ancientmarinerdev
86e480aad0
Merge pull request 'Make sweet berries' velocity checks for damage conditions use absolute values.' ( #3308 ) from CyberMango/MineClone2:dev/mango/make_berries_velocity_check_absolute into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3308
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-22 00:56:48 +00:00
ancientmarinerdev
ce7d493890
Merge pull request 'Iron golem fixes' ( #3309 ) from gldrk/MineClone2:master into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3309
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-22 00:45:53 +00:00
CyberMango
c57f797226
Make the velocity checks absolute.
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Now sweet berries will cause damage in all directions.
2023-01-20 19:15:55 +02:00
CyberMango
78f32d2dd4
Removed the approved field from death reasons.
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This created a strange bug that only death reasons created by
mcl_utils.deal_damage were "approved" so only they triggered running the
death callbacks, so only they triggered printing a death message.
Therefore most deaths did not produce a death message.
2023-01-20 19:15:21 +02:00
FossFanatic
a1ad84370c
Move locals upward & uncomment some things
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Some locals relating to the biome sky colours and fog colours have been moved upward since there otherwise were some issues.
The sky colours and fog colours of the Nether & End biomes have also been uncommented.
2023-01-20 15:44:03 +00:00
FossFanatic
f6a3fe2128
Make Nether & End use biome sky- or fog colours
2023-01-20 15:41:44 +00:00
ancientmarinerdev
a7632e767d
Run credits update script for release 0.82
2023-01-19 21:09:42 +00:00
ancientmarinerdev
99d09c76ae
Merge pull request 'mcl_bamboo2_cleanup' ( #3327 ) from mcl_bamboo2_cleanup into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3327
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-19 21:01:08 +00:00
ancientmarinerdev
c7ebe1b8cd
Updated Bamboo textures by Nicu. Updated credits as per request from Michieal
2023-01-19 20:51:49 +00:00
ancientmarinerdev
5c464f1c1d
Merge pull request 'Grass Footstep Sound Fix' ( #3312 ) from grass_sound_revert into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3312
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-19 13:02:38 +00:00
Michieal
b258ccffdc
Merge Master into mcl_bamboo_cleanup
2023-01-18 20:29:40 -05:00
Michieal
a00ef4500d
Merge branch 'master' into mcl_bamboo2_cleanup
2023-01-18 18:40:23 -05:00
ancientmarinerdev
f3ba32d739
Disable zombie siege raid until we stop zombies pathing through door
2023-01-18 19:47:45 +00:00
Michieal
ed03cb470d
Change Bamboo Trapdoor to be Boring.
2023-01-17 22:12:57 -05:00
FossFanatic
9746dbc376
Make the LBM run at every load again
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After testing this out, it seems that the LBM only works consistenly when it runs at every load.
2023-01-17 16:04:12 +00:00
FossFanatic
d89a7e0326
Rename _mcl_palette_index back to _mcl_grass_palette_index
2023-01-17 12:55:40 +00:00
FossFanatic
5fd5cc9f1c
Merge branch 'master' into simplified_palette_index
2023-01-17 12:53:09 +00:00
FossFanatic
c75ec6916c
Conflict fix attempt 2
2023-01-17 12:52:50 +00:00
FossFanatic
4b6b4d8398
revert 26e032687a
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revert Fix conflict with most recent master
2023-01-17 12:49:43 +00:00
FossFanatic
513d148eaf
Merge branch 'master' into grass_sound_revert
2023-01-17 12:44:16 +00:00
FossFanatic
26e032687a
Fix conflict with most recent master
2023-01-17 12:39:15 +00:00
Michieal
b99487b6ab
Merge branch 'master' into mcl_bamboo2_cleanup
2023-01-16 20:19:03 -05:00
Michieal
ac30e25065
Remove "mcl_farming:beetroot_item" from fortune drop, so Fortune only gives seeds.
2023-01-16 19:40:07 -05:00
Michieal
0931af21c8
Remove most oak trees from Bamboo biomes.
2023-01-16 18:34:48 -05:00
Michieal
77a8ca689f
Give textures more definition.
2023-01-16 18:16:26 -05:00
ancientmarinerdev
30d3b7ee23
Merge pull request 'mcl_bamboo Part 2.' ( #3208 ) from mcl_bamboo_too into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3208
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-16 20:22:09 +00:00
Michieal
55bb9800f4
removed errant logging line.
2023-01-16 15:07:57 -05:00
Michieal
b805ae9926
Adjust bamboo growth rates to be close to the MC wiki.
2023-01-16 15:01:38 -05:00
Johannes Fritz
6e6c11cde2
Fix undeclared global variable in mcl_buckets
2023-01-16 12:56:59 -06:00
Michieal
d48b3dcaee
Starting Inventory fix #4 Optimized and remove chatcommand.
2023-01-16 02:12:39 -05:00
Michieal
88493091b6
Starting Inventory fix #3 . turn off debugging in code.
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Ready for testing.
2023-01-16 01:58:27 -05:00
Michieal
d68667beb9
Starting Inventory fix #2 . add in chat command, /give_starting_inventory. add in debug code.
2023-01-16 01:53:35 -05:00
Michieal
181628e539
Starting Inventory fix #2
2023-01-16 00:51:23 -05:00
Michieal
c57a757510
Starting Inventory fix #1/
2023-01-16 00:21:15 -05:00
Michieal
26f3275b7c
renamed to mcl_starting_inventory... continued. Fixed the setting in settingtypes.txt
2023-01-15 21:23:49 -05:00
Michieal
45b4b4a458
renamed to mcl_starting_inventory as that is what it is.
2023-01-15 21:21:26 -05:00
Michieal
5424ca8c2b
Created Starting Chest that is given to players.
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Based on the "give_initial_stuff" mod.
2023-01-15 20:39:51 -05:00
ancientmarinerdev
9b28baaad6
Give longer to breed mobs. 1.5s is not enough
2023-01-16 00:00:28 +00:00
b3nderman
f9b021e4c6
Fix animals jumping way too high upon growing up
2023-01-15 22:47:05 +00:00
ancientmarinerdev
38732e801d
Fix geode crash
2023-01-15 22:27:02 +00:00
ancientmarinerdev
8f6c932e88
Allow blaze spawners to be deactivated
2023-01-15 22:22:14 +00:00
Michieal
e9c202ae45
Added Bamboo Biomes to spawning.lua.
2023-01-15 15:30:34 -05:00
Michieal
d6ee21d192
Merge branch 'master' into mcl_bamboo_too
2023-01-15 15:27:30 -05:00
Michieal
0c61035df0
Missing files from the optipng commit. (not exactly sure what happened.)
2023-01-15 14:30:12 -05:00
b3nderman
a7fac7c550
Fix tamed ocelot textures not being set correctly
2023-01-15 16:57:47 +00:00
AFCMS
3027965314
Add comment
2023-01-15 15:32:42 +00:00
AFCMS
e9c9f151de
Let user dig light blocks when wielding a light block
2023-01-15 15:32:42 +00:00
AFCMS
fb8262bf57
Make light blocks `buildable_to`
2023-01-15 15:32:42 +00:00
AFCMS
726358da4b
Rename callbacks parameters to match Minetest documentation
2023-01-15 15:32:42 +00:00
AFCMS
515204d296
Update translation template and add french translation
2023-01-15 15:32:42 +00:00
AFCMS
eb5f5678d6
Fix typo in barrier help text
2023-01-15 15:32:42 +00:00
AFCMS
33e2b79b2b
Make nearby light blocks spawn particles when player wield one
2023-01-15 15:32:42 +00:00
AFCMS
7c20896d5e
Make light blocks not walkable
2023-01-15 15:32:42 +00:00
AFCMS
cd70dd5b88
Spawn particle then placing light blocks
2023-01-15 15:32:42 +00:00
AFCMS
302970d220
Basic light blocks
2023-01-15 15:32:42 +00:00
AFCMS
79876635af
Use `mcl_util.call_on_rightclick` in `on_place` callback for barrier block
2023-01-15 15:32:42 +00:00
AFCMS
b9238b4069
Use new vectors
2023-01-15 15:32:42 +00:00
AFCMS
bf25fca47d
Remove support for `use_texture_alpha` bool values (mt 5.3)
2023-01-15 15:32:42 +00:00
AFCMS
92261e5fb5
Remove `stack_max` fields duplicated with default value
2023-01-15 15:32:42 +00:00
AFCMS
1e31e383d4
Fix invalid function signature for `on_place` callbacks + handling of possible nil value
2023-01-15 15:32:42 +00:00
AFCMS
4457432d32
Format file
2023-01-15 15:32:42 +00:00
FossFanatic
fbb4cf084f
Revert grass footstep sound
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This reverts the grass footstep sounds back to the one before the recent sound update by grorp.
