Merge pull request 'Hyper optimize mob spawning and fix global mob check for mob spawner limiter' (#1594) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1594mineclone5
commit
81e75c8908
|
@ -9,6 +9,9 @@ local get_biome_name = minetest.get_biome_name
|
||||||
local max = math.max
|
local max = math.max
|
||||||
local get_objects_inside_radius = minetest.get_objects_inside_radius
|
local get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||||
local vector_distance = vector.distance
|
local vector_distance = vector.distance
|
||||||
|
local table_copy = table.copy
|
||||||
|
local table_remove = table.remove
|
||||||
|
local math_random = math.random
|
||||||
|
|
||||||
-- range for mob count
|
-- range for mob count
|
||||||
local aoc_range = 32
|
local aoc_range = 32
|
||||||
|
@ -155,27 +158,15 @@ Overworld regular:
|
||||||
|
|
||||||
|
|
||||||
local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
|
local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
|
||||||
mobs_spawn = false
|
|
||||||
-- count how many mobs of one type are inside an area
|
|
||||||
|
|
||||||
local count_mobs = function(pos,mobtype)
|
-- count how many mobs are in an area
|
||||||
|
local count_mobs = function(pos)
|
||||||
local num = 0
|
local num = 0
|
||||||
local objs = get_objects_inside_radius(pos, aoc_range)
|
for _,object in pairs(get_objects_inside_radius(pos, aoc_range)) do
|
||||||
for n = 1, #objs do
|
if object and object:get_luaentity() and object:get_luaentity()._cmi_is_mob then
|
||||||
local obj = objs[n]:get_luaentity()
|
|
||||||
if obj and obj.name and obj._cmi_is_mob then
|
|
||||||
-- count hostile mobs only
|
|
||||||
if mobtype == "hostile" then
|
|
||||||
if obj.spawn_class == "hostile" then
|
|
||||||
num = num + 1
|
|
||||||
end
|
|
||||||
-- count passive mobs only
|
|
||||||
else
|
|
||||||
num = num + 1
|
num = num + 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
|
||||||
return num
|
return num
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -485,8 +476,8 @@ end
|
||||||
|
|
||||||
local axis
|
local axis
|
||||||
--inner and outer part of square donut radius
|
--inner and outer part of square donut radius
|
||||||
local inner = 1
|
local inner = 15
|
||||||
local outer = 65
|
local outer = 64
|
||||||
local int = {-1,1}
|
local int = {-1,1}
|
||||||
local position_calculation = function(pos)
|
local position_calculation = function(pos)
|
||||||
|
|
||||||
|
@ -540,13 +531,16 @@ if mobs_spawn then
|
||||||
local timer = 0
|
local timer = 0
|
||||||
minetest.register_globalstep(function(dtime)
|
minetest.register_globalstep(function(dtime)
|
||||||
timer = timer + dtime
|
timer = timer + dtime
|
||||||
if timer >= 8 then
|
if timer >= 10 then
|
||||||
timer = 0
|
timer = 0
|
||||||
for _,player in pairs(minetest.get_connected_players()) do
|
for _,player in pairs(minetest.get_connected_players()) do
|
||||||
for i = 1,math_random(3,8) do
|
-- after this line each "break" means "continue"
|
||||||
repeat -- after this line each "break" means "continue"
|
local do_mob_spawning = true
|
||||||
local player_pos = player:get_pos()
|
repeat
|
||||||
|
--don't need to get these variables more than once
|
||||||
|
--they happen in a single server step
|
||||||
|
|
||||||
|
local player_pos = player:get_pos()
|
||||||
local _,dimension = mcl_worlds.y_to_layer(player_pos.y)
|
local _,dimension = mcl_worlds.y_to_layer(player_pos.y)
|
||||||
|
|
||||||
if dimension == "void" or dimension == "default" then
|
if dimension == "void" or dimension == "default" then
