Mobs: Utilize pathfinder jumpheight properly
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8be35bae53
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be04de084b
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@ -1350,10 +1350,15 @@ local smart_mobs = function(self, s, p, dist, dtime)
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p1.y = floor(p1.y + 0.5)
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p1.y = floor(p1.y + 0.5)
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p1.z = floor(p1.z + 0.5)
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p1.z = floor(p1.z + 0.5)
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local dropheight = 6
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local dropheight = 12
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if self.fear_height ~= 0 then dropheight = self.fear_height end
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if self.fear_height ~= 0 then dropheight = self.fear_height end
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local jumpheight = 0
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self.path.way = minetest.find_path(s, p1, 16, self.stepheight, dropheight, "A*_noprefetch")
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if self.jump and self.jump_height >= 4 then
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jumpheight = math.min(math.ceil(self.jump_height / 4), 4)
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elseif self.stepheight > 0.5 then
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jumpheight = 1
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end
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self.path.way = minetest.find_path(s, p1, 16, jumpheight, dropheight, "A*_noprefetch")
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self.state = ""
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self.state = ""
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do_attack(self, self.attack)
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do_attack(self, self.attack)
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