Merge pull request 'Update Fork' (#4) from MineClone2/MineClone2:master into master
Reviewed-on: https://git.minetest.land/chmodsayshello/MineClone2/pulls/4dyable-leather-armor^2
commit
dd727510ba
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@ -41,6 +41,7 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
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* `flammable=-1` Does not get destroyed by fire
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* `flammable=-1` Does not get destroyed by fire
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* `fire_encouragement`: How quickly this block catches fire
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* `fire_encouragement`: How quickly this block catches fire
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* `fire_flammability`: How fast the block will burn away
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* `fire_flammability`: How fast the block will burn away
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* `path_creation_possible=1`: Node can be turned into grass path by using a shovel on it
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* `spreading_dirt_type=1`: A dirt-type block with a cover (e.g. grass) which may spread to neighbor dirt blocks
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* `spreading_dirt_type=1`: A dirt-type block with a cover (e.g. grass) which may spread to neighbor dirt blocks
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* `dirtifies_below_solid=1`: This node turns into dirt immediately when a solid or dirtifier node is placed on top
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* `dirtifies_below_solid=1`: This node turns into dirt immediately when a solid or dirtifier node is placed on top
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* `dirtifier=1`: This node turns nodes the above group into dirt when placed above
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* `dirtifier=1`: This node turns nodes the above group into dirt when placed above
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@ -2,7 +2,7 @@
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An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
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An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
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Developed by many people. Not developed or endorsed by Mojang AB.
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Developed by many people. Not developed or endorsed by Mojang AB.
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Version: 0.74 (in development)
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Version: 0.75 (in development)
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### Gameplay
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### Gameplay
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You start in a randomly-generated world made entirely of cubes. You can explore
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You start in a randomly-generated world made entirely of cubes. You can explore
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@ -31,6 +31,14 @@ doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
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return ""
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return ""
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end)
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end)
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-- usable by shovels
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doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
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if def.groups.path_creation_possible then
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return S("This block can be turned into grass path with a shovel.")
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end
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return ""
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end)
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-- soil
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-- soil
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doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
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doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
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local datastring = ""
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local datastring = ""
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@ -382,8 +382,14 @@ minetest.register_craft({
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}
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}
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})
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})
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-- TODO: Add crafting recipe: 9 ice → 1 packed ice
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minetest.register_craft({
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-- Add it when silk touch tools work.
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output = 'mcl_core:packed_ice 1',
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recipe = {
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{'mcl_core:ice', 'mcl_core:ice', 'mcl_core:ice'},
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{'mcl_core:ice', 'mcl_core:ice', 'mcl_core:ice'},
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{'mcl_core:ice', 'mcl_core:ice', 'mcl_core:ice'},
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}
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})
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--
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--
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-- Crafting (tool repair)
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-- Crafting (tool repair)
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@ -372,7 +372,7 @@ minetest.register_node("mcl_core:dirt_with_grass", {
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handy = 1, shovely = 1, dirt = 2, grass_block = 1, grass_block_no_snow = 1,
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handy = 1, shovely = 1, dirt = 2, grass_block = 1, grass_block_no_snow = 1,
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soil = 1, soil_sapling = 2, soil_sugarcane = 1, cultivatable = 2,
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soil = 1, soil_sapling = 2, soil_sugarcane = 1, cultivatable = 2,
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spreading_dirt_type = 1, enderman_takable = 1, building_block = 1,
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spreading_dirt_type = 1, enderman_takable = 1, building_block = 1,
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compostability = 30
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compostability = 30, path_creation_possible=1
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},
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},
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drop = "mcl_core:dirt",
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drop = "mcl_core:dirt",
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sounds = mcl_sounds.node_sound_dirt_defaults({
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sounds = mcl_sounds.node_sound_dirt_defaults({
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@ -426,7 +426,7 @@ minetest.register_node("mcl_core:mycelium", {
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tiles = {"mcl_core_mycelium_top.png", "default_dirt.png", {name="mcl_core_mycelium_side.png", tileable_vertical=false}},
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tiles = {"mcl_core_mycelium_top.png", "default_dirt.png", {name="mcl_core_mycelium_side.png", tileable_vertical=false}},
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is_ground_content = true,
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is_ground_content = true,
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stack_max = 64,
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stack_max = 64,
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groups = {handy=1,shovely=1, dirt=2,spreading_dirt_type=1, enderman_takable=1, building_block=1},
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groups = { handy = 1, shovely = 1, dirt = 2, spreading_dirt_type = 1, enderman_takable = 1, building_block = 1, soil_sapling = 2, path_creation_possible=1},
