From afb186996e047b9cd00d7d0c4ee68a19e4093cd7 Mon Sep 17 00:00:00 2001
From: Wuzzy <almikes@aol.com>
Date: Thu, 16 Feb 2017 19:19:40 +0100
Subject: [PATCH] Remove builtin_item

---
 mods/ENTITIES/builtin_item/README.txt |  38 -----
 mods/ENTITIES/builtin_item/init.lua   | 210 --------------------------
 2 files changed, 248 deletions(-)
 delete mode 100644 mods/ENTITIES/builtin_item/README.txt
 delete mode 100644 mods/ENTITIES/builtin_item/init.lua

diff --git a/mods/ENTITIES/builtin_item/README.txt b/mods/ENTITIES/builtin_item/README.txt
deleted file mode 100644
index 564376db4..000000000
--- a/mods/ENTITIES/builtin_item/README.txt
+++ /dev/null
@@ -1,38 +0,0 @@
-=== BUILTIN_ITEM MOD for MINETEST-C55 ===
-by PilzAdam
-
-Features:
-This mod adds some new features to the builtin items:
-- The items are pushed by flowing water
-- The items are destroyed by lava
-- The items are removed after 300 seconds or the time that is specified by
-   remove_items in minetest.conf (0 disables it)
-
-How to install:
-Unzip the archive an place it in minetest-base-directory/mods/minetest/
-if you have a windows client or a linux run-in-place client. If you have
-a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
-If you want to install this mod only in one world create the folder
-worldmods/ in your worlddirectory.
-For further information or help see:
-http://wiki.minetest.com/wiki/Installing_Mods
-
-License:
-WTFPL (see below)
-
-See also:
-http://minetest.net/
-
-         DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
-                    Version 2, December 2004
-
- Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
-
- Everyone is permitted to copy and distribute verbatim or modified
- copies of this license document, and changing it is allowed as long
- as the name is changed.
-
-            DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
-   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
-
-  0. You just DO WHAT THE FUCK YOU WANT TO. 
diff --git a/mods/ENTITIES/builtin_item/init.lua b/mods/ENTITIES/builtin_item/init.lua
deleted file mode 100644
index 4b1b44ce3..000000000
--- a/mods/ENTITIES/builtin_item/init.lua
+++ /dev/null
@@ -1,210 +0,0 @@
---[==[
-NOTE: THIS MOD IS DISABLED IN MINECLONE 2!
-TODO: It should be merged with item_drop.
-
-
-
-minetest.register_entity(":__builtin:item", {
-	initial_properties = {
-		hp_max = 1,
-		physical = true,
-		collisionbox = {-0.175, -0.175, -0.175, 0.175, 0.175, 0.175},
-		collide_with_objects = false,
-		visual = "sprite",
-		visual_size = {x=0.5, y=0.5},
-		textures = {""},
-		spritediv = {x=1, y=1},
-		initial_sprite_basepos = {x=0, y=0},
-		is_visible = false,
-		timer = 0,
-	},
-	
-	itemstring = "",
-	physical_state = true,
-
-	set_item = function(self, itemstring)
-		self.itemstring = itemstring
-		local stack = ItemStack(itemstring)
-		local itemtable = stack:to_table()
-		local itemname = nil
-		if itemtable then
-			itemname = stack:to_table().name
-		end
-		local item_texture = nil
-		local item_type = ""
-		if minetest.registered_items[itemname] then
-			item_texture = minetest.registered_items[itemname].inventory_image
-			item_type = minetest.registered_items[itemname].type
-		end
-		local prop = {
-			is_visible = true,
-			visual = "sprite",
-			textures = {"unknown_item.png"}
-		}
-		if item_texture and item_texture ~= "" then
-			prop.visual = "wielditem"
-			prop.textures = {itemname}
-			prop.visual_size = {x=0.25, y=0.25}
-		else
-			prop.visual = "wielditem"
-			prop.textures = {itemname}
-			prop.visual_size = {x=0.25, y=0.25}
-			prop.automatic_rotate = math.pi * 0.5
-		end
-		self.object:set_properties(prop)
-	end,
-
-	get_staticdata = function(self)
-		--return self.itemstring
-		return minetest.serialize({
-			itemstring = self.itemstring,
-			always_collect = self.always_collect,
-			timer = self.timer,
-		})
-	end,
-
-	on_activate = function(self, staticdata, dtime_s)
-		if string.sub(staticdata, 1, string.len("return")) == "return" then
-			local data = minetest.deserialize(staticdata)
-			if data and type(data) == "table" then