2023-01-14 15:22:19 +00:00
FossFanatic
60b19b31ab
Add hyphenation
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This also adds hyphenation to `In-game`.
2023-01-14 10:21:35 +00:00
FossFanatic
18c0e1f050
Change the indexes back to the older ones
2023-01-14 10:05:00 +00:00
FossFanatic
fb8e41047d
Use older palette PNG file
2023-01-14 10:00:42 +00:00
FossFanatic
2bd5e6a84f
Delete text file
2023-01-14 10:00:19 +00:00
FossFanatic
23a13f14e0
Merge branch 'master' into simplified_palette_index
2023-01-14 09:51:47 +00:00
gldrk
5412206743
Make iron golem protect villagers
2023-01-14 01:37:32 +03:00
gldrk
30521a8b2f
Make iron golem defend itself from players
2023-01-14 01:34:28 +03:00
gldrk
1536338199
Allow passive mobs to have protectors
2023-01-14 01:32:42 +03:00
gldrk
3697ef8069
Fix summoning friends for mobs
2023-01-14 01:28:35 +03:00
ancientmarinerdev
ce485e89cd
In game music review feedback fix
2023-01-13 15:04:40 -06:00
ancientmarinerdev
09a7348256
Give an option for players to disable the in game music
2023-01-13 15:04:40 -06:00
FossFanatic
a500528613
Make the LBM run only once
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Since some people complained about the LBM running at every load, I changed it so it only runs once instead. It shouldn't even need to run more than once anyways, unless somebody could prove the contrary.
2023-01-13 17:58:51 +00:00
FossFanatic
292e7129f2
Merge branch 'master' into simplified_palette_index
2023-01-13 17:50:39 +00:00
Michieal
3091e85b1c
Optipng textures.
2023-01-12 22:17:26 -05:00
Michieal
da277f9dc7
fixed missed line.
2023-01-12 22:16:02 -05:00
Michieal
27a487195a
Merge branch 'master' into mcl_bamboo_too
2023-01-12 22:14:58 -05:00
Michieal
2fdc8cbdd4
Changed Bamboo Sign's inventory & wield image to match the placed sign.
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Reduced the number of images that trapdoors need to work.
2023-01-12 22:12:05 -05:00
Michieal
0079cf807e
Changed Bamboo Signs to use custom image.
2023-01-12 21:06:25 -05:00
CyberMango
64a7f76d5b
Replaced positions check with an area check.
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This one is using the minetest.is_area_protected so it should work
faster. It also doesnt require the user to manually add all the points
that should be checked so its nicer to use.
2023-01-12 21:22:36 +02:00
CyberMango
b0d9eed3e1
Removed specific functions and added usage examples.
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The specific functions didnt end up adding much simplicity, but did add
some degree of confusion.
2023-01-12 20:04:44 +02:00
CyberMango
685a7ff256
Added a function for a single position and better naming.
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Now the functions are named with "position" instead of "node" to better
reflect what they do and what args they expect.
Also added a function for cehcking just a single position since thats
the most common use case, so it saves a small performance overhead.
2023-01-12 20:04:44 +02:00
CyberMango
949a2b787e
Added protection violation checker functions.
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1 completley generic and 3 more that use it for more specific cases -
placing a node, modifying a node and planting over a node.
2023-01-12 20:04:44 +02:00
FossFanatic
8849b2e98f
Merge branch 'master' into simplified_palette_index
2023-01-12 15:32:46 +00:00
Michieal
9e76cd963d
Adjust bamboo sign color
2023-01-12 03:51:42 -05:00
Michieal
522a7577de
Fix Bamboo nodes showing up in creative inventory.
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Fix lava bamboo node placement.
2023-01-12 03:47:13 -05:00
Michieal
396fedd8e7
temp commit - brownish, rather than yellow, colored palette for bamboo things.
2023-01-12 03:29:49 -05:00
Michieal
d2625d3ace
Fix water node placement, and lava node placement. (Yes, nether lava too!)
2023-01-12 03:27:17 -05:00
Michieal
a04d946879
Updated Licensing for additional images.
2023-01-11 21:50:34 -05:00
Michieal
6993559330
Updated relevant Credits for Bamboo and recent work.
2023-01-11 07:26:01 -05:00
Michieal
b572363b8e
temp commit. recolor scaffolds.
2023-01-11 07:16:41 -05:00
Michieal
00408b998c
Fix -- Bamboo grow, bamboo place to be correct.
2023-01-11 07:16:12 -05:00
Michieal
1de806f6f8
Put height into placed, base, bamboo stalk nodes so that height checks work properly.
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Fix placing bamboo on top of other bamboo nodes, when it would go above the decided height. It now stops just before the endcap node placement.
Fixed Errant log message.
Fixed itemstack removal while in creative mode.
2023-01-11 02:31:36 -05:00
Michieal
04efa74115
Prevent growing "around" things in the way.
2023-01-11 02:19:19 -05:00
Michieal
2e8f56d098
Merge branch 'master' into mcl_bamboo_too
2023-01-10 22:29:28 -05:00
Michieal
ff7299a444
Fix beetroot seeds not dropping.
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Changed drop rate to 1-4.
Added in Fortune drops too. (Per the minecraft wiki.)
2023-01-10 21:38:42 -05:00
Michieal
aad2d114f9
temp commit. recolor of the planks and scaffolds.
2023-01-10 20:49:38 -05:00
ancientmarinerdev
111c885417
Added burger alias
2023-01-11 01:07:18 +00:00
ancientmarinerdev
8e1f00d428
Villager breeding is now unburgered. Burger now needs right click to initiate follow.
2023-01-11 01:07:18 +00:00
ancientmarinerdev
4fd4425aae
Improved mob debug
2023-01-11 01:07:18 +00:00
ancientmarinerdev
ac4cd2c325
Improve performance for head swivel check
2023-01-11 01:07:18 +00:00
ancientmarinerdev
01c8009c6a
Tidy on_step function
2023-01-11 01:07:18 +00:00
ancientmarinerdev
ef90820f67
Fix farm animals so they don't get into combat state
2023-01-11 01:07:18 +00:00
ancientmarinerdev
d6d11b9526
Zombie villagers cannot despawn during curing process
2023-01-11 01:07:17 +00:00
ancientmarinerdev
b0264b2736
Endermen now despawn when not holding a block.
2023-01-11 01:07:17 +00:00
Michieal
c12f2cc565
Fix placement of bamboo endcap
2023-01-10 19:23:40 -05:00
Michieal
9f94f12127
Fix placement of bamboo onto bamboo nodes going higher than max height.
2023-01-10 18:48:50 -05:00
Michieal
784f3ec226
Made plank textures more dried bamboo looking.
2023-01-10 16:40:18 -05:00
Michieal
44a769397d
Fix bamboo mosaic using wrong texture.
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Fix error.
2023-01-10 15:36:17 -05:00
ancientmarinerdev
3ed32abc4e
Add credit for nether music
2023-01-10 19:05:56 +00:00
kay27
9db6050638
Fix music interruption
2023-01-10 19:05:56 +00:00
kay27
7ceb953a56
Add different music for different dimensions
2023-01-10 19:05:56 +00:00
kay27
1894d8c5f0
Fix mcl_music: play to all players, play every day, overworld only
2023-01-10 19:05:56 +00:00
kay27
419d61edde
Add trivial mcl_music mod and a piano track by diminixed
2023-01-10 19:05:55 +00:00
Michieal
726eba7ed8
Make bamboo fence/gate less yellow. It's bamboo, not corn XD
2023-01-10 04:42:31 -05:00
Michieal
f46581905a
Added veins to the Hyphae log sides.
2023-01-10 04:30:29 -05:00
Michieal
4f6de581dd
fixed the warped fungus mushroom texture.
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fixed the warped fungus selection box.
2023-01-10 04:29:47 -05:00
Michieal
eb8f7360a2
Merge branch 'master' into mcl_bamboo_too
2023-01-09 18:56:05 -05:00
ancientmarinerdev
fb30564827
Ooooooh, lecterns. My favourite.
2023-01-09 22:32:14 +00:00
Michieal
8c355db3ce
Made Lecterns solid.
2023-01-09 22:32:14 +00:00
Michieal
eae08f3010
Finished Lecterns.
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Added in License.txt.
2023-01-09 22:32:14 +00:00
Michieal
4701c4d6e7
Built basic lectern model, texture, and node definition.
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Created crafting recipe.
Marked Lecterns as WIP.
Started defining placement.
Added in README.txt.
2023-01-09 22:32:14 +00:00
Michieal
8df0b2a48e
Made changes to the MapGen definitions because with the new grow code, bamboo creates its own height, and therefore places its own top. And, having multiple tops looks funny.
2023-01-09 16:31:02 -05:00
PrairieWind
7cb5c55d68
Update Translation Files
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Fixes the translation error for other languages
2023-01-09 13:36:36 -07:00
Michieal
34faca3f2c
Added in License.txt
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Made the end cap node wave in the wind.
