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Add unprintable escape char to creative search

objects
Wuzzy 2017-01-24 21:22:23 +01:00
parent 5c61d0dd19
commit 53802c3da2
1 changed files with 24 additions and 24 deletions

View File

@ -30,48 +30,48 @@ local function set_inv(filter, player)
local is_weapon = function(def) local is_weapon = function(def)
return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet
end end
if filter == "#blocks" then if filter == "\0blocks" then
if def.groups.building_block then if def.groups.building_block then
table.insert(creative_list, name) table.insert(creative_list, name)
end end
elseif filter == "#deco" then elseif filter == "\0deco" then
if def.groups.deco_block then if def.groups.deco_block then
table.insert(creative_list, name) table.insert(creative_list, name)
end end
elseif filter == "#redstone" then elseif filter == "\0redstone" then
if is_redstone(def) then if is_redstone(def) then
table.insert(creative_list, name) table.insert(creative_list, name)
end end
elseif filter == "#rail" then elseif filter == "\0rail" then
if def.groups.transport then if def.groups.transport then
table.insert(creative_list, name) table.insert(creative_list, name)
end end
elseif filter == "#food" then elseif filter == "\0food" then
if def.groups.food or def.groups.eatable then if def.groups.food or def.groups.eatable then
table.insert(creative_list, name) table.insert(creative_list, name)
end end
elseif filter == "#tools" then elseif filter == "\0tools" then
if is_tool(def) then if is_tool(def) then
table.insert(creative_list, name) table.insert(creative_list, name)
end end
elseif filter == "#combat" then elseif filter == "\0combat" then
if is_weapon(def) then if is_weapon(def) then
table.insert(creative_list, name) table.insert(creative_list, name)
end end
elseif filter == "#brew" then elseif filter == "\0brew" then
if def.groups.brewitem then if def.groups.brewitem then
table.insert(creative_list, name) table.insert(creative_list, name)
end end
elseif filter == "#matr" then elseif filter == "\0matr" then
if def.groups.craftitem then if def.groups.craftitem then
table.insert(creative_list, name) table.insert(creative_list, name)
end end
elseif filter == "#misc" then elseif filter == "\0misc" then
if not def.groups.building_block and not def.groups.deco_block and not is_redstone(def) and not def.groups.transport and not def.groups.food and not def.groups.eatable and not is_tool(def) and not is_weapon(def) and not def.groups.craftitem and not def.groups.brewitem then if not def.groups.building_block and not def.groups.deco_block and not is_redstone(def) and not def.groups.transport and not def.groups.food and not def.groups.eatable and not is_tool(def) and not is_weapon(def) and not def.groups.craftitem and not def.groups.brewitem then
table.insert(creative_list, name) table.insert(creative_list, name)
end end
elseif filter == "#all" then elseif filter == "\0all" then
table.insert(creative_list, name) table.insert(creative_list, name)
else --for all other else --for all other
if string.find(string.lower(def.name), filter) or string.find(string.lower(def.description), filter) then if string.find(string.lower(def.name), filter) or string.find(string.lower(def.description), filter) then
@ -120,7 +120,7 @@ local function init()
end end
end, end,
}) })
set_inv("#all") set_inv("\0all")
end end
-- Create the trash field -- Create the trash field
@ -311,42 +311,42 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
minetest.log("error", "NONAME") minetest.log("error", "NONAME")
end end
if fields.blocks then if fields.blocks then
set_inv("#blocks",player) set_inv("\0blocks",player)
page = "blocks" page = "blocks"
elseif fields.deco then elseif fields.deco then
set_inv("#deco",player) set_inv("\0deco",player)
page = "deco" page = "deco"
elseif fields.redstone then elseif fields.redstone then
set_inv("#redstone",player) set_inv("\0redstone",player)
page = "redstone" page = "redstone"
elseif fields.rail then elseif fields.rail then
set_inv("#rail",player) set_inv("\0rail",player)
page = "rail" page = "rail"
elseif fields.misc then elseif fields.misc then
set_inv("#misc",player) set_inv("\0misc",player)
page = "misc" page = "misc"
elseif fields.nix then elseif fields.nix then
set_inv("#all",player) set_inv("\0all",player)
page = "nix" page = "nix"
elseif fields.food then elseif fields.food then
set_inv("#food",player) set_inv("\0food",player)
page = "food" page = "food"
elseif fields.tools then elseif fields.tools then
set_inv("#tools",player) set_inv("\0tools",player)
page = "tools" page = "tools"
elseif fields.combat then elseif fields.combat then
set_inv("#combat",player) set_inv("\0combat",player)
page = "combat" page = "combat"
elseif fields.brew then elseif fields.brew then
set_inv("#brew",player) set_inv("\0brew",player)
page = "brew" page = "brew"
elseif fields.matr then elseif fields.matr then
set_inv("#matr",player) set_inv("\0matr",player)
page = "matr" page = "matr"
elseif fields.inv then elseif fields.inv then
page = "inv" page = "inv"
elseif fields.suche == "" then elseif fields.suche == "" then
set_inv("#all", player) set_inv("\0all", player)
page = "nix" page = "nix"
elseif fields.suche ~= nil then elseif fields.suche ~= nil then
set_inv(string.lower(fields.suche),player) set_inv(string.lower(fields.suche),player)