Don't always update shield texture using set_properties
parent
7c0a48bebf
commit
6158e4e50d
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@ -67,6 +67,7 @@ minetest.register_entity("mcl_shields:shield_entity", {
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},
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_blocking = false,
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_shield_number = 2,
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_texture_copy = "",
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on_step = function(self, dtime, moveresult)
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local player = self.object:get_attach()
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if not player then
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@ -96,7 +97,13 @@ minetest.register_entity("mcl_shields:shield_entity", {
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if shield_is_enchanted(player, i) then
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shield_texture = shield_texture .. overlay
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end
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self.object:set_properties({textures = {shield_texture}})
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if self._texture_copy ~= shield_texture then
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self.object:set_properties({textures = {shield_texture}})
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minetest.chat_send_all("updated")
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end
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self._texture_copy = shield_texture
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end,
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})
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@ -297,6 +304,71 @@ local function update_shield_entity(player, blocking, i)
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end
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end
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local function add_shield_hud(shieldstack, player)
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local texture = hud
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if mcl_enchanting.is_enchanted(shieldstack:get_name()) then
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texture = texture .. overlay
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end
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local offset = 100
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if blocking == 1 then
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texture = texture .. "^[transform4"
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offset = -100
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else
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player:hud_set_flags({wielditem = false})
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end
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shield_hud[player] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0.5, y = 0.5},
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scale = {x = -101, y = -101},
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offset = {x = offset, y = 0},
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text = texture,
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z_index = -200,
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})
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playerphysics.add_physics_factor(player, "speed", "shield_speed", 0.5)
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set_interact(player, nil)
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end
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local function update_shield_hud(player, blocking, shieldstack)
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local shieldhud = shield_hud[player]
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if not shieldhud then
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add_shield_hud(shieldstack, player)
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return
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end
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local wielditem = player:hud_get_flags().wielditem
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if blocking == 1 then
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if not wielditem then
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player:hud_change(shieldhud, "text", hud .. "^[transform4")
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player:hud_change(shieldhud, "offset", {x = -100, y = 0})
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player:hud_set_flags({wielditem = true})
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end
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elseif wielditem then
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player:hud_change(shieldhud, "text", hud)
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player:hud_change(shieldhud, "offset", {x = 100, y = 0})
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player:hud_set_flags({wielditem = false})
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end
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local image = player:hud_get(shieldhud).text
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local enchanted = hud .. overlay
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local enchanted1 = image == enchanted
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local enchanted2 = image == enchanted .. "^[transform4"
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if mcl_enchanting.is_enchanted(shieldstack:get_name()) then
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if not enchanted1 and not enchanted2 then
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if blocking == 1 then
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player:hud_change(shieldhud, "text", hud .. overlay .. "^[transform4")
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else
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player:hud_change(shieldhud, "text", hud .. overlay)
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end
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end
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elseif enchanted1 or enchanted2 then
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if blocking == 1 then
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player:hud_change(shieldhud, "text", hud .. "^[transform4")
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else
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player:hud_change(shieldhud, "text", hud)
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end
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end
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end
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minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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@ -305,65 +377,7 @@ minetest.register_globalstep(function(dtime)
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local blocking, shieldstack = mcl_shields.is_blocking(player)
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if blocking then
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local shieldhud = shield_hud[player]
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if not shieldhud then
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local texture = hud
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if mcl_enchanting.is_enchanted(shieldstack:get_name()) then
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texture = texture .. overlay
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end
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local offset = 100
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if blocking == 1 then
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texture = texture .. "^[transform4"
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offset = -100
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else
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player:hud_set_flags({wielditem = false})
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end
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shield_hud[player] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0.5, y = 0.5},
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scale = {x = -101, y = -101},
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offset = {x = offset, y = 0},
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text = texture,
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z_index = -200,
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})
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playerphysics.add_physics_factor(player, "speed", "shield_speed", 0.5)
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set_interact(player, nil)