2023-01-08 23:08:12 -05:00
Michieal
d5dda679eb
fix vestigial variable names to not be so obtuse.
2023-01-07 16:45:36 -05:00
Michieal
c65bbcd5a5
fixed missed spot for licensing.
2023-01-07 16:14:33 -05:00
Michieal
533f59bf27
Merge branch 'master' into mcl_bamboo_too
2023-01-06 18:08:33 -05:00
Michieal
3074c15d14
clear up comment confusion.
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Factored out hard coded names for variable names.
removed "minecraft" from README.md.
2023-01-06 18:07:30 -05:00
Michieal
132178b8c7
clear up comment confusion.
2023-01-06 17:46:54 -05:00
Michieal
ede21a8627
revert f92ea77849
...
revert accidental second commit.
Mega commit. lol.
Did a LOT of refactoring.
Cleaned up some vestigial code.
Cleaned up aliases.
2023-01-06 22:43:41 +00:00
Michieal
82fae13b47
Merge remote-tracking branch 'origin/mcl_bamboo_too' into mcl_bamboo_too
2023-01-06 17:41:57 -05:00
Michieal
f92ea77849
Mega commit. lol.
...
Did a LOT of refactoring.
Cleaned up some vestigial code.
Cleaned up aliases.
2023-01-06 17:41:01 -05:00
Michieal
7ebf9b7ab8
Mega commit. lol.
...
Did a LOT of refactoring.
Cleaned up some vestigial code.
Cleaned up aliases.
2023-01-06 17:40:35 -05:00
Michieal
07a56165ed
update optional depends.
2023-01-06 20:23:59 +00:00
Michieal
ee0b355f51
Fix licensing.
2023-01-06 20:21:08 +00:00
PrairieWind
6fd799ac42
Fix Country Lode HUD Issue
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Fixed the error that was thrown when the advancement is unlocked and also fixed the popup HUD so the advancement title fits correctly
2023-01-06 16:35:59 +00:00
ancientmarinerdev
59694ebc7c
Fix merge conflict
2023-01-06 13:52:03 +00:00
Michieal
cc24144bc6
Fixed collision and selection box for endcap nodes.
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fixed typo in debug message.
2023-01-06 01:22:18 -05:00
Michieal
e1cd16c971
Adjusted growth interval.
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tested and fixed bamboo growth function.
Add debug code across growth function and scaffold place.
disabled debug for commit. removed finished todos.
2023-01-06 00:41:26 -05:00
ancientmarinerdev
e4db91d35c
Fix crash bug
2023-01-06 02:59:02 +00:00
ancientmarinerdev
2527479401
Clean up on isle 5, please
2023-01-06 02:59:02 +00:00
ancientmarinerdev
85f7bbdb80
Optimisation. Don't even prepare to path if not ready to path
2023-01-06 02:59:02 +00:00
ancientmarinerdev
465a919f6b
Villager will now reclaim job during the day even when it isn't work time
2023-01-06 02:59:02 +00:00
ancientmarinerdev
325a666c62
Added pathfinder constants to make it easier to tweak
2023-01-06 02:59:02 +00:00
ancientmarinerdev
e9b54e85c2
Pathfinding clean up
2023-01-06 02:59:02 +00:00
ancientmarinerdev
4324fe2489
Villager will now path from one house to another in search of available job or bed
2023-01-06 02:59:02 +00:00
ancientmarinerdev
d6804bf4b7
Fix distance to target issue, and refactor pathing actions
2023-01-06 02:59:02 +00:00
ancientmarinerdev
87f04bdd9f
Prevent attempting to path through 2 doors until code supports it. Clean up also.
2023-01-06 02:59:02 +00:00
ancientmarinerdev
e3307d647b
Fix pathing to bell that is sat on the ground
2023-01-06 02:59:02 +00:00
ancientmarinerdev
29cd73cb84
Pathfinding through door should also check door closest to position so villager can leave current house
2023-01-06 02:59:02 +00:00
ancientmarinerdev
5c0a763b83
Optimisation - Only check for town bell if ready to path
2023-01-06 02:59:02 +00:00
ancientmarinerdev
9b1ceebf0d
Villagers will now pathfind to town bell that isn't on the ground
2023-01-06 02:59:02 +00:00
Michieal
ed64e7f733
Reverted scaffolding (WIP) for final push. Making an issue for it's continued work. Left wip in, but commented and future featured out. Will test changes forthwith.
...
Adjusted bamboo base code (randomize which one to use.) to do less math and accomplish the same thing.
2023-01-05 20:27:52 -05:00
ancientmarinerdev
856a60bcc2
Merge pull request 'Fix a few issues with sweet berries.' ( #3187 ) from CyberMango/MineClone2:bug/mango/sweet_berry_fixes into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3187
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-06 00:09:41 +00:00
Michieal
08f9c0074a
REVERT: Fix mcl_dyes' mod.conf to use mcl_bamboo grow and check functions.
2023-01-05 18:31:21 -05:00
FossFanatic
09db6017c3
Merge branch 'master' into simplified_palette_index
2023-01-05 10:06:11 +00:00
Michieal
c4969c13cd
trying to fix redundancy error...
2023-01-05 00:30:18 -05:00
Michieal
f70176da34
Fix mcl_dyes' mod.conf to use mcl_bamboo grow and check functions.
2023-01-04 23:56:51 -05:00
Michieal
e314addeb3
Merge branch 'master' into mcl_bamboo_too
...
# Conflicts:
# mods/ITEMS/mcl_dye/init.lua
2023-01-04 23:10:54 -05:00
Michieal
df8fc65e1e
temp commit.
2023-01-04 23:03:08 -05:00
Michieal
687887fe27
Incorporate applying bonemeal to Bamboo stalks.
2023-01-04 22:49:17 -05:00
Michieal
65aa956d9c
Add alias for scaffolding.
...
Rework grow_bamboo to handle random heights, and to handle bonemeal.
Remove "bamboo_node" in favor of is_bamboo()
2023-01-04 22:43:05 -05:00
ancientmarinerdev
609ef220ad
Village building and paths should not spawn on top of snowy trees
2023-01-04 15:14:40 -06:00
ancientmarinerdev
32a7eb4087
Fix incorrect foundation size for belltower
2023-01-04 15:14:37 -06:00
CyberMango
5e969ba928
Added sweet berries death messages.
2023-01-04 23:04:19 +02:00
CyberMango
17e02aec3c
Applying bone meal on a stage 3 sweet berry no longer grows it.
...
It now ignores the bone meal and harvests the sweet berry as normal.
2023-01-04 23:04:19 +02:00
CyberMango
fb28e192e6
Bone meal applied on sweet berries only grows them by 1 stage now.
...
The interface of the grow plant is a bit confusing since even with
stages set to 0 the plant grows by 1 stage (if other conditions such as
light are met). Therefore changing it to 0 makes the plant grow by 1.
2023-01-04 23:04:19 +02:00
CyberMango
0f569fdbaa
Bone meal on sweet berries in creative mode is no longer wasted and
...
minor fixes.
removed an unnecessary -- in a comment.
Removed a redundant concatination.
2023-01-04 23:04:19 +02:00
CyberMango
8a7fcfde82
Fixed sweet berries bugs.
...
Now they can only be placed a tile's upper part.
Also when destroyed bushes at stage 2 drop 1 or 2 berries, while bushes
at stage 3 drop 2 or 3 (instead of fixed numbers of 1 and 3
respectively).
Also harvesting sweet berries at stage 3 (final) brings them to stage 1
instead of just to stage 2. Number of dropped berries was adjusted.
2023-01-04 23:04:19 +02:00
CyberMango
fb51067c78
Created a shared function for planting a seed that can also be consumed.
2023-01-04 23:04:19 +02:00
Michieal
8dd4a2611e
Added alias for scaffolding.
2023-01-04 14:25:31 -05:00
Michieal
f86ee99abf
Further cleaned up bamboo base code.
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Fixed some errors in Scaffolding, Commented out the in progress section.
2023-01-04 11:28:09 -05:00
FossFanatic
6cf1fa7b81
Merge branch 'master' into simplified_palette_index
2023-01-04 15:02:56 +00:00
FossFanatic
39bcf2f961
Merge branch 'master' into simplified_palette_index
2023-01-04 14:01:58 +00:00
Johannes Fritz
0b1916b807
Fix baby zombies going through 1 node high space
2023-01-04 07:52:48 -06:00
Michieal
d1a017f6b2
optimized out some for loops, cleaned up code for bamboo placement.
...
tested the changes.
2023-01-03 18:40:40 -05:00
Michieal
50e50e2904
Continued some optimizations of code in bamboo.on_place.
...
Begun work on scaffolding.
