl_vars.mg_nether_max)
|
||||||
|
|
|
@ -157,7 +157,7 @@ mcl_mobs:spawn_specific(
|
||||||
},
|
},
|
||||||
9,
|
9,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30, 100,
|
30, 17000,
|
||||||
3,
|
3,
|
||||||
mobs_mc.water_level,
|
mobs_mc.water_level,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -30,7 +30,6 @@ local S = minetest.get_translator(minetest.get_current_modname())
|
||||||
--###################
|
--###################
|
||||||
|
|
||||||
local cod = {
|
local cod = {
|
||||||
description = S("Cod"),
|
|
||||||
type = "animal",
|
type = "animal",
|
||||||
spawn_class = "water_ambient",
|
spawn_class = "water_ambient",
|
||||||
can_despawn = true,
|
can_despawn = true,
|
||||||
|
@ -267,7 +266,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
750,
|
4000,
|
||||||
3,
|
3,
|
||||||
water-16,
|
water-16,
|
||||||
water+1)
|
water+1)
|
||||||
|
|
|
@ -207,7 +207,7 @@ mcl_mobs:spawn_specific(
|
||||||
9,
|
9,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
80,
|
17000,
|
||||||
10,
|
10,
|
||||||
mobs_mc.water_level,
|
mobs_mc.water_level,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
@ -225,7 +225,7 @@ mcl_mobs:spawn_specific(
|
||||||
9,
|
9,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
80,
|
17000,
|
||||||
5,
|
5,
|
||||||
mcl_vars.mg_overworld_min,
|
mcl_vars.mg_overworld_min,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -136,7 +136,7 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
|
||||||
})
|
})
|
||||||
|
|
||||||
mcl_mobs.register_mob("mobs_mc:creeper_charged", {
|
mcl_mobs.register_mob("mobs_mc:creeper_charged", {
|
||||||
description = S("Charged Creeper"),
|
description = S("Creeper"),
|
||||||
type = "monster",
|
type = "monster",
|
||||||
spawn_class = "hostile",
|
spawn_class = "hostile",
|
||||||
hp_min = 20,
|
hp_min = 20,
|
||||||
|
@ -407,7 +407,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
7,
|
7,
|
||||||
20,
|
20,
|
||||||
1000,
|
16500,
|
||||||
2,
|
2,
|
||||||
mcl_vars.mg_overworld_min,
|
mcl_vars.mg_overworld_min,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -30,7 +30,6 @@ local S = minetest.get_translator(minetest.get_current_modname())
|
||||||
--###################
|
--###################
|
||||||
|
|
||||||
local dolphin = {
|
local dolphin = {
|
||||||
description = S("Dolphin"),
|
|
||||||
type = "animal",
|
type = "animal",
|
||||||
spawn_class = "water",
|
spawn_class = "water",
|
||||||
can_despawn = true,
|
can_despawn = true,
|
||||||
|
@ -245,7 +244,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
70,
|
4000,
|
||||||
3,
|
3,
|
||||||
water-16,
|
water-16,
|
||||||
water+1)
|
water+1)
|
||||||
|
|
|
@ -668,7 +668,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
100,
|
3000,
|
||||||
12,
|
12,
|
||||||
mcl_vars.mg_end_min,
|
mcl_vars.mg_end_min,
|
||||||
mcl_vars.mg_end_max)
|
mcl_vars.mg_end_max)
|
||||||
|
@ -816,7 +816,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
7,
|
7,
|
||||||
30,
|
30,
|
||||||
100,
|
19000,
|
||||||
2,
|
2,
|
||||||
mcl_vars.mg_overworld_min,
|
mcl_vars.mg_overworld_min,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
@ -833,7 +833,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
11,
|
11,
|
||||||
30,
|
30,
|
||||||
100,
|
27500,
|
||||||
4,
|
4,
|
||||||
mcl_vars.mg_nether_min,
|
mcl_vars.mg_nether_min,
|
||||||
mcl_vars.mg_nether_max)
|
mcl_vars.mg_nether_max)
|
||||||
|
@ -849,7 +849,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
11,
|
11,
|
||||||
30,
|
30,
|
||||||
100,
|
5000,
|
||||||
4,
|
4,
|
||||||
mcl_vars.mg_nether_min,
|
mcl_vars.mg_nether_min,
|
||||||
mcl_vars.mg_nether_max)
|
mcl_vars.mg_nether_max)
|
||||||
|
|
|
@ -20,7 +20,7 @@ mcl_mobs.register_mob("mobs_mc:ghast", {
|
||||||
hp_max = 10,
|
hp_max = 10,
|
||||||
xp_min = 5,
|
xp_min = 5,
|
||||||
xp_max = 5,
|
xp_max = 5,
|
||||||
collisionbox = {-2, 0, -2, 2, 4, 2, rotate=true},
|
collisionbox = {-2, 5, -2, 2, 9, 2},
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
mesh = "mobs_mc_ghast.b3d",
|
mesh = "mobs_mc_ghast.b3d",
|
||||||
spawn_in_group = 1,
|
spawn_in_group = 1,
|
||||||
|
@ -33,7 +33,7 @@ mcl_mobs.register_mob("mobs_mc:ghast", {
|
||||||
death = "mobs_mc_zombie_death",
|
death = "mobs_mc_zombie_death",
|
||||||
attack = "mobs_fireball",
|
attack = "mobs_fireball",
|
||||||
random = "mobs_eerie",
|
random = "mobs_eerie",
|
||||||
distance = 80,
|
distance = 16,
|
||||||
-- TODO: damage
|
-- TODO: damage
|
||||||
-- TODO: better death
|
-- TODO: better death
|
||||||
},
|
},
|
||||||
|
@ -50,11 +50,11 @@ mcl_mobs.register_mob("mobs_mc:ghast", {
|
||||||
run_start = 0, run_end = 40,
|
run_start = 0, run_end = 40,
|
||||||
},
|
},
|
||||||
fall_damage = 0,
|
fall_damage = 0,
|
||||||
view_range = 64,
|
view_range = 100,
|
||||||
attack_type = "dogshoot",
|
attack_type = "dogshoot",
|
||||||
arrow = "mobs_mc:fireball",
|
arrow = "mobs_mc:fireball",
|
||||||
shoot_interval = 5,
|
shoot_interval = 3.5,
|
||||||
shoot_offset = -0.5,
|
shoot_offset = -5,
|
||||||
dogshoot_switch = 1,
|
dogshoot_switch = 1,
|
||||||
dogshoot_count_max =1,
|
dogshoot_count_max =1,
|
||||||
passive = false,
|
passive = false,
|
||||||
|
@ -97,7 +97,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
7,
|
7,
|
||||||
30,
|
30,
|
||||||
400,
|
72000,
|
||||||
2,
|
2,
|
||||||
mcl_vars.mg_nether_min,
|
mcl_vars.mg_nether_min,
|
||||||
mcl_vars.mg_nether_max)
|
mcl_vars.mg_nether_max)
|
||||||
|
@ -107,9 +107,8 @@ mcl_mobs.register_arrow("mobs_mc:fireball", {
|
||||||
visual = "sprite",
|
visual = "sprite",
|
||||||
visual_size = {x = 1, y = 1},
|
visual_size = {x = 1, y = 1},
|
||||||
textures = {"mcl_fire_fire_charge.png"},
|
textures = {"mcl_fire_fire_charge.png"},
|
||||||
velocity = 5,
|
velocity = 15,
|
||||||
collisionbox = {-.5, -.5, -.5, .5, .5, .5},
|
collisionbox = {-.5, -.5, -.5, .5, .5, .5},
|
||||||
_lifetime = 10,
|
|
||||||
_is_fireball = true,
|
_is_fireball = true,
|
||||||
|
|
||||||
hit_player = function(self, player)
|
hit_player = function(self, player)
|
||||||
|
@ -131,10 +130,6 @@ mcl_mobs.register_arrow("mobs_mc:fireball", {
|
||||||
damage_groups = {fleshy = 6},
|
damage_groups = {fleshy = 6},
|
||||||
}, nil)
|
}, nil)
|
||||||
mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1, true)
|
mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1, true)
|
||||||
local ent = mob:get_luaentity()
|
|
||||||
if not ent or ent.health <= 0 then
|
|
||||||
awards.unlock(self._puncher:get_player_name(), "mcl:fireball_redir_serv")
|
|
||||||
end
|
|
||||||
end,
|
end,
|
||||||
|
|
||||||
hit_node = function(self, pos, node)
|
hit_node = function(self, pos, node)
|
||||||
|
|
|
@ -30,7 +30,6 @@ for i=1,4 do
|
||||||
end
|
end
|
||||||
|
|
||||||
mcl_mobs.register_mob("mobs_mc:glow_squid", {
|
mcl_mobs.register_mob("mobs_mc:glow_squid", {
|
||||||
description = S("Glow Squid"),
|
|
||||||
type = "animal",
|
type = "animal",
|
||||||
spawn_class = "water_underground",
|
spawn_class = "water_underground",
|
||||||
can_despawn = true,
|
can_despawn = true,
|
||||||
|
@ -238,7 +237,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX + 1,
|
minetest.LIGHT_MAX + 1,
|
||||||
30,
|
30,
|
||||||
100,
|
10000,
|
||||||
3,
|
3,
|
||||||
water - 16,
|
water - 16,
|
||||||
water)
|
water)
|
||||||
|
|
|
@ -31,9 +31,8 @@ local hoglin = {
|
||||||
} },
|
} },
|
||||||
visual_size = {x=3, y=3},
|
visual_size = {x=3, y=3},
|
||||||
sounds = {
|
sounds = {
|
||||||
random = "extra_mobs_hoglin.1",
|
random = "extra_mobs_hoglin",
|
||||||
damage = "extra_mobs_hoglin_hurt",
|
damage = "extra_mobs_hoglin_hurt",
|
||||||
death = "extra_mobs_hoglin_hurt",
|
|
||||||
distance = 16,
|
distance = 16,
|
||||||
},
|
},
|
||||||
jump = true,
|
jump = true,
|
||||||
|
@ -93,12 +92,6 @@ local zoglin = table.copy(hoglin)
|
||||||
zoglin.description = S("Zoglin")
|
zoglin.description = S("Zoglin")
|
||||||
zoglin.fire_resistant = 1
|
zoglin.fire_resistant = 1
|
||||||
zoglin.textures = {"extra_mobs_zoglin.png"}
|
zoglin.textures = {"extra_mobs_zoglin.png"}
|
||||||
sounds = {
|
|
||||||
random = "extra_mobs_hoglin.2",
|
|
||||||
damage = "extra_mobs_hoglin_hurt",
|
|
||||||
death = "extra_mobs_hoglin_hurt",
|
|
||||||
distance = 16,
|
|
||||||
}
|
|
||||||
zoglin.do_custom = function()
|
zoglin.do_custom = function()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
@ -136,7 +129,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
200,
|
6000,
|
||||||
3,
|
3,
|
||||||
mcl_vars.mg_nether_min,
|
mcl_vars.mg_nether_min,
|
||||||
mcl_vars.mg_nether_max)
|
mcl_vars.mg_nether_max)
|
||||||
|
|
|
@ -609,7 +609,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
40,
|
15000,
|
||||||
4,
|
4,
|
||||||
mobs_mc.water_level+3,
|
mobs_mc.water_level+3,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
@ -632,7 +632,7 @@ mcl_mobs:spawn_specific(
|
||||||
9,
|
9,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
10,
|
15000,
|
||||||
4,
|
4,
|
||||||
mobs_mc.water_level+3,
|
mobs_mc.water_level+3,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -291,7 +291,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
50,
|
15000,
|
||||||
5,
|
5,
|
||||||
mobs_mc.water_level+15,
|
mobs_mc.water_level+15,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -1,73 +0,0 @@
|
||||||
# textdomain: mobs_mc
|
|
||||||
Agent=Agent
|
|
||||||
Axolotl=Axolòtl
|
|
||||||
Bat=Ratapenada
|
|
||||||
Blaze=Flamor
|
|
||||||
Chicken=Polet
|
|
||||||
Cow=Vacha
|
|
||||||
Mooshroom=Vachairòla
|
|
||||||
Creeper=Creeper
|
|
||||||
Ender Dragon=Dragon de Finuèit
|
|
||||||
Enderman=Finuèairi
|
|
||||||
Endermite=Finuèibau
|
|
||||||
Ghast=Òrra
|
|
||||||
Elder Guardian=Ancian Gardian
|
|
||||||
Guardian=Gardian
|
|
||||||
Horse=Ega
|
|
||||||
Skeleton Horse=Ega Squeleta
|
|
||||||
Zombie Horse=Ega Zombia
|
|
||||||
Donkey=Asne
|
|
||||||
Mule=Miule
|
|
||||||
Iron Golem=Golem de Fèrre
|
|
||||||
Llama=Lamà
|
|
||||||
Ocelot=Ocelòt
|
|
||||||
Parrot=Papagai
|
|
||||||
Pig=Cochon
|
|
||||||
Polar Bear=Ors Blanc
|
|
||||||
Rabbit=Lapin
|
|
||||||
Killer Bunny=Lapin Tuaire
|
|
||||||
Sheep=Moton
|
|
||||||
Shulker=Coirafin
|
|
||||||
Silverfish=Peiçon d'Argent
|
|
||||||
Skeleton=Squeleta
|
|
||||||
Stray=Trainabiaça
|
|
||||||
Wither Skeleton=Squeleta Sechaire
|
|
||||||
Magma Cube=Cube de Magmà
|
|
||||||
Slime=Slime
|
|
||||||
Snow Golem=Golem d'Ivèrn
|
|
||||||
Spider=Aranha
|
|
||||||
Cave Spider=Aranha Venimósa
|
|
||||||
Squid=Pofre
|
|
||||||
Vex=Vex
|
|
||||||
Evoker=Invocataire
|
|
||||||
Illusioner=Fisiciaire
|
|
||||||
Villager=Vialatgés
|
|
||||||
Vindicator=Vindicataire
|
|
||||||
Zombie Villager=Vialatgés Zombia
|
|
||||||
Witch=Fachinèira
|
|
||||||
Wither=Le Sechaire
|
|
||||||
Wolf=Lop
|
|
||||||
Husk=Zombia Momificat
|
|
||||||
Zombie=Zombia
|
|
||||||
Zombie Piglin=Porcadés Zombia
|
|
||||||
Farmer=Boriaire
|
|
||||||
Fisherman=Peschaire
|
|
||||||
Fletcher=Archèir
|
|
||||||
Shepherd=Bergèir
|
|
||||||
Librarian=Bibliotecaire
|
|
||||||
Cartographer=Cartografe
|
|
||||||
Armorer=Armurèir
|
|
||||||
Leatherworker=Tanaire
|
|
||||||
Butcher=Maselèir
|
|
||||||
Weapon Smith=Farjaire d'Armas
|
|
||||||
Tool Smith=Farjaire d'Otilhs
|
|
||||||
Cleric=Clerc
|
|
||||||
Nitwit=Simple
|
|
||||||
Cod=Merluça
|
|
||||||
Salmon=Saumon
|
|
||||||
Dolphin=Daufin
|
|
||||||
Pillager=Pilhard
|
|
||||||
Tropical fish=Peiçon tropicau
|
|
||||||
Hoglin=Porcard
|
|
||||||
Strider=Trèva
|
|
||||||
Glow Squid=Pofre Lusent
|
|
Binary file not shown.