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else
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local wielditem = player:hud_get_flags().wielditem
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if blocking == 1 then
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if not wielditem then
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player:hud_change(shieldhud, "text", hud .. "^[transform4")
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player:hud_change(shieldhud, "offset", {x = -100, y = 0})
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player:hud_set_flags({wielditem = true})
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end
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else
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if wielditem then
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player:hud_change(shieldhud, "text", hud)
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player:hud_change(shieldhud, "offset", {x = 100, y = 0})
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player:hud_set_flags({wielditem = false})
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end
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end
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local image = player:hud_get(shieldhud).text
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local enchanted = hud .. overlay
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local enchanted1 = image == enchanted
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local enchanted2 = image == enchanted .. "^[transform4"
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if mcl_enchanting.is_enchanted(shieldstack:get_name()) then
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if not enchanted1 and not enchanted2 then
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if blocking == 1 then
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player:hud_change(shieldhud, "text", hud .. overlay .. "^[transform4")
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else
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player:hud_change(shieldhud, "text", hud .. overlay)
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end
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end
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elseif enchanted1 or enchanted2 then
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if blocking == 1 then
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player:hud_change(shieldhud, "text", hud .. "^[transform4")
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else
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player:hud_change(shieldhud, "text", hud)
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end
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end
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end
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update_shield_hud(player, blocking, shieldstack)
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else
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remove_shield_hud(player)
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end
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@ -439,36 +453,38 @@ local function to_shield_texture(banner_texture)
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end
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local function craft_banner_on_shield(itemstack, player, old_craft_grid, craft_inv)
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if string.find(itemstack:get_name(), "mcl_shields:shield_") then
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local shield_stack
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for i = 1, player:get_inventory():get_size("craft") do
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local stack = old_craft_grid[i]
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local name = stack:get_name()
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if minetest.get_item_group(name, "shield") then
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shield_stack = stack
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break
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end
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end
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for i = 1, player:get_inventory():get_size("craft") do
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local banner_stack = old_craft_grid[i]
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local banner_name = banner_stack:get_name()
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if string.find(banner_name, "mcl_banners:banner") and shield_stack then
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local banner_meta = banner_stack:get_meta()
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local layers_meta = banner_meta:get_string("layers")
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local new_shield_meta = itemstack:get_meta()
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if layers_meta ~= "" then
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local color = mcl_banners.color_reverse(banner_name)
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local layers = minetest.deserialize(layers_meta)
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local texture = mcl_banners.make_banner_texture(color, layers)
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new_shield_meta:set_string("description", mcl_banners.make_advanced_banner_description(itemstack:get_description(), layers))
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new_shield_meta:set_string("mcl_shields:shield_custom_pattern_texture", to_shield_texture(texture))
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end
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itemstack:set_wear(shield_stack:get_wear())
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break
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end
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if not string.find(itemstack:get_name(), "mcl_shields:shield_") then
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return itemstack
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end
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local shield_stack
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for i = 1, player:get_inventory():get_size("craft") do
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local stack = old_craft_grid[i]
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local name = stack:get_name()
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if minetest.get_item_group(name, "shield") then
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shield_stack = stack
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break
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end
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end
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for i = 1, player:get_inventory():get_size("craft") do
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local banner_stack = old_craft_grid[i]
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local banner_name = banner_stack:get_name()
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if string.find(banner_name, "mcl_banners:banner") and shield_stack then
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local banner_meta = banner_stack:get_meta()
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local layers_meta = banner_meta:get_string("layers")
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local new_shield_meta = itemstack:get_meta()
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if layers_meta ~= "" then
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local color = mcl_banners.color_reverse(banner_name)
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local layers = minetest.deserialize(layers_meta)
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local texture = mcl_banners.make_banner_texture(color, layers)
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new_shield_meta:set_string("description", mcl_banners.make_advanced_banner_description(itemstack:get_description(), layers))
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new_shield_meta:set_string("mcl_shields:shield_custom_pattern_texture", to_shield_texture(texture))
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end
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itemstack:set_wear(shield_stack:get_wear())
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break
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end
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end
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return itemstack
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end
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minetest.register_craft_predict(function(itemstack, player, old_craft_grid, craft_inv)
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