|
||||||
|
@ -555,6 +549,11 @@ if mobs_spawn then
|
||||||
|
|
||||||
local min,max = decypher_limits(player_pos.y)
|
local min,max = decypher_limits(player_pos.y)
|
||||||
|
|
||||||
|
for i = 1,math_random(1,4) do
|
||||||
|
-- after this line each "break" means "continue"
|
||||||
|
local do_mob_algorithm = true
|
||||||
|
repeat
|
||||||
|
|
||||||
local goal_pos = position_calculation(player_pos)
|
local goal_pos = position_calculation(player_pos)
|
||||||
|
|
||||||
local spawning_position_list = find_nodes_in_area_under_air(new_vector(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), {"group:solid", "group:water", "group:lava"})
|
local spawning_position_list = find_nodes_in_area_under_air(new_vector(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), {"group:solid", "group:water", "group:lava"})
|
||||||
|
@ -566,8 +565,13 @@ if mobs_spawn then
|
||||||
|
|
||||||
local spawning_position = spawning_position_list[math_random(1,#spawning_position_list)]
|
local spawning_position = spawning_position_list[math_random(1,#spawning_position_list)]
|
||||||
|
|
||||||
--Prevent strange behavior/too close to player
|
--Prevent strange behavior --- this is commented out: /too close to player --fixed with inner circle
|
||||||
if not spawning_position or vector_distance(player_pos, spawning_position) < 15 then
|
if not spawning_position then -- or vector_distance(player_pos, spawning_position) < 15
|
||||||
|
break
|
||||||
|
end
|
||||||
|
|
||||||
|
--hard code mob limit in area to 5 for now
|
||||||
|
if count_mobs(spawning_position) >= 5 then
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -585,51 +589,84 @@ if mobs_spawn then
|
||||||
|
|
||||||
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
|
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
|
||||||
|
|
||||||
--grab random mob
|
|
||||||
local mob_def = spawn_dictionary[math.random(1,#spawn_dictionary)]
|
|
||||||
|
|
||||||
if not mob_def then
|
|
||||||
break --skip if something ridiculous happens (nil mob def)
|
|
||||||
end
|
|
||||||
|
|
||||||
--skip if not correct dimension
|
|
||||||
if mob_def.dimension ~= dimension then
|
|
||||||
break
|
|
||||||
end
|
|
||||||
|
|
||||||
--skip if not in correct biome
|
|
||||||
if not biome_check(mob_def.biomes, gotten_biome) then
|
|
||||||
break
|
|
||||||
end
|
|
||||||
|
|
||||||
--add this so mobs don't spawn inside nodes
|
--add this so mobs don't spawn inside nodes
|
||||||
spawning_position.y = spawning_position.y + 1
|
spawning_position.y = spawning_position.y + 1
|
||||||
|
|
||||||
if spawning_position.y < mob_def.min_height or spawning_position.y > mob_def.max_height then
|
|
||||||
break
|
|
||||||
end
|
|
||||||
|
|
||||||
--only need to poll for node light if everything else worked
|
--only need to poll for node light if everything else worked
|
||||||
local gotten_light = get_node_light(spawning_position)
|
local gotten_light = get_node_light(spawning_position)
|
||||||
|
|
||||||
--don't spawn if not in light limits
|
|
||||||
if gotten_light < mob_def.min_light or gotten_light > mob_def.max_light then
|
|
||||||
break
|
|
||||||
end
|
|
||||||
|
|
||||||
local is_water = get_item_group(gotten_node, "water") ~= 0
|
local is_water = get_item_group(gotten_node, "water") ~= 0
|
||||||
local is_lava = get_item_group(gotten_node, "lava") ~= 0
|
local is_lava = get_item_group(gotten_node, "lava") ~= 0
|
||||||
|
|
||||||
if mob_def.type_of_spawning == "ground" and is_water then
|
local mob_def = nil
|
||||||
break
|
|
||||||
|