|
@ -186,7 +186,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
300,
|
15000,
|
||||||
5,
|
5,
|
||||||
mobs_mc.water_level+15,
|
mobs_mc.water_level+15,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -235,7 +235,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
7,
|
7,
|
||||||
400,
|
30000,
|
||||||
1,
|
1,
|
||||||
mobs_mc.water_level+7,
|
mobs_mc.water_level+7,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -258,7 +258,7 @@ mcl_mobs:spawn_specific(
|
||||||
9,
|
9,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
100,
|
15000,
|
||||||
8,
|
8,
|
||||||
mcl_vars.mg_overworld_min,
|
mcl_vars.mg_overworld_min,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -16,13 +16,6 @@ local trading_items = {
|
||||||
{ itemstring = "mcl_throwing:ender_pearl", amount_min = 2, amount_max = 6 },
|
{ itemstring = "mcl_throwing:ender_pearl", amount_min = 2, amount_max = 6 },
|
||||||
{ itemstring = "mcl_potions:fire_resistance", amount_min = 1, amount_max = 1 },
|
{ itemstring = "mcl_potions:fire_resistance", amount_min = 1, amount_max = 1 },
|
||||||
{ itemstring = "mcl_potions:fire_resistance_splash", amount_min = 1, amount_max = 1 },
|
{ itemstring = "mcl_potions:fire_resistance_splash", amount_min = 1, amount_max = 1 },
|
||||||
{ itemstring = "mcl_enchanting:book_enchanted", amount_min = 1, amount_max = 1 },
|
|
||||||
{ itemstring = "mcl_armor:boots_iron_enchanted", amount_min = 1, amount_max = 1 },
|
|
||||||
{ itemstring = "mcl_blackstone:blackstone", amount_min = 8, amount_max = 16 },
|
|
||||||
{ itemstring = "mcl_bows:arrow", amount_min = 6, amount_max = 12 },
|
|
||||||
{ itemstring = "mcl_core:crying_obsidian", amount_min = 1, amount_max = 1 },
|
|
||||||
{ itemstring = "mcl_fire:fire_charge", amount_min = 1, amount_max = 1 },
|
|
||||||
--{ itemstring = "FIXME:spectral_arrow", amount_min = 6, amount_max = 12 },
|
|
||||||
}
|
}
|
||||||
|
|
||||||
local S = minetest.get_translator("mobs_mc")
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
@ -68,10 +61,8 @@ local piglin = {
|
||||||
} },
|
} },
|
||||||
visual_size = {x=1, y=1},
|
visual_size = {x=1, y=1},
|
||||||
sounds = {
|
sounds = {
|
||||||
random = "mobs_mc_zombiepig_random",
|
random = "extra_mobs_piglin",
|
||||||
war_cry = "mobs_mc_zombiepig_war_cry", death = "mobs_mc_zombiepig_death",
|
damage = "extra_mobs_piglin_hurt",
|
||||||
damage = "mobs_mc_zombiepig_hurt.2",
|
|
||||||
death = "mobs_mc_zombiepig_death.2",
|
|
||||||
distance = 16,
|
distance = 16,
|
||||||
},
|
},
|
||||||
jump = true,
|
jump = true,
|
||||||
|
@ -149,18 +140,14 @@ local piglin = {
|
||||||
local c_pos = self.object:get_pos()
|
local c_pos = self.object:get_pos()
|
||||||
if c_pos then
|
if c_pos then
|
||||||
self.what_traded = trading_items[math.random(#trading_items)]
|
self.what_traded = trading_items[math.random(#trading_items)]
|
||||||
local stack = ItemStack(self.what_traded.itemstring)
|
for x = 1, math.random(self.what_traded.amount_min, self.what_traded.amount_max) do
|
||||||
stack:set_count(math.random(self.what_traded.amount_min, self.what_traded.amount_max))
|
local p = c_pos
|
||||||
if mcl_enchanting.is_enchanted(self.what_traded.itemstring) then
|
local nn=minetest.find_nodes_in_area_under_air(vector.offset(c_pos,-1,-1,-1),vector.offset(c_pos,1,1,1),{"group:solid"})
|
||||||
local enchantment = "soul_speed"
|
if nn and #nn > 0 then
|
||||||
mcl_enchanting.enchant(stack, enchantment, mcl_enchanting.random(nil, 1, mcl_enchanting.enchantments[enchantment].max_level))
|
p = vector.offset(nn[math.random(#nn)],0,1,0)
|
||||||
|
end
|
||||||
|
minetest.add_item(p, self.what_traded.itemstring)
|
||||||
end
|
end
|
||||||
local p = c_pos
|
|
||||||
local nn=minetest.find_nodes_in_area_under_air(vector.offset(c_pos,-1,-1,-1),vector.offset(c_pos,1,1,1),{"group:solid"})
|
|
||||||
if nn and #nn > 0 then
|
|
||||||
p = vector.offset(nn[math.random(#nn)],0,1,0)
|
|
||||||
end
|
|
||||||
minetest.add_item(p, stack)
|
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
@ -343,13 +330,8 @@ mcl_mobs.register_mob("mobs_mc:baby_zombified_piglin", baby_zombified_piglin)
|
||||||
|
|
||||||
-- Compatibility code. These were removed, and now are called zombie piglins. They don't spawn.
|
-- Compatibility code. These were removed, and now are called zombie piglins. They don't spawn.
|
||||||
-- This is only to catch old cases. Maybe could be an alias?
|
-- This is only to catch old cases. Maybe could be an alias?
|
||||||
local pigman_unused = table.copy(zombified_piglin)
|
mcl_mobs.register_mob("mobs_mc:pigman", zombified_piglin)
|
||||||
pigman_unused.unused = true
|
mcl_mobs.register_mob("mobs_mc:baby_pigman", baby_zombified_piglin)
|
||||||
local baby_pigman_unused = table.copy(baby_zombified_piglin)
|
|
||||||
baby_pigman_unused.unused = true
|
|
||||||
|
|
||||||
mcl_mobs.register_mob("mobs_mc:pigman", pigman_unused)
|
|
||||||
mcl_mobs.register_mob("mobs_mc:baby_pigman", baby_pigman_unused)
|
|
||||||
|
|
||||||
|
|
||||||
-- Piglin Brute --
|
-- Piglin Brute --
|
||||||
|
@ -415,7 +397,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
150,
|
6000,
|
||||||
3,
|
3,
|
||||||
mcl_vars.mg_lava_nether_max,
|
mcl_vars.mg_lava_nether_max,
|
||||||
mcl_vars.mg_nether_max)
|
mcl_vars.mg_nether_max)
|
||||||
|
@ -431,7 +413,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
150,
|
6000,
|
||||||
3,
|
3,
|
||||||
mcl_vars.mg_lava_nether_max,
|
mcl_vars.mg_lava_nether_max,
|
||||||
mcl_vars.mg_nether_max)
|
mcl_vars.mg_nether_max)
|
||||||
|
@ -447,7 +429,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
1000,
|
6000,
|
||||||
3,
|
3,
|
||||||
mcl_vars.mg_nether_min,
|
mcl_vars.mg_nether_min,
|
||||||
mcl_vars.mg_nether_max)
|
mcl_vars.mg_nether_max)
|
||||||
|
@ -464,7 +446,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
50,
|
100000,
|
||||||
4,
|
4,
|
||||||
mcl_vars.mg_nether_min,
|
mcl_vars.mg_nether_min,
|
||||||
mcl_vars.mg_nether_max)
|
mcl_vars.mg_nether_max)
|
||||||
|
|
|
@ -86,7 +86,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
50,
|
7000,
|
||||||
3,
|
3,
|
||||||
mcl_vars.mg_overworld_min,
|
mcl_vars.mg_overworld_min,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -148,7 +148,7 @@ mcl_mobs:spawn_specific(
|
||||||
9,
|
9,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
40,
|
15000,
|
||||||
8,
|
8,
|
||||||
mcl_vars.mg_overworld_min,
|
mcl_vars.mg_overworld_min,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -10,7 +10,6 @@ local S = minetest.get_translator(minetest.get_current_modname())
|
||||||
--###################
|
--###################
|
||||||
|
|
||||||
local salmon = {
|
local salmon = {
|
||||||
description = S("Salmon"),
|
|
||||||
type = "animal",
|
type = "animal",
|
||||||
spawn_class = "water_ambient",
|
spawn_class = "water_ambient",
|
||||||
can_despawn = true,
|
can_despawn = true,
|
||||||
|
@ -221,7 +220,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
260,
|
4000,
|
||||||
3,
|
3,
|
||||||
water-16,
|
water-16,
|
||||||
water+1)
|
water+1)
|
||||||
|
|
|
@ -379,7 +379,7 @@ mcl_mobs:spawn_specific(
|
||||||
9,
|
9,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
120,
|
15000,
|
||||||
3,
|
3,
|
||||||
mcl_vars.mg_overworld_min,
|
mcl_vars.mg_overworld_min,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -44,13 +44,6 @@ local skeleton = {
|
||||||
"mcl_bows_bow_0.png", -- wielded_item
|
"mcl_bows_bow_0.png", -- wielded_item
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
-- TODO: change random to new api when min minetest version is 5.8
|
|
||||||
sounds = {
|
|
||||||
random = "mobs_mc_skeleton_random.2",
|
|
||||||
death = "mobs_mc_skeleton_death",
|
|
||||||
damage = "mobs_mc_skeleton_hurt",
|
|
||||||
distance = 16,
|
|
||||||
},
|
|
||||||
walk_velocity = 1.2,
|
walk_velocity = 1.2,
|
||||||
run_velocity = 2.0,
|
run_velocity = 2.0,
|
||||||
damage = 2,
|
damage = 2,
|
||||||
|
@ -306,7 +299,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
7,
|
7,
|
||||||
20,
|
20,
|
||||||
800,
|
17000,
|
||||||
2,
|
2,
|
||||||
mcl_vars.mg_overworld_min,
|
mcl_vars.mg_overworld_min,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
@ -323,7 +316,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
800,
|
10000,
|
||||||
3,
|
3,
|
||||||
mcl_vars.mg_nether_min,
|
mcl_vars.mg_nether_min,
|
||||||
mcl_vars.mg_nether_max)
|
mcl_vars.mg_nether_max)
|
||||||
|
@ -343,7 +336,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
7,
|
7,
|
||||||
20,
|
20,
|
||||||
1200,
|
19000,
|
||||||
2,
|
2,
|
||||||
mobs_mc.water_level,
|
mobs_mc.water_level,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -37,7 +37,7 @@ mcl_mobs.register_mob("mobs_mc:witherskeleton", {
|
||||||
visual_size = {x=1.2, y=1.2},
|
visual_size = {x=1.2, y=1.2},
|
||||||
makes_footstep_sound = true,
|
makes_footstep_sound = true,
|
||||||
sounds = {
|
sounds = {
|
||||||
random = "mobs_mc_skeleton_random.1",
|
random = "mobs_mc_skeleton_random",
|
||||||
death = "mobs_mc_skeleton_death",
|
death = "mobs_mc_skeleton_death",
|
||||||
damage = "mobs_mc_skeleton_hurt",
|
damage = "mobs_mc_skeleton_hurt",
|
||||||
distance = 16,
|
distance = 16,
|
||||||
|
@ -116,7 +116,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
7,
|
7,
|
||||||
30,
|
30,
|
||||||
500,
|
5000,
|
||||||
5,
|
5,
|
||||||
mcl_vars.mg_nether_min,
|
mcl_vars.mg_nether_min,
|
||||||
mcl_vars.mg_nether_max)
|
mcl_vars.mg_nether_max)
|
||||||
|
|
|
@ -6,7 +6,6 @@ local MAPBLOCK_SIZE = 16
|
||||||
local seed = minetest.get_mapgen_setting("seed")
|
local seed = minetest.get_mapgen_setting("seed")
|
||||||
|
|
||||||
local slime_chunk_match
|
local slime_chunk_match
|
||||||
local slime_chunk_spawn_max = mcl_worlds.layer_to_y(40)
|
|
||||||
local x_modifier
|
local x_modifier
|
||||||
local z_modifier
|
local z_modifier
|
||||||
|
|
||||||
|
@ -167,16 +166,16 @@ local swamp_light_max = 7
|
||||||
local function slime_spawn_check(pos, environmental_light, artificial_light, sky_light)
|
local function slime_spawn_check(pos, environmental_light, artificial_light, sky_light)
|
||||||
local maxlight = swamp_light_max
|
local maxlight = swamp_light_max
|
||||||
|
|
||||||
if pos.y <= slime_chunk_spawn_max and is_slime_chunk(pos) then
|
if is_slime_chunk(pos) then
|
||||||
maxlight = minetest.LIGHT_MAX + 1
|
maxlight = minetest.LIGHT_MAX + 1
|
||||||
end
|
end
|
||||||
|
|
||||||
return math.max(artificial_light, sky_light) <= maxlight
|
return artificial_light <= maxlight
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Slime
|
-- Slime
|
||||||
local slime_big = {
|
local slime_big = {
|
||||||
description = S("Slime - big"),
|
description = S("Slime"),
|
||||||
type = "monster",
|
type = "monster",
|
||||||
spawn_class = "hostile",
|
spawn_class = "hostile",
|
||||||
group_attack = { "mobs_mc:slime_big", "mobs_mc:slime_small", "mobs_mc:slime_tiny" },
|
group_attack = { "mobs_mc:slime_big", "mobs_mc:slime_small", "mobs_mc:slime_tiny" },
|
||||||
|
@ -231,7 +230,6 @@ local slime_big = {
|
||||||
mcl_mobs.register_mob("mobs_mc:slime_big", slime_big)
|
mcl_mobs.register_mob("mobs_mc:slime_big", slime_big)
|
||||||
|
|
||||||
local slime_small = table.copy(slime_big)
|
local slime_small = table.copy(slime_big)
|
||||||
slime_small.description = S("Slime - small")
|
|
||||||
slime_small.sounds.base_pitch = 1.15
|
slime_small.sounds.base_pitch = 1.15
|
||||||
slime_small.hp_min = 4
|
slime_small.hp_min = 4
|
||||||
slime_small.hp_max = 4
|
slime_small.hp_max = 4
|
||||||
|
@ -249,7 +247,6 @@ slime_small.on_die = spawn_children_on_die("mobs_mc:slime_tiny", 0.6, 1.0)
|
||||||
mcl_mobs.register_mob("mobs_mc:slime_small", slime_small)
|
mcl_mobs.register_mob("mobs_mc:slime_small", slime_small)
|
||||||
|
|
||||||
local slime_tiny = table.copy(slime_big)
|
local slime_tiny = table.copy(slime_big)
|
||||||
slime_tiny.description = S("Slime - tiny")
|
|
||||||
slime_tiny.sounds.base_pitch = 1.3
|
slime_tiny.sounds.base_pitch = 1.3
|
||||||
slime_tiny.hp_min = 1
|
slime_tiny.hp_min = 1
|
||||||
slime_tiny.hp_max = 1
|
slime_tiny.hp_max = 1
|
||||||
|
@ -324,7 +321,7 @@ cave_biomes,
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
1000,
|
12000,
|
||||||
4,
|
4,
|
||||||
cave_min,
|
cave_min,
|
||||||
cave_max,
|
cave_max,
|
||||||
|
@ -338,7 +335,7 @@ swampy_biomes,
|
||||||
0,
|
0,
|
||||||
swamp_light_max,
|
swamp_light_max,
|
||||||
30,
|
30,
|
||||||
1000,
|
12000,
|
||||||
4,
|
4,
|
||||||
swamp_min,
|
swamp_min,
|
||||||
swamp_max)
|
swamp_max)
|
||||||
|
@ -351,7 +348,7 @@ cave_biomes,
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
1000,
|
8500,
|
||||||
4,
|
4,
|
||||||
cave_min,
|
cave_min,
|
||||||
cave_max,
|
cave_max,
|
||||||
|
@ -365,7 +362,7 @@ swampy_biomes,
|
||||||
0,
|
0,
|
||||||
swamp_light_max,
|
swamp_light_max,
|
||||||
30,
|
30,
|
||||||
1000,
|
8500,
|
||||||
4,
|
4,
|
||||||
swamp_min,
|
swamp_min,
|
||||||
swamp_max)
|
swamp_max)
|
||||||
|
@ -378,7 +375,7 @@ cave_biomes,
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
1000,
|
10000,
|
||||||
4,
|
4,
|
||||||
cave_min,
|
cave_min,
|
||||||
cave_max,
|
cave_max,
|
||||||
|
@ -392,14 +389,14 @@ swampy_biomes,
|
||||||
0,
|
0,
|
||||||
swamp_light_max,
|
swamp_light_max,
|
||||||
30,
|
30,
|
||||||
1000,
|
10000,
|
||||||
4,
|
4,
|
||||||
swamp_min,
|
swamp_min,
|
||||||
swamp_max)
|
swamp_max)
|
||||||
|
|
||||||
-- Magma cube
|
-- Magma cube
|
||||||
local magma_cube_big = {
|
local magma_cube_big = {
|
||||||
description = S("Magma Cube - big"),
|
description = S("Magma Cube"),
|
||||||
type = "monster",
|
type = "monster",
|
||||||
spawn_class = "hostile",
|
spawn_class = "hostile",
|
||||||
hp_min = 16,
|
hp_min = 16,
|
||||||
|
@ -460,7 +457,6 @@ local magma_cube_big = {
|
||||||
mcl_mobs.register_mob("mobs_mc:magma_cube_big", magma_cube_big)
|
mcl_mobs.register_mob("mobs_mc:magma_cube_big", magma_cube_big)
|
||||||
|
|
||||||
local magma_cube_small = table.copy(magma_cube_big)
|
local magma_cube_small = table.copy(magma_cube_big)
|
||||||
magma_cube_small.description = S("Magma Cube - small")
|
|
||||||
magma_cube_small.sounds.jump = "mobs_mc_magma_cube_small"
|
magma_cube_small.sounds.jump = "mobs_mc_magma_cube_small"
|
||||||
magma_cube_small.sounds.death = "mobs_mc_magma_cube_small"
|
magma_cube_small.sounds.death = "mobs_mc_magma_cube_small"
|
||||||
magma_cube_small.hp_min = 4
|
magma_cube_small.hp_min = 4
|
||||||
|
@ -482,7 +478,6 @@ magma_cube_small.on_die = spawn_children_on_die("mobs_mc:magma_cube_tiny", 0.6,
|
||||||
mcl_mobs.register_mob("mobs_mc:magma_cube_small", magma_cube_small)
|
mcl_mobs.register_mob("mobs_mc:magma_cube_small", magma_cube_small)
|
||||||
|
|
||||||
local magma_cube_tiny = table.copy(magma_cube_big)
|
local magma_cube_tiny = table.copy(magma_cube_big)
|
||||||
magma_cube_tiny.description = S("Magma Cube - tiny")
|
|
||||||
magma_cube_tiny.sounds.jump = "mobs_mc_magma_cube_small"
|
magma_cube_tiny.sounds.jump = "mobs_mc_magma_cube_small"
|
||||||
magma_cube_tiny.sounds.death = "mobs_mc_magma_cube_small"
|
magma_cube_tiny.sounds.death = "mobs_mc_magma_cube_small"
|
||||||
magma_cube_tiny.sounds.base_pitch = 1.25
|
magma_cube_tiny.sounds.base_pitch = 1.25
|
||||||
|
@ -517,7 +512,7 @@ magma_cube_biomes,
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