2023-01-03 15:57:58 -05:00
Michieal
9351f72c15
Updated Bamboo translations template.txt
2023-01-03 15:38:34 -05:00
Michieal
ef7fb0d2e3
Cleaned up the code. Fixed side placement of bamboo against bamboo.
...
Dinked with the random number generator some more.
Condensed some more of the code duplication (WIP).
Added in MCL_Log function.
Finally settled on a decent looking Bamboo top.
2023-01-03 01:38:12 -05:00
Michieal
5ef7d9f7a0
Added in Bamboo_Plank variable.
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Dinked with the random number generator some.
Moved Bamboo Mosaic from base to items.
condensed some of the code duplication (WIP).
started to add in checks to prevent bamboo from being placed against itself horizontally.
Fixed a couple of naming issues.
2023-01-02 22:36:09 -05:00
Michieal
388632cd46
Fixed BROKEN skycolor
2023-01-02 19:36:01 -05:00
Michieal
dd4a0a4172
Fixed mcl_fishing depending on mcl_bamboo.
2023-01-02 19:24:56 -05:00
ancientmarinerdev
df6d1c026a
Fix crash for sky colour if cannot find biome
2023-01-02 21:48:58 +00:00
Michieal
d586b3fecc
Tracked down missing node type placement issues, and fixed them.
...
Now with Chicken Cherry Cola!
2023-01-02 03:54:26 -05:00
Michieal
a7a0c4791a
Many bug fixes, Adjusted randomizing code.
...
And, Now with Lime-Cherry Kool-aid!! Yum!
2023-01-02 02:19:33 -05:00
Michieal
23b62c296a
Fix code caching errors, and remove unused variables from init.
2023-01-01 23:07:20 -05:00
ancientmarinerdev
f8ae702ce4
Function name consistency
2023-01-02 00:58:23 +00:00
ancientmarinerdev
5faf060122
Fix crash and remove unused duplicate variables
2023-01-02 00:54:08 +00:00
ancientmarinerdev
8c648d1fc3
Refactor mob_step and do_states
2023-01-02 00:00:40 +00:00
kabou
2a37d38f6c
Reformat cocoa pod node definition groups.
2022-12-31 11:18:04 +01:00
kabou
89821a8329
Rename cocoa pod placement function.
...
* Rename cocoa pod placement function to match the `on_place` call in
the cocoa pods item definition.
* Make the function local, there are no callers outside of mcl_cocoas.
2022-12-31 10:41:39 +01:00
iliekprogrammar
2ea72ccda8
Merge branch 'master' into mcl-meshhand-fixes
2022-12-30 18:47:55 +00:00
iliekprogrammar
c2ba70a601
Merge branch 'master' into mcl-item-entity-fixes
2022-12-30 18:34:41 +00:00
iliekprogrammar
661afed46c
Merge branch 'master' into mcl-init-fixes
2022-12-30 18:11:08 +00:00
FossFanatic
3d2955c394
Merge branch 'master' into simplified_palette_index
2022-12-30 10:36:35 +00:00
FossFanatic
aacbaddfe0
Add warped hyphae texture to the right folder
2022-12-30 01:27:02 +00:00
ancientmarinerdev
e6e898671a
Merge pull request 'add japanese translation' ( #3149 ) from SakuraRiu/MineClone2:master into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3149
Reviewed-by: Michieal <michieal@noreply.git.minetest.land>
2022-12-29 22:14:48 +00:00
Michieal
87327abfb9
Restructure Commit.
...
Recipes are in recipes.lua
Bamboo Basic nodes are in bamboo_base.lua
Bamboo items are in bamboo_items.lua
Bamboo api / globals are in globals.lua.
2022-12-29 13:16:48 -05:00
Michieal
34263c2ef3
Change bamboo back to Axey, instead of swordy.
2022-12-29 12:28:42 -05:00
Michieal
38c6969292
Fix mod.conf in mcl_fishing
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Fix bamboo nodes on_destruct to handle the alt nodes too.
clean up ToDos
2022-12-29 11:31:13 -05:00
FossFanatic
54548ecfdf
Merge branch 'master' into simplified_palette_index
2022-12-29 14:51:17 +00:00
FossFanatic
5ec7b8ed89
Add LBM to fix grass palette indexes
...
Adds a LBM which basically fixes the grass palette indexes of the nodes from older worlds. I have also added some more nodes to `block_fixes`.
2022-12-29 14:18:37 +00:00
FossFanatic
137179ac8e
revert 3afb42b2f7
...
revert Add a LBM to fix grass palette indexes on older worlds
2022-12-29 14:13:50 +00:00
FossFanatic
3afb42b2f7
Add a LBM to fix grass palette indexes on older worlds
2022-12-29 14:12:00 +00:00
FossFanatic
d5f8129ea7
Merge branch 'master' into fix_v6_sky_color
2022-12-29 07:55:49 +00:00
Michieal
1d0968f4f5
Fix bamboo nodes on_destruct to handle the alt nodes too.
...
clean up ToDos
2022-12-29 01:38:10 -05:00
Michieal
0f9d263e02
Add Bamboo to the Fishing Junk table.
...
Update the mod.conf to be aware of mcl_bamboo.
2022-12-29 01:29:25 -05:00
Michieal
26c1be3722
Fix bamboo node to be Swordy.
...
Added in secondary bamboo node types.
Changed the grow_bamboo function to make use of new alt nodes, and removed unneccessary "force" parameter.
2022-12-29 01:03:25 -05:00
kabou
44f724f677
Minor refactoring of mcl_dye, fix dye texture names.
...
* Reorganize dyes table.
* Rename dye item textures to conform to mcl naming standard.
* Refactor dye item registration.
* Shuffle recipes around in a more logical order.
* Remove unused dye names from lists that are probably equally unused.
2022-12-29 03:08:50 +00:00
kabou
92ee402971
Separate white dye from bone meal.
...
* Add craftitem for ":mcl_bone_meal:bone_meal" to mcl_dye (temporarily.)
* Add crafting recipe for bone meal.
* Add texture for white dye item.
* Merge craftitem registration for "mcl_dye:white" with generic dyes.
* Add crafting recipe for white dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update mcl_crimson and sweet berry on_rightclick handlers.
* Update composter output, both as freestanding and to hoppers.
* Update bone block crafting recipes.
* Update tropical fish, cod and salmon mob drops.
2022-12-29 03:08:50 +00:00
kabou
7d8fdc6ec3
Separate brown dye from cocoa beans.
...
* Add craftitem "mcl_cocoas:cocoa_beans".
* Add texture for brown dye item.
* Merge craftitem registration for "mcl_dye:brown" with generic dyes.
* Add crafting recipe for brown dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update cookie recipe.
2022-12-29 03:08:49 +00:00
kabou
d2edc75407
Separate blue dye from lapis lazuli.
...
* Add craftitem "mcl_core:lapis".
* Add texture for blue dye item.
* Add crafting recipe for blue dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update lapis block crafting recipes.
* Update lapis ore drops.
* Update dungeon and shipwreck loot.
* Update enchanting table input.
* Update villager trade.
2022-12-29 03:08:49 +00:00
kabou
7311071303
Separate black dye from squid ink sac.
...
* Add craftitem "mcl_mobitems:ink_sac".
* Add texture for black dye item.
* Add crafting recipe for black dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update fishing loot.
2022-12-29 03:08:49 +00:00
kabou
60b0cfe89a
Remove FIXME about slimes spawning in swamps.
...
* This has been fixed.
2022-12-29 02:13:57 +00:00
kabou
d8a883e81f
Limit size of cow herds spawning.
...
* Cows should spawn in herds of max 4, not 8.
2022-12-29 02:13:57 +00:00
kabou
15f5c3c30a
Make slimes spawn at night in swamps.
...
* Adds spawn definitions for large, small and tiny slimes to spawn in
Swampland and MangroveSwamp biomes when light levels are less than 7.
2022-12-29 02:13:57 +00:00
kabou
4af8148850
Refactor spawn registrations.
...
* Unduplicate spawnable biome lists for slimes and magma cubes.
* Rename min and max spawndepth identifiers.
2022-12-29 02:13:57 +00:00
kabou
ea6201d32f
Add missing biome to slime spawn list.
...
* Add "MangroveSwamp_underground" to the lists of spawnable biomes for
big, small and tiny slimes.
2022-12-29 02:13:57 +00:00
kabou
da17ff8ea0
Remove stray dependency.
...
While mobs_mc_gameconfig was deleted at some point during the mob
refactoring, it was still listed in mobs_mc's mod.conf.
2022-12-29 02:13:57 +00:00
kabou
6756ee340c
Mob spawning chatcommand refactoring.
...
* Put calculations that are only used conditionally inside the
related `if` block.
* Make code logic more explicit.
* Take logging statement out of return value assignment.
