Merge branch 'master' into ender_chest_fix
commit
51f121d516
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@ -4632,6 +4632,7 @@ function mobs:alias_mob(old_name, new_name)
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end
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end
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--[[
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local timer = 0
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local timer = 0
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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timer = timer + dtime
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@ -4648,3 +4649,4 @@ minetest.register_globalstep(function(dtime)
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end
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end
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timer = 0
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timer = 0
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end)
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end)
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]]--
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@ -61,14 +61,26 @@ mobs:register_mob("mobs_mc:enderdragon", {
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ignores_nametag = true,
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ignores_nametag = true,
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do_custom = function(self)
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do_custom = function(self)
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mcl_bossbars.update_boss(self, "Ender Dragon", "light_purple")
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mcl_bossbars.update_boss(self, "Ender Dragon", "light_purple")
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if self._portal_pos then
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-- migrate old format
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if type(self._portal_pos) == "string" then
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self._portal_pos = minetest.string_to_pos(self._portal_pos)
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end
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local portal_center = vector.add(self._portal_pos, vector.new(3, 11, 3))
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local pos = self.object:get_pos()
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if vector.distance(pos, portal_center) > 50 then
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self.object:set_pos(self._last_good_pos or portal_center)
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else
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self._last_good_pos = pos
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end
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end
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end,
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end,
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on_die = function(self, pos)
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on_die = function(self, pos)
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if self._portal_pos then
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if self._portal_pos then
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local portal_pos = minetest.string_to_pos(self._portal_pos)
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mcl_structures.call_struct(self._portal_pos, "end_exit_portal_open")
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mcl_structures.call_struct(portal_pos, "end_exit_portal_open")
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if self._initial then
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if self._initial then
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mcl_experience.throw_experience(pos, 11500) -- 500 + 11500 = 12000
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mcl_experience.throw_experience(pos, 11500) -- 500 + 11500 = 12000
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minetest.set_node(vector.add(portal_pos, vector.new(3, 5, 3)), {name = mobs_mc.items.dragon_egg})
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minetest.set_node(vector.add(self._portal_pos, vector.new(3, 5, 3)), {name = mobs_mc.items.dragon_egg})
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end
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end
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end
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end
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end,
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end,
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@ -0,0 +1,209 @@
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mcl_credits = {
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players = {},
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}
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mcl_credits.description = "A faithful Open Source clone of Minecraft"
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-- Sub-lists are sorted by number of commits, but the list should not be rearranged (-> new contributors are just added at the end of the list)
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mcl_credits.people = {
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{"Creator of MineClone", 0x0A9400, {
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"davedevils",
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}},
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{"Creator of MineClone2", 0xFBF837, {
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"Wuzzy",
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}},
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{"Maintainers", 0xFF51D5, {
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"Fleckenstein",
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"kay27",
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"oilboi",
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}},
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{"Developers", 0xF84355, {
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"bzoss",
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"AFCMS",
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"epCode",
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"ryvnf",
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"iliekprogrammar",
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"MysticTempest",
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"Rootyjr",
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"Nicu",
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"aligator",
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}},
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{"Contributors", 0x52FF00, {
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"Code-Sploit",
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"Laurent Rocher",
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"HimbeerserverDE",
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"TechDudie",
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"Alexander Minges",
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"ArTee3",
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"ZeDique la Ruleta",
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"pitchum",
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"wuniversales",
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"Bu-Gee",
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"David McMackins II",
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"Nicholas Niro",
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"Wouters Dorian",
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"Blue Blancmange",
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"Jared Moody",
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"Li0n",
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"Midgard",
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"NO11",
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"Saku Laesvuori",
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"Yukitty",
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"ZedekThePD",
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"aldum",
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"dBeans",
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"nickolas360",
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"yutyo",
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"ztianyang",
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}},
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{"MineClone5", 0xA60014, {
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"kay27",
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"Debiankaios",
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"epCode",
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"NO11",
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"j45",
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}},
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{"3D Models", 0x0019FF, {
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"22i",
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"tobyplowy",
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"epCode",
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}},
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{"Textures", 0xFF9705, {
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"XSSheep",
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"Wuzzy",
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"kingoscargames",
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"leorockway",
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"xMrVizzy",
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"yutyo"
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}},
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{"Translations", 0x00FF60, {
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"Wuzzy",
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"Rocher Laurent",
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"wuniversales",
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"kay27",
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"pitchum",
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}},
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}
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local function add_hud_element(def, huds, y)
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def.alignment = {x = 0, y = 0}
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def.position = {x = 0.5, y = 0}
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def.offset = {x = 0, y = y}
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def.z_index = 1001
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local id = huds.player:hud_add(def)
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table.insert(huds.ids, id)
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huds.moving[id] = y
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return id
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end
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function mcl_credits.show(player)
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local name = player:get_player_name()
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if mcl_credits.players[name] then
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return
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end
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local huds = {
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new = true, -- workaround for MT < 5.5 (sending hud_add and hud_remove in the same tick)
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player = player,
