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Tweak water/lava drips

objects
Wuzzy 2019-03-08 03:05:27 +01:00
parent 2e738a39a4
commit fed10e688e
1 changed files with 4 additions and 2 deletions

View File

@ -12,7 +12,7 @@ minetest.register_entity("drippingwater:drop_water", {
hp_max = 1, hp_max = 1,
physical = true, physical = true,
collide_with_objects = false, collide_with_objects = false,
collisionbox = {0,0,0,0,0,0}, collisionbox = {-0.025,-0.05,-0.025,0.025,-0.01,0.025},
pointable = false, pointable = false,
visual = "cube", visual = "cube",
visual_size = {x=0.05, y=0.1}, visual_size = {x=0.05, y=0.1},
@ -51,7 +51,9 @@ minetest.register_entity("drippingwater:drop_lava", {
hp_max = 1, hp_max = 1,
physical = true, physical = true,
collide_with_objects = false, collide_with_objects = false,
collisionbox = {0,0,0,0,0,0}, collisionbox = {-0.025,-0.05,-0.025,0.025,-0.01,0.025},
glow = math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3),
pointable = false,
visual = "cube", visual = "cube",
visual_size = {x=0.05, y=0.1}, visual_size = {x=0.05, y=0.1},
textures = {lava_tex, lava_tex, lava_tex, lava_tex, lava_tex, lava_tex}, textures = {lava_tex, lava_tex, lava_tex, lava_tex, lava_tex, lava_tex},