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Make buckets work correctly in the Nether

* Water bucket can't place water in Nether
* Empty bucket can take Nether lava
* Lava bucket places Nether lava in Nether
objects
Wuzzy 2017-08-16 18:49:46 +02:00
parent c429d1af83
commit f9e880e210
1 changed files with 68 additions and 47 deletions

View File

@ -1,8 +1,6 @@
-- Minetest 0.4 mod: bucket -- Minetest 0.4 mod: bucket
-- See README.txt for licensing and other information. -- See README.txt for licensing and other information.
local LIQUID_MAX = 8 --The number of water levels when liquid_finite is enabled
minetest.register_alias("bucket:bucket_empty", "mcl_buckets:bucket_empty") minetest.register_alias("bucket:bucket_empty", "mcl_buckets:bucket_empty")
minetest.register_alias("bucket:bucket_water", "mcl_buckets:bucket_water") minetest.register_alias("bucket:bucket_water", "mcl_buckets:bucket_water")
minetest.register_alias("bucket:bucket_lava", "mcl_buckets:bucket_lava") minetest.register_alias("bucket:bucket_lava", "mcl_buckets:bucket_lava")
@ -39,18 +37,29 @@ local sound_take = function(itemname, pos)
end end
-- Register a new liquid -- Register a new liquid
-- source = name of the source node -- source_place = a string or function.
-- flowing = name of the flowing node -- * string: name of the node to place
-- itemname = name of the new bucket item (or nil if liquid is not takeable) -- * function(pos): will returns name of the node to place with pos being the placement position
-- source_take = table of liquid source node names to take
-- itemname = itemstring of the new bucket item (or nil if liquid is not takeable)
-- inventory_image = texture of the new bucket item (ignored if itemname == nil) -- inventory_image = texture of the new bucket item (ignored if itemname == nil)
-- This function can be called from any mod (that depends on bucket). -- name = user-visible bucket description
function mcl_buckets.register_liquid(source, flowing, itemname, inventory_image, name, longdesc, usagehelp) -- longdesc = long explanatory description (for help)
mcl_buckets.liquids[source] = { -- usagehelp = short usage explanation (for help)
source = source, -- extra_check = optional function(pos) which can returns false to avoid placing the liquid
flowing = flowing, --
itemname = itemname, -- This function can be called from any mod (which depends on this one)
} function mcl_buckets.register_liquid(source_place, source_take, itemname, inventory_image, name, longdesc, usagehelp, extra_check)
mcl_buckets.liquids[flowing] = mcl_buckets.liquids[source] for i=1, #source_take do
mcl_buckets.liquids[source_take[i]] = {
source_place = source_place,
source_take = source_take[i],
itemname = itemname,
}
if type(source_place) == "string" then
mcl_buckets.liquids[source_place] = mcl_buckets.liquids[source_take[i]]
end
end
if itemname ~= nil then if itemname ~= nil then
minetest.register_craftitem(itemname, { minetest.register_craftitem(itemname, {
@ -67,43 +76,38 @@ function mcl_buckets.register_liquid(source, flowing, itemname, inventory_image,
end end
local node = minetest.get_node(pointed_thing.under) local node = minetest.get_node(pointed_thing.under)
local place_pos = pointed_thing.under
local nn = node.name local nn = node.name
-- Call on_rightclick if the pointed node defines it -- Call on_rightclick if the pointed node defines it
if user and not user:get_player_control().sneak then if user and not user:get_player_control().sneak then
if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack return minetest.registered_nodes[nn].on_rightclick(place_pos, node, user, itemstack) or itemstack
end end
end end
local place_liquid = function(pos, node, source, flowing, fullness) local place_liquid = function(pos, itemstring)
sound_place(source, pos) local fullness = minetest.registered_nodes[itemstring].liquid_range
if math.floor(fullness/128) == 1 or (not minetest.settings:get_bool("liquid_finite")) then sound_place(itemstring, pos)
minetest.add_node(pos, {name=source, param2=fullness}) minetest.add_node(pos, {name=itemstring, param2=fullness})
return
elseif node.name == flowing then
fullness = fullness + node.param2
elseif node.name == source then
fullness = LIQUID_MAX
end
if fullness >= LIQUID_MAX then
minetest.add_node(pos, {name=source, param2=LIQUID_MAX})
else
minetest.add_node(pos, {name=flowing, param2=fullness})
end
end end
local node_place
if type(source_place) == "function" then
node_place = source_place(place_pos)
else
node_place = source_place
end
-- Check if pointing to a buildable node -- Check if pointing to a buildable node
local fullness = tonumber(itemstack:get_metadata())
if not fullness then fullness = LIQUID_MAX end