100,
|
15000,
|
||||||
4,
|
4,
|
||||||
nether_min,
|
nether_min,
|
||||||
nether_max)
|
nether_max)
|
||||||
|
@ -530,7 +525,7 @@ magma_cube_biomes,
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
100,
|
15500,
|
||||||
4,
|
4,
|
||||||
nether_min,
|
nether_min,
|
||||||
nether_max)
|
nether_max)
|
||||||
|
@ -543,7 +538,7 @@ magma_cube_biomes,
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
100,
|
16000,
|
||||||
4,
|
4,
|
||||||
nether_min,
|
nether_min,
|
||||||
nether_max)
|
nether_max)
|
||||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -287,7 +287,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
7,
|
7,
|
||||||
30,
|
30,
|
||||||
1000,
|
17000,
|
||||||
2,
|
2,
|
||||||
mcl_vars.mg_overworld_min,
|
mcl_vars.mg_overworld_min,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -211,7 +211,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
80,
|
5500,
|
||||||
3,
|
3,
|
||||||
water-16,
|
water-16,
|
||||||
water+1)
|
water+1)
|
||||||
|
|
|
@ -11,7 +11,6 @@ local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
|
|
||||||
local strider = {
|
local strider = {
|
||||||
description = S("Strider"),
|
|
||||||
type = "animal",
|
type = "animal",
|
||||||
passive = true,
|
passive = true,
|
||||||
spawn_class = "passive",
|
spawn_class = "passive",
|
||||||
|
@ -31,8 +30,6 @@ local strider = {
|
||||||
} },
|
} },
|
||||||
visual_size = {x=3, y=3},
|
visual_size = {x=3, y=3},
|
||||||
sounds = {
|
sounds = {
|
||||||
eat = "mobs_mc_animal_eat_generic",
|
|
||||||
distance = 16,
|
|
||||||
},
|
},
|
||||||
jump = true,
|
jump = true,
|
||||||
makes_footstep_sound = true,
|
makes_footstep_sound = true,
|
||||||
|
@ -54,7 +51,6 @@ local strider = {
|
||||||
walk_start = 1,
|
walk_start = 1,
|
||||||
walk_end = 20,
|
walk_end = 20,
|
||||||
},
|
},
|
||||||
follow = { "mcl_crimson:warped_fungus" },
|
|
||||||
lava_damage = 0,
|
lava_damage = 0,
|
||||||
fire_damage = 0,
|
fire_damage = 0,
|
||||||
light_damage = 0,
|
light_damage = 0,
|
||||||
|
@ -71,13 +67,8 @@ local strider = {
|
||||||
do_custom = function(self, dtime)
|
do_custom = function(self, dtime)
|
||||||
|
|
||||||
if minetest.find_node_near(self.object:get_pos(), 2, {"mcl_core:lava_source","mcl_core:lava_flowing","mcl_nether:nether_lava_source","mcl_nether:nether_lava_flowing"}) then
|
if minetest.find_node_near(self.object:get_pos(), 2, {"mcl_core:lava_source","mcl_core:lava_flowing","mcl_nether:nether_lava_source","mcl_nether:nether_lava_flowing"}) then
|
||||||
if self.driver then
|
self.walk_velocity = 2
|
||||||
self.walk_velocity = 4
|
self.run_velocity = 4
|
||||||
self.run_velocity = 8
|
|
||||||
else
|
|
||||||
self.walk_velocity = 2
|
|
||||||
self.run_velocity = 4
|
|
||||||
end
|
|
||||||
self.base_texture[1] = "extra_mobs_strider.png"
|
self.base_texture[1] = "extra_mobs_strider.png"
|
||||||
self.shaking = false
|
self.shaking = false
|
||||||
else
|
else
|
||||||
|
@ -131,7 +122,7 @@ local strider = {
|
||||||
|
|
||||||
local wielditem = clicker:get_wielded_item()
|
local wielditem = clicker:get_wielded_item()
|
||||||
|
|
||||||
if wielditem:get_name() == "mcl_crimson:warped_fungus" then
|
if wielditem:get_name() ~= "mcl_crimson:warped_fungus" then
|
||||||
if self:feed_tame(clicker, 1, true, true) then return end
|
if self:feed_tame(clicker, 1, true, true) then return end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -206,7 +197,6 @@ mcl_mobs.register_mob("mobs_mc:strider", strider)
|
||||||
-- Baby strider.
|
-- Baby strider.
|
||||||
|
|
||||||
local baby_strider = table.copy(strider)
|
local baby_strider = table.copy(strider)
|
||||||
baby_strider.description = S("Baby Strider")
|
|
||||||
baby_strider.collisionbox = {-.3, -0.01, -.3, .3, 0.94, .3}
|
baby_strider.collisionbox = {-.3, -0.01, -.3, .3, 0.94, .3}
|
||||||
baby_strider.xp_min = 13
|
baby_strider.xp_min = 13
|
||||||
baby_strider.xp_max = 13
|
baby_strider.xp_max = 13
|
||||||
|
@ -216,7 +206,7 @@ textures = { {
|
||||||
} }
|
} }
|
||||||
baby_strider.walk_velocity = 1.2
|
baby_strider.walk_velocity = 1.2
|
||||||
baby_strider.run_velocity = 2.4
|
baby_strider.run_velocity = 2.4
|
||||||
baby_strider.child = true
|
baby_strider.child = 1
|
||||||
|
|
||||||
mcl_mobs.register_mob("mobs_mc:baby_strider", baby_strider)
|
mcl_mobs.register_mob("mobs_mc:baby_strider", baby_strider)
|
||||||
|
|
||||||
|
@ -235,7 +225,7 @@ mcl_mobs:spawn_setup({
|
||||||
},
|
},
|
||||||
min_height = mcl_vars.mg_nether_min,
|
min_height = mcl_vars.mg_nether_min,
|
||||||
max_height = mcl_vars.mg_nether_max,
|
max_height = mcl_vars.mg_nether_max,
|
||||||
chance = 200,
|
chance = 2000,
|
||||||
})
|
})
|
||||||
|
|
||||||
mcl_mobs:spawn_setup({
|
mcl_mobs:spawn_setup({
|
||||||
|
@ -251,7 +241,7 @@ mcl_mobs:spawn_setup({
|
||||||
},
|
},
|
||||||
min_height = mcl_vars.mg_nether_min,
|
min_height = mcl_vars.mg_nether_min,
|
||||||
max_height = mcl_vars.mg_nether_max,
|
max_height = mcl_vars.mg_nether_max,
|
||||||
chance = 20,
|
chance = 100,
|
||||||
})
|
})
|
||||||
|
|
||||||
-- spawn eggs
|
-- spawn eggs
|
||||||
|
|
|
@ -58,7 +58,6 @@ local function set_textures(self)
|
||||||
end
|
end
|
||||||
|
|
||||||
local tropical_fish = {
|
local tropical_fish = {
|
||||||
description = S("Tropical Fish"),
|
|
||||||
type = "animal",
|
type = "animal",
|
||||||
spawn_class = "water_ambient",
|
spawn_class = "water_ambient",
|
||||||
can_despawn = true,
|
can_despawn = true,
|
||||||
|
@ -184,7 +183,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
750,
|
4000,
|
||||||
3,
|
3,
|
||||||
water-16,
|
water-16,
|
||||||
water+1)
|
water+1)
|
||||||
|
|
|
@ -1989,17 +1989,6 @@ local trade_inventory = {
|
||||||
-- Otherwise, 20% chance to unlock if used freshly reset trade
|
-- Otherwise, 20% chance to unlock if used freshly reset trade
|
||||||
unlock_stuff = true
|
unlock_stuff = true
|
||||||
end
|
end
|
||||||
-- calculate xp based on the price
|
|
||||||
local emeralds = 0
|
|
||||||
if wanted1:get_name() == "mcl_core:emerald" then
|
|
||||||
emeralds = wanted1:get_count()
|
|
||||||
elseif wanted2:get_name() == "mcl_core:emerald" then
|
|
||||||
emeralds = wanted2:get_count()
|
|
||||||
else
|
|
||||||
local offered = inv:get_stack("offered", 1)
|
|
||||||
emeralds = offered:get_name() == "mcl_core:emerald" and offered:get_count() or 0
|
|
||||||
end
|
|
||||||
local xp = 2 + math.ceil(emeralds / (64/4)) -- 1..64 emeralds = 3..6 xp
|
|
||||||
local update_formspec = false
|
local update_formspec = false
|
||||||
if unlock_stuff then
|
if unlock_stuff then
|
||||||
-- First-time trade unlock all trades and unlock next trade tier
|
-- First-time trade unlock all trades and unlock next trade tier
|
||||||
|
@ -2011,7 +2000,6 @@ local trade_inventory = {
|
||||||
set_textures(trader)
|
set_textures(trader)
|
||||||
update_max_tradenum(trader)
|
update_max_tradenum(trader)
|
||||||
update_formspec = true
|
update_formspec = true
|
||||||
xp = xp + 5
|
|
||||||
end
|
end
|
||||||
for t=1, #trades do
|
for t=1, #trades do
|
||||||
trades[t].locked = false
|
trades[t].locked = false
|
||||||
|
@ -2022,7 +2010,6 @@ local trade_inventory = {
|
||||||
-- TODO: Replace by Regeneration I
|
-- TODO: Replace by Regeneration I
|
||||||
trader.health = math.min(trader.hp_max, trader.health + 4)
|
trader.health = math.min(trader.hp_max, trader.health + 4)
|
||||||
end
|
end
|
||||||
mcl_experience.add_xp(player, xp)
|
|
||||||
trade.trade_counter = trade.trade_counter + 1
|
trade.trade_counter = trade.trade_counter + 1
|
||||||
mcl_log("Trade counter is: ".. trade.trade_counter)
|
mcl_log("Trade counter is: ".. trade.trade_counter)
|
||||||
-- Semi-randomly lock trade for repeated trade (not if there's only 1 trade)
|
-- Semi-randomly lock trade for repeated trade (not if there's only 1 trade)
|
||||||
|
@ -2060,7 +2047,6 @@ local trade_inventory = {
|
||||||
if update_formspec then
|
if update_formspec then
|
||||||
show_trade_formspec(name, trader, tradenum)
|
show_trade_formspec(name, trader, tradenum)
|
||||||
end
|
end
|
||||||
|
|
||||||
else
|
else
|
||||||
minetest.log("error", "[mobs_mc] Player took item from trader output but player_trading_with or player_tradenum is nil!")
|
minetest.log("error", "[mobs_mc] Player took item from trader output but player_trading_with or player_tradenum is nil!")
|
||||||
end
|
end
|
||||||
|
@ -2350,7 +2336,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
2,
|
20,
|
||||||
4,
|
4,
|
||||||
mobs_mc.water_level+1,
|
mobs_mc.water_level+1,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -225,7 +225,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
7,
|
7,
|
||||||
30,
|
30,
|
||||||
50,
|
4090,
|
||||||
4,
|
4,
|
||||||
mcl_vars.mg_overworld_min,
|
mcl_vars.mg_overworld_min,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -463,7 +463,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
|
||||||
},
|
},
|
||||||
velocity = 7,
|
velocity = 7,
|
||||||
rotate = 90,
|
rotate = 90,
|
||||||
_lifetime = 15,
|
_lifetime = 350,
|
||||||
on_punch = function(self) end,
|
on_punch = function(self) end,
|
||||||
|
|
||||||
-- direct hit
|
-- direct hit
|
||||||
|
@ -516,7 +516,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
|
||||||
},
|
},
|
||||||
velocity = 4,
|
velocity = 4,
|
||||||
rotate = 90,
|
rotate = 90,
|
||||||
_lifetime = 25,
|
_lifetime = 500,
|
||||||
on_punch = function(self) end,
|
on_punch = function(self) end,
|
||||||
|
|
||||||
-- direct hit
|
-- direct hit
|
||||||
|
|
|
@ -135,7 +135,6 @@ end
|
||||||
|
|
||||||
-- Tamed wolf (aka “dog”)
|
-- Tamed wolf (aka “dog”)
|
||||||
local dog = table.copy(wolf)
|
local dog = table.copy(wolf)
|
||||||
dog.description = S("Dog")
|
|
||||||
dog.can_despawn = false
|
dog.can_despawn = false
|
||||||
dog.passive = true
|
dog.passive = true
|
||||||
dog.hp_min = 20
|
dog.hp_min = 20
|
||||||
|
@ -225,7 +224,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
80,
|
9000,
|
||||||
7,
|
7,
|
||||||
mobs_mc.water_level+3,
|
mobs_mc.water_level+3,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -243,7 +243,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
7,
|
7,
|
||||||
30,
|
30,
|
||||||
1000,
|
6000,
|
||||||
4,
|
4,
|
||||||
mcl_vars.mg_overworld_min,
|
mcl_vars.mg_overworld_min,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
@ -332,7 +332,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
7,
|
7,
|
||||||
30,
|
30,
|
||||||
50,
|
60000,
|
||||||
4,
|
4,
|
||||||
mcl_vars.mg_overworld_min,
|
mcl_vars.mg_overworld_min,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
@ -348,7 +348,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
7,
|
7,
|
||||||
30,
|
30,
|
||||||
2400,
|
6500,
|
||||||
4,
|
4,
|
||||||
mcl_vars.mg_overworld_min,
|
mcl_vars.mg_overworld_min,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
@ -362,7 +362,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
7,
|
7,
|
||||||
30,
|
30,
|
||||||
120,
|
65000,
|
||||||
4,
|
4,
|
||||||
mcl_vars.mg_overworld_min,
|
mcl_vars.mg_overworld_min,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -53,7 +53,7 @@ doc.data = {}
|
||||||
doc.data.categories = {}
|
doc.data.categories = {}
|
||||||
doc.data.aliases = {}
|
doc.data.aliases = {}
|
||||||
-- Default order (includes categories of other mods from the Docuentation System modpack)
|
-- Default order (includes categories of other mods from the Docuentation System modpack)
|
||||||
doc.data.category_order = {"basics", "nodes", "tools", "craftitems", "advanced", "mobs"}
|
doc.data.category_order = {"basics", "nodes", "tools", "craftitems", "advanced"}
|
||||||
doc.data.category_count = 0
|
doc.data.category_count = 0
|
||||||
doc.data.players = {}
|
doc.data.players = {}
|
||||||
|
|
||||||
|
|
|
@ -116,11 +116,7 @@ function doc_identifier.identify(itemstack, user, pointed_thing)
|
||||||
end
|
end
|
||||||
-- A known registered object
|
-- A known registered object
|
||||||
elseif ro then
|
elseif ro then
|
||||||
if doc.entry_exists("mobs", le.name) then
|
doc.show_entry(username, ro.category, ro.entry, true)
|
||||||
doc.show_entry(username, "mobs", le.name, true)
|
|
||||||
else
|
|
||||||
doc.show_entry(username, ro.category, ro.entry, true)
|
|
||||||
end
|
|
||||||
-- Undefined object (error)
|
-- Undefined object (error)
|
||||||
elseif minetest.registered_entities[le.name] == nil then
|
elseif minetest.registered_entities[le.name] == nil then
|
||||||
show_message(username, "error_unknown", le.name)
|
show_message(username, "error_unknown", le.name)
|
||||||
|
|
|
@ -1136,86 +1136,6 @@ doc.add_category("craftitems", {
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
|
|
||||||
doc.add_category("mobs", {
|
|
||||||
name = S("Mobs"),
|
|
||||||
description = S("different mobs"),
|
|
||||||
build_formspec = function(data, playername)
|
|
||||||
if data then
|
|
||||||
local datastring = ""
|
|
||||||
|
|
||||||
if data.description then
|
|
||||||
datastring = datastring .. S("Description: @1", data.description)
|
|
||||||
datastring = newline2(datastring)
|
|
||||||
end
|
|
||||||
|
|
||||||
if data.type then
|
|
||||||
datastring = datastring .. S("Type: @1", data.type)
|
|
||||||
datastring = newline2(datastring)
|
|
||||||
end
|
|
||||||
|
|
||||||
if data.spawn_class then
|
|
||||||
datastring = datastring .. S("spawn class: @1", data.spawn_class)
|
|
||||||
datastring = newline2(datastring)
|
|
||||||
end
|
|
||||||
|
|
||||||
if data.jump then
|
|
||||||
datastring = datastring .. S("Can Jump")
|
|
||||||
datastring = newline2(datastring)
|
|
||||||
end
|
|
||||||
|
|
||||||
if data.fly then
|
|
||||||
datastring = datastring .. S("Can Fly")
|
|
||||||
datastring = newline2(datastring)
|
|
||||||
end
|
|
||||||
|
|
||||||
if data.drops then
|
|
||||||
count = 0
|
|
||||||
for _,item in ipairs(data.drops) do
|
|
||||||
count = count + 1
|
|
||||||
end
|
|
||||||
|
|
||||||
if count > 0 then
|
|
||||||
datastring = datastring .. S("drops: ")
|
|
||||||
datastring = newline(datastring)
|
|
||||||
|
|
||||||
for _,item in ipairs(data.drops) do
|
|
||||||
local itemDescription = ItemStack(item.name):get_short_description()
|
|
||||||
datastring = datastring .. itemDescription
|
|
||||||
datastring = newline(datastring)
|
|
||||||
end
|
|
||||||
|
|
||||||
datastring = newline2(datastring)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if data.follow then
|
|
||||||
datastring = datastring .. S("follows player when these items are held:")
|
|
||||||
datastring = newline(datastring)
|
|
||||||
|
|
||||||
if type(data.follow) == "string" then
|
|
||||||
datastring = datastring .. data.follow
|
|
||||||
datastring = newline(datastring)
|
|
||||||
else
|
|
||||||
for i=1, #data.follow do
|
|
||||||
local itemstring = data.follow[i]
|
|
||||||
local itemDescription = ItemStack(itemstring):get_short_description()
|
|
||||||
datastring = datastring .. itemDescription
|
|
||||||
datastring = newline(datastring)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
datastring = newline2(datastring)
|
|
||||||
end
|
|
||||||
|
|
||||||
local formstring = doc.widgets.text(datastring, nil, nil, doc.FORMSPEC.ENTRY_WIDTH - 1.2)
|
|
||||||
|
|
||||||
return formstring
|
|
||||||
else
|
|
||||||
return "label[0,1;NO DATA AVALIABLE!]"
