From 028c3e74f5e4854771aebdcb1869a7d5cd11ea63 Mon Sep 17 00:00:00 2001 From: the-real-herowl Date: Tue, 9 Apr 2024 00:25:31 +0200 Subject: [PATCH] Added potions for new effects * also added some new brewing recipes --- mods/ITEMS/mcl_potions/functions.lua | 2 +- mods/ITEMS/mcl_potions/init.lua | 18 +++ mods/ITEMS/mcl_potions/potions.lua | 228 ++++++++++++++++++++++++++- 3 files changed, 246 insertions(+), 2 deletions(-) diff --git a/mods/ITEMS/mcl_potions/functions.lua b/mods/ITEMS/mcl_potions/functions.lua index 5e9eec315..9a2b760d1 100644 --- a/mods/ITEMS/mcl_potions/functions.lua +++ b/mods/ITEMS/mcl_potions/functions.lua @@ -569,7 +569,7 @@ mcl_potions.register_effect({ end EF.glowing[object].waypoints = {} end, - particle_color = "#FFFF00", + particle_color = "#FFFF77", uses_factor = false, }) diff --git a/mods/ITEMS/mcl_potions/init.lua b/mods/ITEMS/mcl_potions/init.lua index b8b47dba7..f8b77145f 100644 --- a/mods/ITEMS/mcl_potions/init.lua +++ b/mods/ITEMS/mcl_potions/init.lua @@ -398,6 +398,21 @@ local awkward_table = { ["mcl_mobitems:spider_eye"] = "mcl_potions:poison", ["mcl_flowers:wither_rose"] = "mcl_potions:withering", ["mcl_mobitems:rabbit_foot"] = "mcl_potions:leaping", + + ["mcl_flowers:fourleaf_clover"] = "mcl_potions:luck", + ["mcl_farming:potato_item_poison"] = "mcl_potions:nausea", + -- TODO slow falling + -- TODO levitation? + -- TODO darkness? + -- TODO absorption + -- TODO health boost? + -- TODO resistance + -- TODO turtle master? + -- TODO frost + -- TODO blindness? + -- TODO food poisoning? + -- TODO saturation? + -- TODO haste } -- API -- register a potion recipe brewed from awkward potion @@ -416,6 +431,7 @@ end mcl_potions.register_ingredient_potion("mcl_potions:awkward", awkward_table) -- TODO mundane and thick potion recipes +-- TODO glowing out of thick local mod_table = { } @@ -442,6 +458,8 @@ local inversion_table = { ["mcl_potions:leaping"] = "mcl_potions:slowness", ["mcl_potions:night_vision"] = "mcl_potions:invisibility", ["mcl_potions:poison"] = "mcl_potions:harming", + ["mcl_potions:luck"] = "mcl_potions:bad_luck", + ["mcl_potions:haste"] = "mcl_potions:fatigue", } -- API function mcl_potions.register_inversion_recipe(input, output) diff --git a/mods/ITEMS/mcl_potions/potions.lua b/mods/ITEMS/mcl_potions/potions.lua index 3ebb3aad8..bd5760455 100644 --- a/mods/ITEMS/mcl_potions/potions.lua +++ b/mods/ITEMS/mcl_potions/potions.lua @@ -489,7 +489,7 @@ mcl_potions.register_potion({ desc_suffix = S("of Withering"), _tt = nil, _longdesc = S("Applies the withering effect which deals damage at a regular interval and can kill."), - color = "#000000", + color = "#292929", _effect_list = { withering = {dur=mcl_potions.DURATION_POISON}, }, @@ -580,3 +580,229 @@ mcl_potions.register_potion({ has_arrow = true, }) +mcl_potions.register_potion({ + name = "slow_falling", + desc_suffix = S("of Slow Falling"), + _tt = nil, + _longdesc = S("Instead of falling, you descend gracefully."), + color = "#ACCCFF", + _effect_list = { + slow_falling = {}, + }, + has_arrow = true, +}) + +mcl_potions.register_potion({ + name = "levitation", + desc_suffix = S("of Levitation"), + _tt = nil, + _longdesc = S("Floats body slowly upwards."), + color = "#420E7E", + _effect_list = { + levitation = {}, + }, + has_arrow = true, +}) + +mcl_potions.register_potion({ + name = "darkness", + desc_suffix = S("of Darkness"), + _tt = nil, + _longdesc = S("Surrounds with darkness."), + color = "#000000", + _effect_list = { + darkness = {}, + }, + has_arrow = true, +}) + +mcl_potions.register_potion({ + name = "glowing", + desc_suffix = S("of Glowing"), + _tt = nil, + _longdesc = S("Highlights for others to see."), + color = "#FFFF77", + _effect_list = { + glowing = {}, + }, + has_arrow = false, -- TODO add a spectral arrow instead (in mcl_bows?) +}) + +mcl_potions.register_potion({ + name = "health_boost", + desc_suffix = S("of Health Boost"), + _tt = nil, + _longdesc = S("Increases health."), + color = "#FF2222", + _effect_list = { + health_boost = {}, + }, + has_arrow = true, +}) + +mcl_potions.register_potion({ + name = "absorption", + desc_suffix = S("of Absorption"), + _tt = nil, + _longdesc = S("Absorbs some incoming damage."), + color = "#B59500", + _effect_list = { + absorption = {}, + }, + has_arrow = true, +}) + +mcl_potions.register_potion({ + name = "resistance", + desc_suffix = S("of Resistance"), + _tt = nil, + _longdesc = S("Descreases damage taken."), + color = "#2552A5", + _effect_list = { + resistance = {}, + }, + has_arrow = true, +}) + +mcl_potions.register_potion({ + name = "resistance", + desc_suffix = S("of Resistance"), + _tt = nil, + _longdesc = S("Descreases damage taken."), + color = "#2552A5", + _effect_list = { + resistance = {}, + }, + has_arrow = true, +}) + +mcl_potions.register_potion({ + name = "turtle_master", + desc_suffix = S("of Turtle Master"), + _tt = nil, + _longdesc = S("Descreases damage taken at the cost of speed."), + color = "#255235", + _effect_list = { + resistance = { + level = 3, + dur = 20, + }, + slowness = { + level = 4, + level_scaling = 2, + dur = 20, + }, + }, + has_arrow = true, +}) + +mcl_potions.register_potion({ + name = "luck", + desc_suffix = S("of Luck"), + _tt = nil, + _longdesc = S("Increases luck."), + color = "#7BFF42", + _effect_list = { + luck = {}, + }, + has_arrow = true, +}) + +mcl_potions.register_potion({ + name = "bad_luck", + desc_suffix = S("of Bad Luck"), + _tt = nil, + _longdesc = S("Decreases luck."), + color = "#887343", + _effect_list = { + bad_luck = {}, + }, + has_arrow = true, +}) + +mcl_potions.register_potion({ + name = "frost", + desc_suffix = S("of Frost"), + _tt = nil, + _longdesc = S("Freezes..."), + color = "#5B7DAA", + _effect_list = { + frost = {}, + }, + has_arrow = true, + -- TODO implement effect stacking? +}) + +mcl_potions.register_potion({ + name = "blindness", + desc_suffix = S("of Blindness"), + _tt = nil, + _longdesc = S("Impairs sight."), + color = "#586868", + _effect_list = { + blindness = {}, + }, + has_arrow = true, +}) + +mcl_potions.register_potion({ + name = "nausea", + desc_suffix = S("of Nausea"), + _tt = nil, + _longdesc = S("Disintegrates senses."), + color = "#715C7F", + _effect_list = { + nausea = {}, + }, + has_arrow = true, +}) + +mcl_potions.register_potion({ + name = "food_poisoning", + desc_suffix = S("of Food Poisoning"), + _tt = nil, + _longdesc = S("Moves bowels too fast."), + color = "#83A061", + _effect_list = { + food_poisoning = {}, + }, + has_arrow = true, + -- TODO implement effect stacking? +}) + +mcl_potions.register_potion({ + name = "saturation", + desc_suffix = S("of Saturation"), + _tt = nil, + _longdesc = S("Satisfies hunger."), + color = "#CEAE29", + _effect_list = { + saturation = {}, + }, + has_arrow = true, +}) + +mcl_potions.register_potion({ + name = "haste", + desc_suffix = S("of Haste"), + _tt = nil, + _longdesc = S("Increases digging and attack speed."), + color = "#FFFF00", + _effect_list = { + haste = {}, + }, + has_arrow = true, +}) + +mcl_potions.register_potion({ + name = "fatigue", + desc_suffix = S("of Fatigue"), + _tt = nil, + _longdesc = S("Decreases digging and attack speed."), + color = "#64643D", + _effect_list = { + fatigue = {}, + }, + has_arrow = true, +}) +