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MineClone2/mods/ITEMS/mcl_farming/sweet_berry.lua

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Lua
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local S = minetest.get_translator(minetest.get_current_modname())
local planton = {"mcl_core:dirt_with_grass", "mcl_core:dirt", "mcl_core:podzol", "mcl_core:coarse_dirt", "mcl_farming:soil", "mcl_farming:soil_wet", "mcl_moss:moss"}
for i=0, 3 do
local texture = "mcl_farming_sweet_berry_bush_" .. i .. ".png"
local node_name = "mcl_farming:sweet_berry_bush_" .. i
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local groups = {sweet_berry=1, dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1, flammable=3, fire_encouragement=60, fire_flammability=20, compostability=30}
if i > 0 then
groups.sweet_berry_thorny = 1
end
local drop_berries = (i >= 2)
local berries_to_drop = drop_berries and {i - 1, i} or nil
minetest.register_node(node_name, {
drawtype = "plantlike",
tiles = {texture},
description = S("Sweet Berry Bush (Stage @1)", i),
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "meshoptions",
place_param2 = 3,
liquid_viscosity = 7,
liquidtype = "source",
liquid_alternative_flowing = node_name,
liquid_alternative_source = node_name,
liquid_renewable = false,
liquid_range = 0,
walkable = false,
-- Dont even create a table if no berries are dropped.
drop = not drop_berries and "" or {
max_items = 1,
items = {
{ items = {"mcl_farming:sweet_berry " .. berries_to_drop[1] }, rarity = 2 },
{ items = {"mcl_farming:sweet_berry " .. berries_to_drop[2] } }
}
},
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, (-0.30 + (i*0.25)), 6 / 16},
},
inventory_image = texture,
wield_image = texture,
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groups = groups,
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0,
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_mcl_hardness = 0,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local pn = clicker:get_player_name()
if clicker:is_player() and minetest.is_protected(pos, pn) then
minetest.record_protection_violation(pos, pn)
return itemstack
end
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if 3 ~= i and mcl_dye and
clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
mcl_dye.apply_bone_meal({under=pos},clicker)
if not minetest.is_creative_enabled(pn) then
itemstack:take_item()
end
return
end
if drop_berries then
for j=1, berries_to_drop[math.random(2)] do
minetest.add_item(pos, "mcl_farming:sweet_berry")
end
minetest.swap_node(pos, {name = "mcl_farming:sweet_berry_bush_1"})
end
return itemstack
end,
})
minetest.register_alias("mcl_sweet_berry:sweet_berry_bush_" .. i, node_name)
end
minetest.register_craftitem("mcl_farming:sweet_berry", {
description = S("Sweet Berry"),
inventory_image = "mcl_farming_sweet_berry.png",
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_mcl_saturation = 0.4,
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groups = { food = 2, eatable = 1, compostability=30 },
on_secondary_use = minetest.item_eat(1),
on_place = function(itemstack, placer, pointed_thing)
local pn = placer:get_player_name()
if placer:is_player() and minetest.is_protected(pointed_thing.above, pn or "") then
minetest.record_protection_violation(pointed_thing.above, pn)
return itemstack
end
if pointed_thing.type == "node" and
table.indexof(planton, minetest.get_node(pointed_thing.under).name) ~= -1 and
pointed_thing.above.y > pointed_thing.under.y and
minetest.get_node(pointed_thing.above).name == "air" then
minetest.set_node(pointed_thing.above, {name="mcl_farming:sweet_berry_bush_0"})
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
return itemstack
end
return minetest.do_item_eat(1, nil, itemstack, placer, pointed_thing)
end,
})
minetest.register_alias("mcl_sweet_berry:sweet_berry", "mcl_farming:sweet_berry")
-- TODO: Find proper interval and chance values for sweet berry bushes. Current interval and chance values are copied from mcl_farming:beetroot which has similar growth stages.
mcl_farming:add_plant("plant_sweet_berry_bush", "mcl_farming:sweet_berry_bush_3", {"mcl_farming:sweet_berry_bush_0", "mcl_farming:sweet_berry_bush_1", "mcl_farming:sweet_berry_bush_2"}, 68, 3)
local function berry_damage_check(obj)
local p = obj:get_pos()
if not p then return end
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if not minetest.find_node_near(p,0.4,{"group:sweet_berry_thorny"},true) then return end
local v = obj:get_velocity()
if math.abs(v.x) < 0.1 and math.abs(v.y) < 0.1 and math.abs(v.z) < 0.1 then return end
mcl_util.deal_damage(obj, 0.5, {type = "sweet_berry"})
end
local etime = 0
minetest.register_globalstep(function(dtime)
etime = dtime + etime
if etime < 0.5 then return end
etime = 0
for _,pl in pairs(minetest.get_connected_players()) do
berry_damage_check(pl)
end
for _,ent in pairs(minetest.luaentities) do
if ent.is_mob then
berry_damage_check(ent.object)
end
end
end)