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Destroy arrow if inside solid node

objects
Wuzzy 2018-05-09 01:57:18 +02:00
parent 76356ed1e5
commit 0d60b5218a
1 changed files with 6 additions and 14 deletions

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@ -49,11 +49,11 @@ minetest.register_node("mcl_bows:arrow_box", {
-- FIXME: Arrow velocity is a bit strange. If the arrow flies VERY long, the acceleration can cause the velocity to become negative -- FIXME: Arrow velocity is a bit strange. If the arrow flies VERY long, the acceleration can cause the velocity to become negative
-- and the arrow flies backwards. -- and the arrow flies backwards.
local ARROW_ENTITY={ local ARROW_ENTITY={
physical = true, physical = false,
visual = "wielditem", visual = "wielditem",
visual_size = {x=0.4, y=0.4}, visual_size = {x=0.4, y=0.4},
textures = {"mcl_bows:arrow_box"}, textures = {"mcl_bows:arrow_box"},
collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1}, collisionbox = {0,0,0,0,0,0},
collide_with_objects = false, collide_with_objects = false,
_lastpos={}, _lastpos={},
@ -167,21 +167,13 @@ ARROW_ENTITY.on_step = function(self, dtime)
end end
-- Check for node collision -- Check for node collision
-- FIXME: Also collides with ignore
if self._lastpos.x~=nil and not self._stuck then if self._lastpos.x~=nil and not self._stuck then
local def = minetest.registered_nodes[node.name] local def = minetest.registered_nodes[node.name]
local vel = self.object:get_velocity() local vel = self.object:get_velocity()
-- Arrow has stopped -- Arrow hits solid node: remove
if (math.abs(vel.x) < 0.0001) or (math.abs(vel.z) < 0.0001) or (math.abs(vel.y) < 0.00001) then if (def and def.walkable) then
-- Arrow is stuck and no longer moves self.object:remove()
self._stuck = true return
self._stucktimer = 0
self.object:set_velocity({x=0, y=0, z=0})
self.object:set_acceleration({x=0, y=0, z=0})
-- Push the button
if minetest.get_modpath("mesecons_button") and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then
mesecon.push_button(dpos, node)
end
elseif (def and def.liquidtype ~= "none") then elseif (def and def.liquidtype ~= "none") then
-- Slow down arrow in liquids -- Slow down arrow in liquids
local v = def.liquid_viscosity local v = def.liquid_viscosity