* Remove duplicate assignment.
* Fix a typo in the function's description.
2022-12-29 02:13:57 +00:00
kabou
0c454a34c9
Use vectors in `get_next_mob_spawn_pos()`
2022-12-29 02:13:57 +00:00
kabou
8279dcb3dd
Add FIXME notes to slime mob code.
...
Missing features:
* Slimes should not only spawn in caves, but also at night in swamps.
* Slimes should only spawn on 10% of the map ("slime chunks").
* There are no spawn eggs registered for small and tiny slimes and magma
cubes.
2022-12-29 02:13:57 +00:00
kabou
ea19f02e14
Assorted `spawn_children_on_die` fixes.
...
* Use proper vector semantics.
* Optimize away superfluous temp variables and repetitive local variable
declarations.
2022-12-29 02:13:57 +00:00
kabou
95cbac78a8
Change number of children spawned on die.
...
When a slime or magma cube dies, it should spawn between 2 to 4 smaller
children. The code was always spawning 4 children (3 for big magma
cubes). This commit makes the following changes to the function
`spawn_children_on_die`:
* Make the number of children spawned a random number between 2 and 4.
* No longer accept the `children_count` as an argument, because this
number should always be a random number between 2 and 4 anyway.
* Update all callers accordingly.
2022-12-29 02:13:57 +00:00
Michieal
28cb06421d
Merge branch 'master' into mcl_bamboo_too
2022-12-28 18:13:51 -05:00
Michieal
731468cf5a
Did a bit of code restructuring.
...
Removed another magic number.
Add in todo for fishing.
Added in the possibility for bamboo to grow two nodes in one success.
Added in a "force" param to use with bonemealing.
2022-12-28 18:10:12 -05:00
Michieal
ff7693937a
Did a bit of code restructuring.
...
Removed another magic number.
Add in todo for fishing.
Added in the possibility for bamboo to grow two nodes in one success.
Added in a "force" param to use with bonemealing.
2022-12-28 15:29:06 -05:00
FossFanatic
c1cde073c8
Rename _mcl_palette_index to _mcl_grass_palette_index
2022-12-28 19:34:24 +00:00
Michieal
76669e1f3c
Moved bamboo grow code to its own function, and made that function global so that it can be called outside of mcl_bamboo.
2022-12-28 14:34:14 -05:00
FossFanatic
ef15477e37
Rename _mcl_palette_index to _mcl_grass_palette_index
2022-12-28 19:33:26 +00:00
FossFanatic
a0c5a04d26
Rename _mcl_palette_index to _mcl_grass_palette_index
2022-12-28 19:32:42 +00:00
FossFanatic
18e932997d
Rename _mcl_palette_index to _mcl_grass_palette_index
2022-12-28 19:31:11 +00:00
FossFanatic
1f601c68c5
Make snowy grass blocks have a palette index
...
This fixes the issue where snowy grass blocks always have the same coloured grass underneath them.
2022-12-28 17:02:58 +00:00
FossFanatic
9cf6c9ed5e
Change swamp and mangrove grass palette index
...
Changes the grass palette index of the swamp and mangrove to use the swampier variant of the swamp colours.
2022-12-28 16:10:02 +00:00
ancientmarinerdev
81daec14a2
Merge pull request 'Update sounds from MTG' ( #3157 ) from grorp/MineClone2:patch-1 into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3157
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-27 21:36:33 +00:00
FossFanatic
9f9cc3a629
Change grass block inventory colour
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According to the wiki, the hex code of the grass block when held or in the inventory is #7CBD6B.
2022-12-27 21:19:33 +00:00
FossFanatic
ac90350257
Change palette indexes to fit the new palette
2022-12-27 20:57:58 +00:00
FossFanatic
a6841fe38b
Simplify palette and add helpful text file
2022-12-27 20:55:24 +00:00
kabou
5e129985f2
Put back default sky and fog color.
...
Recent changes set the default colors to some pretty psychedelic ones.
The stated purpose was debugging, but in absense of any actual debugging
code other than v6 mapgen inadvertently assuming that role, more sensible
colors were reinstated.
If debugging code is desired, it should probably be added to the main
parts of mcl_weather.
2022-12-27 15:10:24 +01:00
Michieal
6f05992c8b
Fix Licensing.
...
Removed Make_Stairs check.
Made unified protection check.
Began work on the second half of scaffolding.
Removed comments that was no longer needed.
2022-12-25 07:30:31 -05:00
PrairieWind
0dc31611ac
Merge pull request 'Adjusts mcl_crimson Doors to have a specified side texture' ( #3140 ) from Wbjitscool/MineClone2:master into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3140
Reviewed-by: PrairieWind <prairie.astronomer1@gmail.com>
2022-12-25 02:09:14 +00:00
3raven
5964f25fa7
Merge branch 'master' into master
2022-12-24 17:01:13 +00:00
FossFanatic
e0a9aca469
Merge branch 'master' into useless_textures_cleanup
2022-12-24 15:05:14 +00:00
FossFanatic
9eb86f011b
Make the code clearer to read
2022-12-24 14:54:48 +00:00
3raven
d3e8e24f42
Fix the disapearance of christmas texture of the ender chest once it is placed
...
Fix the disapearance of christmas texture of the ender chest once it is placed
2022-12-24 14:44:06 +00:00
FossFanatic
770dd0ec47
Merge branch 'master' into useless_textures_cleanup
2022-12-24 12:31:56 +00:00
FossFanatic
00b2afecad
Merge branch 'master' into biome_skycolor_overworld
2022-12-24 12:31:10 +00:00
Michieal
c55332bf42
Change mod.conf and readme's depends.
...
Optipng images, after adding in bamboo top image.
Try out a plantlike style top node for bamboo stalks.
Make Bamboo drop 1-2 bamboo.
Fix Bamboo top drops.
2022-12-24 00:57:44 -05:00
Michieal
42f8fbf9b8
Added in Fuel Recipes for bamboo slabs / stairs; including mosaics.
...
Finished Bamboo Mosaic nodes.
2022-12-23 17:27:01 -05:00
CyberMango
bd38827f60
Fixes #2976
...
Now the inventory view on creative is no longer set to the survival
inventory upon taking damage.
Also the initial inventory view when openning a world in creative is at
the search page, not the survival inventory page.
mcl_inventory/init.lua no longer wraps mcl_armor.update_player to also
update the inventory view. This visual update happens anyways since it
is registered to happen on a visual change with
mcl_player.register_on_visual_change .
This also fixes a small visual bug that, on creative mode, if you would
equip/unequip an armor piece, the image of the player would be updated
twice.
2022-12-23 13:54:41 +02:00
Michieal
b0978d275d
Abstracted variables in bamboo abm.
...
Fix Base scaffolding in Creative mode.
Fixed Lua Warnings.
2022-12-22 16:08:05 -05:00
FossFanatic
522bbbbe26
Delete 'mods/ENTITIES/mobs_mc/textures/mobs_mc_enderman_block.png'
2022-12-22 12:47:44 +00:00
FossFanatic
e1f26ea70d
Remove dry grass side texture
...
The same reason as why the dry grass top texture got removed.
2022-12-22 12:40:36 +00:00
FossFanatic
9ef4a850b1
Remove dry grass top texture
...
This is a remnant of Minetest Game and used to be for dry biomes before colour palettes were a thing in MineClone 2.
2022-12-22 12:40:10 +00:00
FossFanatic
4c23601d03
Remove useless amethyst texture
...
This texture is a remnant of the PixelPerfection resource pack and nowhere in the code does this texture get used.
2022-12-22 12:38:05 +00:00
FossFanatic
8d51e16b8e
Remove obsolete texture
2022-12-22 12:34:14 +00:00
Michieal
2b11b5c17a
Added full node names for bamboo on_place.
...
Added in bamboo top destruct.
Removed mapgen.lua.
2022-12-21 22:23:46 -05:00
Michieal
9445b02dcc
MapGen update. Adjusted decorations.
2022-12-21 20:57:34 -05:00
SakuraRiu
1b980849db
Merge branch 'master' into master
2022-12-22 00:55:48 +00:00
Gregor Parzefall
14adcbbecb
Make snow sound like snow while digging it
2022-12-21 22:39:26 +01:00
Michieal
e0d48400a7
Fix the removal of bamboo extras.
2022-12-21 16:16:53 -05:00
Gregor Parzefall
7312c30f8e
Update attribution of sounds
...
Also: Add myself to CREDITS.md
2022-12-21 22:13:08 +01:00
Michieal
742a625c42
Added in aliasing for scaffolding, to prevent breakage for players using the "mcl_scaffolding" mod.
