Merge branch 'fix_fishing_rod' of https://github.com/Rootyjr/MineClone2
commit
276af8a1ea
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@ -1,16 +1,48 @@
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--Fishing Rod, Bobber, and Flying Bobber mechanics and Bobber artwork by Rootyjr.
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local S = minetest.get_translator("mcl_fishing")
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local mod_throwing = minetest.get_modpath("mcl_throwing")
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local go_fishing = function(itemstack, user, pointed_thing)
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if pointed_thing and pointed_thing.under then
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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if user and not user:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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end
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end
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local entity_mapping = {
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["mcl_fishing:bobber"] = "mcl_fishing:bobber_entity",
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}
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if string.find(node.name, "mcl_core:water") then
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local bobber_ENTITY={
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physical = false,
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timer=0,
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textures = {"mcl_fishing_bobber.png"},
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visual_size = {x=0.5, y=0.5},
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collisionbox = {0.45,0.45,0.45,0.45,0.45,0.45},
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pointable = false,
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--get_staticdata = get_staticdata,
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--on_activate = on_activate,
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_lastpos={},
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_dive = false,
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_waittick = nil,
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_tick = 0,
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player=nil,
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_oldy = nil,
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objtype="fishing",
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}
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local fish = function(itemstack, player)
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local pos = player:get_pos()
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local objs = minetest.get_objects_inside_radius(pos, 125)
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local num = 0
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local ent = nil
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local noent = true
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--Check for bobber if so handle.
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for n = 1, #objs do
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ent = objs[n]:get_luaentity()
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if ent then
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if ent.player and ent.objtype=="fishing" then
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if (player:get_player_name() == ent.player) then
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noent = false
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if ent._dive == true then
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local itemname
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local itemcount = 1
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local itemwear = 0
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@ -66,7 +98,7 @@ local go_fishing = function(itemstack, user, pointed_thing)
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else
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item = ItemStack()
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end
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local inv = user:get_inventory()
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local inv = player:get_inventory()
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if inv:room_for_item("main", item) then
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inv:add_item("main", item)
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end
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@ -74,35 +106,209 @@ local go_fishing = function(itemstack, user, pointed_thing)
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local idef = itemstack:get_definition()
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itemstack:add_wear(65535/65) -- 65 uses
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if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
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minetest.sound_play(idef.sound.breaks, {pos=pointed_thing.above, gain=0.5})
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minetest.sound_play(idef.sound.breaks, {pos=player.get_pos(), gain=0.5})
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end
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end
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end
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--Check if object is on land.
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local epos = ent.object:get_pos()
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epos.y = math.floor(epos.y)
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local node = minetest.get_node(epos)
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local def = minetest.registered_nodes[node.name]
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if def.walkable then
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if not minetest.settings:get_bool("creative_mode") then
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local idef = itemstack:get_definition()
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itemstack:add_wear((65535/65)*2) -- if so and not creative then wear double like in MC.
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if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
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minetest.sound_play(idef.sound.breaks, {pos=player.get_pos(), gain=0.5})
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end
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end
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end
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--Destroy bobber.
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ent.object:remove()
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return itemstack
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end
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end
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return nil
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end
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end
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--Check for flying bobber.
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for n = 1, #objs do
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ent = objs[n]:get_luaentity()
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if ent then
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if ent._thrower and ent.objtype=="fishing" then
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if player:get_player_name() == ent._thrower then
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noent = false
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break
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end
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end
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end
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end
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--If no bobber or flying_bobber exists then throw bobber.
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if noent == true then
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local playerpos = player:get_pos()
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local dir = player:get_look_dir()
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local obj = mcl_throwing.throw("mcl_throwing:flying_bobber", {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, 15)
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obj:get_luaentity()._thrower = player:get_player_name()
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end
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end
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-- Movement function of bobber
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local bobber_on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local epos = self.object:get_pos()
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epos.y = math.floor(epos.y)
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local node = minetest.get_node(epos)
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local def = minetest.registered_nodes[node.name]
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--If we have no player remove self.