|
|
||||||
end
|
|
||||||
end
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Register group definition stuff
|
-- Register group definition stuff
|
||||||
-- More (user-)friendly group names to replace the rather technical names
|
-- More (user-)friendly group names to replace the rather technical names
|
||||||
-- for better understanding
|
-- for better understanding
|
||||||
|
|
|
@ -53,8 +53,8 @@ Range: 4=Range: 4
|
||||||
Rating @1=Classificação @1
|
Rating @1=Classificação @1
|
||||||
# @1 is minimal rating, @2 is maximum rating
|
# @1 is minimal rating, @2 is maximum rating
|
||||||
Rating @1-@2=Classificação @1-@2
|
Rating @1-@2=Classificação @1-@2
|
||||||
The fall damage on this block is increased by @1%.=O dano por queda nesse bloco é aumentado em @1%.
|
The fall damage on this block is increased by @1%.=O dano por queda nesse bloco é aumentado em @ 1%.
|
||||||
The fall damage on this block is reduced by @1%.=O dano por queda nesse bloco é reduzido em @1%.
|
The fall damage on this block is reduced by @1%.=O dano por queda nesse bloco é reduzido em @ 1%.
|
||||||
This block allows light to propagate with a small loss of brightness, and sunlight can even go through losslessly.=Esse bloco permite que a luz se propague com uma pequena perda de brilho, e a luz solar pode até passar sem perdas.
|
This block allows light to propagate with a small loss of brightness, and sunlight can even go through losslessly.=Esse bloco permite que a luz se propague com uma pequena perda de brilho, e a luz solar pode até passar sem perdas.
|
||||||
This block allows light to propagate with a small loss of brightness.=Esse bloco permite que a luz se propague com uma pequena perda de brilho.
|
This block allows light to propagate with a small loss of brightness.=Esse bloco permite que a luz se propague com uma pequena perda de brilho.
|
||||||
This block allows sunlight to propagate without loss in brightness.=Esse bloco permite que a luz solar se propague sem perda de brilho.
|
This block allows sunlight to propagate without loss in brightness.=Esse bloco permite que a luz solar se propague sem perda de brilho.
|
||||||
|
@ -78,7 +78,7 @@ This block connects to this block: @1.=Esse bloco se conecta a esse bloco: @1.
|
||||||
This block decreases your breath and causes a drowning damage of @1 hit point every 2 seconds.=Esse bloco diminui a sua respiração e causa um dano por afogamento de @1 ponto de vida a cada 2 segundos.
|
This block decreases your breath and causes a drowning damage of @1 hit point every 2 seconds.=Esse bloco diminui a sua respiração e causa um dano por afogamento de @1 ponto de vida a cada 2 segundos.
|
||||||
This block decreases your breath and causes a drowning damage of @1 hit points every 2 seconds.=Esse bloco diminui a sua respiração e causa um dano por afogamento de @1 pontos de vida a cada 2 segundos.
|
This block decreases your breath and causes a drowning damage of @1 hit points every 2 seconds.=Esse bloco diminui a sua respiração e causa um dano por afogamento de @1 pontos de vida a cada 2 segundos.
|
||||||
This block is a light source with a light level of @1.=Esse bloco é uma fonte de luz com um nível de luz de @1.
|
This block is a light source with a light level of @1.=Esse bloco é uma fonte de luz com um nível de luz de @1.
|
||||||
This block glows faintly with a light level of @1.=Esse bloco tem um brilho fraco com um nível de luz de @1.
|
This block glows faintly with a light level of @1.=Esse bloco tem um brilho fraco com um nível de luz de @ 1.
|
||||||
This block is a building block for creating various buildings.=Esse bloco é um bloco de construção para criar vários edifícios.
|
This block is a building block for creating various buildings.=Esse bloco é um bloco de construção para criar vários edifícios.
|
||||||
This block is a liquid with these properties:=Esse bloco é um líquido com as seguintes propriedades:
|
This block is a liquid with these properties:=Esse bloco é um líquido com as seguintes propriedades:
|
||||||
This block is affected by gravity and can fall.=Esse bloco é afetado pela gravidade e pode cair.
|
This block is affected by gravity and can fall.=Esse bloco é afetado pela gravidade e pode cair.
|
||||||
|
@ -123,7 +123,7 @@ any level=qualquer nível
|
||||||
level 0=nível 0
|
level 0=nível 0
|
||||||
level 0-@1=nivel 0-@1
|
level 0-@1=nivel 0-@1
|
||||||
unknown=desconhecido
|
unknown=desconhecido
|
||||||
Unknown item (@1)=Item desconhecido (@1)
|
Unknown item (@1)=Item desconhecido
|
||||||
• @1: @2=
|
• @1: @2=
|
||||||
• @1: @2 HP=
|
• @1: @2 HP=
|
||||||
• @1: @2, @3=
|
• @1: @2, @3=
|
||||||
|
|
|
@ -447,8 +447,8 @@ The values for X, Y and Z work like this:=Les valeurs pour X, Y et Z fonctionnen
|
||||||
You can view your current position in the debug screen (open with [F5]).=Vous pouvez afficher votre position actuelle dans l'écran de débogage (ouvrir avec [F5]).
|
You can view your current position in the debug screen (open with [F5]).=Vous pouvez afficher votre position actuelle dans l'écran de débogage (ouvrir avec [F5]).
|
||||||
|
|
||||||
# MCL2 extensions
|
# MCL2 extensions
|
||||||
Creative Mode=Mode créatif
|
Creative Mode=Mode Creatif
|
||||||
Enabling Creative Mode in MineClone 2 applies the following changes:=L'activation du mode créatif dans MineClone 2 applique les modifications suivantes :
|
Enabling Creative Mode in MineClone 2 applies the following changes:=L'activation du mode créatif dans MineClone 2 applique les modifications suivantes:
|
||||||
• You keep the things you've placed=• Vous gardez les choses que vous avez placées
|
• You keep the things you've placed=• Vous gardez les choses que vous avez placées
|
||||||
• Creative inventory is available to obtain most items easily=• Un inventaire créatif est disponible pour obtenir facilement la plupart des objets
|
• Creative inventory is available to obtain most items easily=• Un inventaire créatif est disponible pour obtenir facilement la plupart des objets
|
||||||
• Hand breaks all default blocks instantly=• La main brise instantanément tous les blocs par défaut
|
• Hand breaks all default blocks instantly=• La main brise instantanément tous les blocs par défaut
|
||||||
|
|
|
@ -25,7 +25,7 @@ Minetest is a free software game engine for games based on voxel gameplay, inspi
|
||||||
The player is thrown into a huge world made out of cubes or blocks. These cubes usually make the landscape they blocks can be removed and placed almost entirely freely. Using the collected items, new tools and other items can be crafted. Games in Minetest (also called “subgames”) can, however, be much more complex than this.=L'utente è gettat* in un enorme mondo fatto di cubi o blocchi. Questi cubi normalmente compongono il panorama e possono essere tolti o messi quasi completamente liberamente. Usando gli oggetti raccolti, si possono assemblare nuovi strumenti e altri oggetti. I giochi in Minetest (chiamati anche "subgame") possono, comunque, essere molto più complessi.
|
The player is thrown into a huge world made out of cubes or blocks. These cubes usually make the landscape they blocks can be removed and placed almost entirely freely. Using the collected items, new tools and other items can be crafted. Games in Minetest (also called “subgames”) can, however, be much more complex than this.=L'utente è gettat* in un enorme mondo fatto di cubi o blocchi. Questi cubi normalmente compongono il panorama e possono essere tolti o messi quasi completamente liberamente. Usando gli oggetti raccolti, si possono assemblare nuovi strumenti e altri oggetti. I giochi in Minetest (chiamati anche "subgame") possono, comunque, essere molto più complessi.
|
||||||
A core feature of Minetest is the built-in modding capability. Mods modify existing gameplay. They can be as simple as adding a few decorational blocks or be very complex by e.g. introducing completely new gameplay concepts, generating a completely different kind of world, and many other things.=Una caratteristica centrale di Minetest è la capacità integrata di usare moduli. I moduli modificano l'esperienza di gioco esistente. Possono essere tanto semplici da aggiungere qualche blocco decorativo o essere molto complessi, per esempio introducendo concetti di gioco totalmente nuovi, generare un tipo di mondo completamente diverso, e molte altre cose.
|
A core feature of Minetest is the built-in modding capability. Mods modify existing gameplay. They can be as simple as adding a few decorational blocks or be very complex by e.g. introducing completely new gameplay concepts, generating a completely different kind of world, and many other things.=Una caratteristica centrale di Minetest è la capacità integrata di usare moduli. I moduli modificano l'esperienza di gioco esistente. Possono essere tanto semplici da aggiungere qualche blocco decorativo o essere molto complessi, per esempio introducendo concetti di gioco totalmente nuovi, generare un tipo di mondo completamente diverso, e molte altre cose.
|
||||||
Minetest can be played alone or online together with multiple players. Online play will work out of the box with any mods, with no need for additional software as they are entirely provided by the server.=Minetest può essere giocato localmente o in rete assieme a più utenti. Il gioco in rete funzionerà immediatamente senza nessun modulo, senza bisogno di programmi aggiuntivi perché interamente forniti dal server.
|
Minetest can be played alone or online together with multiple players. Online play will work out of the box with any mods, with no need for additional software as they are entirely provided by the server.=Minetest può essere giocato localmente o in rete assieme a più utenti. Il gioco in rete funzionerà immediatamente senza nessun modulo, senza bisogno di programmi aggiuntivi perché interamente forniti dal server.
|
||||||
Minetest is usually bundled with a simple default game, named “Minetest Game” (shown in images 1 and 2). You probably already have it. Other games for Minetest can be downloaded from the official Minetest forums <https://forum.minetest.net/viewforum.php?f@=48>.=Minetest generalmente include un gioco predefinito semplice, chiamato "Minetest Game" (mostrato nelle immagini 1 e 2). Probabilmente lo avete già. Altri giochi per Minetest possono essere scaricati dai forum ufficiali di Minetest <https://forum.minetest.net/viewforum.php?f@=48>.
|
Minetest is usually bundled with a simple default game, named “Minetest Game” (shown in images 1 and 2). You probably already have it. Other games for Minetest can be downloaded from the official Minetest forums <https://forum.minetest.net/viewforum.php?f=48>.=Minetest generalmente include un gioco predefinito semplice, chiamato "Minetest Game" (mostrato nelle immagini 1 e 2). Probabilmente lo avete già. Altri giochi per Minetest possono essere scaricati dai forum ufficiali di Minetest <https://forum.minetest.net/viewforum.php?f=48>.
|
||||||
Sneaking=Strisciare
|
Sneaking=Strisciare
|
||||||
Sneaking makes you walk slower and prevents you from falling off the edge of a block.=Strisciare vi fa camminare più lentamente e vi impedisce di cadere dal bordo di un blocco.
|
Sneaking makes you walk slower and prevents you from falling off the edge of a block.=Strisciare vi fa camminare più lentamente e vi impedisce di cadere dal bordo di un blocco.
|
||||||
To sneak, hold down the sneak key (default: [Shift]). When you release it, you stop sneaking. Careful: When you release the sneak key at a ledge, you might fall!=Per strisciare, tenete premuto il tasto per strisciare (predefinito [Maiusc]). Quando lo rilasciate, smettete di strisciare. Fate attenzione: quando rilasciate il tasto per strisciare vicino a un orlo, potreste cadere!
|
To sneak, hold down the sneak key (default: [Shift]). When you release it, you stop sneaking. Careful: When you release the sneak key at a ledge, you might fall!=Per strisciare, tenete premuto il tasto per strisciare (predefinito [Maiusc]). Quando lo rilasciate, smettete di strisciare. Fate attenzione: quando rilasciate il tasto per strisciare vicino a un orlo, potreste cadere!
|
||||||
|
@ -396,7 +396,7 @@ Note that “transparency” here only means that the block is able to carry bri
|
||||||
Coordinates=Coordinate
|
Coordinates=Coordinate
|
||||||
The Minetest world is a large cube. And because of this, a position in the world can be easily expressed with Cartesian coordinates. That is, for each position in the world, there are 3 values X, Y and Z.=Il mondo di Minetest è un grande cubo. E per questo, una posizione nel mondo può essere facilmente espressa tramite coordinate Cartesiane. Cioè, per ogni posizione nel mondo, esistono tre valori: X, Y e Z.
|
The Minetest world is a large cube. And because of this, a position in the world can be easily expressed with Cartesian coordinates. That is, for each position in the world, there are 3 values X, Y and Z.=Il mondo di Minetest è un grande cubo. E per questo, una posizione nel mondo può essere facilmente espressa tramite coordinate Cartesiane. Cioè, per ogni posizione nel mondo, esistono tre valori: X, Y e Z.
|
||||||
Like this: (5, 45, -12)=Come questi: (5, 45, -12)
|
Like this: (5, 45, -12)=Come questi: (5, 45, -12)
|
||||||
This refers to the position where X@=5, Y@=45 and Z@=-12. The 3 letters are called “axes”: Y is for the height. X and Z are for the horizontal position.=Ciò si riferisce alla posizione dove X@=5 (si legga “X vale 5”, NdT), Y@=45 e Z@=-12. Le tre lettere sono chiamate “assi”: Y si riferisce all'altezza. X e Z si riferiscono alla posizione orizzontale.
|
This refers to the position where X=5, Y=45 and Z=-12. The 3 letters are called “axes”: Y is for the height. X and Z are for the horizontal position.=Ciò si riferisce alla posizione dove X=5 (si legga “X vale 5”, NdT), Y=45 e Z=-12. Le tre lettere sono chiamate “assi”: Y si riferisce all'altezza. X e Z si riferiscono alla posizione orizzontale.
