Villager will now path from one house to another in search of available job or bed
parent
d6804bf4b7
commit
4324fe2489
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@ -42,7 +42,7 @@ local function output_enriched (wp_out)
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local action = outy["action"]
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if action then
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mcl_log("Pos ".. i ..":" .. minetest.pos_to_string(outy["pos"]))
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--mcl_log("Pos ".. i ..":" .. minetest.pos_to_string(outy["pos"]))
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mcl_log("type: " .. action["type"])
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mcl_log("action: " .. action["action"])
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mcl_log("target: " .. minetest.pos_to_string(action["target"]))
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@ -51,31 +51,33 @@ local function output_enriched (wp_out)
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end
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end
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local one_down = vector.new(0,-1,0)
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local one_up = vector.new(0,1,0)
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-- This function will take a list of paths, and enrich it with:
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-- a var for failed attempts
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-- an action, such as to open or close a door where we know that pos requires that action
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local function generate_enriched_path(wp_in, door_open_pos, door_close_pos, cur_door_pos)
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local wp_out = {}
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local current_door_index = -1
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for i, cur_pos in pairs(wp_in) do
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local action = nil
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local one_down = vector.new(0,-1,0)
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local cur_pos_to_add = vector.add(cur_pos, one_down)
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if door_open_pos and vector.equals (cur_pos, door_open_pos) then
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mcl_log ("Door open match")
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action = {type = "door", action = "open", target = cur_door_pos}
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--action["target"] = cur_door_pos
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cur_pos_to_add = vector.add(cur_pos, one_down)
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elseif door_close_pos and vector.equals(cur_pos, door_close_pos) then
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mcl_log ("Door close match")
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action = {type = "door", action = "close", target = cur_door_pos}
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--action["target"] = cur_door_pos
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cur_pos_to_add = vector.add(cur_pos, one_down)
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elseif cur_door_pos and vector.equals(cur_pos, cur_door_pos) then
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mcl_log("Current door pos")
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action = {type = "door", action = "open", target = cur_door_pos}
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cur_pos_to_add = vector.add(cur_pos, one_down)
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--action["target"] = cur_door_pos
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else
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cur_pos_to_add = cur_pos
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--mcl_log ("Pos doesn't match")
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@ -100,8 +102,6 @@ local plane_adjacents = {
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vector.new(0,0,-1),
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}
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--local gopath_last = os.time()
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function mob_class:ready_to_path()
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mcl_log("Check ready to path")
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if self._pf_last_failed and (os.time() - self._pf_last_failed) < 30 then
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@ -113,22 +113,26 @@ function mob_class:ready_to_path()
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end
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-- This function is used to see if we can path. We could use to check a route, rather than making people move.
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local function calculate_path_through_door (p, t, cur_door_pos)
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-- target is the same as t, just 1 square difference. Maybe we don't need target
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mcl_log("Plot route from mob: " .. minetest.pos_to_string(p) .. ", to target: " .. minetest.pos_to_string(t))
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local function calculate_path_through_door (p, cur_door_pos, t)
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if t then
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mcl_log("Plot route through door from pos: " .. minetest.pos_to_string(p) .. ", to target: " .. minetest.pos_to_string(t))
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else
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mcl_log("Plot route through door from pos: " .. minetest.pos_to_string(p))
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end
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local enriched_path = nil
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local wp, prospective_wp
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--local cur_door_pos = nil
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local pos_closest_to_door = nil
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local other_side_of_door = nil
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local wp, prospective_wp
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if cur_door_pos then
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mcl_log("Found a door near: " .. minetest.pos_to_string(cur_door_pos))
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for _,v in pairs(plane_adjacents) do
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pos_closest_to_door = vector.add(cur_door_pos,v)
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other_side_of_door = vector.add(cur_door_pos,-v)
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local n = minetest.get_node(pos_closest_to_door)
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if n.name == "air" then
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@ -138,22 +142,34 @@ local function calculate_path_through_door (p, t, cur_door_pos)
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if prospective_wp then
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mcl_log("Found a path to next to door".. minetest.pos_to_string(pos_closest_to_door))
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other_side_of_door = vector.add(cur_door_pos,-v)
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mcl_log("Opposite is: ".. minetest.pos_to_string(other_side_of_door))
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local wp_otherside_door_to_target = minetest.find_path(other_side_of_door,t,150,1,4)
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if wp_otherside_door_to_target and #wp_otherside_door_to_target > 0 then
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table.insert(prospective_wp, cur_door_pos)
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if t then
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mcl_log("We have t, lets go from door to target")
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local wp_otherside_door_to_target = minetest.find_path(other_side_of_door,t,150,1,4)
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if wp_otherside_door_to_target and #wp_otherside_door_to_target > 0 then
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append_paths (prospective_wp, wp_otherside_door_to_target)
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enriched_path = generate_enriched_path(prospective_wp, pos_closest_to_door, other_side_of_door, cur_door_pos)
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wp = prospective_wp
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mcl_log("We have a path from outside door to target")
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else
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mcl_log("We cannot path from outside door to target")
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end
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break
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else
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mcl_log("This block next to door doesn't work.")
