2021-04-15 19:04:55 +00:00
|
|
|
local math_random = math.random
|
|
|
|
|
2021-04-15 19:34:07 +00:00
|
|
|
local vector_multiply = vector.multiply
|
2021-04-16 19:30:44 +00:00
|
|
|
local vector_add = vector.add
|
2021-04-15 19:34:07 +00:00
|
|
|
|
|
|
|
local minetest_yaw_to_dir = minetest.yaw_to_dir
|
|
|
|
local minetest_get_item_group = minetest.get_item_group
|
|
|
|
local minetest_get_node = minetest.get_node
|
2021-04-16 19:30:44 +00:00
|
|
|
local minetest_line_of_sight = minetest.line_of_sight
|
2021-04-15 19:34:07 +00:00
|
|
|
|
|
|
|
|
2021-04-16 15:31:18 +00:00
|
|
|
local state_list_wandering = {"stand", "walk"}
|
2021-04-15 19:34:07 +00:00
|
|
|
|
2021-04-16 19:30:44 +00:00
|
|
|
local DOUBLE_PI = math.pi * 2
|
2021-04-16 19:39:39 +00:00
|
|
|
local THIRTY_SECONDTH_PI = DOUBLE_PI * 0.03125
|
2021-04-15 19:34:07 +00:00
|
|
|
|
2021-04-16 15:50:13 +00:00
|
|
|
|
2021-04-16 19:30:44 +00:00
|
|
|
--this is basically reverse jump_check
|
|
|
|
local cliff_check = function(self,dtime)
|
2021-04-16 19:39:39 +00:00
|
|
|
--mobs will flip out if they are falling without this
|
|
|
|
if self.object:get_velocity().y ~= 0 then
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
|
2021-04-16 19:30:44 +00:00
|
|
|
local pos = self.object:get_pos()
|
2021-04-16 19:39:39 +00:00
|
|
|
|
2021-04-16 19:30:44 +00:00
|
|
|
local dir = minetest_yaw_to_dir(self.yaw)
|
2021-04-16 19:39:39 +00:00
|
|
|
|
2021-04-16 19:30:44 +00:00
|
|
|
local collisionbox = self.object:get_properties().collisionbox
|
2021-04-16 19:39:39 +00:00
|
|
|
|
2021-04-16 19:30:44 +00:00
|
|
|
local radius = collisionbox[4] + 0.5
|
|
|
|
|
2021-04-16 19:39:39 +00:00
|
|
|
dir = vector_multiply(dir,radius)
|
|
|
|
|
2021-04-16 19:30:44 +00:00
|
|
|
local free_fall, blocker = minetest_line_of_sight(
|
|
|
|
{x = pos.x + dir.x, y = pos.y, z = pos.z + dir.z},
|
|
|
|
{x = pos.x + dir.x, y = pos.y - self.fear_height, z = pos.z + dir.z})
|
|
|
|
|
|
|
|
return free_fall
|
|
|
|
end
|
|
|
|
|
|
|
|
--a simple helper function which is too small to move into movement.lua
|
|
|
|
local quick_rotate_45 = function(self,dtime)
|
2021-04-16 19:39:39 +00:00
|
|
|
self.yaw = self.yaw + THIRTY_SECONDTH_PI
|
2021-04-16 19:30:44 +00:00
|
|
|
if self.yaw > DOUBLE_PI then
|
|
|
|
self.yaw = self.yaw - DOUBLE_PI
|
|
|
|
end
|
|
|
|
end
|
2021-04-16 15:50:13 +00:00
|
|
|
|
|
|
|
--check if a mob needs to jump
|
|
|
|
local jump_check = function(self,dtime)
|
|
|
|
|
|
|
|
local pos = self.object:get_pos()
|
|
|
|
pos.y = pos.y + 0.1
|
|
|
|
local dir = minetest_yaw_to_dir(self.yaw)
|
|
|
|
|
|
|
|
local collisionbox = self.object:get_properties().collisionbox
|
|
|
|
local radius = collisionbox[4] + 0.5
|
|
|
|
|
|
|
|
vector_multiply(dir, radius)
|
|
|
|
|
|
|
|
|
2021-04-16 19:49:03 +00:00
|
|
|
--only jump if there's a node and a non-solid node above it
|
2021-04-16 15:50:13 +00:00
|
|
|
local test_dir = vector.add(pos,dir)
|
|
|
|
|
2021-04-16 19:49:03 +00:00
|
|
|
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
|
|
|
|
|
|
|
|
test_dir.y = test_dir.y + 1
|
|
|
|
|
|
|
|
local green_flag_2 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") == 0
|
|
|
|
|
|
|
|
|
|
|
|
if green_flag_1 and green_flag_2 then