|
||||||
The values for X, Y and Z work like this:=I valori di X, Y e Z funzionano così:
|
The values for X, Y and Z work like this:=I valori di X, Y e Z funzionano così:
|
||||||
• If you go up, Y increases=• Se salite, Y aumenta
|
• If you go up, Y increases=• Se salite, Y aumenta
|
||||||
• If you go down, Y decreases=• Se scendete, Y diminuisce
|
• If you go down, Y decreases=• Se scendete, Y diminuisce
|
||||||
|
|
|
@ -1,48 +0,0 @@
|
||||||
# textdomain: mcl_tt
|
|
||||||
Head armor=Armadura para la cabeza
|
|
||||||
Torso armor=Armadura para el torso
|
|
||||||
Legs armor=Armadura para las piernas
|
|
||||||
Feet armor=Armadura para los pies
|
|
||||||
Armor points: @1=Puntos de armadura: @1
|
|
||||||
Armor durability: @1=Durabilidad de armadura: @1
|
|
||||||
Protection: @1%=Protección: @1%
|
|
||||||
Hunger points: +@1=Puntos de hambre: +@1
|
|
||||||
Saturation points: +@1=Puntos de saturación: +@1
|
|
||||||
Deals damage when falling=Causa daño al caer
|
|
||||||
Grows on grass blocks or dirt=Crece sobre bloques de pasto o tierra
|
|
||||||
Grows on grass blocks, podzol, dirt or coarse dirt=Crece sobre bloques de pasto, podsol, tierra o tierra estéril
|
|
||||||
Flammable=Inflamable
|
|
||||||
Zombie view range: -50%=Rango de visión zombie: -50%
|
|
||||||
Skeleton view range: -50%=Rango de visión de esqueleto: -50%
|
|
||||||
Creeper view range: -50%=Rango de visión de creeper: -50%
|
|
||||||
Damage: @1=Daño: @1
|
|
||||||
Damage (@1): @2=Daño (@1): @2
|
|
||||||
Healing: @1=Curación: @1
|
|
||||||
Healing (@1): @2=Curación (@1): @2
|
|
||||||
Full punch interval: @1s=Intervalo de golpe completo: @1s
|
|
||||||
Contact damage: @1 per second=Daño por contacto: @1 por segundo
|
|
||||||
Contact healing: @1 per second=Curación por contacto: @1 por segundo
|
|
||||||
Drowning damage: @1=Dañor por ahogamiento: @1
|
|
||||||
Bouncy (@1%)=Rebota (@1%)
|
|
||||||
Luminance: @1=Luminancia: @1
|
|
||||||
Slippery=Resbaladizo
|
|
||||||
Climbable=Escalable
|
|
||||||
Climbable (only downwards)=Escalable (solo hacia abajo)
|
|
||||||
No jumping=No saltar
|
|
||||||
No swimming upwards=No nadar hacia arriba
|
|
||||||
No rising=No levantar
|
|
||||||
Fall damage: @1%=Daño por caída: @1%
|
|
||||||
Fall damage: +@1%=Daño por caída: @1%
|
|
||||||
No fall damage=Sin daño por caída
|
|
||||||
Mining speed: @1=Velocidad de minado: @1
|
|
||||||
Very fast=Muy rápido
|
|
||||||
Extremely fast=Extremadamente rápido
|
|
||||||
Fast=Rápido
|
|
||||||
Slow=Lento
|
|
||||||
Very slow=Muy lento
|
|
||||||
Painfully slow=Dolorosamente lento
|
|
||||||
Mining durability: @1=Durabilidad de minería: @1
|
|
||||||
Block breaking strength: @1=Fuerza para romper bloques: @1
|
|
||||||
@1 uses=@1 usos
|
|
||||||
Unlimited uses=Usos ilimitados
|
|
||||||
Durability: @1=Durabilidad: @1
|
|
|
@ -76,7 +76,6 @@ function tt.reload_itemstack_description(itemstack)
|
||||||
orig_desc = minetest.colorize(tt.NAME_COLOR, meta:get_string("name"))
|
orig_desc = minetest.colorize(tt.NAME_COLOR, meta:get_string("name"))
|
||||||
end
|
end
|
||||||
local desc = apply_snippets(orig_desc, itemstring, toolcaps or def.tool_capabilities, itemstack)
|
local desc = apply_snippets(orig_desc, itemstring, toolcaps or def.tool_capabilities, itemstack)
|
||||||
if desc == def.description and meta:get_string("description") == "" then return end
|
|
||||||
meta:set_string("description", desc)
|
meta:set_string("description", desc)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
|
@ -550,13 +550,6 @@ awards.register_achievement("mcl:obsidian", {
|
||||||
type = "Advancement",
|
type = "Advancement",
|
||||||
group = "Overworld",
|
group = "Overworld",
|
||||||
})
|
})
|
||||||
awards.register_achievement("mcl:fireball_redir_serv", {
|
|
||||||
title = S("Fireball Redirection Service"),
|
|
||||||
description = S("Defeat a ghast with his own weapon."),
|
|
||||||
icon = "mcl_fire_fire_charge.png",
|
|
||||||
type = "Advancement",
|
|
||||||
group = "Nether",
|
|
||||||
})
|
|
||||||
|
|
||||||
awards.register_achievement("mcl:hero_of_the_village", {
|
awards.register_achievement("mcl:hero_of_the_village", {
|
||||||
title = S("Hero of the Village"),
|
title = S("Hero of the Village"),
|
||||||
|
|
|
@ -15,7 +15,7 @@ Eat a cooked porkchop.=Mangez du porc cuit.
|
||||||
Eat a cooked rabbit.=Mangez du lapin cuit.
|
Eat a cooked rabbit.=Mangez du lapin cuit.
|
||||||
Get really desperate and eat rotten flesh.=Soyez vraiment désespéré et mangez de la chair pourrie.
|
Get really desperate and eat rotten flesh.=Soyez vraiment désespéré et mangez de la chair pourrie.
|
||||||
Getting Wood=Obtenir du bois
|
Getting Wood=Obtenir du bois
|
||||||
Getting an Upgrade=Obtenir une amélioration
|
Getting an Upgrade=Obtenir une augmentation de niveau
|
||||||
Hit a skeleton, wither skeleton or stray by bow and arrow from a distance of at least 20 meters.=Frappez un squelette, wither squelette ou stray à l'arc et à la flèche à une distance d'au moins 20 mètres.
|
Hit a skeleton, wither skeleton or stray by bow and arrow from a distance of at least 20 meters.=Frappez un squelette, wither squelette ou stray à l'arc et à la flèche à une distance d'au moins 20 mètres.
|
||||||
Hot Topic=Sujet brûlant
|
Hot Topic=Sujet brûlant
|
||||||
Into Fire=Dans le feu
|
Into Fire=Dans le feu
|
||||||
|
|
|
@ -155,7 +155,7 @@ minetest.register_entity("mcl_experience:orb", {
|
||||||
collisionbox = {-0.2, -0.2, -0.2, 0.2, 0.2, 0.2},
|
collisionbox = {-0.2, -0.2, -0.2, 0.2, 0.2, 0.2},
|
||||||
visual = "sprite",
|
visual = "sprite",
|
||||||
visual_size = {x = 0.4, y = 0.4},
|
visual_size = {x = 0.4, y = 0.4},
|
||||||
textures = {"mcl_experience_orb.png"},
|
textures = {name="mcl_experience_orb.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}},
|
||||||
spritediv = {x = 1, y = 14},
|
spritediv = {x = 1, y = 14},
|
||||||
initial_sprite_basepos = {x = 0, y = 0},
|
initial_sprite_basepos = {x = 0, y = 0},
|
||||||
is_visible = true,
|
is_visible = true,
|
||||||
|
@ -177,6 +177,7 @@ minetest.register_entity("mcl_experience:orb", {
|
||||||
delete_timer = 0,
|
delete_timer = 0,
|
||||||
radius = 4,
|
radius = 4,
|
||||||
|
|
||||||
|
|
||||||
on_activate = function(self, staticdata, dtime_s)
|
on_activate = function(self, staticdata, dtime_s)
|
||||||
self.object:set_velocity(vector.new(
|
self.object:set_velocity(vector.new(
|
||||||
math.random(-2,2)*math.random(),
|
math.random(-2,2)*math.random(),
|
||||||
|
@ -186,14 +187,10 @@ minetest.register_entity("mcl_experience:orb", {
|
||||||
self.object:set_armor_groups({immortal = 1})
|
self.object:set_armor_groups({immortal = 1})
|
||||||
self.object:set_velocity({x = 0, y = 2, z = 0})
|
self.object:set_velocity({x = 0, y = 2, z = 0})
|
||||||
self.object:set_acceleration(gravity)
|
self.object:set_acceleration(gravity)
|
||||||
|
local xp = tonumber(staticdata)
|
||||||
-- Assign 0 xp in case the entity was persisted even though it should not have been (static_save = false)
|
|
||||||
-- This was a minetest bug for a while: https://github.com/minetest/minetest/issues/14420
|
|
||||||
local xp = tonumber(staticdata) or 0
|
|
||||||
self._xp = xp
|
self._xp = xp
|
||||||
size = xp_to_size(xp)
|
size = xp_to_size(xp)
|
||||||
|
self.object:set_properties({
|
||||||
self.object:set_properties({
|
|
||||||
visual_size = {x = size, y = size},
|
visual_size = {x = size, y = size},
|
||||||
glow = 14,
|
glow = 14,
|
||||||
})
|
})
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
# textdomain: mcl_info
|
# textdomain: mcl_info
|
||||||
Set debug bit mask: 0 @= disable, 1 @= biome name, 2 @= coordinates, 3 @= all=Régler le masque de bits pour débuguer : 0 @= pour désactiver, 1 @= nom du biome, 2 @= coordonnées, 3 @= tout
|
Set debug bit mask: 0 @= disable, 1 @= biome name, 2 @= coordinates, 3 @= all=Régler le masque de bits pour débuguer : 0 @= pour désactiver, 1 @= nom du biome, 2 @= coordonnées, 3 @= tout=
|
||||||
Error! Possible values are integer numbers from @1 to @2=Erreur ! Les valeurs possibles sont des nombres entiers de @1 à @2
|
Error! Possible values are integer numbers from @1 to @2=Erreur ! Les valeurs possibles sont des nombres entiers de @1 à @2
|
||||||
Debug bit mask set to @1=Masque de bits de débuguage réglé à @1
|
Debug bit mask set to @1=Masque de bits de débuguage réglé à @1
|
||||||
|
|
|
@ -204,8 +204,7 @@ local function init(player)
|
||||||
local playername = player:get_player_name()
|
local playername = player:get_player_name()
|
||||||
minetest.create_detached_inventory("creative_" .. playername, {
|
minetest.create_detached_inventory("creative_" .. playername, {
|
||||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||||
if minetest.is_creative_enabled(playername) and
|
if minetest.is_creative_enabled(playername) then
|
||||||
from_list ~= to_list then
|
|
||||||
return count
|
return count
|
||||||
else
|
else
|
||||||
return 0
|
return 0
|
||||||
|
@ -542,6 +541,7 @@ function mcl_inventory.set_creative_formspec(player)
|
||||||
"style[" .. this_tab .. ";border=false;bgimg=;bgimg_pressed=;noclip=true]",
|
"style[" .. this_tab .. ";border=false;bgimg=;bgimg_pressed=;noclip=true]",
|
||||||
"image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]",
|
"image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]",
|
||||||
"item_image_button[" .. boffset[this_tab] .. ";1,1;" .. tab_icon[this_tab] .. ";" .. this_tab .. ";]",
|
"item_image_button[" .. boffset[this_tab] .. ";1,1;" .. tab_icon[this_tab] .. ";" .. this_tab .. ";]",
|
||||||
|
"tooltip[blocks;" .. F(filtername[this_tab]) .. "]"
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -570,33 +570,20 @@ function mcl_inventory.set_creative_formspec(player)
|
||||||
|
|
||||||
listrings,
|
listrings,
|
||||||
|
|
||||||
tab(name, "blocks") ..
|
tab(name, "blocks"),
|
||||||
"tooltip[blocks;"..F(filtername["blocks"]).."]"..
|
tab(name, "deco"),
|
||||||
tab(name, "deco") ..
|
tab(name, "redstone"),
|
||||||
"tooltip[deco;"..F(filtername["deco"]).."]"..
|
tab(name, "rail"),
|
||||||
tab(name, "redstone") ..
|
tab(name, "misc"),
|
||||||
"tooltip[redstone;"..F(filtername["redstone"]).."]"..
|
tab(name, "nix"),
|
||||||
tab(name, "rail") ..
|
|
||||||
"tooltip[rail;"..F(filtername["rail"]).."]"..
|
|
||||||
tab(name, "misc") ..
|
|
||||||
"tooltip[misc;"..F(filtername["misc"]).."]"..
|
|
||||||
tab(name, "nix") ..
|
|
||||||
"tooltip[nix;"..F(filtername["nix"]).."]"..
|
|
||||||
|
|
||||||
tab(name, "food") ..
|
tab(name, "food"),
|
||||||
"tooltip[food;"..F(filtername["food"]).."]"..
|
tab(name, "tools"),
|
||||||
tab(name, "tools") ..
|
tab(name, "combat"),
|
||||||
"tooltip[tools;"..F(filtername["tools"]).."]"..
|
tab(name, "mobs"),
|
||||||
tab(name, "combat") ..
|
tab(name, "brew"),
|
||||||
"tooltip[combat;"..F(filtername["combat"]).."]"..
|
tab(name, "matr"),
|
||||||
tab(name, "mobs") ..
|
tab(name, "inv"),
|
||||||
"tooltip[mobs;"..F(filtername["mobs"]).."]"..
|
|
||||||
tab(name, "brew") ..
|
|
||||||
"tooltip[brew;"..F(filtername["brew"]).."]"..
|
|
||||||
tab(name, "matr") ..
|
|
||||||
"tooltip[matr;"..F(filtername["matr"]).."]"..
|
|
||||||
tab(name, "inv") ..
|
|
||||||
"tooltip[inv;"..F(filtername["inv"]).."]"
|
|
||||||
})
|
})
|
||||||
|
|
||||||
if name == "nix" then
|
if name == "nix" then
|
||||||
|
@ -607,7 +594,6 @@ function mcl_inventory.set_creative_formspec(player)
|
||||||
formspec = formspec .. table.concat({
|
formspec = formspec .. table.concat({
|
||||||
"field[5.325,0.15;6.1,0.6;search;;" .. minetest.formspec_escape(filter) .. "]",
|
"field[5.325,0.15;6.1,0.6;search;;" .. minetest.formspec_escape(filter) .. "]",
|
||||||
"field_close_on_enter[search;false]",
|
"field_close_on_enter[search;false]",
|
||||||
"field_enter_after_edit[search;true]",
|
|
||||||
"set_focus[search;true]",
|
"set_focus[search;true]",
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
|
@ -3,19 +3,6 @@ mcl_inventory = {}
|
||||||
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/creative.lua")
|
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/creative.lua")
|
||||||
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/survival.lua")
|
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/survival.lua")
|
||||||
|
|
||||||
local old_is_creative_enabled = minetest.is_creative_enabled
|
|
||||||
|
|
||||||
function minetest.is_creative_enabled(name)
|
|
||||||
if old_is_creative_enabled(name) then return true end
|
|
||||||
if not name then return false end
|
|
||||||
assert(type(name) == "string", "minetest.is_creative_enabled requires a string (the playername) argument.")