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drop = "mcl_core:dirt",
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drop = "mcl_core:dirt",
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sounds = mcl_sounds.node_sound_dirt_defaults({
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sounds = mcl_sounds.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.1},
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footstep = {name="default_grass_footstep", gain=0.1},
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@ -446,7 +446,7 @@ minetest.register_node("mcl_core:podzol", {
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tiles = {"mcl_core_dirt_podzol_top.png", "default_dirt.png", {name="mcl_core_dirt_podzol_side.png", tileable_vertical=false}},
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tiles = {"mcl_core_dirt_podzol_top.png", "default_dirt.png", {name="mcl_core_dirt_podzol_side.png", tileable_vertical=false}},
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is_ground_content = true,
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is_ground_content = true,
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stack_max = 64,
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stack_max = 64,
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groups = {handy=1,shovely=3, dirt=2,soil=1, soil_sapling=2, soil_sugarcane=1, enderman_takable=1, building_block=1},
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groups = {handy=1,shovely=3, dirt=2,soil=1, soil_sapling=2, soil_sugarcane=1, enderman_takable=1, building_block=1,path_creation_possible=1},
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drop = "mcl_core:dirt",
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drop = "mcl_core:dirt",
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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on_construct = mcl_core.on_snowable_construct,
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on_construct = mcl_core.on_snowable_construct,
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@ -464,7 +464,7 @@ minetest.register_node("mcl_core:dirt", {
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tiles = {"default_dirt.png"},
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tiles = {"default_dirt.png"},
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is_ground_content = true,
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is_ground_content = true,
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stack_max = 64,
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stack_max = 64,
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groups = {handy=1,shovely=1, dirt=1,soil=1, soil_sapling=2, soil_sugarcane=1, cultivatable=2, enderman_takable=1, building_block=1},
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groups = {handy=1,shovely=1, dirt=1,soil=1, soil_sapling=2, soil_sugarcane=1, cultivatable=2, enderman_takable=1, building_block=1, path_creation_possible=1},
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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_mcl_blast_resistance = 0.5,
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_mcl_blast_resistance = 0.5,
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_mcl_hardness = 0.5,
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_mcl_hardness = 0.5,
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@ -476,7 +476,7 @@ minetest.register_node("mcl_core:coarse_dirt", {
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tiles = {"mcl_core_coarse_dirt.png"},
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tiles = {"mcl_core_coarse_dirt.png"},
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is_ground_content = true,
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is_ground_content = true,
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stack_max = 64,
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stack_max = 64,
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groups = {handy=1,shovely=1, dirt=3,soil=1, soil_sugarcane=1, cultivatable=1, enderman_takable=1, building_block=1},
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groups = { handy = 1,shovely = 1, dirt = 3, soil = 1, soil_sugarcane = 1, cultivatable = 1, enderman_takable = 1, building_block = 1, soil_sapling = 2, path_creation_possible=1},
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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_mcl_blast_resistance = 0.5,
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_mcl_blast_resistance = 0.5,
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_mcl_hardness = 0.5,
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_mcl_hardness = 0.5,
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@ -1073,4 +1073,3 @@ if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", "mcl_core:water_source", "nodes", "mcl_core:water_flowing")
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doc.add_entry_alias("nodes", "mcl_core:water_source", "nodes", "mcl_core:water_flowing")
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doc.add_entry_alias("nodes", "mcl_core:lava_source", "nodes", "mcl_core:lava_flowing")
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doc.add_entry_alias("nodes", "mcl_core:lava_source", "nodes", "mcl_core:lava_flowing")
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end
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end
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@ -201,9 +201,9 @@ local function register_sapling(subname, description, longdesc, tt_help, texture
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local node_below = minetest.get_node_or_nil({x=pos.x,y=pos.y-1,z=pos.z})
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local node_below = minetest.get_node_or_nil({x=pos.x,y=pos.y-1,z=pos.z})
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if not node_below then return false end
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if not node_below then return false end
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local nn = node_below.name
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local nn = node_below.name
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return ((minetest.get_item_group(nn, "grass_block") == 1) or
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return minetest.get_item_group(nn, "grass_block") == 1 or
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nn == "mcl_core:podzol" or nn == "mcl_core:podzol_snow" or
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nn == "mcl_core:podzol" or nn == "mcl_core:podzol_snow" or
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nn=="mcl_core:dirt")
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nn == "mcl_core:dirt" or nn == "mcl_core:mycelium" or nn == "mcl_core:coarse_dirt"
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end),
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end),
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node_placement_prediction = "",
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node_placement_prediction = "",
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_mcl_blast_resistance = 0,
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_mcl_blast_resistance = 0,
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@ -191,7 +191,7 @@ local function make_grass_path(itemstack, placer, pointed_thing)
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return itemstack
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return itemstack
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end
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end
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if (minetest.get_item_group(node.name, "grass_block") == 1) then
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if (minetest.get_item_group(node.name, "path_creation_possible") == 1) then
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local above = table.copy(pointed_thing.under)
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local above = table.copy(pointed_thing.under)
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above.y = above.y + 1
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above.y = above.y + 1
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if minetest.get_node(above).name == "air" then
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if minetest.get_node(above).name == "air" then
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