|
2021-04-16 15:50:13 +00:00
|
|
|
mobs.jump(self)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-04-16 15:31:18 +00:00
|
|
|
-- state switching logic (stand, walk, run, attacks)
|
|
|
|
local state_switch = function(self, dtime)
|
|
|
|
self.state_timer = self.state_timer - dtime
|
|
|
|
if self.wandering and self.state_timer <= 0 then
|
|
|
|
self.state_timer = math.random(4,10) + math.random()
|
|
|
|
self.state = state_list_wandering[math.random(1,#state_list_wandering)]
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- states are executed here (goto would have been helpful :<)
|
|
|
|
local state_execution = function(self,dtime)
|
|
|
|
|
2021-04-16 15:50:13 +00:00
|
|
|
--local yaw = self.object:get_yaw() or 0
|
2021-04-15 19:04:55 +00:00
|
|
|
|
2021-04-16 15:50:13 +00:00
|
|
|
if self.state == "stand" then
|
2021-04-16 15:31:18 +00:00
|
|
|
|
2021-04-16 17:58:08 +00:00
|
|
|
--do animation
|
|
|
|
mobs.set_mob_animation(self, "stand")
|
|
|
|
|
|
|
|
--set the velocity of the mob
|
|
|
|
mobs.set_velocity(self,0)
|
|
|
|
|
|
|
|
--print("stand")
|
2021-04-16 15:31:18 +00:00
|
|
|
|
2021-04-16 15:50:13 +00:00
|
|
|
elseif self.state == "walk" then
|
2021-04-16 15:31:18 +00:00
|
|
|
|
2021-04-16 15:50:13 +00:00
|
|
|
self.walk_timer = self.walk_timer - dtime
|
2021-04-15 19:04:55 +00:00
|
|
|
|
2021-04-16 15:50:13 +00:00
|
|
|
--reset the walk timer
|
|
|
|
if self.walk_timer <= 0 then
|
2021-04-15 19:55:10 +00:00
|
|
|
|
2021-04-16 15:50:13 +00:00
|
|
|
--re-randomize the walk timer
|
|
|
|
self.walk_timer = math.random(1,6) + math.random()
|
2021-04-15 19:04:55 +00:00
|
|
|
|
2021-04-16 15:50:13 +00:00
|
|
|
--set the mob into a random direction
|
|
|
|
self.yaw = (math_random() * (math.pi * 2))
|
|
|
|
end
|
2021-04-15 19:04:55 +00:00
|
|
|
|
2021-04-16 15:50:13 +00:00
|
|
|
--do animation
|
2021-04-16 17:58:08 +00:00
|
|
|
mobs.set_mob_animation(self, "walk")
|
2021-04-15 19:34:07 +00:00
|
|
|
|
2021-04-16 15:50:13 +00:00
|
|
|
--enable rotation locking
|
|
|
|
mobs.movement_rotation_lock(self)
|
2021-04-15 19:34:07 +00:00
|
|
|
|
2021-04-16 15:50:13 +00:00
|
|
|
--set the velocity of the mob
|
|
|
|
mobs.set_velocity(self,1)
|
2021-04-15 19:34:07 +00:00
|
|
|
|
2021-04-16 15:50:13 +00:00
|
|
|
--check for nodes to jump over
|
|
|
|
jump_check(self)
|
2021-04-15 19:34:07 +00:00
|
|
|
|
2021-04-16 19:30:44 +00:00
|
|
|
--turn if on the edge of cliff
|
|
|
|
--(this is written like this because unlike
|
|
|
|
--jump_check which simply tells the mob to jump
|
|
|
|
--this requires a mob to turn, removing the
|
|
|
|
--ease of a full implementation for it in a single
|
|
|
|
--function)
|
|
|
|
if cliff_check(self,dtime) then
|
|
|
|
--turn 45 degrees if so
|
|
|
|
quick_rotate_45(self,dtime)
|
|
|
|
end
|
|
|
|
|
2021-04-16 15:50:13 +00:00
|
|
|
--print("walk")
|
2021-04-15 19:34:07 +00:00
|
|
|
|
2021-04-16 15:50:13 +00:00
|
|
|
elseif self.state == "run" then
|
2021-04-15 19:34:07 +00:00
|
|
|
|
2021-04-16 15:50:13 +00:00
|
|
|
print("run")
|
2021-04-15 19:34:07 +00:00
|
|
|
|
2021-04-16 15:50:13 +00:00
|
|
|
elseif self.state == "attack" then
|
2021-04-15 19:34:07 +00:00
|
|
|
|
2021-04-16 15:50:13 +00:00
|
|
|
print("attack")
