jordan4ibanez
|
f64f8e31e3
|
Fix llama blaze and ghast projectile sprites
|
2021-04-23 14:50:38 -04:00 |
jordan4ibanez
|
16cc7e37d2
|
Randomize projectile cooldown timer
|
2021-04-23 14:34:59 -04:00 |
jordan4ibanez
|
8eb9ba12ce
|
Fix crash when mob collides with nil entity
|
2021-04-23 14:33:40 -04:00 |
jordan4ibanez
|
5d59583583
|
Massive overhaul to projectile mobs with custom projectile function, make llamas spit
|
2021-04-23 14:10:12 -04:00 |
jordan4ibanez
|
4fb9e69e41
|
Make enderman become hostile when stared at, freeze when attacking when stared at
|
2021-04-23 13:27:17 -04:00 |
jordan4ibanez
|
4efec1ef58
|
Add in chicken slow falling
|
2021-04-23 12:55:11 -04:00 |
jordan4ibanez
|
0895666407
|
Fix random crash with mixed mob ally data types
|
2021-04-22 23:36:58 -04:00 |
jordan4ibanez
|
408296140a
|
Fix and overhaul wolves
|
2021-04-22 23:30:32 -04:00 |
jordan4ibanez
|
aac1e19336
|
Implement rotation locking when standing, fix rotation unlock/lock for fly/swim mobs
|
2021-04-22 23:18:33 -04:00 |
jordan4ibanez
|
0a8fff6524
|
Add in mob criticals when falling
|
2021-04-22 22:08:54 -04:00 |
jordan4ibanez
|
ef0d52a2df
|
Update backup_code_api.lua
|
2021-04-22 21:41:54 -04:00 |
jordan4ibanez
|
8142f7e512
|
Add in mob death
|
2021-04-22 21:36:42 -04:00 |
jordan4ibanez
|
ebf27866ca
|
Fix typo and error in animation.lua
|
2021-04-22 21:12:08 -04:00 |
jordan4ibanez
|
3fe8d2d3c5
|
Add file death_logic.lua
|
2021-04-22 20:30:50 -04:00 |
jordan4ibanez
|
b73ab976a1
|
Implement framework for mob death
|
2021-04-22 20:25:58 -04:00 |
jordan4ibanez
|
8530e6ee36
|
Make mob punching time based
|
2021-04-22 20:20:56 -04:00 |
jordan4ibanez
|
e1812b2cdb
|
Reset pause timer to 0
|
2021-04-22 20:12:02 -04:00 |
jordan4ibanez
|
991bba0a1d
|
Add comments into ai.lua
|
2021-04-22 20:10:01 -04:00 |
jordan4ibanez
|
f9a7144b65
|
Implement ability to hurt mobs
|
2021-04-22 20:07:30 -04:00 |
jordan4ibanez
|
45790c0be0
|
Re-enable mob punching (broken)
|
2021-04-22 19:12:02 -04:00 |
jordan4ibanez
|
29305f548d
|
Overhaul arrow register, implement basic blaze, break parts of arrow register for now, remove fallback for detecting players
|
2021-04-21 15:08:35 -04:00 |
jordan4ibanez
|
71c34823bc
|
Make tilt flying/swimming dynamic
|
2021-04-21 12:56:36 -04:00 |
jordan4ibanez
|
20886f54bb
|
Make shooty mobs jump
|
2021-04-21 12:48:23 -04:00 |
jordan4ibanez
|
c9f71d66f5
|
Implement skeletons/strays
|
2021-04-21 12:42:34 -04:00 |
jordan4ibanez
|
74094938bb
|
Fix crash with non-punch attack mobs in collision
|
2021-04-21 12:10:29 -04:00 |
jordan4ibanez
|
6bd279255c
|
Fully implement zombie pigmen
|
2021-04-21 11:50:22 -04:00 |
jordan4ibanez
|
5062d56a5d
|
Implement neutral mob mechanics and partial implement of zombie pigmen
|
2021-04-21 11:00:02 -04:00 |
jordan4ibanez
|
b0b1ec9436
|
Implement zombie pigmen and make them turn hostile when punched
|
2021-04-21 10:53:20 -04:00 |
jordan4ibanez
|
f1dc286442
|
Dump mob_punch from backup_code_api.lua back into interaction.lua
|
2021-04-21 10:23:51 -04:00 |
jordan4ibanez
|
486959515c
|
Make creepers even more dangerous
|
2021-04-21 10:20:31 -04:00 |
jordan4ibanez
|
1ed3377559
|
Add punch mobs knockback to players when hit
|
2021-04-20 23:11:18 -04:00 |
jordan4ibanez
|
8c9356a18c
|
Implement eye_height and viewing range for hostile mobs, along with making punchy mobs jump over nodes
|
2021-04-20 22:58:39 -04:00 |
jordan4ibanez
|
a05ebd7cc2
|
Add informative text art
|
2021-04-20 22:44:34 -04:00 |
jordan4ibanez
|
751c4c2d99
|
Integrate mob punching into collision detection
|
2021-04-20 22:41:13 -04:00 |
jordan4ibanez
|
6b52b94516
|
Start setting up hostile punch attack type
|
2021-04-20 22:30:34 -04:00 |
jordan4ibanez
|
fabd4d64e6
|
Slow down creeper type mobs explosion buildup
|
2021-04-20 21:35:19 -04:00 |
jordan4ibanez
|
bf367fffd0
|
Add in sound_handling and make explosion type mobs make their attack sound before explosion animation
|
2021-04-20 21:34:18 -04:00 |
jordan4ibanez
|
0b763f54b5
|
Finish creeper movement ai and move jump_check into environment
|
2021-04-20 21:00:36 -04:00 |
jordan4ibanez
|
cd6f07537f
|
Make creepers even more deadly
|
2021-04-20 20:43:45 -04:00 |
jordan4ibanez
|
9678b556e1
|
Fix crashes when trying to collision detect a removed mob
|
2021-04-20 20:33:30 -04:00 |
jordan4ibanez
|
cdb840609d
|
Add in creeper basic prototype
|
2021-04-20 20:19:55 -04:00 |
jordan4ibanez
|
008d670ed9
|
Remove wandering from ai
|
2021-04-20 17:10:51 -04:00 |
jordan4ibanez
|
491ef6c8f8
|
Add in auto mob removal if something goes horribly wrong
|
2021-04-20 16:48:20 -04:00 |
jordan4ibanez
|
348df0fcec
|
Rename detect_players_in_area to detect_closest_player_within_radius
|
2021-04-20 16:46:10 -04:00 |
jordan4ibanez
|
ac08c6991c
|
Add in detect_players_in_area
|
2021-04-20 16:39:05 -04:00 |
jordan4ibanez
|
3d776138e9
|
Start implementing creeper ai
|
2021-04-20 14:55:22 -04:00 |
jordan4ibanez
|
85e531bf10
|
Remove unneeded mobs:protect from code
|
2021-04-18 21:24:31 -04:00 |
jordan4ibanez
|
4d589dfb2a
|
Remove literally unneeded mobs:capture_mob
|
2021-04-18 21:22:39 -04:00 |
jordan4ibanez
|
719bb2a3c9
|
Add in prototype jump-only mobs api
|
2021-04-17 18:21:33 -04:00 |
jordan4ibanez
|
e2987245fd
|
Balance out collision forces for mobs
|
2021-04-17 17:00:34 -04:00 |