2022-12-21 15:55:50 -05:00
Michieal
95d3f9be07
Make Lantern API callable from outside of mcl_lanterns
2022-12-21 12:34:47 -05:00
Michieal
16d94a88db
moved extras to the proper location
2022-12-21 12:32:09 -05:00
FossFanatic
a50908e1eb
Fix the flat biome having a beach sky colour
2022-12-21 16:00:04 +00:00
FossFanatic
afbb8e2288
Add locals for certain hex codes that occur too many times
2022-12-21 15:57:33 +00:00
FossFanatic
79b1db4b1a
Fix underwater fog colour regression
2022-12-21 14:04:47 +00:00
FossFanatic
1c752019f0
Make the explanation shorter
2022-12-21 13:08:23 +00:00
FossFanatic
1977dbf9a1
Remove excessive whitespace
2022-12-21 13:05:52 +00:00
FossFanatic
91836f3a1d
Add sky and fog colour for each overworld biome
2022-12-21 13:04:46 +00:00
FossFanatic
35b2f3b638
Make overworld biome specific (daytime) sky and fog colours possible
2022-12-21 13:01:54 +00:00
Gregor Parzefall
4fcbe05be5
Remove a sound I forgot
2022-12-21 13:53:09 +01:00
Riu Sakura
8f80c6e6a6
Added missing word (Breeding).
2022-12-21 14:23:57 +09:00
Michieal
b14f055154
Merge branch 'master' into mcl_bamboo_too
...
# Conflicts:
# mods/ITEMS/mcl_bamboo/init.lua
2022-12-20 23:19:29 -05:00
Riu Sakura
3faa930bdc
Added missing translations.
...
In addition, the translation of "Grass Block" has been corrected to a better phrase.
2022-12-21 10:24:26 +09:00
ancientmarinerdev
a6e0da0e07
Merge pull request 'Fixes https://git.minetest.land/MineClone2/MineClone2/pulls/3120 | Complete re-upload of the mcl_bamboo branch.' ( #3123 ) from mcl_bamboo_new into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3123
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-21 00:47:21 +00:00
Michieal
41ab80183e
Darken the Warped Hyphae Log (side) texture
2022-12-20 18:02:48 -05:00
ancientmarinerdev
1c24adb714
Merge pull request 'Animated Nether Tree Textures' ( #3155 ) from FossFanatic/MineClone2:animated_nether_trees_possible into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3155
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-20 21:19:45 +00:00
Michieal
7003459b8d
Merge remote-tracking branch 'origin/master'
2022-12-20 16:13:54 -05:00
Michieal
8d440f8464
Made purple warped_hyphae trapdoor so that it matched the sides. (The top was green, the sides were purple.)
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Renamed the old trapdoor top to _alt.
2022-12-20 16:13:07 -05:00
Gregor Parzefall
605e4de455
Restore MCL changes to grass / leaves sounds
2022-12-20 21:12:56 +01:00
Gregor Parzefall
8522b87444
Removed two duplicated sound definitions
2022-12-20 21:08:59 +01:00
Gregor Parzefall
e4abbbf112
Sound changes in code
2022-12-20 20:57:57 +01:00
Gregor Parzefall
718cdb553d
More sound changes from MTG
2022-12-20 18:54:52 +01:00
Gregor Parzefall
e2ec660f25
Update sounds from MTG
2022-12-20 18:21:31 +01:00
Wbjitscool
1b4bcda9da
Update 'mods/ITEMS/mcl_mangrove/init.lua'
2022-12-20 02:58:58 +00:00
Michieal
39714fb096
optipng the mangrove door sides, and then moved them to the textures directory for mcl_mangrove.
2022-12-19 21:48:51 -05:00
Wbjitscool
258a1534d2
Upload files to 'mods/ITEMS/mcl_mangrove'
2022-12-20 02:42:27 +00:00
Michieal
c995c8418c
Optipng'd mangrove textures
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cleaned up warped door (inv/wield images)
2022-12-19 21:32:44 -05:00
Wbjitscool
00121d9d97
Upload files to 'mods/ITEMS/mcl_crimson/textures'
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fixed transperancy issue
2022-12-20 02:18:15 +00:00
Michieal
4f90fbcedd
put in green alt warped door textures.
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resized large textures to 16px textures.
optipng'd' them.
2022-12-19 20:57:32 -05:00
Michieal
c7104a6f72
Made the warped doors purple.
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Optipng'd all the textures in this module.
2022-12-19 20:48:47 -05:00
Wbjitscool
223f6640d2
Upload files to 'mods/ITEMS/mcl_crimson/textures'
2022-12-20 01:36:25 +00:00
Michieal
feea815604
Warped Hyphae textures update.
2022-12-20 01:32:36 +00:00
Riu Sakura
b1b2e06dc7
Removed invisible character codes.
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Updated translations with the latest templates.
2022-12-20 08:37:24 +09:00
Michieal
1a56a32fa8
misc. error fix
2022-12-19 16:16:54 -05:00
Michieal
66a7c5757e
Made bamboo buttons flammable, and made them into a fuel source.
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Converted commented code snippet, addgroups() into global function.
Stairs will be a fuel source in part 2.
2022-12-19 15:57:27 -05:00
FossFanatic
083a57a4a1
Allow for animated hyphae textures
2022-12-19 19:36:28 +00:00
FossFanatic
c512d28f02
Add blackstone top texture
2022-12-19 19:02:18 +00:00
FossFanatic
1056b6ca14
Add blackstone side texture
2022-12-19 19:02:18 +00:00
FossFanatic
c8ec57bdbd
Delete 'mods/ITEMS/mcl_blackstone/textures/mcl_blackstone.png'
2022-12-19 19:02:18 +00:00
FossFanatic
2dffe11cdd
Add seperate gilded blackstone texture
2022-12-19 19:02:18 +00:00
FossFanatic
f29622dd59
Allow for both top/bottom and side textures
2022-12-19 19:02:18 +00:00
FossFanatic
d9bd3e2601
Add seperate nether gold ore texture
2022-12-19 19:02:17 +00:00
Riu Sakura
2b61231f82
add japanese translation
2022-12-19 15:33:31 +09:00
Wbjitscool
620cc97bad
Upload files to 'mods/ITEMS/mcl_crimson/textures'
2022-12-19 04:22:59 +00:00
Michieal
64c8afc8f0
Undo the revert.
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>.< /facepalm *grumbles*
2022-12-19 04:11:25 +00:00
Michieal
f737df79e5
revert 7a3f373425
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revert Misc. Fixes.
Added in burn times for slabs.
And then amend the commit to remove an oops.
2022-12-19 04:06:33 +00:00
Michieal
7a3f373425
Misc. Fixes.
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Added in burn times for slabs.
And then amend the commit to remove an oops.
2022-12-18 22:41:33 -05:00
Michieal
63ea851e63
Merge remote-tracking branch 'origin/mcl_bamboo_new' into mcl_bamboo_new
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# Conflicts:
# mods/ITEMS/mcl_bamboo/init.lua
2022-12-18 22:35:57 -05:00
Michieal
fe26f117da
Misc. Fixes.
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Added in burn times for slabs.
And then amend the commit to remove an oops.
2022-12-18 22:28:50 -05:00
Michieal
5191326fc7
Misc. Fixes.
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Added in burn times for slabs.
2022-12-18 21:04:43 -05:00
Wbjitscool
4b8493f1a4
update 'mods/ITEMS/mcl_crimson/init.lua'
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fixed some accidental changes that were not meant to happen sorry
2022-12-19 01:04:59 +00:00
PrairieWind
0a2f57476e
Update Woodland Outpost Schematic
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Switched double chest with barrels so that they work correctly
2022-12-19 01:03:53 +00:00
PrairieWind
256655df83
Add bookshelves and anvils as structure constructed nodes
2022-12-19 01:03:53 +00:00
Wbjitscool
b3a8ba57e7
update 'mods/items/mcl_crimson/init.lua'
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some new changes
2022-12-19 00:43:32 +00:00
ancientmarinerdev
20ca34233c
Merge pull request 'Respawn Anchor Cleanup & Fixes' ( #3129 ) from FossFanatic/MineClone2:more_respawn_anchor_changes into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3129
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-18 23:17:53 +00:00
ancientmarinerdev
93814880d0
Merge pull request 'Make Night Sky Darker' ( #3138 ) from FossFanatic/MineClone2:minecraft_like_night_sky into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3138
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-18 22:44:42 +00:00
Michieal
1861d7d30d
Conversation Fix. (Removed extra IF statement.)
2022-12-17 01:23:48 +00:00
Wbjitscool
49fb36bac2
Upload files to 'mods/ITEMS/mcl_crimson/textures'
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the png files for thoes changes
2022-12-16 05:27:23 +00:00
Michieal
c09ed02801
A more elegant solution for slabs
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After a good bit of trial and error, and asking questions... I have rewritten the override code and it works. (tested, slabs can now be used to make composters and barrels with this method.)