|
2021-04-15 19:34:07 +00:00
|
|
|
|
2021-04-16 15:50:13 +00:00
|
|
|
end
|
|
|
|
|
2021-04-15 19:34:07 +00:00
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-04-16 15:50:13 +00:00
|
|
|
|
2021-04-15 19:04:55 +00:00
|
|
|
mobs.mob_step = function(self, dtime)
|
|
|
|
|
|
|
|
--do not continue if non-existent
|
|
|
|
if not self or not self.object or not self.object:get_luaentity() then
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
|
|
|
|
--print(self.object:get_yaw())
|
|
|
|
|
|
|
|
--if self.state == "die" then
|
|
|
|
-- print("need custom die stop moving thing")
|
|
|
|
-- return
|
|
|
|
--end
|
|
|
|
|
|
|
|
|
2021-04-16 15:31:18 +00:00
|
|
|
state_switch(self, dtime)
|
2021-04-15 19:04:55 +00:00
|
|
|
|
2021-04-16 15:50:13 +00:00
|
|
|
state_execution(self,dtime)
|
2021-04-15 19:04:55 +00:00
|
|
|
|
|
|
|
|
|
|
|
-- can mob be pushed, if so calculate direction -- do this last (overrides everything)
|
|
|
|
if self.pushable then
|
|
|
|
mobs.collision(self)
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
--if not self.fire_resistant then
|
|
|
|
-- mcl_burning.tick(self.object, dtime)
|
|
|
|
--end
|
|
|
|
|
|
|
|
--if use_cmi then
|
|
|
|
--cmi.notify_step(self.object, dtime)
|
|
|
|
--end
|
|
|
|
|
|
|
|
--local pos = self.object:get_pos()
|
|
|
|
--local yaw = 0
|
|
|
|
|
|
|
|
--if mobs_debug then
|
|
|
|
--update_tag(self)
|
|
|
|
--end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
--if self.jump_sound_cooloff > 0 then
|
|
|
|
-- self.jump_sound_cooloff = self.jump_sound_cooloff - dtime
|
|
|
|
--end
|
|
|
|
|
|
|
|
--if self.opinion_sound_cooloff > 0 then
|
|
|
|
-- self.opinion_sound_cooloff = self.opinion_sound_cooloff - dtime
|
|
|
|
--end
|
|
|
|
|
|
|
|
--if falling(self, pos) then
|
|
|
|
-- Return if mob died after falling
|
|
|
|
-- return
|
|
|
|
--end
|
|
|
|
|
|
|
|
|
|
|
|
-- run custom function (defined in mob lua file)
|
|
|
|
--if self.do_custom then
|
|
|
|
|
|
|
|
-- when false skip going any further
|
|
|
|
--if self.do_custom(self, dtime) == false then
|
|
|
|
-- return
|
|
|
|
--end
|
|
|
|
--end
|
|
|
|
|
|
|
|
-- knockback timer
|
|
|
|
--if self.pause_timer > 0 then
|
|
|
|
|
|
|
|
-- self.pause_timer = self.pause_timer - dtime
|
|
|
|
|
|
|
|
-- return
|
|
|
|
--end
|
|
|
|
|
|
|
|
-- attack timer
|
|
|
|
--self.timer = self.timer + dtime
|
|
|
|
|
|
|
|
--[[
|
|
|
|
if self.state ~= "attack" then
|
|
|
|
|
|
|
|
if self.timer < 1 then
|
|
|
|
print("returning>>error code 1")
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
self.timer = 0
|
|
|
|
end
|
|
|
|
]]--
|
|
|
|
|
|
|
|
-- never go over 100
|
|
|
|
--if self.timer > 100 then
|
|
|
|
-- self.timer = 1
|
|
|
|
--end
|
|
|
|
|
|
|
|
-- mob plays random sound at times
|
|
|
|
--if math_random(1, 70) == 1 then
|
|
|
|
-- mob_sound(self, "random", true)
|
|
|
|
--end
|
|
|
|
|
|
|
|
-- environmental damage timer (every 1 second)
|
|
|
|
--self.env_damage_timer = self.env_damage_timer + dtime
|
|
|
|
|
|
|
|
--if (self.state == "attack" and self.env_damage_timer > 1)
|
|
|
|
--or self.state ~= "attack" then
|
|
|
|
--
|
|
|
|
-- self.env_damage_timer = 0
|
|
|
|
--
|
|
|
|
-- -- check for environmental damage (water, fire, lava etc.)