-				self.itemstring = data.itemstring
-				self.always_collect = data.always_collect
-				self.timer = data.timer
-				if not self.timer then
-					self.timer = 0
-				end
-				self.timer = self.timer+dtime_s
-			end
-		else
-			self.itemstring = staticdata
-		end
-		self.object:set_armor_groups({immortal=1})
-		self.object:setvelocity({x=0, y=2, z=0})
-		self.object:setacceleration({x=0, y=-10, z=0})
-		self:set_item(self.itemstring)
-	end,
-	
-	on_step = function(self, dtime)
-		local time = tonumber(minetest.setting_get("remove_items"))
-		if not time then
-			time = 600
-		end
-		if not self.timer then
-			self.timer = 0
-		end
-		self.timer = self.timer + dtime
-		if time ~= 0 and (self.timer > time) then
-			self.object:remove()
-		end
-		
-		local p = self.object:getpos()
-		
-		local name = minetest.get_node(p).name
-		if (minetest.registered_nodes[name] and minetest.registered_nodes[name].damage_per_second > 0) or name == "maptools:igniter" then
-			minetest.sound_play("builtin_item_lava", {pos = self.object:getpos(), gain = 0.5})
-			self.object:remove()
-			return
-		end
-	
-		--[[ if name == "mcl_core:water_source" then
-			self.object:setacceleration({x = 0, y = 4, z = 0})
-		else
-			self.object:setacceleration({x = 0, y = -10, z = 0})
-		end
-		--]]
-		
-		if minetest.registered_nodes[name] and minetest.registered_nodes[name].liquidtype == "flowing" then
-			local get_flowing_dir = function(self)
-				local pos = self.object:getpos()
-				local param2 = minetest.get_node(pos).param2
-				for i,d in ipairs({-1, 1, -1, 1}) do
-					if i<3 then
-						pos.x = pos.x+d
-					else
-						pos.z = pos.z+d
-					end
-					
-					local name = minetest.get_node(pos).name
-					local par2 = minetest.get_node(pos).param2
-					if name == "mcl_core:water_flowing" and par2 < param2 then
-						return pos
-					end
-					
-					if i<3 then
-						pos.x = pos.x-d
-					else
-						pos.z = pos.z-d
-					end
-				end
-			end
-			
-			local vec = get_flowing_dir(self)
-			if vec then
-				local v = self.object:getvelocity()
-				-- Minecraft Wiki: Flowing speed is "about 1.39 meters per second"
-				local f = 1.39
-				if vec and vec.x-p.x > 0 then
-					self.object:setacceleration({x = 0, y = 0, z = 0})
-					self.object:setvelocity({x = f, y = -0.22, z = 0})
-				elseif vec and vec.x-p.x < 0 then
-					self.object:setacceleration({x = 0, y = 0, z = 0})
-					self.object:setvelocity({x = -f, y = -0.22, z = 0})
-				elseif vec and vec.z-p.z > 0 then
-					self.object:setacceleration({x = 0, y = 0, z = 0})
-					self.object:setvelocity({x = 0, y = -0.22, z = f})
-				elseif vec and vec.z-p.z < 0 then
-					self.object:setacceleration({x = 0, y = 0, z = 0})
-					self.object:setvelocity({x = 0, y = -0.22, z = -f})
-				end
-
-				self.object:setacceleration({x = 0, y = -10, z = 0})
-				self.physical_state = true
-				self.object:set_properties({
-					physical = true
-				})
-				return
-			end
-		end
-		
-		p.y = p.y - 0.3
-		local nn = minetest.get_node(p).name
-		-- If node is not registered or node is walkably solid.
-		if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then
-			if self.physical_state then
-				self.object:setvelocity({x=0,y=0,z=0})
-				self.object:setacceleration({x=0, y=0, z=0})
-				self.physical_state = false
-				self.object:set_properties({
-					physical = false
-				})
-			end
-		else
-			if not self.physical_state then
-				self.object:setvelocity({x=0,y=0,z=0})
-				self.object:setacceleration({x=0, y=-10, z=0})
-				self.physical_state = true
-				self.object:set_properties({
-					physical = true
-				})
-			end
-		end
-	end,
-	--[[ This causes a duplication glitch if a player walks upon an item and clicks on it at the same time.
-	on_punch = function(self, hitter)
-		if self.itemstring ~= "" then
-			local left = hitter:get_inventory():add_item("main", self.itemstring)
-			if not left:is_empty() then
-				self.itemstring = left:to_string()
-				return
-			end
-		end
-		self.object:remove()
-	end,
-	--]]
-})
-
-if minetest.setting_get("log_mods") then
-	minetest.log("action", "[builtin_item] loaded.")
-end
-
-]==]