Boats: Can place properly at all sides
parent
b6c3cc0ed7
commit
df7acfc8ae
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@ -35,6 +35,7 @@ local driver_visual_size = { x = 1/boat_visual_size.x, y = 1/boat_visual_size.y
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local paddling_speed = 22
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local paddling_speed = 22
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local boat_y_offset = 0.35
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local boat_y_offset = 0.35
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local boat_y_offset_ground = boat_y_offset + 0.6
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local boat_y_offset_ground = boat_y_offset + 0.6
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local boat_side_offset = 1.001
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--
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--
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-- Boat entity
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-- Boat entity
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@ -298,7 +299,7 @@ for b=1, #boat_ids do
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stack_max = 1,
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stack_max = 1,
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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if pointed_thing.type ~= "node" then
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return
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return itemstack
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end
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end
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-- Call on_rightclick if the pointed node defines it
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-- Call on_rightclick if the pointed node defines it
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@ -309,12 +310,17 @@ for b=1, #boat_ids do
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end
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end
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end
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end
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if is_water(pointed_thing.under) then
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local pos = table.copy(pointed_thing.under)
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pointed_thing.under.y = pointed_thing.under.y + boat_y_offset
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local dir = vector.subtract(pointed_thing.above, pointed_thing.under)
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if math.abs(dir.x) > 0.9 or math.abs(dir.z) > 0.9 then
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pos = vector.add(pos, vector.multiply(dir, boat_side_offset))
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elseif is_water(pos) then
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pos = vector.add(pos, vector.multiply(dir, boat_y_offset))
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else
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else
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pointed_thing.under.y = pointed_thing.under.y + boat_y_offset_ground
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pos = vector.add(pos, vector.multiply(dir, boat_y_offset_ground))
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end
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end
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local boat = minetest.add_entity(pointed_thing.under, "mcl_boats:boat")
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local boat = minetest.add_entity(pos, "mcl_boats:boat")
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boat:get_luaentity()._itemstring = itemstring
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boat:get_luaentity()._itemstring = itemstring
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boat:set_properties({textures = { "mcl_boats_texture_"..images[b].."_boat.png" }})
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boat:set_properties({textures = { "mcl_boats_texture_"..images[b].."_boat.png" }})
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boat:set_yaw(placer:get_look_horizontal())
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boat:set_yaw(placer:get_look_horizontal())
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