2022-12-16 05:24:54 +00:00
Michieal
da4e359df0
Merge branch 'master' into mcl_bamboo_new
2022-12-16 04:09:56 +00:00
Michieal
4da20f5e73
Main - Fixed Bamboo Sign Errors.
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Fixed Stripped Bamboo Block Description.
Added in Bamboo Plank Recipe that uses Stripped Bamboo Blocks.
Removed double translation of "Bamboo Sign" in sign registration. (Caused the Bamboo Sign Errors.)
Added bamboo plank slabs to the group "wood_slabs" so that the barrel recipe works oob.
2022-12-15 22:35:10 -05:00
kabou
4e282df905
Mangrove roots are not leaves and some trivia.
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* Remove `leaves` group from mangrove roots node registration. Mangrove
roots should not decay like leaves do.
* Fix some formatting weirdness.
* Add a "fixme" comment to some duplicated code that causes luacheck to
complain.
2022-12-15 22:42:09 +00:00
kabou
1b0b2b8b04
Add `compostability` group to mangrove leaves.
2022-12-15 22:42:09 +00:00
kabou
c33d7d0106
Remove duplicate callback registration.
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* `on_place` was registered twice in mangrove tree trunk node
registration. Remove one.
2022-12-15 22:42:08 +00:00
kabou
cec5b1668a
Remove unused `leafdecay` group.
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* This group is no longer used and is removed from leaves node groups.
* Since it was never added to GROUPS.md, nothing needs changed there.
* Remove the `leafdecay_distance` parameter from node registrations.
2022-12-15 22:42:08 +00:00
kabou
adcf03e0c6
Refactor leaf decay ABM.
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* The leaf decay ABM no longer scans all leaves nodes. Now only
"orphaned" leaves are decayed. These nodes are placed by callbacks
in tree trunk nodes upon their destruction.
* This commit also removes the tree trunk node caching system and an
abm throttling mechanism and its associated globalstep function.
2022-12-15 22:42:08 +00:00
kabou
a4ef367708
Add "orphaned" leaves nodes.
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* Add "orphaned" leaves nodes, these are copies of the regular leaves
nodes whose sole purpose is to replace leaves nodes when no more tree
trunks are present nearby. The orphaned nodes are swapped in by a
callback on destruction of tree trunk nodes and will be decayed by a
dedicated abm that processes all nodes in `group:leaves_orphan`.
* Add `mcl_core.update_leaves()` function, a `after_destruct` callback
handler for tree trunk nodes. The function finds leaves nodes nearby
destroyed tree trunk nodes and swaps these for orphaned leaves nodes
if no other tree trunk nodes remain near them.
* Add `after_destruct` callbacks to tree trunk node registrations in
mcl_core/nodes_trees.lua and mcl_mangrove/init.lua to update orphaned
leaves.
* Add entry for group `leaves_orphan` to GROUPS.md
* Also add entry for group `leaves` to GROUPS.md (it was missing).
2022-12-15 22:42:08 +00:00
ancientmarinerdev
94a37790aa
Fix incorrectly sized foundations
2022-12-15 21:52:24 +00:00
ancientmarinerdev
89f5d41366
Fix village building foundation material for desert
2022-12-15 21:52:24 +00:00
ancientmarinerdev
b33b87b9dd
Fix village building foundations
2022-12-15 21:52:24 +00:00
ancientmarinerdev
295970fbac
Adding extra row of blocks in front of doors to schemas so villagers can get out
2022-12-15 21:52:24 +00:00
FossFanatic
0f8cfbf106
Some small night sky adjustments
2022-12-15 16:46:47 +00:00
FossFanatic
39e9158c01
Make night sky darker
2022-12-15 16:05:34 +00:00
Michieal
773c760727
Added Bamboo Mosaic.
...
Added Tiki Lamp (extras) - Requires mcl_lanterns to be fixed to allow API to be called from other mods.
Moved Side Scaffolding to bambootoo.lua
2022-12-14 23:02:08 -05:00
ancientmarinerdev
254caaff37
Merge conflict fixes for release 0.81.1
2022-12-14 21:38:53 +00:00
ancientmarinerdev
5b68007902
Pre-release update credits and set version 0.81.1
2022-12-14 20:13:06 +00:00
FossFanatic
35967caf71
Change some things
2022-12-14 14:43:45 +00:00
Michieal
29bc74dde9
Code reformat.
2022-12-14 03:26:22 -05:00
Michieal
ca1a46efa7
A complete re-upload of https://git.minetest.land/MineClone2/MineClone2/pulls/3120
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Doing this to just fix it.
2022-12-13 23:32:54 -05:00
ancientmarinerdev
38e49a4b80
Merge pull request '`mcl_hoppers` fixes' ( #2983 ) from mcl-hoppers-fixes into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2983
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-11 20:55:59 +00:00
ancientmarinerdev
9b94a752bd
Fixed bug that crashes zombie siege in context where z cannot spawn
2022-12-11 20:22:06 +00:00
ancientmarinerdev
ab3530c356
Merge pull request 'Nylium Block Fixes' ( #3084 ) from FossFanatic/MineClone2:nylium_block_fixes into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3084
Reviewed-by: kabou <kabou@noreply.git.minetest.land>
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-11 03:21:11 +00:00
ancientmarinerdev
fbed60bd2d
Merge pull request 'Bee Block Sounds' ( #3085 ) from FossFanatic/MineClone2:bee_block_fixes into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3085
Reviewed-by: kabou <kabou@noreply.git.minetest.land>
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-11 02:55:22 +00:00
ancientmarinerdev
bf34ca5f50
Merge pull request 'Add Seagrass Item Texture' ( #3088 ) from FossFanatic/MineClone2:seagrass_item_image_fix into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3088
Reviewed-by: kabou <kabou@noreply.git.minetest.land>
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-11 02:29:06 +00:00
AFCMS
7a371dc846
Format file again
2022-12-10 22:38:08 +01:00
AFCMS
7deec7ae03
Refactor hopper -> composter ABMs
2022-12-10 22:38:08 +01:00
AFCMS
47eda5b69e
Only register hopper -> composter ABMs if composter mod is enabled
2022-12-10 22:38:07 +01:00
AFCMS
8d921c0671
Add some type annotations
2022-12-10 22:38:07 +01:00
AFCMS
804aa388b5
Some manual formatting
2022-12-10 22:38:07 +01:00
AFCMS
fcf9c35324
Use new vectors everywhere
2022-12-10 22:38:06 +01:00
AFCMS
9cc63ed716
Use `table.concat` for formspec generation
2022-12-10 22:38:06 +01:00
AFCMS
c49f000894
Fix formating
2022-12-10 22:38:06 +01:00
CyberMango
f7f2b97b13
Fixed #2313 - baby mobs cant jump over blocks.
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Simply removed a line that specifies they shouldnt do that.
2022-12-10 19:54:44 +02:00
ancientmarinerdev
f7f0a2be8b
Raids performance optimisation. Check for village less and over less distance.
2022-12-09 22:59:58 +00:00
ancientmarinerdev
e408dd45e5
Remove easter egg taking 3% of processing
2022-12-09 19:30:06 +00:00
FossFanatic
adead97905
Add seagrass item texture
2022-12-08 17:37:14 +00:00
FossFanatic
ef33891b3f
Add seagrass item texture
2022-12-08 17:36:28 +00:00
FossFanatic
1c5170d36f
Add sounds to bee nests and beehives
2022-12-08 11:43:58 +00:00
FossFanatic
cf3e65e34e
Add sounds to honey and honeycomb blocks
2022-12-08 11:43:06 +00:00
FossFanatic
0593a63626
Fix nylium blocks
2022-12-08 11:09:30 +00:00
AFCMS
2b46dd60c5
Merge pull request 'Fix right click on copper crash' ( #3076 ) from bugfix/fix_copper_right_click into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3076
Reviewed-by: AFCMS <afcm.contact@gmail.com>
2022-12-07 17:27:47 +00:00
ancientmarinerdev
9d87dcf611
Fix right click on copper crash
2022-12-07 18:27:11 +01:00
AFCMS
bbf21762a6
Format again
2022-12-07 18:22:54 +01:00
AFCMS
34a7cf3e9f
Remove duplicated `reach` field
2022-12-07 18:22:54 +01:00
AFCMS
3153c41f3a
Remove mtg compatibility code
2022-12-07 18:22:53 +01:00
AFCMS
489d3b7da6
Format file
2022-12-07 18:22:53 +01:00
Michieal
8256fe6f04
remove extraneous messages
2022-12-06 23:40:11 +00:00
Michieal
0bc88b55e5
Added in Workaround for ID not yet implemented in 5.70-Dev Minetest.
...
For more information, please see: https://github.com/minetest/minetest/pull/12989#issuecomment-1336407807
2022-12-06 23:40:11 +00:00
Michieal
d80dd41cb4
Add in template file for translations.