--create a disconnected clone of the spawn dictionary
|
||||||
|
--prevents memory leak
|
||||||
|
local mob_library_worker_table = table_copy(spawn_dictionary)
|
||||||
|
|
||||||
|
--grab mob that fits into the spawning location
|
||||||
|
--randomly grab a mob, don't exclude any possibilities
|
||||||
|
local repeat_mob_search = true
|
||||||
|
repeat
|
||||||
|
|
||||||
|
local skip = false
|
||||||
|
|
||||||
|
--use this for removing table elements of mobs that do not match
|
||||||
|
local temp_index = math_random(1,#mob_library_worker_table)
|
||||||
|
|
||||||
|
local temp_def = mob_library_worker_table[temp_index]
|
||||||
|
|
||||||
|
--skip if something ridiculous happens (nil mob def)
|
||||||
|
--something truly horrible has happened if skip gets
|
||||||
|
--activated at this point
|
||||||
|
if not temp_def then
|
||||||
|
skip = true
|
||||||
end
|
end
|
||||||
|
|
||||||
if mob_def.type_of_spawning == "ground" and is_lava then
|
if not skip and (spawning_position.y < temp_def.min_height or spawning_position.y > temp_def.max_height) then
|
||||||
break
|
skip = true
|
||||||
end
|
end
|
||||||
|
|
||||||
--finally do the heavy check (for now) of mobs in area
|
--skip if not correct dimension
|
||||||
if count_mobs(spawning_position, mob_def.spawn_class) >= mob_def.aoc then
|
if not skip and (temp_def.dimension ~= dimension) then
|
||||||
|
skip = true
|
||||||
|
end
|
||||||
|
|
||||||
|
--skip if not in correct biome
|
||||||
|
if not skip and (not biome_check(temp_def.biomes, gotten_biome)) then
|
||||||
|
skip = true
|
||||||
|
end
|
||||||
|
|
||||||
|
--don't spawn if not in light limits
|
||||||
|
if not skip and (gotten_light < temp_def.min_light or gotten_light > temp_def.max_light) then
|
||||||
|
skip = true
|
||||||
|
end
|
||||||
|
|
||||||
|
--skip if not in correct spawning type
|
||||||
|
if not skip and (temp_def.type_of_spawning == "ground" and is_water) then
|
||||||
|
skip = true
|
||||||
|
end
|
||||||
|
|
||||||
|
if not skip and (temp_def.type_of_spawning == "ground" and is_lava) then
|
||||||
|
skip = true
|
||||||
|
end
|
||||||
|
|
||||||
|
--found a mob, exit out of loop
|
||||||
|
if not skip then
|
||||||
|
--print("found mob:"..temp_def.name)
|
||||||
|
mob_def = table_copy(temp_def)
|
||||||
|
break
|
||||||
|
else
|
||||||
|
--print("deleting temp index")
|
||||||
|
table_remove(mob_library_worker_table, temp_index)
|
||||||
|
end
|
||||||
|
|
||||||
|
until repeat_mob_search == false --this is needed to sort through mobs randomly
|
||||||
|
|
||||||
|
|
||||||
|
--catch if went through all mobs and something went horribly wrong
|
||||||
|
--could not find a valid mob to spawn that fits the environment
|
||||||
|
if not mob_def then
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -638,10 +675,17 @@ if mobs_spawn then
|
||||||
spawning_position.y = spawning_position.y - 1
|
spawning_position.y = spawning_position.y - 1
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--print("spawning: " .. mob_def.name)
|
||||||
|
|
||||||
--everything is correct, spawn mob
|
--everything is correct, spawn mob
|
||||||
minetest.add_entity(spawning_position, mob_def.name)
|
minetest.add_entity(spawning_position, mob_def.name)
|
||||||
until true --this is a safety catch
|
|
||||||
|
break
|
||||||
|
until do_mob_algorithm == false --this is a safety catch
|
||||||
end
|
end
|
||||||
|
|
||||||
|
break
|
||||||
|
until do_mob_spawning == false --this is a performance catch
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
Loading…
Reference in New Issue