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Teach mobs not to jump if they'd hurt their head

objects
Nicholas Niro 2019-08-30 04:31:14 +02:00 committed by Wuzzy
parent c7d111219d
commit 995024b47b
1 changed files with 13 additions and 0 deletions

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@ -781,6 +781,19 @@ local do_jump = function(self)
z = pos.z + dir_z z = pos.z + dir_z
}) })
-- this is used to detect if there's a block on top of the block in front of the mob.
-- If there is, there is no point in jumping as we won't manage.
local nodTop = node_ok({
x = pos.x + dir_x,
y = pos.y + 1.5,
z = pos.z + dir_z
})
-- we don't attempt to jump if there's a stack of blocks blocking
if nodTop ~= nil then
return false
end
-- thin blocks that do not need to be jumped -- thin blocks that do not need to be jumped
if nod.name == node_snow then if nod.name == node_snow then
return false return false