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MineClone2/mods/PLAYER/mcl_hunger/init.lua

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Lua
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local S
if (minetest.get_modpath("intllib")) then
S = intllib.Getter()
else
S = function ( s ) return s end
end
if minetest.setting_getbool("enable_damage") then
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mcl_hunger = {}
mcl_hunger.food = {}
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-- HUD statbar values
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mcl_hunger.hunger = {}
mcl_hunger.hunger_out = {}
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-- Count number of poisonings a player has at once
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mcl_hunger.poisonings = {}
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-- HUD item ids
local hunger_hud = {}
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mcl_hunger.HUD_TICK = 0.1
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--Some hunger settings
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mcl_hunger.exhaustion = {} -- Exhaustion is experimental!
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mcl_hunger.HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
mcl_hunger.EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
mcl_hunger.EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
mcl_hunger.EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
mcl_hunger.EXHAUST_LVL = 160 -- at what exhaustion player satiation gets lowerd
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--load custom settings
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local set = io.open(minetest.get_modpath("mcl_hunger").."/mcl_hunger.conf", "r")
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if set then
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dofile(minetest.get_modpath("mcl_hunger").."/mcl_hunger.conf")
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set:close()
end
local function custom_hud(player)
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hb.init_hudbar(player, "satiation", mcl_hunger.get_hunger_raw(player))
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end
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dofile(minetest.get_modpath("mcl_hunger").."/hunger.lua")
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-- register satiation hudbar
hb.register_hudbar("satiation", 0xFFFFFF, S("Satiation"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 20, false)
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-- update hud elemtens if value has changed
local function update_hud(player)
local name = player:get_player_name()
--hunger
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local h_out = tonumber(mcl_hunger.hunger_out[name])
local h = tonumber(mcl_hunger.hunger[name])
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if h_out ~= h then
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mcl_hunger.hunger_out[name] = h
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hb.change_hudbar(player, "satiation", h)
end
end
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mcl_hunger.get_hunger_raw = function(player)
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local inv = player:get_inventory()
if not inv then return nil end
local hgp = inv:get_stack("hunger", 1):get_count()
if hgp == 0 then
hgp = 21
inv:set_stack("hunger", 1, ItemStack({name=":", count=hgp}))
else
hgp = hgp
end
return hgp-1
end
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mcl_hunger.set_hunger_raw = function(player)
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local inv = player:get_inventory()
local name = player:get_player_name()
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local value = mcl_hunger.hunger[name]
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if not inv or not value then return nil end
if value > 20 then value = 20 end
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if value < 0 then value = 0 end
inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1}))
return true
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
local inv = player:get_inventory()
inv:set_size("hunger",1)
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mcl_hunger.hunger[name] = mcl_hunger.get_hunger_raw(player)
mcl_hunger.hunger_out[name] = mcl_hunger.hunger[name]
mcl_hunger.exhaustion[name] = 0
mcl_hunger.poisonings[name] = 0
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custom_hud(player)
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mcl_hunger.set_hunger_raw(player)
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end)
minetest.register_on_respawnplayer(function(player)
-- reset hunger (and save)
local name = player:get_player_name()
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mcl_hunger.hunger[name] = 20
mcl_hunger.set_hunger_raw(player)
mcl_hunger.exhaustion[name] = 0
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end)
local main_timer = 0
local timer = 0 -- Half second timer
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local timer2 = 0
local timerMult = 1 -- Cycles from 0 to 7, each time when timer hits half a second
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minetest.register_globalstep(function(dtime)
main_timer = main_timer + dtime
timer = timer + dtime
timer2 = timer2 + dtime
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if main_timer > mcl_hunger.HUD_TICK or timer > 0.5 or timer2 > mcl_hunger.HUNGER_TICK then
if main_timer > mcl_hunger.HUD_TICK then main_timer = 0 end
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for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
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local h = tonumber(mcl_hunger.hunger[name])
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local hp = player:get_hp()
if timer > 0.5 then
-- Quick heal (every 0.5s)
if h >= 20 and hp > 0 then
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player:set_hp(hp+1)
-- Slow heal, and hunger damage (every 4s)
elseif timerMult == 0 then
if h >= 18 and hp > 0 then
player:set_hp(hp+1)
elseif h == 0 then
-- Damage hungry player down to 1 HP
if hp-1 >= 0 then
player:set_hp(hp-1)
end
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end
end
-- lower satiation by 1 point after xx seconds
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if timer2 > mcl_hunger.HUNGER_TICK then
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if h > 0 then
h = h-1
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mcl_hunger.hunger[name] = h
mcl_hunger.set_hunger_raw(player)
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end
end
-- update all hud elements
update_hud(player)
local controls = player:get_player_control()
-- Determine if the player is walking
if controls.up or controls.down or controls.left or controls.right then
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mcl_hunger.handle_node_actions(nil, nil, player)
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end
end
end
end
if timer > 0.5 then
timer = 0
timerMult = timerMult + 1
if timerMult > 7 then
timerMult = 0
end
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end
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if timer2 > mcl_hunger.HUNGER_TICK then timer2 = 0 end
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end)
end