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moving = {},
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ids = {
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player:hud_add({
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hud_elem_type = "image",
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text = "menu_bg.png",
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position = {x = 0, y = 0},
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alignment = {x = 1, y = 1},
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scale = {x = -100, y = -100},
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z_index = 1000,
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}),
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player:hud_add({
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hud_elem_type = "text",
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text = "Sneak to skip",
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position = {x = 1, y = 1},
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alignment = {x = -1, y = -1},
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offset = {x = -5, y = -5},
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z_index = 1001,
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number = 0xFFFFFF,
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})
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},
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}
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add_hud_element({
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hud_elem_type = "image",
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text = "mineclone2_logo.png",
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scale = {x = 1, y = 1},
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}, huds, 300, 0)
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add_hud_element({
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hud_elem_type = "text",
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text = mcl_credits.description,
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number = 0x757575,
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scale = {x = 5, y = 5},
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}, huds, 350, 0)
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local y = 450
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for _, group in ipairs(mcl_credits.people) do
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add_hud_element({
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hud_elem_type = "text",
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text = group[1],
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number = group[2],
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scale = {x = 3, y = 3},
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}, huds, y, 0)
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y = y + 25
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for _, name in ipairs(group[3]) do
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y = y + 25
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add_hud_element({
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hud_elem_type = "text",
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text = name,
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number = 0xFFFFFF,
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scale = {x = 1, y = 1},
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}, huds, y, 0)
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end
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y = y + 200
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end
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huds.icon = add_hud_element({
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hud_elem_type = "image",
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text = "mineclone2_icon.png",
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scale = {x = 1, y = 1},
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}, huds, y)
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mcl_credits.players[name] = huds
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end
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function mcl_credits.hide(player)
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local name = player:get_player_name()
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local huds = mcl_credits.players[name]
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if huds then
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for _, id in pairs(huds.ids) do
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player:hud_remove(id)
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end
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end
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mcl_credits.players[name] = nil
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end
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minetest.register_on_leaveplayer(function(player)
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mcl_credits.players[player:get_player_name()] = nil
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end)
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minetest.register_globalstep(function(dtime)
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for _, huds in pairs(mcl_credits.players) do
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local player = huds.player
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if not huds.new and player:get_player_control().sneak then
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mcl_credits.hide(player)
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else
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local moving = {}
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local any
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for id, y in pairs(huds.moving) do
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y = y - 1
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if y > -100 then
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if id == huds.icon then
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y = math.max(400, y)
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else
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any = true
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end
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player:hud_change(id, "offset", {x = 0, y = y})
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moving[id] = y
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end
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end
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if not any then
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mcl_credits.hide(player)
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end
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huds.moving = moving
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end
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huds.new = false
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end
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end)
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@ -0,0 +1,3 @@
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name = mcl_credits
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author = Fleckenstein
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description = Show a HUD containing the credits
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Binary file not shown.
After Width: | Height: | Size: 3.9 KiB |
Binary file not shown.
After Width: | Height: | Size: 76 KiB |
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@ -60,7 +60,7 @@ local function spawn_crystal(pos)
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end
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end
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local portal_pos = vector.add(portal_center, vector.new(-3, -1, -3))
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local portal_pos = vector.add(portal_center, vector.new(-3, -1, -3))
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mcl_structures.call_struct(portal_pos, "end_exit_portal")
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mcl_structures.call_struct(portal_pos, "end_exit_portal")
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minetest.add_entity(vector.add(portal_pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon"):get_luaentity()._portal_pos = minetest.pos_to_string(portal_pos)
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minetest.add_entity(vector.add(portal_pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon"):get_luaentity()._portal_pos = portal_pos
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end
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end
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minetest.register_entity("mcl_end:crystal", {
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minetest.register_entity("mcl_end:crystal", {
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@ -211,6 +211,9 @@ function mcl_portals.end_teleport(obj, pos)
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-- Look towards the main End island
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-- Look towards the main End island
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if dim ~= "end" then
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if dim ~= "end" then
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obj:set_look_horizontal(math.pi/2)
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obj:set_look_horizontal(math.pi/2)
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-- Show credits
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else
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mcl_credits.show(obj)
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end
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end
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mcl_worlds.dimension_change(obj, mcl_worlds.pos_to_dimension(target))
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mcl_worlds.dimension_change(obj, mcl_worlds.pos_to_dimension(target))
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minetest.sound_play("mcl_portals_teleport", {pos=target, gain=0.5, max_hear_distance = 16}, true)
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minetest.sound_play("mcl_portals_teleport", {pos=target, gain=0.5, max_hear_distance = 16}, true)
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@ -1253,7 +1253,7 @@ end
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local function generate_end_exit_portal(pos)
|
local function generate_end_exit_portal(pos)
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local dragon_entity = minetest.add_entity(vector.add(pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon"):get_luaentity()
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local dragon_entity = minetest.add_entity(vector.add(pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon"):get_luaentity()
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dragon_entity._initial = true
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dragon_entity._initial = true
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dragon_entity._portal_pos = minetest.pos_to_string(pos)
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dragon_entity._portal_pos = pos
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mcl_structures.call_struct(pos, "end_exit_portal")
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mcl_structures.call_struct(pos, "end_exit_portal")
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end
|
end
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|
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Loading…
Reference in New Issue