210 lines
7.1 KiB
Lua
210 lines
7.1 KiB
Lua
|
local modname = minetest.get_current_modname()
|
||
|
local modpath = minetest.get_modpath(modname)
|
||
|
|
||
|
local chance_per_chunk = 15
|
||
|
local noise_multiplier = 1
|
||
|
local random_offset = 133
|
||
|
local struct_threshold = chance_per_chunk - 1
|
||
|
local scanning_ratio = 0.00021
|
||
|
local mcl_structures_get_perlin_noise_level = mcl_structures.get_perlin_noise_level
|
||
|
|
||
|
local node_list = {"mcl_core:dirt_with_grass", "mcl_core:dirt", "mcl_core:stone", "mcl_core:granite", "mcl_core:gravel", "mcl_core:diorite"}
|
||
|
|
||
|
local schematic_file = modpath .. "/schematics/mcl_structures_nice_jungle_temple.mts"
|
||
|
|
||
|
local temple_schematic_lua = minetest.serialize_schematic(schematic_file, "lua", {lua_use_comments = false, lua_num_indent_spaces = 0}) .. " return schematic"
|
||
|
local temple_schematic = loadstring(temple_schematic_lua)()
|
||
|
local size = temple_schematic.size
|
||
|
local sx = size.x
|
||
|
local sy = size.y
|
||
|
local sz = size.z
|
||
|
local offset = vector.round(vector.divide(size, 2))
|
||
|
offset.y = 5
|
||
|
|
||
|
local ox = offset.x
|
||
|
local oy = offset.y
|
||
|
local oz = offset.z
|
||
|
local corner_x = sx - 3
|
||
|
local corner_z = sz - 3
|
||
|
local air_offset_x = ox - 6
|
||
|
local air_offset_z = oz - 6
|
||
|
|
||
|
local function is_air(pos)
|
||
|
local node = minetest.get_node(pos)
|
||
|
return node.name == "air"
|
||
|
end
|
||
|
|
||
|
local stair_support_node = {
|
||
|
{name = "mcl_core:cobble"},
|
||
|
{name = "mcl_core:mossycobble"},
|
||
|
{name = "mcl_core:stonebrick"},
|
||
|
{name = "mcl_core:stonebrickmossy"},
|
||
|
{name = "mcl_core:stonebrickcracked"},
|
||
|
}
|
||
|
|
||
|
local nodes_to_be_supported = {
|
||
|
"mcl_stairs:stair_cobble",
|
||
|
"mcl_stairs:stair_stonebrickmossy",
|
||
|
"mcl_stairs:stair_stonebrickcracked",
|
||
|
}
|
||
|
|
||
|
local function on_placed(p1, rotation, pr, size)
|
||
|
local p2
|
||
|
if rotation == "90" or rotation == "270" then
|
||
|
p2 = {x = p1.x + sz - 1, y = p1.y + sy - 1, z = p1.z + sx - 1}
|
||
|
else
|
||
|
p2 = {x = p1.x + sx - 1, y = p1.y + sy - 1, z = p1.z + sz - 1}
|
||
|
end
|
||
|
|
||
|
-- Support stairs
|
||
|
local y = p1.y + 5
|
||
|
local bottom = mcl_mapgen.get_chunk_beginning(y)
|
||
|
local stair_list = minetest.find_nodes_in_area({x = p1.x, y = y, z = p1.z}, {x = p2.x, y = y, z = p2.z}, nodes_to_be_supported, false)
|
||
|
for i = 1, #stair_list do
|
||
|
local pos = stair_list[i]
|
||
|
pos.y = y - 1
|
||
|
while is_air(pos) and pos.y > bottom do
|
||
|
minetest.swap_node(pos, stair_support_node[pr:next(1, #stair_support_node)])
|
||
|
pos.y = pos.y - 1
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-- Initialize some nodes
|
||
|
local chest_node = "mcl_chests:trapped_chest_small"
|
||
|
local lever_node = "mesecons_walllever:wall_lever_off"
|
||
|
local nodes = minetest.find_nodes_in_area(p1, {x = p2.x, y = p1.y + 5, z = p2.z}, {chest_node, lever_node}, true)
|
||
|
|
||
|
local levers = nodes[lever_node]
|
||
|
for _, pos in pairs(levers) do
|
||
|
mcl_structures.init_node_construct(pos)
|
||
|
end
|
||
|
|
||
|
-- Add loot into chests TODO: fix items
|
||
|
local chests = nodes[chest_node]
|
||
|
for c=1, #chests do
|
||
|
local lootitems = mcl_loot.get_multi_loot({
|
||
|
{
|
||
|
stacks_min = 2,
|
||
|
stacks_max = 4,
|
||
|
items = {
|
||
|
{ itemstring = "mcl_mobitems:bone", weight = 25, amount_min = 4, amount_max=6 },
|
||
|
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 25, amount_min = 3, amount_max=7 },
|
||
|
{ itemstring = "mcl_mobitems:spider_eye", weight = 25, amount_min = 1, amount_max=3 },
|
||
|
{ itemstring = "mcl_books:book", weight = 20, func = function(stack, pr)
|
||
|
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
|
||
|
end },
|
||
|
{ itemstring = "mcl_mobitems:saddle", weight = 20, },
|
||
|
{ itemstring = "mcl_core:apple_gold", weight = 20, },
|
||
|
{ itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 },
|
||
|
{ itemstring = "mcl_core:iron_ingot", weight = 15, amount_min = 1, amount_max = 5 },
|
||
|
