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Changed detection code custom frames.

todo: figure out why the standard item frame is using the wrong item entities.
todo: fix screwdriver rotating the item displayed.
mcl-structures-fixes
Michieal 2022-11-01 02:59:07 +00:00 committed by cora
parent 6d1b1b3c74
commit 8a21b9e99c
1 changed files with 106 additions and 59 deletions

View File

@ -15,6 +15,8 @@ local S = minetest.get_translator(minetest.get_current_modname())
local table = table local table = table
local DEBUG = false local DEBUG = false
local pairs = pairs
if 1 == 1 then if 1 == 1 then
minetest.log("action", "[mcl_itemframes] API initialized.") minetest.log("action", "[mcl_itemframes] API initialized.")
end end
@ -32,23 +34,43 @@ local frame_item_base = {}
local map_item_base = {} local map_item_base = {}
local remove_item_entity = function(pos, node) local remove_item_entity = function(pos, node)
if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then
local name_found = false
local found_name_to_use = ""
for k,v in pairs(mcl_itemframes.frames_registered.glowing) do
if node.name == v then
name_found = true
found_name_to_use = v
break
end
end
-- try to cut down on excess looping, if possible.
if name_found == false then
for k,v in pairs(mcl_itemframes.frames_registered.standard) do
if node.name == v then
name_found = true
found_name_to_use = v
break
end
end
end
if 1==1 then
minetest.log("action","mcl_itemframes] remove_item_entity: " .. found_name_to_use .. "'s displayed item." )
end
if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" or node.name == found_name_to_use then
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do
local entity = obj:get_luaentity() local entity = obj:get_luaentity()
if 1 == 1 then
if entity then
minetest.log("action", "[mcl_itemframes] Remove_Entity: Attempting to remove Entity Named: " .. entity.name)
else
minetest.log("action", "[mcl_itemframes] Remove_Entity: Attempting to remove Entity Named: entity not found.\n can be a false positive.")
end
end
if entity then if entity then
if entity.name == "mcl_itemframes:item" or entity.name == "mcl_itemframes:map" or if entity.name == "mcl_itemframes:item" or entity.name == "mcl_itemframes:map" or
entity.name == "mcl_itemframes:glow_item" or entity.name == "mcl_itemframes:glow_map" then entity.name == "mcl_itemframes:glow_item" or entity.name == "mcl_itemframes:glow_map" then
if 1 == 1 then obj:remove()
minetest.log("action", "[mcl_itemframes] Remove_Entity: Removing Entity Named: " .. entity.name) elseif entity.name == found_name_to_use .. "_item" or entity.name == found_name_to_use .. "_map" then
if 1==1 then
minetest.log("action","mcl_itemframes] remove_item_entity: " .. entity.name .. "-- the item." )
end end
obj:remove() obj:remove()
end end
@ -124,42 +146,53 @@ mcl_itemframes.update_generic_item_entity = function(pos, node, param2)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
local item = inv:get_stack("main", 1) local item = inv:get_stack("main", 1)
if not item:is_empty() then
-- update existing items placed.
if not param2 then
param2 = node.param2
end
local name_found = false local name_found = false
local found_name_to_use = "" local found_name_to_use = ""
local has_glow = false local has_glow = false
for gl = 1, #mcl_itemframes.frames_registered.glowing do for k,v in pairs(mcl_itemframes.frames_registered.glowing) do
if node.name == mcl_itemframes.frames_registered.glowing[gl] then if node.name == v then
name_found = true name_found = true
has_glow = true has_glow = true
found_name_to_use = mcl_itemframes.frames_registered.glowing[gl] found_name_to_use = v
break break
end end
end end
-- try to cut down on excess looping, if possible. -- try to cut down on excess looping, if possible.
if name_found == false then if name_found == false then
for ngl = 1, #mcl_itemframes.frames_registered.standard do for k,v in pairs(mcl_itemframes.frames_registered.standard) do
if node.name == mcl_itemframes.frames_registered.glowing[ngl] then if node.name == v then
name_found = true name_found = true
has_glow = false has_glow = false
found_name_to_use = mcl_itemframes.frames_registered.glowing[ngl] found_name_to_use = v
break break
end end
end end
end end
if node.name == found_name_to_use then if name_found == false then
minetest.log("error","[mcl_itemframes] Update_Generic_Item:\nFailed to find registered node:\nNode name - " .. node.name)
minetest.log("error","[mcl_itemframes] Update_Generic_Item:\nRegistry definition:" .. dump(mcl_itemframes.frames_registered))
return
end
if not item:is_empty() then
-- update existing items placed.
if not param2 then
param2 = node.param2
end
local pos_adj = facedir[param2] local pos_adj = facedir[param2]
if node.name == found_name_to_use then
pos.x = pos.x + pos_adj.x * 6.5 / 16 pos.x = pos.x + pos_adj.x * 6.5 / 16
pos.y = pos.y + pos_adj.y * 6.5 / 16 pos.y = pos.y + pos_adj.y * 6.5 / 16
pos.z = pos.z + pos_adj.z * 6.5 / 16 pos.z = pos.z + pos_adj.z * 6.5 / 16
if 1 == 1 then
minetest.log("[mcl_itemframes] Update_Generic_Item:\nFound Name in Registry: " .. found_name_to_use)