local item = itemstack:get_name() local item = itemstack:get_name()
if item == "mcl_buckets:bucket_water" and if extra_check and extra_check(place_pos) == false then
-- Fail placement of liquid
elseif item == "mcl_buckets:bucket_water" and
(nn == "mcl_cauldrons:cauldron" or (nn == "mcl_cauldrons:cauldron" or
nn == "mcl_cauldrons:cauldron_1" or nn == "mcl_cauldrons:cauldron_1" or
nn == "mcl_cauldrons:cauldron_2") then nn == "mcl_cauldrons:cauldron_2") then
-- Put water into cauldron -- Put water into cauldron
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_3"}) minetest.set_node(place_pos, {name="mcl_cauldrons:cauldron_3"})
sound_place("mcl_core:water_source", pos) sound_place("mcl_core:water_source", pos)
elseif item == "mcl_buckets:bucket_water" and nn == "mcl_cauldrons:cauldron_3" then elseif item == "mcl_buckets:bucket_water" and nn == "mcl_cauldrons:cauldron_3" then
@ -111,12 +115,12 @@ function mcl_buckets.register_liquid(source, flowing, itemname, inventory_image,
elseif minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then elseif minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then
-- buildable; replace the node -- buildable; replace the node
local pns = user:get_player_name() local pns = user:get_player_name()
if minetest.is_protected(pointed_thing.under, pns) then if minetest.is_protected(place_pos, pns) then
return itemstack return itemstack
end end
place_liquid(pointed_thing.under, node, source, flowing, fullness) place_liquid(place_pos, node_place)
if mod_doc and doc.entry_exists("nodes", source) then if mod_doc and doc.entry_exists("nodes", node_place) then
doc.mark_entry_as_revealed(user:get_player_name(), "nodes", source) doc.mark_entry_as_revealed(user:get_player_name(), "nodes", node_place)
end end
else else
-- not buildable to; place the liquid above -- not buildable to; place the liquid above
@ -127,9 +131,9 @@ function mcl_buckets.register_liquid(source, flowing, itemname, inventory_image,
if minetest.is_protected(pointed_thing.above, pn) then if minetest.is_protected(pointed_thing.above, pn) then
return itemstack return itemstack
end end
place_liquid(pointed_thing.above, node, source, flowing, fullness) place_liquid(pointed_thing.above, node_place)
if mod_doc and doc.entry_exists("nodes", source) then if mod_doc and doc.entry_exists("nodes", node_place) then
doc.mark_entry_as_revealed(user:get_player_name(), "nodes", source) doc.mark_entry_as_revealed(user:get_player_name(), "nodes", node_place)
end end
else else
-- do not remove the bucket with the liquid -- do not remove the bucket with the liquid
@ -188,8 +192,7 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
-- Check if pointing to a liquid source -- Check if pointing to a liquid source
liquiddef = mcl_buckets.liquids[nn] liquiddef = mcl_buckets.liquids[nn]
local new_bucket local new_bucket
if liquiddef ~= nil and liquiddef.itemname ~= nil and (nn == liquiddef.source or if liquiddef ~= nil and liquiddef.itemname ~= nil and (nn == liquiddef.source_take) then
(nn == liquiddef.flowing and minetest.settings:get_bool("liquid_finite"))) then
-- Fill bucket, but not in Creative Mode -- Fill bucket, but not in Creative Mode
if not minetest.settings:get_bool("creative_mode") then if not minetest.settings:get_bool("creative_mode") then
@ -234,19 +237,37 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
}) })
if mod_mcl_core then if mod_mcl_core then
-- Water bucket
mcl_buckets.register_liquid( mcl_buckets.register_liquid(
"mcl_core:water_source", "mcl_core:water_source",
"mcl_core:water_flowing", {"mcl_core:water_source"},
"mcl_buckets:bucket_water", "mcl_buckets:bucket_water",
"bucket_water.png", "bucket_water.png",
"Water Bucket", "Water Bucket",
"A bucket can be used to collect and release liquids. This one is filled with water.", "A bucket can be used to collect and release liquids. This one is filled with water.",
"Right-click on any block to empty the bucket and put a water source on this spot." "Right-click on any block to empty the bucket and put a water source on this spot.",
function(pos)
local _, dim = mcl_util.y_to_layer(pos.y)
if dim == "nether" then
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
return false
else
return true
end
end
) )
-- Lava bucket
mcl_buckets.register_liquid( mcl_buckets.register_liquid(
"mcl_core:lava_source", function(pos)
"mcl_core:lava_flowing", local _, dim = mcl_util.y_to_layer(pos.y)
if dim == "nether" then
return "mcl_nether:nether_lava_source"
else
return "mcl_core:lava_source"
end
end,
{"mcl_core:lava_source", "mcl_nether:nether_lava_source"},
"mcl_buckets:bucket_lava", "mcl_buckets:bucket_lava",
"bucket_lava.png", "bucket_lava.png",
"Lava Bucket", "Lava Bucket",