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if self.player == nil then
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self.object:remove()
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end
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--Check if player is nearby
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if self._tick % 5 == 0 and self.player ~= nil then
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--Destroy bobber if item not wielded.
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if (minetest.get_player_by_name(self.player):get_wielded_item():get_name() ~= "mcl_fishing:fishing_rod") then
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self.object:remove()
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end
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--Destroy bobber if player is too far away.
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local objpos = self.object:get_pos()
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local playerpos = minetest.get_player_by_name(self.player):get_pos()
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if (((playerpos.y - objpos.y) >= 33) or ((playerpos.y - objpos.y) <= -33)) then
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self.object:remove()
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elseif (((playerpos.x - objpos.x) >= 33) or ((playerpos.x - objpos.x) <= -33)) then
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self.object:remove()
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elseif (((playerpos.z - objpos.z) >= 33) or ((playerpos.z - objpos.z) <= -33)) then
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self.object:remove()
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elseif ((((playerpos.z + playerpos.x) - (objpos.z + objpos.x)) >= 33) or ((playerpos.z + playerpos.x) - (objpos.z + objpos.x)) <= -33) then
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self.object:remove()
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elseif ((((playerpos.y + playerpos.x) - (objpos.y + objpos.x)) >= 33) or ((playerpos.y + playerpos.x) - (objpos.y + objpos.x)) <= -33) then
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self.object:remove()
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elseif ((((playerpos.z + playerpos.y) - (objpos.z + objpos.y)) >= 33) or ((playerpos.z + playerpos.y) - (objpos.z + objpos.y)) <= -33) then
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self.object:remove()
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end
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end
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--if in liquid then bob.
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if def.liquidtype == "source" and def.name == "mcl_core:water_source" then
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if self._oldy == nil then
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self.object:set_pos({x=self.object:get_pos().x,y=math.floor(self.object:get_pos().y)+.5,z=self.object:get_pos().z})
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self._oldy = self.object:get_pos().y
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end
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minetest.log(self.object:get_pos().y.." "..self._oldy)
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-- reset to original position after dive.
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if self.object:get_pos().y > self._oldy then
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self.object:set_pos({x=self.object:get_pos().x,y=self._oldy,z=self.object:get_pos().z})
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self.object:set_velocity({x=0,y=0,z=0})
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self.object:set_acceleration({x=0,y=0,z=0})
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end
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if self._dive then
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for i=1,2 do
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--spray bubbles there's a fish.
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minetest.add_particle({
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pos = {x=epos["x"]+math.random(-1,1)*math.random()/2,y=epos["y"]+0.1,z=epos["z"]+math.random(-1,1)*math.random()/2},
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velocity = {x=0, y=4, z=0},
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acceleration = {x=0, y=-5, z=0},
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expirationtime = math.random(),
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size = math.random()+0.5,
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collisiondetection = true,
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vertical = false,
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texture = "mcl_particles_bubble.png",
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})
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end
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if self._tick ~= self._waittick then
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self._tick = self._tick + 1
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else
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self._waittick = nil
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self._tick = 0
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self._dive = false
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end
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else if self._waittick == nil then
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--wait for random number of ticks.
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self._waittick = math.random(50,800)
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else
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if self._tick ~= self._waittick then
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self._tick = self._tick + 1
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else
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--wait time is over time to dive.
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self._dive = true
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self.object:set_velocity({x=0,y=-2,z=0})
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self.object:set_acceleration({x=0,y=5,z=0})
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self._waittick = 30
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self._tick = 0
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end
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end
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end
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end
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-- Destroy when hitting a solid node
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--if self._lastpos.x~=nil then
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-- if (def and def.walkable) or not def then
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--self.object:remove()
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-- return
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-- end
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--end
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--self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
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end
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bobber_ENTITY.on_step = bobber_on_step
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minetest.register_entity("mcl_fishing:bobber_entity", bobber_ENTITY)
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--If player leaves area remove bobber.