{ itemstring = "mcl_core:emerald", weight = 15, amount_min = 1, amount_max = 3 },
|
||
|
{ itemstring = "", weight = 15, },
|
||
|
{ itemstring = "mobs_mc:iron_horse_armor", weight = 15, },
|
||
|
{ itemstring = "mobs_mc:gold_horse_armor", weight = 10, },
|
||
|
{ itemstring = "mobs_mc:diamond_horse_armor", weight = 5, },
|
||
|
{ itemstring = "mcl_core:diamond", weight = 5, amount_min = 1, amount_max = 3 },
|
||
|
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
stacks_min = 4,
|
||
|
stacks_max = 4,
|
||
|
items = {
|
||
|
{ itemstring = "mcl_mobitems:bone", weight = 10, amount_min = 1, amount_max = 8 },
|
||
|
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10, amount_min = 1, amount_max = 8 },
|
||
|
{ itemstring = "mcl_mobitems:gunpowder", weight = 10, amount_min = 1, amount_max = 8 },
|
||
|
{ itemstring = "mcl_core:sand", weight = 10, amount_min = 1, amount_max = 8 },
|
||
|
{ itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 },
|
||
|
}
|
||
|
}}, pr)
|
||
|
mcl_structures.init_node_construct(chests[c])
|
||
|
local meta = minetest.get_meta(chests[c])
|
||
|
local inv = meta:get_inventory()
|
||
|
mcl_loot.fill_inventory(inv, "main", lootitems, pr)
|
||
|
end
|
||
|
|
||
|
end
|
||
|
|
||
|
local function place(pos, rotation, pr)
|
||
|
mcl_structures.place_schematic({pos = pos, schematic = temple_schematic, pr = pr, on_placed = on_placed})
|
||
|
end
|
||
|
|
||
|
local mcl_mapgen_clamp_to_chunk = mcl_mapgen.clamp_to_chunk
|
||
|
local function process_pos(pos)
|
||
|
return {
|
||
|
x = mcl_mapgen_clamp_to_chunk(pos.x - ox, sx),
|
||
|
y = mcl_mapgen_clamp_to_chunk(pos.y - oy, sy),
|
||
|
z = mcl_mapgen_clamp_to_chunk(pos.z - oz, sz),
|
||
|
}
|
||
|
end
|
||
|
|
||
|
local function get_place_rank(pos)
|
||
|
local x1 = pos.x + 1
|
||
|
local x2 = x1 + corner_x
|
||
|
local z1 = pos.z + 1
|
||
|
local z2 = z1 + corner_z
|
||
|
local y2 = pos.y + 1
|
||
|
local y1 = y2 - 2
|
||
|
if is_air({x = x1, y = y1, z = z1}) then return -1 end
|
||
|
if is_air({x = x2, y = y1, z = z1}) then return -1 end
|
||
|
if is_air({x = x1, y = y1, z = z2}) then return -1 end
|
||
|
if is_air({x = x2, y = y1, z = z2}) then return -1 end
|
||
|
|
||
|
local p1 = {x = x1 + air_offset_x, y = y2, z = z1 + air_offset_z}
|
||
|
local p2 = {x = x2 - air_offset_x, y = y2, z = z2 + air_offset_z}
|
||
|
local pos_counter_air = #minetest.find_nodes_in_area(p1, p2, {"air", "group:buildable_to", "group:deco_block"}, false)
|
||
|
local pos_counter_air = pos_counter_air - 2 * (#minetest.find_nodes_in_area(p1, p2, {"group:tree"}, false))
|
||
|
|
||
|
local p1 = {x = x1 + 1, y = y1, z = z1 + 1}
|
||
|
local p2 = {x = x2 - 1, y = y1, z = z2 - 1}
|
||
|
local pos_counter_ground = #minetest.find_nodes_in_area(p1, p2, node_list, false)
|
||
|
return pos_counter_ground + pos_counter_air
|
||
|
end
|
||
|
|
||
|
mcl_structures.register_structure({
|
||
|
name = "nice_jungle_temple",
|
||
|
decoration = {
|
||
|
deco_type = "simple",
|
||
|
place_on = node_list,
|
||
|
flags = "all_floors",
|
||
|
fill_ratio = scanning_ratio,
|
||
|
y_min = -20,
|
||
|
y_max = mcl_mapgen.overworld.max,
|
||
|
height = 1,
|
||
|
biomes =
|
||
|
mcl_mapgen.v6 and {
|
||
|
"Jungle"
|
||
|
} or {
|
||
|
"Jungle",
|
||
|
"JungleEdge",
|
||
|
"JungleEdgeM",
|
||
|
"JungleEdgeM_ocean",
|
||
|
"JungleEdge_ocean",
|
||
|
"JungleM",
|
||
|
"JungleM_ocean",
|
||
|
"JungleM_shore",
|
||
|
"Jungle_ocean",
|
||
|
"Jungle_shore",
|
||
|
},
|
||
|
},
|
||
|
on_finished_chunk = function(minp, maxp, seed, vm_context, pos_list)
|
||
|
local pr = PseudoRandom(seed + random_offset)
|
||
|
local random_number = pr:next(1, chance_per_chunk)
|
||
|
local noise = mcl_structures_get_perlin_noise_level(minp) * noise_multiplier
|
||
|
if (random_number + noise) < struct_threshold then return end
|
||
|
local pos
|
||
|
local count = -1
|
||
|
for i = 1, #pos_list do
|
||
|
local pos_i = process_pos(pos_list[i])
|
||
|
local count_i = get_place_rank(pos_i)
|
||
|
if count_i > count then
|
||
|
count = count_i
|
||
|
pos = pos_i
|
||
|
end
|
||
|
end
|
||
|
if count < 0 then return end
|
||
|
place(pos, nil, pr)
|
||
|
end,
|
||
|
place_function = place,
|
||
|
})
|