|
|
|
|
-- if do_env_damage(self) then
|
|
|
|
-- return
|
|
|
|
-- end
|
|
|
|
--
|
|
|
|
-- node replace check (cow eats grass etc.)
|
|
|
|
-- replace(self, pos)
|
|
|
|
--end
|
|
|
|
|
|
|
|
--monster_attack(self)
|
|
|
|
|
|
|
|
--npc_attack(self)
|
|
|
|
|
|
|
|
--breed(self)
|
|
|
|
|
|
|
|
--do_jump(self)
|
|
|
|
|
|
|
|
--runaway_from(self)
|
|
|
|
|
|
|
|
|
|
|
|
--if is_at_water_danger(self) and self.state ~= "attack" then
|
|
|
|
-- if math_random(1, 10) <= 6 then
|
|
|
|
-- set_velocity(self, 0)
|
|
|
|
-- self.state = "stand"
|
|
|
|
-- set_animation(self, "stand")
|
|
|
|
-- yaw = yaw + math_random(-0.5, 0.5)
|
|
|
|
-- yaw = set_yaw(self, yaw, 8)
|
|
|
|
-- end
|
|
|
|
--end
|
|
|
|
|
|
|
|
|
|
|
|
-- Add water flowing for mobs from mcl_item_entity
|
|
|
|
--[[
|
|
|
|
local p, node, nn, def
|
|
|
|
p = self.object:get_pos()
|
|
|
|
node = minetest_get_node_or_nil(p)
|
|
|
|
if node then
|
|
|
|
nn = node.name
|
|
|
|
def = minetest_registered_nodes[nnenable_physicss if not on/in flowing liquid
|
|
|
|
self._flowing = false
|
|
|
|
enable_physics(self.object, self, true)
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
--Mob following code.
|
|
|
|
follow_flop(self)
|
|
|
|
|
|
|
|
|
|
|
|
if is_at_cliff_or_danger(self) then
|
|
|
|
set_velocity(self, 0)
|
|
|
|
self.state = "stand"
|
|
|
|
set_animation(self, "stand")
|
|
|
|
local yaw = self.object:get_yaw() or 0
|
|
|
|
yaw = set_yaw(self, yaw + 0.78, 8)
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Despawning: when lifetimer expires, remove mob
|
|
|
|
if remove_far
|
|
|
|
and self.can_despawn == true
|
|
|
|
and ((not self.nametag) or (self.nametag == ""))
|
|
|
|
and self.state ~= "attack"
|
|
|
|
and self.following == nil then
|
|
|
|
|
|
|
|
self.lifetimer = self.lifetimer - dtime
|
|
|
|
if self.despawn_immediately or self.lifetimer <= 0 then
|
|
|
|
minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos, 1))
|
|
|
|
mcl_burning.extinguish(self.object)
|
|
|
|
self.object:remove()
|
|
|
|
elseif self.lifetimer <= 10 then
|
|
|
|
if math_random(10) < 4 then
|
|
|
|
self.despawn_immediately = true
|
|
|
|
else
|
|
|
|
self.lifetimer = 20
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
]]--
|
2021-04-15 19:34:07 +00:00
|
|
|
|
|
|
|
self.old_velocity = self.object:get_velocity()
|
2021-04-15 19:04:55 +00:00
|
|
|
end
|