kay27
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54ea8ba6b1
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Update mapgen api to v3 from mcl5
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2022-02-18 03:48:03 +04:00 |
kay27
|
682d2b3229
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Fix mcl_worlds to work with mapgen api
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2022-01-20 05:11:21 +04:00 |
kay27
|
f592437e8a
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Change MineClone 5 to MineClone 2 in mcl_villages readme
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2022-01-20 02:14:51 +04:00 |
kay27
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b3e8f24876
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Add basic part of new mapgen api
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2022-01-19 19:09:37 +04:00 |
AFCMS
|
cd33d406b2
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fix many codestyle issues (functions, strings, modpaths)
|
2021-05-29 16:12:33 +02:00 |
AFCMS
|
9e074af07f
|
unify code style [1]
|
2021-05-25 12:52:25 +02:00 |
AFCMS
|
388ab6d8df
|
fix some codestyle issues
|
2021-05-25 10:56:06 +02:00 |
AFCMS
|
cbb014ed38
|
basic working script
|
2021-05-03 22:11:49 +02:00 |
AFCMS
|
22a2fdbf5f
|
fix more codestyle
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2021-04-17 07:46:24 +02:00 |
AFCMS
|
5f076d372a
|
fix many codestyle errors
|
2021-04-17 07:42:49 +02:00 |
AFCMS
|
1a58b0c510
|
fix many codestyle issues
|
2021-04-16 13:35:03 +02:00 |
kay27
|
cb2aae5a55
|
[mcl_mapgen_core] Redesign, mostly to remove water from End and restore static lvm_buffer to speed it up
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2021-03-28 22:57:11 +04:00 |
AFCMS
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bddc4a3ac7
|
make village tool experimental
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2021-03-07 17:07:55 +01:00 |
Elias Fleckenstein
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d57db0444f
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Use mod.conf in all mods, part 1
|
2021-03-04 15:22:14 +01:00 |
kay27
|
2ce5c5415a
|
Fix village initialization: https://git.minetest.land/MineClone2/MineClone2/issues/1206 https://git.minetest.land/MineClone2/MineClone2/issues/1207 https://git.minetest.land/MineClone2/MineClone2/issues/1209
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2021-02-27 03:33:51 +04:00 |
kay27
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54cd5007ed
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Try to wrap https://github.com/minetest/minetest/issues/10995 by cancelling redefinition of minetest.place_schematic
|
2021-02-25 01:03:41 +04:00 |
kay27
|
47db5c5917
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Make mcl_loot/get_random_slots() deterministic
|
2021-02-22 21:58:35 +04:00 |
kay27
|
89e55e9065
|
Add sub-map generators queue, fix https://git.minetest.land/MineClone2/MineClone2/issues/993 and https://git.minetest.land/MineClone2/MineClone2/issues/1060
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2021-02-22 03:15:32 +04:00 |
kay27
|
a73f5dabbd
|
Cleanup
|
2021-02-10 15:36:32 +00:00 |
kay27
|
1d792a650f
|
Speedup placing villages 2/2 (update mcl_villages through Gitea, as direct push doesn't work)
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2021-02-10 13:07:32 +00:00 |
MysticTempest
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dc9ca16321
|
Enable villager spawning.
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2021-02-09 06:06:19 -06:00 |
MysticTempest
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e716ebd911
|
Make enderman grief less frequently, enable pseudobiome villages by default, and disable natural village generation in singlenode.
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2021-02-01 15:45:22 -06:00 |
kay27
|
30b4b9661c
|
Villages cleanup
|
2021-01-29 23:03:39 +04:00 |
MysticTempest
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2fe5ac8569
|
Add experimental, pseudobiome-based village variation.
|
2021-01-28 23:59:01 -06:00 |
kay27
|
9a668204cb
|
Remove inter-village distance check
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2021-01-28 23:12:16 +04:00 |
MysticTempest
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ff38a44454
|
Give 'mcl_villages' the proper loot table, fix blacksmith shop catching fire/missing chest, add butcher shop, remove chest from large_houses, and remove screenshots.
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2021-01-28 01:24:43 -06:00 |
kay27
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ff2cd808d5
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Fix https://git.minetest.land/Wuzzy/MineClone2/issues/1022
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2021-01-28 03:17:11 +04:00 |
MysticTempest
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0c23406531
|
Add mcl_villages; with support for seed-based, and multithreaded village generation by kay27.
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2021-01-27 02:56:53 -06:00 |