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mcl_log("No t, just add other side of door")
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table.insert(prospective_wp, other_side_of_door)
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wp = prospective_wp
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end
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if wp then
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enriched_path = generate_enriched_path(wp, pos_closest_to_door, other_side_of_door, cur_door_pos)
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break
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end
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else
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mcl_log("Cannot path to this air block next to door.")
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end
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end
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end
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@ -168,7 +184,7 @@ local function calculate_path_through_door (p, t, cur_door_pos)
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return enriched_path
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end
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--local gopath_last = os.time()
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function mob_class:gopath(target,callback_arrived)
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if self.state == PATHFINDING then mcl_log("Already pathfinding, don't set another until done.") return end
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@ -193,15 +209,55 @@ function mob_class:gopath(target,callback_arrived)
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local wp = minetest.find_path(p,t,150,1,4)
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if not wp then
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mcl_log("No direct path. Path through door closest to target.")
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local cur_door_pos = minetest.find_node_near(target, 16, {"group:door"})
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wp = calculate_path_through_door(p, t, cur_door_pos)
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mcl_log("### No direct path. Path through door closest to target.")
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local door_near_target = minetest.find_node_near(target, 16, {"group:door"})
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wp = calculate_path_through_door(p, door_near_target, t)
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if not wp then
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mcl_log("No path though door closest to target. Try door closest to origin.")
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cur_door_pos = minetest.find_node_near(p, 16, {"group:door"})
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wp = calculate_path_through_door(p, t, cur_door_pos)
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mcl_log("### No path though door closest to target. Try door closest to origin.")
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local door_closest = minetest.find_node_near(p, 16, {"group:door"})
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wp = calculate_path_through_door(p, door_closest, t)
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-- Path through 2 doors
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if not wp then
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mcl_log("### Still not wp. Need to path through 2 doors.")
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local path_through_closest_door = calculate_path_through_door(p, door_closest)
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if path_through_closest_door and #path_through_closest_door > 0 then
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mcl_log("We have path through first door")
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mcl_log("Number of pos in path through door: " .. tostring(#path_through_closest_door))
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local pos_after_door_entry = path_through_closest_door[#path_through_closest_door]
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if pos_after_door_entry then
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local pos_after_door = vector.add(pos_after_door_entry["pos"], one_up)
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mcl_log("pos_after_door: " .. minetest.pos_to_string(pos_after_door))
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local path_after_door = calculate_path_through_door(pos_after_door, door_near_target, t)
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if path_after_door and #path_after_door > 1 then
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mcl_log("We have path after first door")
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table.remove(path_after_door, 1) -- Remove duplicate
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wp = path_through_closest_door
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append_paths (wp, path_after_door)
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else
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mcl_log("Path after door is not good")
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end
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else
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mcl_log("No pos after door")
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end
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else
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mcl_log("Path through closest door empty or null")
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end
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-- Path to and through door
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-- Path from otherside of door through door to next target
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else
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mcl_log("ok, we have a path through 1 door")
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end
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end
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-- Path through door closest to target (starting at square before door)
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-- Path to that starting point directly
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-- or path through door to that starting point
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else
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wp = generate_enriched_path(wp)
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mcl_log("We have a direct route")
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@ -367,14 +423,19 @@ function mob_class:check_gowp(dtime)
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mcl_log("We don't have waypoints or a current target. Let's try to path to target")
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if wp then
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mcl_log("WP: " .. tostring(wp))
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mcl_log("WP num: " .. tostring(#wp))
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if self.waypoints then
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mcl_log("WP: " .. tostring(self.waypoints))
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mcl_log("WP num: " .. tostring(#self.waypoints))
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else
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mcl_log("No wp set")
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end
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if self.current_target then
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mcl_log("Current target: " .. tostring(self.current_target))
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else
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mcl_log("No current target")
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end
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local final_wp = minetest.find_path(p,self._target,150,1,4)
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if final_wp then
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