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Rotate redstone repeaters and change textures

objects
Wuzzy 2017-03-12 00:09:55 +01:00
parent fbd2ecddea
commit 0ac7f42d1b
8 changed files with 19 additions and 19 deletions

View File

@ -1,6 +1,6 @@
-- Function that get the input/output rules of the delayer -- Function that get the input/output rules of the delayer
local delayer_get_output_rules = function(node) local delayer_get_output_rules = function(node)
local rules = {{x = 0, y = 0, z = 1}} local rules = {{x = -1, y = 0, z = 0}}
for i = 0, node.param2 do for i = 0, node.param2 do
rules = mesecon:rotate_rules_left(rules) rules = mesecon:rotate_rules_left(rules)
end end
@ -8,7 +8,7 @@ local delayer_get_output_rules = function(node)
end end
local delayer_get_input_rules = function(node) local delayer_get_input_rules = function(node)
local rules = {{x = 0, y = 0, z = -1}} local rules = {{x = 1, y = 0, z = 0}}
for i = 0, node.param2 do for i = 0, node.param2 do
rules = mesecon:rotate_rules_left(rules) rules = mesecon:rotate_rules_left(rules)
end end
@ -62,26 +62,26 @@ local boxes
if i == 1 then if i == 1 then
boxes = { boxes = {
{ -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab
{ 6/16, -6/16, -1/16, 4/16, -1/16, 1/16}, -- still torch { -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch
{ 0/16, -6/16, -1/16, 2/16, -1/16, 1/16}, -- moved torch { -1/16, -6/16, 0/16, 1/16, -1/16, 2/16}, -- moved torch
} }
elseif i == 2 then elseif i == 2 then
boxes = { boxes = {
{ -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab
{ 6/16, -6/16, -1/16, 4/16, -1/16, 1/16}, -- still torch { -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch
{ -2/16, -6/16, -1/16, 0/16, -1/16, 1/16}, -- moved torch { -1/16, -6/16, -2/16, 1/16, -1/16, 0/16}, -- moved torch
} }
elseif i == 3 then elseif i == 3 then
boxes = { boxes = {
{ -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab
{ 6/16, -6/16, -1/16, 4/16, -1/16, 1/16}, -- still torch { -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch
{ -4/16, -6/16, -1/16, -2/16, -1/16, 1/16}, -- moved torch { -1/16, -6/16, -4/16, 1/16, -1/16, -2/16}, -- moved torch
} }
elseif i == 4 then elseif i == 4 then
boxes = { boxes = {
{ -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab
{ 6/16, -6/16, -1/16, 4/16, -1/16, 1/16}, -- still torch { -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch
{ -6/16, -6/16, -1/16, -4/16, -1/16, 1/16}, -- moved torch { -1/16, -6/16, -6/16, 1/16, -1/16, -4/16}, -- moved torch
} }
end end
@ -100,11 +100,11 @@ minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
drawtype = "nodebox", drawtype = "nodebox",
tiles = { tiles = {
"mesecons_delayer_off.png", "mesecons_delayer_off.png",
"mesecons_delayer_bottom.png", "stairs_stone_slab_top.png",
"mesecons_delayer_ends_off.png",
"mesecons_delayer_ends_off.png",
"mesecons_delayer_sides_off.png", "mesecons_delayer_sides_off.png",
"mesecons_delayer_sides_off.png" "mesecons_delayer_sides_off.png",
"mesecons_delayer_ends_off.png",
"mesecons_delayer_ends_off.png",
}, },
wield_image = "mesecons_delayer_off.png", wield_image = "mesecons_delayer_off.png",
walkable = true, walkable = true,
@ -156,16 +156,16 @@ minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), { minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), {
description = "You hacker you", description = "Redstone Repeater (Powered)",
_doc_items_create_entry = false, _doc_items_create_entry = false,
drawtype = "nodebox", drawtype = "nodebox",
tiles = { tiles = {
"mesecons_delayer_on.png", "mesecons_delayer_on.png",
"mesecons_delayer_bottom.png", "stairs_stone_slab_top.png",
"mesecons_delayer_ends_on.png",
"mesecons_delayer_ends_on.png",
"mesecons_delayer_sides_on.png", "mesecons_delayer_sides_on.png",
"mesecons_delayer_sides_on.png" "mesecons_delayer_sides_on.png",
"mesecons_delayer_ends_on.png",
"mesecons_delayer_ends_on.png",
}, },
walkable = true, walkable = true,
selection_box = { selection_box = {

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