2022-12-06 23:40:11 +00:00
Michieal
43a69c445f
Added in Error Handling
...
The /ver command now has error handling, so that it will work regardless of minetest version, and will tell the user to update the minetest version for support.
Also updated the mod.conf to have the author field filled out.
todo: still needs translation files.
2022-12-06 23:40:11 +00:00
Michieal
dbe0437201
add in translator code for S("")
2022-12-06 23:40:11 +00:00
Michieal
283b7c7410
Add in Versioning info using /ver command.
2022-12-06 23:40:10 +00:00
Johannes Fritz
7c87ed2d6c
Add rightclick support to pplates
2022-12-05 14:25:11 -06:00
Johannes Fritz
d8c16b1f31
Add 1 sec deactivation delay to pplates
2022-12-05 14:25:10 -06:00
Johannes Fritz
ba292aeb5d
Pressure plates check for entity contact
2022-12-05 14:25:10 -06:00
ancientmarinerdev
a3cded0133
Fix zombie siege calling gopath incorrectly
2022-12-05 00:13:49 +00:00
ancientmarinerdev
2b52eaa6ef
Fix incorrect call to gopath for raid due to mobs refactor.
2022-12-04 22:34:31 +00:00
ancientmarinerdev
a0a0c69213
Fix Axelotl crash for right click
2022-12-04 11:34:48 -06:00
AFCMS
18cfb88ae5
Replace lighting rod nodebox by 3d model
2022-12-04 11:13:36 -06:00
chmodsayshello
7dacfe2cba
make recovery compass spin randomly in other dimensions
2022-12-02 18:52:31 +01:00
chmodsayshello
7d57e73ae4
fix recovery compass overwriting every other item
2022-12-02 15:43:08 +01:00
chmodsayshello
7f59611914
add crafting recipie
2022-12-02 15:40:18 +01:00
chmodsayshello
927fd60786
translation stuff
2022-12-01 21:20:39 +01:00
chmodsayshello
ab031daa5a
recovery compass
2022-12-01 21:13:41 +01:00
cora
25d0f2b0c4
Fix twisted vines breaking block when growing
2022-11-29 12:21:33 +01:00
cora
d395c82183
Fix bonemeal creative for sweet berries and nether vines
2022-11-29 12:20:39 +01:00
cora
34a558ced9
Sweetberry, nethervines: Fix placing in protected area
2022-11-29 12:20:39 +01:00
cora
9508cd4c25
Fix creeper crash
2022-11-29 03:28:19 +01:00
cora
69c64a2c24
Fix wrong self ref with mcl_mobs.spawn_child
2022-11-28 03:26:51 +01:00
cora
318da7e3c9
Fix local go_to_pos call
2022-11-28 03:26:51 +01:00
Michieal
c45e4d292a
Added in Author Info to the conf file.
2022-11-28 03:03:42 +01:00
Michieal
f1ae86ede5
Add in the Translation files for the base languages.
2022-11-28 03:03:42 +01:00
Michieal
c63533c753
Updated the readme.txt to reflect the changes.
2022-11-28 03:03:42 +01:00
Michieal
81fa7cf74c
Removed outdated translate files.
...
made new translation template.
Changed _alt image.
Updated the readme.txt to reflect the changes.
Added a secondary crafting recipe for the Hamburger.
2022-11-28 03:03:42 +01:00
Michieal
5378aae09e
Add in achievement.
2022-11-28 03:03:42 +01:00
Michieal
aec16ee62e
Textures redo.
2022-11-28 03:03:42 +01:00
cora
0cdf84ab47
Fix translation warning
2022-11-28 03:03:42 +01:00
cora
31395a8830
make setting just hide the hamburger, not disable it
2022-11-28 03:03:42 +01:00
cora
8e74a5a56a
some basic burger cleanup
2022-11-28 03:03:42 +01:00
Michieal
2149ca1147
Fixed the name in mod.conf.
...
updated the mod.conf so that it reflects the coding to come.
2022-11-28 03:03:42 +01:00
Michieal
de7696ce69
Changed calling function.
2022-11-28 03:03:42 +01:00
Michieal
4b777b1d9c
Fixed Indentation.
2022-11-28 03:03:42 +01:00
Michieal
dadb8f9287
fix indentation.
2022-11-28 03:03:42 +01:00
Michieal
83b40f8cff
add flavor text, code clean up
...
Changed to have the flavor text to give it character.
Fixed misspellings.
Cleaned up the code from the initial commit.
Changed from API to single item.
Fixed the mod name, so that it matches "mcl_" format.
Added comments.
2022-11-28 03:03:42 +01:00
cora
ce95f034b4
Add setting to turn hamburgers on and off
2022-11-28 03:03:39 +01:00
Michieal
2b3ec8d944
remove .idea files
2022-11-28 03:02:51 +01:00
Michieal
972e9ea0f8
Fix initial commit.
2022-11-28 03:02:51 +01:00
Michieal
df62a3aac1
Initial code comit
2022-11-28 03:02:51 +01:00
cora
ebf214c043
Check if spawndef exists when spawning
2022-11-27 14:53:17 +01:00
cora
7bd0b5a9b1
Some more missing arg fixes
2022-11-27 14:53:16 +01:00
cora
bc496a8682
Finally indent register_mob and make registered mobs global
2022-11-27 14:53:16 +01:00
cora
a3415647d4
Fix do_jump call in combat.lua
2022-11-27 14:53:16 +01:00
cora
4909ef6ff7
Restructure on_step a bit
2022-11-27 14:53:16 +01:00
cora
3c6d79ecb3
Add entity name to debug box
2022-11-27 14:53:16 +01:00
cora
6948b77226
move debug/nametag code back to api.lua
2022-11-27 14:53:16 +01:00
cora
90321ee578
Fix leftover local do_attack call
2022-11-27 14:53:16 +01:00
cora
2b691dea07
Fix some more global var warnings
2022-11-27 14:53:16 +01:00
cora
c25287e493
Some cleanup
2022-11-27 14:53:16 +01:00
epCode
762f64a4d1
Fix mob rotation glitching out near 0/360 in degrees
...
The problem mainly was that the set_yaw function was not allowing for negitive values.
2022-11-27 14:53:16 +01:00
cora
db63f1c453
fix leftover pi shortcut
2022-11-27 14:53:16 +01:00
cora
faa38ffab8
Fix some warnings
2022-11-27 14:53:16 +01:00
cora
19d6d43b39
move on_blast default to mob default def
2022-11-27 14:53:16 +01:00
cora
28b6fcf289
Move detach_child to mount.lua
2022-11-27 14:53:16 +01:00
cora
80490b4c11
Move smooth rotation to separate function
2022-11-27 14:53:16 +01:00
cora
5e177c61f6
Move on_step despawning to separate function
2022-11-27 14:53:16 +01:00
cora
c9c2b874be
move relative animation speed to separate function
2022-11-27 14:53:16 +01:00
cora
18c415f6a0
put head swivel in separate function
2022-11-27 14:53:16 +01:00
cora
49670d1d28
put water flow code in separate function
2022-11-27 14:53:16 +01:00
cora
a25cd921f2
move do_states to movement.lua
2022-11-27 14:53:16 +01:00
cora
91b5b6266c
move stray particle spawner func to effects
2022-11-27 14:53:16 +01:00
cora
148b30694f
Fix monster_attack and some other settings issues
2022-11-27 14:53:16 +01:00
cora
f4374d9efd
Fix item drops
2022-11-27 14:53:16 +01:00
cora
b41d6a1cae
Fix mob_punch
2022-11-27 14:53:16 +01:00
cora
6548b7fe47
move stray pathfinding funcs to pathfinding file
2022-11-27 14:53:16 +01:00
cora
c7681af53e
Move registration functions to init.lua
2022-11-27 14:53:16 +01:00
cora
cc77e109f5
Split off general movement functions
2022-11-27 14:53:16 +01:00
cora
e7d9ded9ab
Split off combat funcs
2022-11-27 14:53:16 +01:00
cora
96d697c5cd
Split off pathfinding, use metatables
2022-11-27 14:53:16 +01:00
cora
01abfea16d
Split off item management
2022-11-27 14:53:16 +01:00
cora
bbba7cee41
Add compat for old "wrong" : notation
2022-11-27 14:53:16 +01:00
cora
e82c318f0c
Split off breeding
2022-11-27 14:53:16 +01:00
cora
70834d0f5d
make register functions use the . notation
2022-11-27 14:53:16 +01:00
cora
d62dbcb852
effects -> separate file + metatable
2022-11-27 14:53:16 +01:00
cora
67fd8c8b40
split off physics functions into separate file + use metatable
2022-11-27 14:53:16 +01:00
cora
90639ef99d
remove unused functions
2022-11-27 14:53:16 +01:00