|
|
||||||
local p = minetest.get_player_by_name(name)
|
|
||||||
if p then
|
|
||||||
return p:get_meta():get_string("gamemode") == "creative"
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
---@param player mt.PlayerObjectRef
|
---@param player mt.PlayerObjectRef
|
||||||
---@param armor_change_only? boolean
|
---@param armor_change_only? boolean
|
||||||
local function set_inventory(player, armor_change_only)
|
local function set_inventory(player, armor_change_only)
|
||||||
|
@ -86,14 +73,12 @@ end)
|
||||||
|
|
||||||
---@param player mt.PlayerObjectRef
|
---@param player mt.PlayerObjectRef
|
||||||
function mcl_inventory.update_inventory(player)
|
function mcl_inventory.update_inventory(player)
|
||||||
local player_name = player:get_player_name()
|
local player_gamemode = mcl_gamemode.get_gamemode(player)
|
||||||
local is_gamemode_creative = minetest.is_creative_enabled(player_name)
|
if player_gamemode == "creative" then
|
||||||
if is_gamemode_creative then
|
|
||||||
mcl_inventory.set_creative_formspec(player)
|
mcl_inventory.set_creative_formspec(player)
|
||||||
elseif not is_gamemode_creative then
|
elseif player_gamemode == "survival" then
|
||||||
player:set_inventory_formspec(mcl_inventory.build_survival_formspec(player))
|
player:set_inventory_formspec(mcl_inventory.build_survival_formspec(player))
|
||||||
end
|
end
|
||||||
mcl_meshhand.update_player(player)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
mcl_gamemode.register_on_gamemode_change(function(player, old_gamemode, new_gamemode)
|
mcl_gamemode.register_on_gamemode_change(function(player, old_gamemode, new_gamemode)
|
||||||
|
|
|
@ -1,15 +1,18 @@
|
||||||
---@diagnostic disable need-check-nil
|
---@diagnostic disable need-check-nil
|
||||||
|
|
||||||
|
local table = table
|
||||||
|
local ipairs = ipairs
|
||||||
|
|
||||||
local S = minetest.get_translator("mcl_inventory")
|
local S = minetest.get_translator("mcl_inventory")
|
||||||
local F = minetest.formspec_escape
|
local F = minetest.formspec_escape
|
||||||
|
|
||||||
---@type {id: string, description: string, item_icon: string, build: (fun(player: ObjectRef): string), handle: fun(player: ObjectRef, fields: table), access: (fun(player): boolean), show_inventory: boolean}[]
|
---@type {id: string, description: string, item_icon: string, build: (fun(player: ObjectRef): string), handle: fun(player: ObjectRef, fields: table), access: (fun(player): boolean), show_inventory: boolean}[]
|
||||||
mcl_inventory.registered_survival_inventory_tabs = {}
|
mcl_inventory.registered_survival_inventory_tabs = {}
|
||||||
|
|
||||||
|
|
||||||
---@param def {id: string, description: string, item_icon: string, build: (fun(player: ObjectRef): string), handle: fun(player: ObjectRef, fields: table), access: (fun(player): boolean), show_inventory: boolean}
|
---@param def {id: string, description: string, item_icon: string, build: (fun(player: ObjectRef): string), handle: fun(player: ObjectRef, fields: table), access: (fun(player): boolean), show_inventory: boolean}
|
||||||
function mcl_inventory.register_survival_inventory_tab(def)
|
function mcl_inventory.register_survival_inventory_tab(def)
|
||||||
if #mcl_inventory.registered_survival_inventory_tabs == 7 then
|
if #mcl_inventory.registered_survival_inventory_tabs == 7 then
|
||||||
error("Too many tabs registered!")
|
error("Too much tabs registered!")
|
||||||
end
|
end
|
||||||
|
|
||||||
assert(def.id)
|
assert(def.id)
|
||||||
|
@ -131,10 +134,10 @@ local main_page_static = table.concat({
|
||||||
|
|
||||||
--Listring
|
--Listring
|
||||||
"listring[current_player;main]",
|
"listring[current_player;main]",
|
||||||
"listring[current_player;craft]",
|
|
||||||
"listring[current_player;main]",
|
|
||||||
"listring[current_player;armor]",
|
"listring[current_player;armor]",
|
||||||
"listring[current_player;main]",
|
"listring[current_player;main]",
|
||||||
|
"listring[current_player;craft]",
|
||||||
|
"listring[current_player;main]",
|
||||||
})
|
})
|
||||||
|
|
||||||
mcl_inventory.register_survival_inventory_tab({
|
mcl_inventory.register_survival_inventory_tab({
|
||||||
|
@ -201,14 +204,13 @@ function mcl_inventory.build_survival_formspec(player)
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
local player_name = player:get_player_name()
|
|
||||||
if formname == "" and #mcl_inventory.registered_survival_inventory_tabs ~= 1 and
|
if formname == "" and #mcl_inventory.registered_survival_inventory_tabs ~= 1 and
|
||||||
not minetest.is_creative_enabled(player_name) then
|
mcl_gamemode.get_gamemode(player) == "survival" then
|
||||||
for _, d in ipairs(mcl_inventory.registered_survival_inventory_tabs) do
|
for _, d in ipairs(mcl_inventory.registered_survival_inventory_tabs) do
|
||||||
if fields["tab_" .. d.id] and d.access(player) then
|
if fields["tab_" .. d.id] and d.access(player) then
|
||||||
player_current_tab[player] = d.id
|
player_current_tab[player] = d.id
|
||||||
mcl_inventory.update_inventory(player)
|
mcl_inventory.update_inventory(player)
|
||||||
break
|
return
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
# textdomain: mesecons_commandblock
|
# textdomain: mesecons_commandblock
|
||||||
Error: The command “@1” does not exist; your command block has not been changed. Use the “help” chat command for a list of available commands.=Error: el comando "@1" no existe; su bloque de comando no ha sido cambiado. Utilice el comando de chat "help" para obtener una lista de los comandos disponibles.
|
Error: The command “@1” does not exist; your command block has not been changed. Use the “help” chat command for a list of available commands.=Error: el comando "@1" no existe; su bloque de comando no ha sido cambiado. Utilice el comando de chat "help" para obtener una lista de los comandos disponibles.
|
||||||
Error: The command “@1” does not exist; your command block has not been changed. Use the “help” chat command for a list of available commands. Hint: Try to remove the leading slash.=Error: el comando "@1" no existe; su bloque de comando no ha sido cambiado. Utilice el comando de chat "help" para obtener una lista de los comandos disponibles. Sugerencia: intente eliminar la barra diagonal inicial.
|
Error: The command “@1” does not exist; your command block has not been changed. Use the “help” chat command for a list of available commands. Hint: Try to remove the leading slash.=Error: el comando "@1" no existe; su bloque de comando no ha sido cambiado. Utilice el comando de chat "help" para obtener una lista de los comandos disponibles. Sugerencia: intente eliminar la barra diagonal inicial.
|
||||||
Error: You have insufficient privileges to use the command “@1” (missing privilege: @2)! The command block has not been changed.=Error: ¡No tiene suficientes privilegios para usar el comando “@1” (faltan privilegios: @2)! El bloque de comando no ha sido cambiado.
|
Error: You have insufficient privileges to use the command “@1” (missing privilege: @2)! The command block has not been changed.=Error: ¡No tiene suficientes privilegios para usar el comando “@ 1” (faltan privilegios: @ 2)! El bloque de comando no ha sido cambiado.
|
||||||
Error: No commander! Block must be replaced.=Error: ¡Sin dueño! El bloque debe ser reemplazado.
|
Error: No commander! Block must be replaced.=Error: ¡Sin dueño! El bloque debe ser reemplazado.
|
||||||
Commander: @1=Dueño: @1
|
Commander: @1=Dueño: @1
|
||||||
Submit=Aceptar
|
Submit=Aceptar
|
||||||
|
|
|
@ -2,24 +2,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
|
||||||
|
|
||||||
local light = minetest.LIGHT_MAX
|
local light = minetest.LIGHT_MAX
|
||||||
|
|
||||||
local function generate_action_on(color)
|
minetest.register_node("mesecons_lightstone:lightstone_off", {
|
||||||
local n = "mesecons_lightstone:lightstone_on"
|
|
||||||
if color then n = n .. "_" .. color end
|
|
||||||
return function(pos, node)
|
|
||||||
minetest.swap_node(pos, {name=n, param2 = node.param2})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function generate_action_off(color)
|
|
||||||
local n = "mesecons_lightstone:lightstone_off"
|
|
||||||
if color then n = n .. "_" .. color end
|
|
||||||
return function(pos, node)
|
|
||||||
minetest.swap_node(pos, {name=n, param2 = node.param2})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local ls_off_name = "mesecons_lightstone:lightstone_off"
|
|
||||||
local ls_off_def = {
|
|
||||||
tiles = {"jeija_lightstone_gray_off.png"},
|
tiles = {"jeija_lightstone_gray_off.png"},
|
||||||
groups = {handy=1, mesecon_effector_off = 1, mesecon = 2},
|
groups = {handy=1, mesecon_effector_off = 1, mesecon = 2},
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
|
@ -28,16 +11,16 @@ local ls_off_def = {
|
||||||
_doc_items_longdesc = S("Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.", light),
|
_doc_items_longdesc = S("Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.", light),
|
||||||
sounds = mcl_sounds.node_sound_glass_defaults(),
|
sounds = mcl_sounds.node_sound_glass_defaults(),
|
||||||
mesecons = {effector = {
|
mesecons = {effector = {
|
||||||
action_on = generate_action_on(),
|
action_on = function(pos, node)
|
||||||
|
minetest.swap_node(pos, {name="mesecons_lightstone:lightstone_on", param2 = node.param2})
|
||||||
|
end,
|
||||||
rules = mesecon.rules.alldirs,
|
rules = mesecon.rules.alldirs,
|
||||||
}},
|
}},
|
||||||
_mcl_blast_resistance = 0.3,
|
_mcl_blast_resistance = 0.3,
|
||||||
_mcl_hardness = 0.3,
|
_mcl_hardness = 0.3,
|
||||||
}
|
})
|
||||||
minetest.register_node(ls_off_name, ls_off_def)
|
|
||||||
|
|
||||||
local ls_on_name = "mesecons_lightstone:lightstone_on"
|
minetest.register_node("mesecons_lightstone:lightstone_on", {
|
||||||
local ls_on_def = {
|
|
||||||
tiles = {"jeija_lightstone_gray_on.png"},
|
tiles = {"jeija_lightstone_gray_on.png"},
|
||||||
groups = {handy=1, not_in_creative_inventory=1, mesecon = 2, opaque = 1},
|
groups = {handy=1, not_in_creative_inventory=1, mesecon = 2, opaque = 1},
|
||||||
drop = "node mesecons_lightstone:lightstone_off",
|
drop = "node mesecons_lightstone:lightstone_off",
|
||||||
|
@ -46,59 +29,14 @@ local ls_on_def = {
|
||||||
light_source = light,
|
light_source = light,
|
||||||
sounds = mcl_sounds.node_sound_glass_defaults(),
|
sounds = mcl_sounds.node_sound_glass_defaults(),
|
||||||
mesecons = {effector = {
|
mesecons = {effector = {
|
||||||
action_off = generate_action_off(),
|
action_off = function(pos, node)
|
||||||
|
minetest.swap_node(pos, {name="mesecons_lightstone:lightstone_off", param2 = node.param2})
|
||||||
|
end,
|
||||||
rules = mesecon.rules.alldirs,
|
rules = mesecon.rules.alldirs,
|
||||||
}},
|
}},
|
||||||
_mcl_blast_resistance = 0.3,
|
_mcl_blast_resistance = 0.3,
|
||||||
_mcl_hardness = 0.3,
|
_mcl_hardness = 0.3,
|
||||||
}
|
})
|
||||||
minetest.register_node(ls_on_name, ls_on_def)
|
|
||||||
|
|
||||||
local colored_lamps = {
|
|
||||||
{"white", S("White Redstone Lamp"), "white"},
|
|
||||||
{"grey", S("Grey Redstone Lamp"), "dark_grey"},
|
|
||||||
{"silver", S("Light Grey Redstone Lamp"), "grey"},
|
|
||||||
{"black", S("Black Redstone Lamp"), "black"},
|
|
||||||
{"red", S("Red Redstone Lamp"), "red"},
|
|
||||||
{"yellow", S("Yellow Redstone Lamp"), "yellow"},
|
|
||||||
{"green", S("Green Redstone Lamp"), "dark_green"},
|
|
||||||
{"cyan", S("Cyan Redstone Lamp"), "cyan"},
|
|
||||||
{"blue", S("Blue Redstone Lamp"), "blue"},
|
|
||||||
{"magenta", S("Magenta Redstone Lamp"), "magenta"},
|
|
||||||
{"orange", S("Orange Redstone Lamp"), "orange"},
|
|
||||||
{"purple", S("Purple Redstone Lamp"), "violet"},
|
|
||||||
{"brown", S("Brown Redstone Lamp"), "brown"},
|
|
||||||
{"pink", S("Pink Redstone Lamp"), "pink"},
|
|
||||||
{"lime", S("Lime Redstone Lamp"), "green"},
|
|
||||||
{"lightblue", S("Light Blue Redstone Lamp"), "lightblue"},
|
|
||||||
}
|
|
||||||
for _, row in ipairs(colored_lamps) do
|
|
||||||
local name = row[1]
|
|
||||||
local desc = row[2]
|
|
||||||
local dye = row[3]
|
|
||||||
local mask = "^[hsl:0:-100^(mcl_lightstone_mask.png^[multiply:" .. name .. "^[opacity:100)"
|
|
||||||
if name == "lightblue" then
|
|
||||||
mask = "^[hsl:0:-100^(mcl_lightstone_mask.png^[multiply:" .. name .. "^[hsl:0:200^[opacity:100)"
|
|
||||||
end
|
|
||||||
local name_off = ls_off_name .. "_" .. name
|
|
||||||
local def_off = table.copy(ls_off_def)
|
|
||||||
def_off.description = desc
|
|
||||||
def_off._doc_items_longdesc = nil
|
|
||||||
def_off._doc_items_create_entry = false
|
|
||||||
def_off.mesecons.effector.action_on = generate_action_on(name)
|
|
||||||
def_off.tiles[1] = def_off.tiles[1] .. mask
|
|
||||||
local def_on = table.copy(ls_on_def)
|
|
||||||
def_on.drop = name_off
|
|
||||||
def_on.tiles[1] = def_on.tiles[1] .. mask
|
|
||||||
def_on.mesecons.effector.action_off = generate_action_off(name)
|
|
||||||
minetest.register_node(name_off, def_off)
|
|
||||||
minetest.register_node(ls_on_name.."_"..name, def_on)
|
|
||||||
minetest.register_craft({
|
|
||||||
type = "shapeless",
|
|
||||||
output = name_off,
|
|
||||||
recipe = {ls_off_name, "mcl_dye:" .. dye}
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = "mesecons_lightstone:lightstone_off",
|
output = "mesecons_lightstone:lightstone_off",
|
||||||
|
|
|
@ -2,19 +2,3 @@
|
||||||
Redstone Lamp=Redstonelampe
|
Redstone Lamp=Redstonelampe
|
||||||
Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.=Redstonelampen sind einfache Redstonekomponenten, die hell aufleuchten (Helligkeitspegel von @1), wenn sie Redstoneenergie erhalten.
|
Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.=Redstonelampen sind einfache Redstonekomponenten, die hell aufleuchten (Helligkeitspegel von @1), wenn sie Redstoneenergie erhalten.
|
||||||
Glows when powered by redstone power=Leuchtet, wenn mit Redstoneenergie versorgt
|
Glows when powered by redstone power=Leuchtet, wenn mit Redstoneenergie versorgt
|
||||||
White Redstone Lamp=Weiße Redstonelampe
|
|
||||||
Grey Redstone Lamp=Graue Redstonelampe
|
|
||||||
Light Grey Redstone Lamp=Hellgraue Redstonelampe
|
|
||||||
Black Redstone Lamp=Schwartze Redstonelampe
|
|
||||||
Red Redstone Lamp=Rote Redstonelampe
|
|
||||||
Yellow Redstone Lamp=Gelbe Redstonelampe
|
|
||||||
Green Redstone Lamp=Grüne Redstonelampe
|
|
||||||
Cyan Redstone Lamp=Türkise Redstonelampe
|
|
||||||
Blue Redstone Lamp=Blaue Redstonelampe
|
|
||||||
Magenta Redstone Lamp=Magenta Redstonelampe
|
|
||||||
Orange Redstone Lamp=Orange Redstonelampe
|
|
||||||
Purple Redstone Lamp=Violette Redstonelampe
|
|
||||||
Brown Redstone Lamp=Braune Redstonelampe
|
|
||||||
Pink Redstone Lamp=Rosa Redstonelampe
|
|
||||||
Lime Redstone Lamp=Lindgrüne Redstonelampe
|
|
||||||
Light Blue Redstone Lamp=Hellblaue Redstonelampe
|
|
||||||
|
|
|
@ -2,19 +2,3 @@
|
||||||
Redstone Lamp=Lampa czerwienitowa
|
Redstone Lamp=Lampa czerwienitowa
|
||||||
Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.=Lampy czerwienitowe to mechanizmy czerwienitowe, które jasno świecą (poziom światła @1), gdy są zasilone energią czerwienitową.
|
Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.=Lampy czerwienitowe to mechanizmy czerwienitowe, które jasno świecą (poziom światła @1), gdy są zasilone energią czerwienitową.