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minetest.register_on_leaveplayer(function(player)
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local objs = minetest.get_objects_inside_radius(player:get_pos(), 250)
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local num = 0
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local ent = nil
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local noent = true
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for n = 1, #objs do
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ent = objs[n]:get_luaentity()
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if ent then
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if ent.player and ent.objtype=="fishing" then
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ent.object:remove()
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elseif ent._thrower and ent.objtype=="fishing" then
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ent.object:remove()
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end
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end
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end
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end)
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--if player dies remove bobber.
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minetest.register_on_dieplayer(function(player)
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local objs = minetest.get_objects_inside_radius(player:get_pos(), 250)
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local num = 0
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local ent = nil
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local noent = true
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for n = 1, #objs do
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ent = objs[n]:get_luaentity()
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if ent then
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if ent.player and ent.objtype=="fishing" then
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ent.object:remove()
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elseif ent._thrower and ent.objtype=="fishing" then
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ent.object:remove()
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end
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end
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end
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end)
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-- Fishing Rod
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minetest.register_tool("mcl_fishing:fishing_rod", {
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description = S("Fishing Rod"),
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_doc_items_longdesc = S("Fishing rods can be used to catch fish."),
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_doc_items_usagehelp = S("Rightclick a water source to try to go fishing. Who knows what you're going to catch?"),
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_doc_items_usagehelp = S("Rightclick to launch the bobber. When it sinks right-click again to reel in an item. Who knows what you're going to catch?"),
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-- This item is incomplete, hide it from creative inventory
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groups = { tool=1, not_in_creative_inventory=1 },
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groups = { tool=1},
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inventory_image = "mcl_fishing_fishing_rod.png",
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stack_max = 1,
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liquids_pointable = true,
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on_place = go_fishing,
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on_place = fish,
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on_secondary_use = fish,
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sound = { breaks = "default_tool_breaks" },
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})
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--[[
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Temporarily removed from crafting as the fishing rod is massively overpowered atm.
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TODO: Re-enable crafting when fishing rod has been improved.
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--Make fishing rods craftable again.
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minetest.register_craft({
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output = "mcl_fishing:fishing_rod",
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recipe = {
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@ -119,8 +325,6 @@ minetest.register_craft({
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{'mcl_mobitems:string','','mcl_core:stick'},
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}
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})
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]]
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_fishing:fishing_rod",
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|
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@ -1,7 +1,7 @@
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# textdomain: mcl_fishing
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Fishing Rod=
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Fishing rods can be used to catch fish.=
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Rightclick a water source to try to go fishing. Who knows what you're going to catch?=
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Rightclick to launch the bobber. When it sinks right-click again to reel in an item. Who knows what you're going to catch?=
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Raw Fish=
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Raw fish is obtained by fishing and is a food item which can be eaten safely. Cooking it improves its nutritional value.=
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Cooked Fish=
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|
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Binary file not shown.
After Width: | Height: | Size: 2.2 KiB |
Binary file not shown.
Before Width: | Height: | Size: 299 B After Width: | Height: | Size: 2.3 KiB |
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@ -359,8 +359,6 @@ minetest.register_craft({
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},
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})
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--[[
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TODO: Re-enable this when fishing rod is available again
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minetest.register_craft({
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output = "mcl_mobitems:carrot_on_a_stick",
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recipe = {
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|
@ -376,7 +374,6 @@ minetest.register_craft({
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{ "mcl_farming:carrot_item", "" },
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},
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})
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]]
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minetest.register_craft({
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type = "shapeless",
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|
|
|
@ -1,3 +1,4 @@
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mcl_core?
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mcl_mobitems?
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doc?
