accurater physics, can't spam jump to gain speed on flat ground (needs work to allow mc like boosting)
parent
eeca224f7b
commit
45c93e0340
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@ -228,10 +228,10 @@ end
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local elytra_vars = {
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local elytra_vars = {
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slowdown_mult = 0.05, -- amount of vel to take per sec
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slowdown_mult = 0.05, -- amount of vel to take per sec
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fall_speed = 1, -- amount of vel to fall down per sec
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fall_speed = 0.3, -- amount of vel to fall down per sec
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speedup_mult = 3, -- amount of speed to add based on look dir
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speedup_mult = 2, -- amount of speed to add based on look dir
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max_speed = 30, -- max amount to multiply against look direction when flying
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max_speed = 30, -- max amount to multiply against look direction when flying
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pitch_penalty = 0.8, -- if pitching up, slow down at this rate as a multiplier
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pitch_penalty = 1.3, -- if pitching up, slow down at this rate as a multiplier
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rocket_speed = 5,
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rocket_speed = 5,
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}
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}
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@ -289,12 +289,14 @@ minetest.register_globalstep(function(dtime)
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local is_just_jumped = control.jump and not mcl_playerplus.is_pressing_jump[name] and not elytra.active
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local is_just_jumped = control.jump and not mcl_playerplus.is_pressing_jump[name] and not elytra.active
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mcl_playerplus.is_pressing_jump[name] = control.jump
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mcl_playerplus.is_pressing_jump[name] = control.jump
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if is_just_jumped and not elytra.active then
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if is_just_jumped and not elytra.active then
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elytra.speed = clamp(get_overall_velocity(player:get_velocity()) - 1, 0, 2)
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elytra.speed = clamp(get_overall_velocity(player:get_velocity()), 1, 5)
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end
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-- don't let player get too fast by spamming jump
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-- don't let player get too fast by spamming jump
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local block_below = minetest.get_node(vector.offset(player:get_pos(), 0, -0.7, 0)).name
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local block_below = minetest.get_node(vector.offset(fly_pos, 0, -0.9, 0)).name
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if minetest.registered_nodes[block_below].walkable then
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local block_below2 = minetest.get_node(vector.offset(fly_pos, 0, -1.9, 0)).name
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elytra.speed = clamp(elytra.speed, -1, 5)
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if minetest.registered_nodes[block_below].walkable
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or minetest.registered_nodes[block_below2].walkable then
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elytra.speed = 1.5
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end
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end
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end
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elytra.active = player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra"
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elytra.active = player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra"
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@ -310,7 +312,7 @@ minetest.register_globalstep(function(dtime)
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local direction = player:get_look_dir()
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local direction = player:get_look_dir()
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local player_vel = player:get_velocity()
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local player_vel = player:get_velocity()
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local turn_amount = anglediff(minetest.dir_to_yaw(direction), minetest.dir_to_yaw(player_vel))
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local turn_amount = anglediff(minetest.dir_to_yaw(direction), minetest.dir_to_yaw(player_vel))
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local direction_mult = clamp(-(direction.y), -1, 1)
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local direction_mult = clamp(-(direction.y+0.1), -1, 1)
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if direction_mult < 0 then direction_mult = direction_mult * elytra_vars.pitch_penalty end
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if direction_mult < 0 then direction_mult = direction_mult * elytra_vars.pitch_penalty end
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local speed_mult = elytra.speed + direction_mult * elytra_vars.speedup_mult * dtime
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local speed_mult = elytra.speed + direction_mult * elytra_vars.speedup_mult * dtime
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