|
||||||
Glows when powered by redstone power=Świeci gdy zasilana czerwienitem
|
Glows when powered by redstone power=Świeci gdy zasilana czerwienitem
|
||||||
White Redstone Lamp=Biała lampa czerwienitowa
|
|
||||||
Grey Redstone Lamp=Szara lampa czerwienitowa
|
|
||||||
Light Grey Redstone Lamp=Jasnoszara lampa czerwienitowa
|
|
||||||
Black Redstone Lamp=Czarna lampa czerwienitowa
|
|
||||||
Red Redstone Lamp=Czerwona lampa czerwienitowa
|
|
||||||
Yellow Redstone Lamp=Żółta lampa czerwienitowa
|
|
||||||
Green Redstone Lamp=Zielona lampa czerwienitowa
|
|
||||||
Cyan Redstone Lamp=Błękitna lampa czerwienitowa
|
|
||||||
Blue Redstone Lamp=Niebieska lampa czerwienitowa
|
|
||||||
Magenta Redstone Lamp=Karmazynowa lampa czerwienitowa
|
|
||||||
Orange Redstone Lamp=Pomarańczowa lampa czerwienitowa
|
|
||||||
Purple Redstone Lamp=Fioletowa lampa czerwienitowa
|
|
||||||
Brown Redstone Lamp=Brązowa lampa czerwienitowa
|
|
||||||
Pink Redstone Lamp=Różowa lampa czerwienitowa
|
|
||||||
Lime Redstone Lamp=Jasnozielona lampa czerwienitowa
|
|
||||||
Light Blue Redstone Lamp=Jasnoniebieska lampa czerwienitowa
|
|
||||||
|
|
|
@ -2,19 +2,3 @@
|
||||||
Redstone Lamp=
|
Redstone Lamp=
|
||||||
Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.=
|
Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.=
|
||||||
Glows when powered by redstone power=
|
Glows when powered by redstone power=
|
||||||
White Redstone Lamp=
|
|
||||||
Grey Redstone Lamp=
|
|
||||||
Light Grey Redstone Lamp=
|
|
||||||
Black Redstone Lamp=
|
|
||||||
Red Redstone Lamp=
|
|
||||||
Yellow Redstone Lamp=
|
|
||||||
Green Redstone Lamp=
|
|
||||||
Cyan Redstone Lamp=
|
|
||||||
Blue Redstone Lamp=
|
|
||||||
Magenta Redstone Lamp=
|
|
||||||
Orange Redstone Lamp=
|
|
||||||
Purple Redstone Lamp=
|
|
||||||
Brown Redstone Lamp=
|
|
||||||
Pink Redstone Lamp=
|
|
||||||
Lime Redstone Lamp=
|
|
||||||
Light Blue Redstone Lamp=
|
|
||||||
|
|
|
@ -1,19 +0,0 @@
|
||||||
# textdomain: mcl_amethyst
|
|
||||||
Amethyst Cluster=Amethysthaufen
|
|
||||||
Amethyst Cluster is the final growth of amethyst bud.=Der Amethysthaufen ist das endgültige Wachstum der Amethystknospe.
|
|
||||||
Amethyst Shard=Amethystsplitter
|
|
||||||
An amethyst shard is a crystalline mineral.=Ein Amethystsplitter ist ein kristallines Mineral.
|
|
||||||
Block of Amethyst=Amethystblock
|
|
||||||
Budding Amethyst=Amethystknospe
|
|
||||||
Calcite=Kalzit
|
|
||||||
Calcite can be found as part of amethyst geodes.=Kalzit kann als Teil von Amethystgeoden gefunden werden.
|
|
||||||
Large Amethyst Bud=Große Amethystknospe
|
|
||||||
Large Amethyst Bud is the third growth of amethyst bud.=Die große Amethystknospe ist die dritte Wachstumsstufe der Amethystknospe.
|
|
||||||
Medium Amethyst Bud=Mittelgroße Amethystknospe
|
|
||||||
Medium Amethyst Bud is the second growth of amethyst bud.=Die mittelgroße Amethystknospe ist die zweite Wachstumsstufe der Amethystknospe.
|
|
||||||
Small Amethyst Bud=Kleine Amethystknospe
|
|
||||||
Small Amethyst Bud is the first growth of amethyst bud.=Die kleine Amethystknospe ist die erste Wachstumsstufe der Amethystknospe.
|
|
||||||
The Block of Amethyst is a decoration block crafted from amethyst shards.=Der Amethystblock ist ein aus Amethystsplittern gefertigter Dekorationsblock.
|
|
||||||
The Budding Amethyst can grow amethyst=Knospender Amethyst kann Amethyst wachsen lassen.
|
|
||||||
Tinted Glass=Getöntes Glas
|
|
||||||
Tinted Glass is a type of glass which blocks lights while it is visually transparent.=Getöntes Glas ist eine Art von Glas, das Licht blockiert, während es visuell transparent ist.
|
|
|
@ -103,10 +103,10 @@ local function get_armor_texture(textures, name, modname, itemname, itemstring)
|
||||||
end
|
end
|
||||||
|
|
||||||
if overlay == "" then return core_armor_texture end -- key not present; armor not trimmed
|
if overlay == "" then return core_armor_texture end -- key not present; armor not trimmed
|
||||||
|
|
||||||
return core_armor_texture .. overlay
|
return core_armor_texture .. overlay
|
||||||
end
|
end
|
||||||
|
|
||||||
return func
|
return func
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -129,7 +129,6 @@ function mcl_armor.register_set(def)
|
||||||
local groups = table.copy(groups)
|
local groups = table.copy(groups)
|
||||||
groups["armor_" .. name] = 1
|
groups["armor_" .. name] = 1
|
||||||
groups["combat_armor_" .. name] = 1
|
groups["combat_armor_" .. name] = 1
|
||||||
groups["armor_" .. def.name] = 1
|
|
||||||
groups.armor = 1
|
groups.armor = 1
|
||||||
groups.combat_armor = 1
|
groups.combat_armor = 1
|
||||||
groups.mcl_armor_points = def.points[name]
|
groups.mcl_armor_points = def.points[name]
|
||||||
|
@ -327,12 +326,12 @@ end
|
||||||
tt.register_snippet(function(itemstring, toolcaps, stack)
|
tt.register_snippet(function(itemstring, toolcaps, stack)
|
||||||
if not stack then return nil end
|
if not stack then return nil end
|
||||||
local meta = stack:get_meta()
|
local meta = stack:get_meta()
|
||||||
if not mcl_armor.is_trimmed(stack) then return nil end
|
if not mcl_armor.is_trimmed(stack) then return nil end
|
||||||
-- we need to get the part of the overlay image between the overlay begin ( and the trim name end _
|
-- we need to get the part of the overlay image between the overlay begin ( and the trim name end _
|
||||||
-- we COULD easily store this info in meta, but that would bloat the meta storage, as the same few values would be stored over and over again on every trimmed item
|
-- we COULD easily store this info in meta, but that would bloat the meta storage, as the same few values would be stored over and over again on every trimmed item
|
||||||
-- this is fine here as this code gets only executed when you put armor and a trim in a smithing table
|
-- this is fine here as this code gets only executed when you put armor and a trim in a smithing table
|
||||||
local full_overlay = meta:get_string("mcl_armor:trim_overlay")
|
local full_overlay = meta:get_string("mcl_armor:trim_overlay")
|
||||||
local trim_name = full_overlay:match("%((.-)%_")
|
local trim_name = full_overlay:match("%((.-)%_")
|
||||||
return "Upgrade:\n " .. trim_name:gsub("^%l", string.upper) .. " Armor Trim"
|
return "Upgrade:\n " .. trim_name:gsub("^%l", string.upper) .. " Armor Trim"
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
@ -340,4 +339,4 @@ function mcl_armor.is_trimmed(itemstack)
|
||||||
-- this meta value will be there for every trimmed armor piece
|
-- this meta value will be there for every trimmed armor piece
|
||||||
-- remember, get_string returns "" if the key doesn't exist
|
-- remember, get_string returns "" if the key doesn't exist
|
||||||
return itemstack:get_meta():get_string("mcl_armor:trim_overlay") ~= ""
|
return itemstack:get_meta():get_string("mcl_armor:trim_overlay") ~= ""
|
||||||
end
|
end
|
|
@ -71,6 +71,5 @@ dofile(modpath .. "/api.lua")
|
||||||
dofile(modpath .. "/player.lua")
|
dofile(modpath .. "/player.lua")
|
||||||
dofile(modpath .. "/damage.lua")
|
dofile(modpath .. "/damage.lua")
|
||||||
dofile(modpath .. "/register.lua")
|
dofile(modpath .. "/register.lua")
|
||||||
dofile(modpath .. "/leather.lua")
|
|
||||||
dofile(modpath .. "/alias.lua")
|
dofile(modpath .. "/alias.lua")
|
||||||
dofile(modpath .. "/trims.lua")
|
dofile(modpath .. "/trims.lua")
|
||||||
|
|
|
@ -1,207 +0,0 @@
|
||||||
local C = minetest.colorize
|
|
||||||
|
|
||||||
local colors = {
|
|
||||||
-- { ID, decription, wool, dye }
|
|
||||||
{ "red", "Red", "mcl_dye:red", "#951d1d" },
|
|
||||||
{ "blue", "Blue", "mcl_dye:blue", "#2a2c94" },
|
|
||||||
{ "cyan", "Cyan", "mcl_dye:cyan", "#0d7d8e" },
|
|
||||||
{ "grey", "Grey", "mcl_dye:dark_grey", "#363a3f" },
|
|
||||||
{ "silver", "Light Grey", "mcl_dye:grey", "#818177" },
|
|
||||||
{ "black", "Black", "mcl_dye:black", "#020307" },
|
|
||||||
{ "yellow", "Yellow", "mcl_dye:yellow", "#f2b410" },
|
|
||||||
{ "green", "Green", "mcl_dye:dark_green", "#495d20" },
|
|
||||||
{ "magenta", "Magenta", "mcl_dye:magenta", "#ae2ea4" },
|
|
||||||
{ "orange", "Orange", "mcl_dye:orange", "#e36501" },
|
|
||||||
{ "purple", "Purple", "mcl_dye:violet", "#681ba1" },
|
|
||||||
{ "brown", "Brown", "mcl_dye:brown", "#623b1a" },
|
|
||||||
{ "pink", "Pink", "mcl_dye:pink", "#d66691" },
|
|
||||||
{ "lime", "Lime", "mcl_dye:green", "#60ad13" },
|
|
||||||
{ "light_blue", "Light Blue", "mcl_dye:lightblue", "#1f8eca" },
|
|
||||||
{ "white", "White", "mcl_dye:white", "#d1d7d8" },
|
|
||||||
}
|
|
||||||
|
|
||||||
local function color_string_to_table(colorstring)
|
|
||||||
return {
|
|
||||||
r = tonumber(colorstring:sub(2,3), 16), -- 16 as second parameter allows hexadecimal
|
|
||||||
g = tonumber(colorstring:sub(4,5), 16),
|
|
||||||
b = tonumber(colorstring:sub(6,7), 16),
|
|
||||||
}
|
|
||||||
end
|
|
||||||
|
|
||||||
local function av(a, b)
|
|
||||||
return (a + b)/2
|
|
||||||
end
|
|
||||||
|
|
||||||
local function calculate_color(first, last)
|
|
||||||
return {
|
|
||||||
r = av(first.r, last.r),
|
|
||||||
g = av(first.g, last.g),
|
|
||||||
b = av(first.b, last.b),
|
|
||||||
}
|
|
||||||
end
|
|
||||||
|
|
||||||
local function get_texture_function(texture)
|
|
||||||
local function get_texture(_, itemstack)
|
|
||||||
local out
|
|
||||||
local color = itemstack:get_meta():get_string("mcl_armor:color")
|
|
||||||
if color == "" or color == nil then
|
|
||||||
out = texture
|
|
||||||
else
|
|
||||||
out = texture.."^[hsl:0:100:50^[multiply:"..color
|
|
||||||
end
|
|
||||||
|
|
||||||
if mcl_enchanting.is_enchanted(itemstack:get_name()) then
|
|
||||||
return out..mcl_enchanting.overlay
|
|
||||||
else
|
|
||||||
return out
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return get_texture
|
|
||||||
end
|
|
||||||
|
|
||||||
function mcl_armor.colorize_leather_armor(itemstack, colorstring)
|
|
||||||
if not itemstack or minetest.get_item_group(itemstack:get_name(), "armor_leather") == 0 then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local color = color_string_to_table(colorstring)
|
|
||||||
colorstring = minetest.colorspec_to_colorstring(color)
|
|
||||||
local meta = itemstack:get_meta()
|
|
||||||
local old_color = meta:get_string("mcl_armor:color")
|
|
||||||
if old_color == colorstring then return
|
|
||||||
elseif old_color ~= "" then
|
|
||||||
color = calculate_color(
|
|
||||||
color_string_to_table(minetest.colorspec_to_colorstring(old_color)),
|
|
||||||
color
|
|
||||||
)
|
|
||||||
colorstring = minetest.colorspec_to_colorstring(color)
|
|
||||||
end
|
|
||||||
meta:set_string("mcl_armor:color", colorstring)
|
|
||||||
meta:set_string("inventory_image",
|
|
||||||
itemstack:get_definition().inventory_image .. "^[hsl:0:100:50^[multiply:" .. colorstring
|
|
||||||
)
|
|
||||||
tt.reload_itemstack_description(itemstack)
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
|
|
||||||
function mcl_armor.wash_leather_armor(itemstack)
|
|
||||||
if not itemstack or minetest.get_item_group(itemstack:get_name(), "armor_leather") == 0 then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local meta = itemstack:get_meta()
|
|
||||||
meta:set_string("mcl_armor:color", "")
|
|
||||||
meta:set_string("inventory_image", "")
|
|
||||||
tt.reload_itemstack_description(itemstack)
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
|
|
||||||
mcl_armor.register_set({
|
|
||||||
name = "leather",
|
|
||||||
description = "Leather",
|
|
||||||
descriptions = {
|
|
||||||
head = "Cap",
|
|
||||||
torso = "Tunic",
|
|
||||||
legs = "Pants",
|
|
||||||
},
|
|
||||||
durability = 80,
|
|
||||||
enchantability = 15,
|
|
||||||
points = {
|
|
||||||
head = 1,
|
|
||||||
torso = 3,
|
|
||||||
legs = 2,
|
|
||||||
feet = 1,
|
|
||||||
},
|
|
||||||
textures = {
|
|
||||||
head = get_texture_function("mcl_armor_helmet_leather.png"),
|
|
||||||
torso = get_texture_function("mcl_armor_chestplate_leather.png"),
|
|
||||||
legs = get_texture_function("mcl_armor_leggings_leather.png"),
|
|
||||||
feet = get_texture_function("mcl_armor_boots_leather.png"),
|
|
||||||
},
|
|
||||||
craft_material = "mcl_mobitems:leather",
|
|
||||||
})
|
|
||||||
|
|
||||||
tt.register_priority_snippet(function(_, _, itemstack)
|
|
||||||
if not itemstack or minetest.get_item_group(itemstack:get_name(), "armor_leather") == 0 then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local color = itemstack:get_meta():get_string("mcl_armor:color")
|
|
||||||
if color and color ~= "" then
|
|
||||||
local text = C(mcl_colors.GRAY, "Dyed: "..color)
|
|
||||||
return text, false
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
for name, element in pairs(mcl_armor.elements) do
|
|
||||||
local modname = minetest.get_current_modname()
|
|
||||||
local itemname = modname .. ":" .. element.name .. "_leather"
|
|
||||||
minetest.register_craft({
|
|
||||||
type = "shapeless",
|
|
||||||
output = itemname,
|
|
||||||
recipe = {
|
|
||||||
itemname,
|
|
||||||
"group:dye",
|
|
||||||
},
|
|
||||||
})
|
|
||||||
local ench_itemname = itemname .. "_enchanted"
|
|
||||||
minetest.register_craft({
|
|
||||||
type = "shapeless",
|
|
||||||
output = ench_itemname,
|
|
||||||
recipe = {
|
|
||||||
ench_itemname,
|
|
||||||
"group:dye",
|
|
||||||
},
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
local function colorizing_crafting(itemstack, player, old_craft_grid, craft_inv)
|
|
||||||
if minetest.get_item_group(itemstack:get_name(), "armor_leather") == 0 then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local found_la = nil
|
|
||||||
local dye_color = nil
|
|
||||||
for _, item in pairs(old_craft_grid) do
|
|
||||||
local name = item:get_name()
|
|
||||||
if name == "" then
|
|
||||||
-- continue
|
|
||||||
elseif minetest.get_item_group(name, "armor_leather") > 0 then
|
|
||||||
if found_la then return end
|
|
||||||
found_la = item
|
|
||||||
elseif minetest.get_item_group(name, "dye") > 0 then
|
|
||||||
if dye_color then return end
|
|
||||||
for _, row in pairs(colors) do
|
|
||||||
if row[3] == name then dye_color = row[4] end
|
|
||||||
end
|
|
||||||
else return end
|
|
||||||
end
|
|
||||||
|
|
||||||
return mcl_armor.colorize_leather_armor(found_la, dye_color) or ItemStack()
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_craft_predict(colorizing_crafting)
|
|
||||||
minetest.register_on_craft(colorizing_crafting)
|
|
||||||
|
|
||||||
|
|
||||||
minetest.register_chatcommand("color_leather", {
|
|
||||||
params = "<color>",
|
|
||||||
description = "Colorize a piece of leather armor, or wash it",
|
|
||||||
privs = {debug = true},
|
|
||||||
func = function(name, param)
|
|
||||||
local player = minetest.get_player_by_name(name)
|
|
||||||
if player then
|
|
||||||
local item = player:get_wielded_item()
|
|
||||||
if not item or minetest.get_item_group(item:get_name(), "armor_leather") == 0 then
|
|
||||||
return false, "Not leather armor."