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mcl_fishing
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|
|
|
@ -2,6 +2,7 @@ mcl_throwing = {}
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local S = minetest.get_translator("mcl_throwing")
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local mod_death_messages = minetest.get_modpath("mcl_death_messages")
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local mod_fishing = minetest.get_modpath("mcl_fishing")
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--
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-- Snowballs and other throwable items
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|
@ -10,12 +11,14 @@ local mod_death_messages = minetest.get_modpath("mcl_death_messages")
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local GRAVITY = tonumber(minetest.settings:get("movement_gravity"))
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local entity_mapping = {
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["mcl_throwing:flying_bobber"] = "mcl_throwing:flying_bobber_entity",
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["mcl_throwing:snowball"] = "mcl_throwing:snowball_entity",
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["mcl_throwing:egg"] = "mcl_throwing:egg_entity",
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["mcl_throwing:ender_pearl"] = "mcl_throwing:ender_pearl_entity",
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}
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local velocities = {
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["mcl_throwing:flying_bobber_entity"] = 5,
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["mcl_throwing:snowball_entity"] = 22,
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["mcl_throwing:egg_entity"] = 22,
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["mcl_throwing:ender_pearl_entity"] = 22,
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|
@ -117,6 +120,22 @@ local pearl_ENTITY={
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_thrower = nil, -- Player ObjectRef of the player who threw the ender pearl
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}
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local flying_bobber_ENTITY={
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physical = false,
|
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timer=0,
|
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textures = {"mcl_fishing_bobber.png"}, --FIXME: Replace with correct texture.
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visual_size = {x=0.5, y=0.5},
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collisionbox = {0,0,0,0,0,0},
|
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pointable = false,
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get_staticdata = get_staticdata,
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on_activate = on_activate,
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|
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_lastpos={},
|
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_thrower = nil,
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objtype="fishing",
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}
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|
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-- Snowball on_step()--> called when snowball is moving.
|
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local snowball_on_step = function(self, dtime)
|
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self.timer=self.timer+dtime
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|
@ -284,13 +303,39 @@ local pearl_on_step = function(self, dtime)
|
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self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
|
||||
end
|
||||
|
||||
-- Movement function of flying bobber
|
||||
local flying_bobber_on_step = function(self, dtime)
|
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self.timer=self.timer+dtime
|
||||
local pos = self.object:get_pos()
|
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local node = minetest.get_node(pos)
|
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local def = minetest.registered_nodes[node.name]
|
||||
--local player = minetest.get_player_by_name(self._thrower)
|
||||
|
||||
-- Destroy when hitting a solid node
|
||||
if self._lastpos.x~=nil then
|
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if (def and (def.walkable or def.liquidtype == "flowing" or def.liquidtype == "source")) or not def then
|
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local make_child= function(object)
|
||||
local ent = object:get_luaentity()
|
||||
ent.player = self._thrower
|
||||
ent.child = true
|
||||
end
|
||||
make_child(minetest.add_entity(self._lastpos, "mcl_fishing:bobber_entity"))
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
|
||||
end
|
||||
|
||||
snowball_ENTITY.on_step = snowball_on_step
|
||||
egg_ENTITY.on_step = egg_on_step
|
||||
pearl_ENTITY.on_step = pearl_on_step
|
||||
flying_bobber_ENTITY.on_step = flying_bobber_on_step
|
||||
|
||||
minetest.register_entity("mcl_throwing:snowball_entity", snowball_ENTITY)
|
||||
minetest.register_entity("mcl_throwing:egg_entity", egg_ENTITY)
|
||||
minetest.register_entity("mcl_throwing:ender_pearl_entity", pearl_ENTITY)
|
||||
minetest.register_entity("mcl_throwing:flying_bobber_entity", flying_bobber_ENTITY)
|
||||
|
||||
local how_to_throw = S("Use the punch key to throw.")
|
||||
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
local S = minetest.get_translator("mcl_wip")
|
||||
|
||||
local wip_items = {
|
||||
"mcl_fishing:fishing_rod",
|
||||
"mcl_maps:empty_map",
|
||||
"mcl_comparators:comparator_off_comp",
|
||||
"mcl_minecarts:hopper_minecart",
|
||||
|
|
Loading…
Reference in New Issue