end
end end
local yaw = pi * 2 - param2 * pi / 2 local yaw = pi * 2 - param2 * pi / 2
local map_id = item:get_meta():get_string("mcl_maps:id") local map_id = item:get_meta():get_string("mcl_maps:id")
@ -171,14 +204,18 @@ mcl_itemframes.update_generic_item_entity = function(pos, node, param2)
if 1 == 1 then if 1 == 1 then
minetest.log("action", "[mcl_itemframes] Update_Generic_Item:\nAdding entity: " .. node.name .. "_item") minetest.log("action", "[mcl_itemframes] Update_Generic_Item:\nAdding entity: " .. node.name .. "_item")
end end
if node.name == found_name_to_use then
map_id_entity = minetest.add_entity(pos, node.name .. "_item") map_id_entity = minetest.add_entity(pos, node.name .. "_item")
map_id_lua = map_id_entity:get_luaentity() else
local debugs_string = "[mcl_itemframes] Update_Generic_Item:\nCouldn't find node name in registry: "
minetest.log("error", debugs_string .. found_name_to_use "\nregistry: " .. dump(mcl_itemframes.frames_registered))
map_id_lua._nodename = node.name return
if 1 == 1 then
minetest.log("action", "[mcl_itemframes] Update_Generic_Item: Adding entity: " .. map_id_lua.name)
end end
map_id_lua = map_id_entity:get_luaentity()
map_id_lua._nodename = node.name
local itemname = item:get_name() local itemname = item:get_name()
if itemname == "" or itemname == nil then if itemname == "" or itemname == nil then
map_id_lua._texture = "blank.png" map_id_lua._texture = "blank.png"
@ -195,13 +232,22 @@ mcl_itemframes.update_generic_item_entity = function(pos, node, param2)
minetest.log("action", "[mcl_itemframes] Update_Generic_Item: item's name: " .. itemname) minetest.log("action", "[mcl_itemframes] Update_Generic_Item: item's name: " .. itemname)
end end
map_id_lua:_update_texture() map_id_lua:_update_texture()
if node.name == found_name_to_use then
map_id_entity:set_yaw(yaw) map_id_entity:set_yaw(yaw)
else
minetest.log("error", "[mcl_itemframes] Update_Generic_Item: Failed to set Display Item's yaw. " .. node.name)
end
else else
-- handle map items placed into custom frame. -- handle map items placed into custom frame.
if 1 == 1 then
minetest.log("action", "[mcl_itemframes] Update_Generic_Item: Placing map in a " .. found_name_to_use .. " frame.")
end
if node.name == found_name_to_use then
map_id_entity = minetest.add_entity(pos, found_name_to_use .. "_map", map_id) map_id_entity = minetest.add_entity(pos, found_name_to_use .. "_map", map_id)
map_id_entity:set_yaw(yaw) map_id_entity:set_yaw(yaw)
if 1 == 1 then else
minetest.log("action", "[mcl_itemframes] Placing map in a " .. found_name_to_use .. " frame.") minetest.log("error", "[mcl_itemframes] Update_Generic_Item: Failed to set Map Item in " .. found_name_to_use .. "'s frame.")
end end
end end
end end
@ -230,20 +276,20 @@ function mcl_itemframes.drop_generic_item(pos, node, meta, clicker)
local name_found = false local name_found = false
local found_name_to_use = "" local found_name_to_use = ""
for gl = 1, #mcl_itemframes.frames_registered.glowing do for k,v in pairs(mcl_itemframes.frames_registered.glowing) do
if node.name == mcl_itemframes.frames_registered.glowing[gl] then if node.name == v then
name_found = true name_found = true
found_name_to_use = mcl_itemframes.frames_registered.glowing[gl] found_name_to_use = v
break break
end end
end end
-- try to cut down on excess looping, if possible. -- try to cut down on excess looping, if possible.
if name_found == false then if name_found == false then
for ngl = 1, #mcl_itemframes.frames_registered.standard do for k,v in pairs(mcl_itemframes.frames_registered.standard) do
if node.name == mcl_itemframes.frames_registered.glowing[ngl] then if node.name == v then
name_found = true name_found = true
found_name_to_use = mcl_itemframes.frames_registered.glowing[ngl] found_name_to_use = v
break break
end end
end end
@ -438,24 +484,25 @@ mcl_itemframes.item_frame_base = {
local name_found = false local name_found = false
local found_name_to_use = "" local found_name_to_use = ""
for gl = 1, #mcl_itemframes.frames_registered.glowing do for k,v in pairs(mcl_itemframes.frames_registered.glowing) do
if node.name == mcl_itemframes.frames_registered.glowing[gl] then if node.name == v then
name_found = true name_found = true
found_name_to_use = mcl_itemframes.frames_registered.glowing[gl] found_name_to_use = v
break break
end end
end end
-- try to cut down on excess looping, if possible. -- try to cut down on excess looping, if possible.
if name_found == false then if name_found == false then
for ngl = 1, #mcl_itemframes.frames_registered.standard do for k,v in pairs(mcl_itemframes.frames_registered.standard) do
if node.name == mcl_itemframes.frames_registered.glowing[ngl] then if node.name == v then
name_found = true name_found = true
found_name_to_use = mcl_itemframes.frames_registered.glowing[ngl] found_name_to_use = v
break break
end end
end end
end end
if node.name == found_name_to_use then if node.name == found_name_to_use then
objs = minetest.get_objects_inside_radius(pos, 0.5) objs = minetest.get_objects_inside_radius(pos, 0.5)
end end