|
|
||||||
end
|
|
||||||
if param == "wash" then
|
|
||||||
player:set_wielded_item(mcl_armor.wash_leather_armor(item))
|
|
||||||
return true, "Washed."
|
|
||||||
end
|
|
||||||
local colorstring = minetest.colorspec_to_colorstring(param)
|
|
||||||
if not colorstring then return false, "Invalid color" end
|
|
||||||
player:set_wielded_item(mcl_armor.colorize_leather_armor(item, colorstring))
|
|
||||||
return true, "Done: " .. colorstring
|
|
||||||
else
|
|
||||||
return false, "Player isn't online"
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
})
|
|
|
@ -1,6 +1,6 @@
|
||||||
# textdomain: mcl_armor
|
# textdomain: mcl_armor
|
||||||
This is a piece of equippable armor which reduces the amount of damage you receive.=Dies ist ein Teil einer tragbaren Rüstung, die die Menge an Schaden, den Sie erleiden, reduziert.
|
This is a piece of equippable armor which reduces the amount of damage you receive.=Dies ist ein Teil einer tragbaren Rüstung, die die Menge an Schaden, den Sie erleiden, reduziert.
|
||||||
To equip it, put it on the corresponding armor slot in your inventory menu.=Um es zu tragen, legen Sie es in den passenden Rüstungsplatz in Ihrem Inventarmenü.
|
To equip it, put it on the corresponding armor slot in your inventory menu.=Um es zu tragen, legen Sie es in den passenden Rüstungsplatz in ihrem Inventarmenü.
|
||||||
Leather Cap=Lederkappe
|
Leather Cap=Lederkappe
|
||||||
Iron Helmet=Eisenhelm
|
Iron Helmet=Eisenhelm
|
||||||
Golden Helmet=Goldhelm
|
Golden Helmet=Goldhelm
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
name = mcl_armor
|
name = mcl_armor
|
||||||
author = stu
|
author = stu
|
||||||
description = Adds craftable armor that is visible to other players.
|
description = Adds craftable armor that is visible to other players.
|
||||||
depends = mcl_core, mcl_player, mcl_enchanting, mcl_damage, mcl_colors, mcl_grindstone
|
depends = mcl_core, mcl_player, mcl_enchanting, mcl_damage, mcl_grindstone
|
||||||
optional_depends = mcl_fire, ethereal, bakedclay
|
optional_depends = mcl_fire, ethereal, bakedclay
|
||||||
|
|
|
@ -1,5 +1,24 @@
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator(minetest.get_current_modname())
|
||||||
|
|
||||||
|
mcl_armor.register_set({
|
||||||
|
name = "leather",
|
||||||
|
description = "Leather",
|
||||||
|
descriptions = {
|
||||||
|
head = "Cap",
|
||||||
|
torso = "Tunic",
|
||||||
|
legs = "Pants",
|
||||||
|
},
|
||||||
|
durability = 80,
|
||||||
|
enchantability = 15,
|
||||||
|
points = {
|
||||||
|
head = 1,
|
||||||
|
torso = 3,
|
||||||
|
legs = 2,
|
||||||
|
feet = 1,
|
||||||
|
},
|
||||||
|
craft_material = "mcl_mobitems:leather",
|
||||||
|
})
|
||||||
|
|
||||||
mcl_armor.register_set({
|
mcl_armor.register_set({
|
||||||
name = "gold",
|
name = "gold",
|
||||||
description = "Golden",
|
description = "Golden",
|
||||||
|
@ -208,27 +227,5 @@ minetest.register_tool("mcl_armor:elytra", {
|
||||||
on_place = mcl_armor.equip_on_use,
|
on_place = mcl_armor.equip_on_use,
|
||||||
on_secondary_use = mcl_armor.equip_on_use,
|
on_secondary_use = mcl_armor.equip_on_use,
|
||||||
_mcl_armor_element = "torso",
|
_mcl_armor_element = "torso",
|
||||||
_mcl_armor_texture = function(obj, itemstack)
|
_mcl_armor_texture = "mcl_armor_elytra.png"
|
||||||
if obj:is_player() then
|
|
||||||
local cape = mcl_skins.player_skins[obj].cape
|
|
||||||
if cape ~= "blank.png" then
|
|
||||||
return cape:gsub("_body", "_elytra")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return "mcl_armor_elytra.png"
|
|
||||||
end,
|
|
||||||
_on_equip = function(obj, itemstack)
|
|
||||||
if not obj:is_player() then return end
|
|
||||||
local cape = mcl_skins.player_skins[obj].cape
|
|
||||||
if cape ~= "blank.png" then
|
|
||||||
local skinval = mcl_player.player_get_skin(obj)
|
|
||||||
skinval = skinval:gsub("%^" .. cape, "")
|
|
||||||
mcl_player.player_set_skin(obj, skinval)
|
|
||||||
-- this doesn't mess with the data mcl_skins has, so when mcl_skins reloads (which happens when the elytra is unequipped), the normal cape returns
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
_on_unequip = function(obj, itemstack)
|
|
||||||
if not obj:is_player() then return end
|
|
||||||
mcl_skins.update_player_skin(obj)
|
|
||||||
end
|
|
||||||
})
|
})
|
||||||
|
|
|
@ -280,7 +280,31 @@ local bamboo_block_def = {
|
||||||
_mcl_blast_resistance = 3,
|
_mcl_blast_resistance = 3,
|
||||||
_mcl_hardness = 2,
|
_mcl_hardness = 2,
|
||||||
_mcl_stripped_variant = "mcl_bamboo:bamboo_block_stripped", -- this allows us to use the built in Axe's strip block.
|
_mcl_stripped_variant = "mcl_bamboo:bamboo_block_stripped", -- this allows us to use the built in Axe's strip block.
|
||||||
on_place = mcl_util.rotate_axis,
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
|
if not pointed_thing then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
if pointed_thing.type ~= "node" then -- make sure that pointed_thing is not null and is pointing at a node.
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
local pos = pointed_thing.under
|
||||||
|
|
||||||
|
if mcl_bamboo.is_protected(pos, placer) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Use pointed node's on_rightclick function first, if present
|
||||||
|
local node = minetest.get_node(pointed_thing.under)
|
||||||
|
if placer and not placer:get_player_control().sneak then
|
||||||
|
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||||
|
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
|
||||||
|
end,
|
||||||
}
|
}
|
||||||
|
|
||||||
minetest.register_node("mcl_bamboo:bamboo_block", bamboo_block_def)
|
minetest.register_node("mcl_bamboo:bamboo_block", bamboo_block_def)
|
||||||
|
|
|
@ -316,15 +316,10 @@ minetest.register_node(SCAFFOLDING_NAME, {
|
||||||
-- A quick check, that may or may not work, to attempt to prevent placing things on the side of other nodes.
|
-- A quick check, that may or may not work, to attempt to prevent placing things on the side of other nodes.
|
||||||
local dir = vector.subtract(pointed.under, pointed.above)
|
local dir = vector.subtract(pointed.under, pointed.above)
|
||||||
local wdir = minetest.dir_to_wallmounted(dir)
|
local wdir = minetest.dir_to_wallmounted(dir)
|
||||||
local anode = minetest.get_node(pointed.above).name
|
|
||||||
if wdir == 1 then
|
if wdir == 1 then
|
||||||
if (anode == "air" or minetest.registered_nodes[anode].buildable_to) and not mcl_bamboo.is_protected(pointed.above, placer) then
|
minetest.set_node(pointed.above, { name = SCAFFOLDING_NAME, param2 = 0 })
|
||||||
minetest.set_node(pointed.above, { name = SCAFFOLDING_NAME, param2 = 0 })
|
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
itemstack:take_item(1)
|
||||||
itemstack:take_item(1)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
return
|
|
||||||
end
|
end
|
||||||
return itemstack
|
return itemstack
|
||||||
else
|
else
|
||||||
|
|
|
@ -77,31 +77,16 @@ local function rotate(pos, node, user, mode, new_param2)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local creative_dig = {}
|
|
||||||
local function destruct_bed(pos, oldnode)
|
local function destruct_bed(pos, oldnode)
|
||||||
local node = oldnode or minetest_get_node_or_nil(pos)
|
local node = oldnode or minetest_get_node_or_nil(pos)
|
||||||
if not node then return end
|
if not node then return end
|
||||||
|
|
||||||
local pos2, node2, bottom = get_bed_next_node(pos, oldnode)
|
local pos2, node2, bottom = get_bed_next_node(pos, oldnode)
|
||||||
|
|
||||||
-- Check creative dig flags and don't drop an item if the bed was dug by a player in
|
|
||||||
-- creative mode
|
|
||||||
local pos_hash = minetest.hash_node_position(pos)
|
|
||||||
local pos2_hash = minetest.hash_node_position(pos2)
|
|
||||||
local creative_mode = creative_dig[pos_hash] or creative_dig[pos2_hash]
|
|
||||||
|
|
||||||
if bottom then
|
if bottom then
|
||||||
if node2 and string.sub(node2.name, -4) == "_top" then
|
if node2 and string.sub(node2.name, -4) == "_top" then
|
||||||
minetest_remove_node(pos2)
|
minetest_remove_node(pos2)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Drop the bed only when removing the top to prevent duplication and only if
|
|
||||||
-- it wasn't dug by a player in creative mode
|
|
||||||
local bed_node_def = minetest.registered_nodes[node.name]
|
|
||||||
if bed_node_def and bed_node_def._mcl_beds_drop and not creative_mode then
|
|
||||||
local stack = ItemStack(bed_node_def._mcl_beds_drop)
|
|
||||||
minetest.add_item(pos2, stack)
|
|
||||||
end
|
|
||||||
else
|
else
|
||||||
if node2 and string.sub(node2.name, -7) == "_bottom" then
|
if node2 and string.sub(node2.name, -7) == "_bottom" then
|
||||||
minetest_remove_node(pos2)
|
minetest_remove_node(pos2)
|
||||||
|
@ -109,29 +94,6 @@ local function destruct_bed(pos, oldnode)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function dig_bed(pos, node, digger)
|
|
||||||
local pos_hash = minetest.hash_node_position(pos)
|
|
||||||
|
|
||||||
if digger then
|
|
||||||
local name = digger:get_player_name()
|
|
||||||
if minetest.is_protected(pos, name) then
|
|
||||||
minetest.record_protection_violation(pos, name)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Set creative dig flags to stop dropping items
|
|
||||||
if minetest.is_creative_enabled(name) then
|
|
||||||
creative_dig[pos_hash] = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Trigger the destruct_bed function
|
|
||||||
minetest.remove_node(pos)
|
|
||||||
|
|
||||||
-- Clean up creative dig flag
|
|
||||||
creative_dig[pos_hash] = nil
|
|
||||||
end
|
|
||||||
|
|
||||||
local function kick_player_after_destruct(destruct_pos)
|
local function kick_player_after_destruct(destruct_pos)
|
||||||
for name, player_bed_pos in pairs(mcl_beds.bed_pos) do
|
for name, player_bed_pos in pairs(mcl_beds.bed_pos) do
|
||||||
if vector.distance(destruct_pos, player_bed_pos) < 0.1 then
|
if vector.distance(destruct_pos, player_bed_pos) < 0.1 then
|
||||||
|
@ -164,26 +126,6 @@ if minetest.get_modpath("mcl_sounds") then
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
local function place_bed(name, placer, pos, dir)
|
|
||||||
local botpos = vector_add(pos, minetest_facedir_to_dir(dir))
|
|
||||||
|
|
||||||
if minetest.is_protected(botpos, placer:get_player_name()) and
|
|
||||||
not minetest.check_player_privs(placer, "protection_bypass") then
|
|
||||||
minetest.record_protection_violation(botpos, placer:get_player_name())
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
local botdef = minetest.registered_nodes[minetest_get_node(botpos).name]
|
|
||||||
if not botdef or not botdef.buildable_to then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
|
|
||||||
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
|
|
||||||
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
function mcl_beds.register_bed(name, def)
|
function mcl_beds.register_bed(name, def)
|
||||||
local common_box = {
|
local common_box = {
|
||||||
type = "fixed",
|
type = "fixed",
|
||||||
|
@ -214,8 +156,7 @@ function mcl_beds.register_bed(name, def)
|
||||||
sounds = def.sounds or default_sounds,
|
sounds = def.sounds or default_sounds,
|
||||||
selection_box = common_box,
|
selection_box = common_box,
|
||||||
collision_box = common_box,
|
collision_box = common_box,
|
||||||
_mcl_beds_drop = def.recipe and name or "",
|
drop = def.recipe and name or "",
|
||||||
drop = "",
|
|
||||||
node_placement_prediction = "",
|
node_placement_prediction = "",
|
||||||
|
|
||||||
on_place = function(itemstack, placer, pointed_thing)
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
|
@ -248,23 +189,30 @@ function mcl_beds.register_bed(name, def)
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Try to place in three directions: inline with the view and rotated to
|
|
||||||
-- the right and left
|
|
||||||
local dir = minetest.dir_to_facedir(placer:get_look_dir())
|
local dir = minetest.dir_to_facedir(placer:get_look_dir())
|
||||||
if place_bed(name, placer, pos, dir) or
|
local botpos = vector_add(pos, minetest_facedir_to_dir(dir))
|
||||||
place_bed(name, placer, pos, (dir+1)%4) or
|
|
||||||
place_bed(name, placer, pos, (dir+3)%4) or
|
if minetest.is_protected(botpos, placer:get_player_name()) and
|
||||||
place_bed(name, placer, pos, (dir+2)%4) then
|
not minetest.check_player_privs(placer, "protection_bypass") then
|
||||||
-- Bed was places
|
minetest.record_protection_violation(botpos, placer:get_player_name())
|
||||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
return itemstack
|
||||||
itemstack:take_item()
|
end
|
||||||
end
|
|
||||||
|
local botdef = minetest.registered_nodes[minetest_get_node(botpos).name]
|
||||||
|
if not botdef or not botdef.buildable_to then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
|
||||||
|
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
|
||||||
|
|
||||||
|
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||||
|
itemstack:take_item()
|
||||||
end
|
end
|
||||||
return itemstack
|
return itemstack
|
||||||
end,
|
end,
|
||||||
|
|
||||||
after_destruct = destruct_bed,
|
after_destruct = destruct_bed,
|
||||||
on_dig = dig_bed,
|
|
||||||
|
|
||||||
on_destruct = kick_player_after_destruct,
|
on_destruct = kick_player_after_destruct,
|
||||||
|
|
||||||
|
@ -291,7 +239,7 @@ function mcl_beds.register_bed(name, def)
|
||||||
_mcl_hardness = 0.2,
|
_mcl_hardness = 0.2,
|
||||||
_mcl_blast_resistance = 1,
|
_mcl_blast_resistance = 1,
|
||||||
sounds = def.sounds or default_sounds,
|
sounds = def.sounds or default_sounds,
|
||||||
drop = "",
|
drop = def.recipe and name or "",
|
||||||
selection_box = common_box,
|
selection_box = common_box,
|
||||||
collision_box = common_box,
|
collision_box = common_box,
|
||||||
|
|
||||||
|
@ -302,7 +250,6 @@ function mcl_beds.register_bed(name, def)
|
||||||
|
|
||||||
on_rotate = rotate,
|
on_rotate = rotate,
|
||||||
after_destruct = destruct_bed,
|
after_destruct = destruct_bed,
|
||||||
on_dig = dig_bed,
|
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_alias(name, name .. "_bottom")
|
minetest.register_alias(name, name .. "_bottom")
|
||||||
|
|
|
@ -191,18 +191,6 @@ minetest.register_craft({
|
||||||
},
|
},
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
type = "fuel",
|
|
||||||
recipe = "group:bee_nest",
|
|
||||||
burntime = 15,
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
type = "fuel",
|
|
||||||
recipe = "group:beehive",
|
|
||||||
burntime = 15,
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Temporary ABM to update honey levels
|
-- Temporary ABM to update honey levels
|
||||||
minetest.register_abm({
|
minetest.register_abm({
|
||||||
label = "Update Beehive Honey Levels",
|
label = "Update Beehive Honey Levels",
|
||||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue