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Different arrow damage and speed based on charge

objects
Wuzzy 2017-02-21 22:51:07 +01:00
parent d4ea161f33
commit 878888b051
2 changed files with 60 additions and 18 deletions

View File

@ -33,50 +33,51 @@ minetest.register_node("mcl_throwing:arrow_box", {
local THROWING_ARROW_ENTITY={ local THROWING_ARROW_ENTITY={
physical = false, physical = false,
timer=0,
visual = "wielditem", visual = "wielditem",
visual_size = {x=0.4, y=0.4}, visual_size = {x=0.4, y=0.4},
textures = {"mcl_throwing:arrow_box"}, textures = {"mcl_throwing:arrow_box"},
lastpos={},
collisionbox = {0,0,0,0,0,0}, collisionbox = {0,0,0,0,0,0},
_timer=0,
_lastpos={},
_damage=1, -- Damage on impact
_shooter=nil, -- ObjectRef of player or mob who shot it
} }
THROWING_ARROW_ENTITY.on_step = function(self, dtime) THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime self._timer=self._timer+dtime
local pos = self.object:getpos() local pos = self.object:getpos()
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
if self.timer>0.2 then if self._timer>0.2 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2) local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "mcl_throwing:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then if obj ~= self._shooter and obj:get_luaentity().name ~= "mcl_throwing:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then
local damage = 3
obj:punch(self.object, 1.0, { obj:punch(self.object, 1.0, {
full_punch_interval=1.0, full_punch_interval=1.0,
damage_groups={fleshy=damage}, damage_groups={fleshy=self._damage},
}, nil) }, nil)
self.object:remove() self.object:remove()
end end
else elseif obj ~= self._shooter then
local damage = 3
obj:punch(self.object, 1.0, { obj:punch(self.object, 1.0, {
full_punch_interval=1.0, full_punch_interval=1.0,
damage_groups={fleshy=damage}, damage_groups={fleshy=self._damage},
}, nil) }, nil)
self.object:remove() self.object:remove()
end end
end end
end end
if self.lastpos.x~=nil then if self._lastpos.x~=nil then
local def = minetest.registered_nodes[node.name] local def = minetest.registered_nodes[node.name]
if (def and def.walkable) or not def then if (def and def.walkable) or not def then
minetest.add_item(self.lastpos, 'mcl_throwing:arrow') minetest.add_item(self._lastpos, 'mcl_throwing:arrow')
self.object:remove() self.object:remove()
end end
end end
self.lastpos={x=pos.x, y=pos.y, z=pos.z} self._lastpos={x=pos.x, y=pos.y, z=pos.z}
end end
minetest.register_entity("mcl_throwing:arrow_entity", THROWING_ARROW_ENTITY) minetest.register_entity("mcl_throwing:arrow_entity", THROWING_ARROW_ENTITY)

View File

@ -9,11 +9,20 @@ local arrows = {
local GRAVITY = 9.81 local GRAVITY = 9.81
mcl_throwing.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter) mcl_throwing.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damage)
local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrows[arrow_item]) local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrows[arrow_item])
obj:setvelocity({x=dir.x*19, y=dir.y*19, z=dir.z*19}) if power == nil then
power = 19
end
if damage == nil then
damage = 3
end
obj:setvelocity({x=dir.x*power, y=dir.y*power, z=dir.z*power})
obj:setacceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3}) obj:setacceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3})
obj:setyaw(yaw-math.pi/2) obj:setyaw(yaw-math.pi/2)
local le = obj:get_luaentity()
le._shooter = shooter
le._damage = damage
minetest.sound_play("mcl_throwing_bow_shoot", {pos=pos}) minetest.sound_play("mcl_throwing_bow_shoot", {pos=pos})
if shooter ~= nil then if shooter ~= nil then
if obj:get_luaentity().player == "" then if obj:get_luaentity().player == "" then
@ -38,7 +47,7 @@ local get_arrow = function(player)
return arrow_stack, arrow_stack_id return arrow_stack, arrow_stack_id
end end
local player_shoot_arrow = function(itemstack, player) local player_shoot_arrow = function(itemstack, player, power, damage)
local arrow_stack, arrow_stack_id = get_arrow(player) local arrow_stack, arrow_stack_id = get_arrow(player)
local arrow_itemstring local arrow_itemstring
if not minetest.setting_getbool("creative_mode") then if not minetest.setting_getbool("creative_mode") then
@ -57,7 +66,7 @@ local player_shoot_arrow = function(itemstack, player)
if not arrow_itemstring then if not arrow_itemstring then
arrow_itemstring = "mcl_throwing:arrow" arrow_itemstring = "mcl_throwing:arrow"
end end
mcl_throwing.shoot_arrow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player) mcl_throwing.shoot_arrow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player, power, damage)
return true return true
end end
@ -88,6 +97,17 @@ minetest.register_tool("mcl_throwing:bow_0", {
groups = {not_in_creative_inventory=1, not_in_craft_guide=1}, groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
on_place = powerup_function("mcl_throwing:bow_1"), on_place = powerup_function("mcl_throwing:bow_1"),
on_secondary_use = powerup_function("mcl_throwing:bow_1"), on_secondary_use = powerup_function("mcl_throwing:bow_1"),
on_use = function(itemstack, user, pointed_thing)
local wear = itemstack:get_wear()
itemstack:replace("mcl_throwing:bow")
itemstack:set_wear(wear)
if player_shoot_arrow(itemstack, user, 4, 1) then
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/385)
end
end
return itemstack
end,
}) })
minetest.register_tool("mcl_throwing:bow_1", { minetest.register_tool("mcl_throwing:bow_1", {
@ -97,6 +117,17 @@ minetest.register_tool("mcl_throwing:bow_1", {
groups = {not_in_creative_inventory=1, not_in_craft_guide=1}, groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
on_place = powerup_function("mcl_throwing:bow_2"), on_place = powerup_function("mcl_throwing:bow_2"),
on_secondary_use = powerup_function("mcl_throwing:bow_2"), on_secondary_use = powerup_function("mcl_throwing:bow_2"),
on_use = function(itemstack, user, pointed_thing)
local wear = itemstack:get_wear()
itemstack:replace("mcl_throwing:bow")
itemstack:set_wear(wear)
if player_shoot_arrow(itemstack, user, 16, 2) then
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/385)
end
end
return itemstack
end,
}) })
minetest.register_tool("mcl_throwing:bow_2", { minetest.register_tool("mcl_throwing:bow_2", {
@ -108,7 +139,17 @@ minetest.register_tool("mcl_throwing:bow_2", {
local wear = itemstack:get_wear() local wear = itemstack:get_wear()
itemstack:replace("mcl_throwing:bow") itemstack:replace("mcl_throwing:bow")
itemstack:set_wear(wear) itemstack:set_wear(wear)
if player_shoot_arrow(itemstack, user, pointed_thing) then local r = math.random(1,5)
local damage
-- Damage and range have been nerfed because the arrow charges very quickly
-- TODO: Use Minecraft damage and range (9-10 @ ca. 53 m/s)
if r == 1 then
-- 20% chance to do more damage
damage = 5
else
damage = 4
end
if player_shoot_arrow(itemstack, user, 26, damage) then
if not minetest.setting_getbool("creative_mode") then if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/385) itemstack:add_wear(65535/385)
end end