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minetest.register_entity ( " mcl_itemframes:item " , {
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hp_max = 1 ,
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visual = " wielditem " ,
visual_size = { x = 0.3 , y = 0.3 } ,
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collisionbox = { 0 , 0 , 0 , 0 , 0 , 0 } ,
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physical = false ,
textures = { " empty.png " } ,
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_texture = " empty.png " ,
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on_activate = function ( self , staticdata )
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if staticdata ~= nil and staticdata ~= " " then
local data = staticdata : split ( ' ; ' )
if data and data [ 1 ] and data [ 2 ] then
self._nodename = data [ 1 ]
self._texture = data [ 2 ]
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end
end
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if self._texture ~= nil then
self.object : set_properties ( { textures = { self._texture } } )
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end
end ,
get_staticdata = function ( self )
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if self._nodename ~= nil and self._texture ~= nil then
return self._nodename .. ' ; ' .. self._texture
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end
return " "
end ,
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_update_texture = function ( self )
if self._texture ~= nil then
self.object : set_properties ( { textures = { self._texture } } )
end
end ,
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} )
local facedir = { }
facedir [ 0 ] = { x = 0 , y = 0 , z = 1 }
facedir [ 1 ] = { x = 1 , y = 0 , z = 0 }
facedir [ 2 ] = { x = 0 , y = 0 , z =- 1 }
facedir [ 3 ] = { x =- 1 , y = 0 , z = 0 }
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local remove_item_entity = function ( pos , node )
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local objs = nil
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if node.name == " mcl_itemframes:item_frame " then
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objs = minetest.get_objects_inside_radius ( pos , .5 )
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end
if objs then
for _ , obj in ipairs ( objs ) do
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if obj and obj : get_luaentity ( ) and obj : get_luaentity ( ) . name == " mcl_itemframes:item " then
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obj : remove ( )
end
end
end
end
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local update_item_entity = function ( pos , node )
remove_item_entity ( pos , node )
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local meta = minetest.get_meta ( pos )
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local inv = meta : get_inventory ( )
local item = inv : get_stack ( " main " , 1 )
if not item : is_empty ( ) then
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if node.name == " mcl_itemframes:item_frame " then
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local posad = facedir [ node.param2 ]
pos.x = pos.x + posad.x * 6.5 / 16
pos.y = pos.y + posad.y * 6.5 / 16
pos.z = pos.z + posad.z * 6.5 / 16
end
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local e = minetest.add_entity ( pos , " mcl_itemframes:item " )
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local lua = e : get_luaentity ( )
lua._nodename = node.name
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if item : get_name ( ) == " " then
lua._texture = " blank.png "
else
lua._texture = item : get_name ( )
end
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lua : _update_texture ( )
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if node.name == " mcl_itemframes:item_frame " then
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local yaw = math.pi * 2 - node.param2 * math.pi / 2
e : setyaw ( yaw )
end
end
end
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local drop_item = function ( pos , node , meta )
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if node.name == " mcl_itemframes:item_frame " and not minetest.settings : get_bool ( " creative_mode " ) then
local inv = meta : get_inventory ( )
local item = inv : get_stack ( " main " , 1 )
if not item : is_empty ( ) then
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minetest.add_item ( pos , item )
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end
end
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meta : set_string ( " infotext " , " " )
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remove_item_entity ( pos , node )
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end
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local on_rotate
if minetest.get_modpath ( " screwdriver " ) then
on_rotate = screwdriver.disallow
end
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minetest.register_node ( " mcl_itemframes:item_frame " , {
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description = " Item Frame " ,
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_doc_items_longdesc = " Item frames are decorative blocks in which items can be placed. " ,
_doc_items_usagehelp = " Hold any item in your hand and right-click the item frame to place the item into the frame. Rightclick the item frame again to retrieve the item. " ,
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drawtype = " mesh " ,
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is_ground_content = false ,
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mesh = " mcl_itemframes_itemframe1facedir.obj " ,
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selection_box = { type = " fixed " , fixed = { - 6 / 16 , - 6 / 16 , 7 / 16 , 6 / 16 , 6 / 16 , 0.5 } } ,
collision_box = { type = " fixed " , fixed = { - 6 / 16 , - 6 / 16 , 7 / 16 , 6 / 16 , 6 / 16 , 0.5 } } ,
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tiles = { " mcl_itemframes_itemframe_background.png " , " mcl_itemframes_itemframe_background.png " , " mcl_itemframes_itemframe_background.png " , " mcl_itemframes_itemframe_background.png " , " default_wood.png " , " mcl_itemframes_itemframe_background.png " } ,
inventory_image = " mcl_itemframes_item_frame.png " ,
wield_image = " mcl_itemframes_item_frame.png " ,
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paramtype = " light " ,
paramtype2 = " facedir " ,
sunlight_propagates = true ,
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groups = { dig_immediate = 3 , deco_block = 1 , dig_by_piston = 1 , container = 7 } ,
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sounds = mcl_sounds.node_sound_defaults ( ) ,
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on_construct = function ( pos )
local meta = minetest.get_meta ( pos )
local inv = meta : get_inventory ( )
inv : set_size ( " main " , 1 )
end ,
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on_rightclick = function ( pos , node , clicker , itemstack )
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if not itemstack then
return
end
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local meta = minetest.get_meta ( pos )
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drop_item ( pos , node , meta )
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local inv = meta : get_inventory ( )
if itemstack : is_empty ( ) then
remove_item_entity ( pos , node )
meta : set_string ( " infotext " , " " )
inv : set_stack ( " main " , 1 , " " )
return itemstack
end
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local put_itemstack = ItemStack ( itemstack )
put_itemstack : set_count ( 1 )
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inv : set_stack ( " main " , 1 , put_itemstack )
update_item_entity ( pos , node )
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-- Add node infotext when item has been named
local imeta = itemstack : get_meta ( )
local iname = imeta : get_string ( " name " )
if iname then
meta : set_string ( " infotext " , iname )
end
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if not minetest.settings : get_bool ( " creative_mode " ) then
itemstack : take_item ( )
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end
return itemstack
end ,
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on_destruct = function ( pos )
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local meta = minetest.get_meta ( pos )
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local node = minetest.get_node ( pos )
drop_item ( pos , node , meta )
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end ,
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on_rotate = on_rotate ,
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} )
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minetest.register_craft ( {
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output = ' mcl_itemframes:item_frame ' ,
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recipe = {
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{ ' mcl_core:stick ' , ' mcl_core:stick ' , ' mcl_core:stick ' } ,
{ ' mcl_core:stick ' , ' mcl_mobitems:leather ' , ' mcl_core:stick ' } ,
{ ' mcl_core:stick ' , ' mcl_core:stick ' , ' mcl_core:stick ' } ,
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}
} )
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minetest.register_lbm ( {
label = " Update legacy item frames " ,
name = " mcl_itemframes:update_legacy_item_frames " ,
nodenames = { " itemframes:frame " } ,
action = function ( pos , node )
-- Swap legacy node, then respawn entity
node.name = " mcl_itemframes:item_frame "
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local meta = minetest.get_meta ( pos )
local item = meta : get_string ( " item " )
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minetest.swap_node ( pos , node )
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if item ~= " " then
local itemstack = ItemStack ( minetest.deserialize ( meta : get_string ( " itemdata " ) ) )
local inv = meta : get_inventory ( )
inv : set_size ( " main " , 1 )
if not itemstack : is_empty ( ) then
inv : set_stack ( " main " , 1 , itemstack )
end
end
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update_item_entity ( pos , node )
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end ,
} )