jordan4ibanez
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05d06a4c8f
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Add comment to state_execution
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2021-04-16 18:36:23 -04:00 |
jordan4ibanez
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c761db86c7
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re-arrange mob logic for random wandering
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2021-04-16 18:29:42 -04:00 |
jordan4ibanez
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ed456ecb47
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Make mobs not fear cliffs if fear_height is 0
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2021-04-16 18:17:51 -04:00 |
jordan4ibanez
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8ca5f221ec
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clean up ai.lua
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2021-04-16 18:13:54 -04:00 |
jordan4ibanez
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cadd53c103
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Adjust mob jumping default to account for higher gravity
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2021-04-16 16:39:03 -04:00 |
jordan4ibanez
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fb9a55e562
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Make jump_check more modular and allow mobs to turn if at a wall
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2021-04-16 15:55:11 -04:00 |
jordan4ibanez
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a6a54b3414
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Make mobs not jump if against a wall
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2021-04-16 15:49:03 -04:00 |
jordan4ibanez
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6c5393427f
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Smooth out mob cliff check and check if falling before cliff check
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2021-04-16 15:39:39 -04:00 |
jordan4ibanez
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2486ffef11
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Make wandering mobs avoid cliffs
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2021-04-16 15:30:44 -04:00 |
jordan4ibanez
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adc683c6a7
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Clear mob animation on activate
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2021-04-16 14:19:22 -04:00 |
jordan4ibanez
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d0695e7929
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Fix mob animation "memory leak"
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2021-04-16 13:58:08 -04:00 |
jordan4ibanez
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024cf46307
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Adjust spacing in animation.lua
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2021-04-16 11:52:29 -04:00 |
jordan4ibanez
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f38492bcb0
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Re-implement animation check gate for mobs
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2021-04-16 11:50:29 -04:00 |
jordan4ibanez
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a934a59f3b
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Implement mob random walk directions
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2021-04-16 11:50:13 -04:00 |
jordan4ibanez
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94ca7e8b89
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Add in state switch and state execution for mobs
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2021-04-16 11:31:18 -04:00 |
jordan4ibanez
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c2bac87a6d
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Update set_up.lua
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2021-04-15 21:46:33 -04:00 |
jordan4ibanez
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375d683d08
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Fix forgotten localization in collision.lua
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2021-04-15 16:18:42 -04:00 |
jordan4ibanez
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246bdf9707
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Implement basic mob walking animation test
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2021-04-15 15:55:10 -04:00 |
jordan4ibanez
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d07d0ae31c
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Make mobs jump properly
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2021-04-15 15:34:07 -04:00 |
jordan4ibanez
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6cb6d714c9
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Reorganize all mob sections into multiple files
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2021-04-15 15:04:55 -04:00 |