276 lines
9.3 KiB
Lua
276 lines
9.3 KiB
Lua
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local chest = minetest.get_content_id("mcl_chests:chest")
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local mcl_hoppers_formspec =
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"size[9,7]"..
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"background[-0.19,-0.25;9.41,10.48;mcl_hoppers_inventory.png]"..
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mcl_core.inventory_header..
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"list[current_name;main;2,0.5;5,1;]"..
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"list[current_player;main;0,2.5;9,3;9]"..
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"list[current_player;main;0,5.74;9,1;]"..
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"listring[current_name;main]"..
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"listring[current_player;main]"
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minetest.register_node("mcl_hoppers:hopper", {
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drop = "mcl_hoppers:hopper_item",
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description = "Hopper (Node)",
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groups = {cracky=1,level=2,container=2,not_in_creative_inventory=1},
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drawtype = "nodebox",
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paramtype = "light",
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tiles = {"mcl_hoppers_hopper_inside.png^mcl_hoppers_hopper_top.png", "mcl_hoppers_hopper_outside.png", "mcl_hoppers_hopper_outside.png", "mcl_hoppers_hopper_inside.png", "mcl_hoppers_hopper_outside.png", "mcl_hoppers_hopper_outside.png"},
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selection_box = {type="regular"},
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node_box = {
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type = "fixed",
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fixed = {
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--funnel walls
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{-0.5, 0.0, 0.4, 0.5, 0.5, 0.5},
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{0.4, 0.0, -0.5, 0.5, 0.5, 0.5},
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{-0.5, 0.0, -0.5, -0.4, 0.5, 0.5},
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{-0.5, 0.0, -0.5, 0.5, 0.5, -0.4},
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--funnel base
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{-0.5, 0.0, -0.5, 0.5, 0.1, 0.5},
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--spout
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{-0.3, -0.3, -0.3, 0.3, 0.0, 0.3},
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{-0.15, -0.3, -0.15, 0.15, -0.5, 0.15},
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},
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},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", mcl_hoppers_formspec)
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local inv = meta:get_inventory()
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inv:set_size("main", 5)
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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local meta = minetest.get_meta(pos)
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local meta2 = meta
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meta:from_table(oldmetadata)
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local inv = meta:get_inventory()
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for i=1,inv:get_size("main") do
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local stack = inv:get_stack("main", i)
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if not stack:is_empty() then
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local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
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minetest.add_item(p, stack)
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end
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end
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meta:from_table(meta2:to_table())
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in mcl_hoppers at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to mcl_hoppers at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from mcl_hoppers at "..minetest.pos_to_string(pos))
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end,
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sounds = mcl_sounds.node_sound_metal_defaults(),
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})
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minetest.register_node("mcl_hoppers:hopper_side", {
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description = "Hopper (Side)",
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drop = "mcl_hoppers:hopper_item",
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groups = {cracky=1,level=2,container=2,not_in_creative_inventory=1},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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tiles = {"mcl_hoppers_hopper_inside.png^mcl_hoppers_hopper_top.png", "mcl_hoppers_hopper_outside.png", "mcl_hoppers_hopper_outside.png", "mcl_hoppers_hopper_inside.png", "mcl_hoppers_hopper_outside.png", "mcl_hoppers_hopper_outside.png"},
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selection_box = {type="regular"},
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node_box = {
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type = "fixed",
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fixed = {
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--funnel walls
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{-0.5, 0.0, 0.4, 0.5, 0.5, 0.5},
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{0.4, 0.0, -0.5, 0.5, 0.5, 0.5},
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{-0.5, 0.0, -0.5, -0.4, 0.5, 0.5},
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{-0.5, 0.0, -0.5, 0.5, 0.5, -0.4},
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--funnel base
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{-0.5, 0.0, -0.5, 0.5, 0.1, 0.5},
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--spout
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{-0.3, -0.3, -0.3, 0.3, 0.0, 0.3},
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{-0.7, -0.3, -0.15, 0.15, 0.0, 0.15},
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},
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},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", mcl_hoppers_formspec)
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local inv = meta:get_inventory()
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inv:set_size("main", 5)
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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local meta = minetest.get_meta(pos)
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local meta2 = meta
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meta:from_table(oldmetadata)
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local inv = meta:get_inventory()
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for i=1,inv:get_size("main") do
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local stack = inv:get_stack("main", i)
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if not stack:is_empty() then
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local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
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minetest.add_item(p, stack)
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end
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end
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meta:from_table(meta2:to_table())
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in mcl_hoppers at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to mcl_hoppers at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from mcl_hoppers at "..minetest.pos_to_string(pos))
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end,
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sounds = mcl_sounds.node_sound_metal_defaults(),
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})
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-- Make hoppers suck in dropped items
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minetest.register_abm({
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nodenames = {"mcl_hoppers:hopper","mcl_hoppers:hopper_side"},
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interval = 1.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local abovenode = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
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-- Don't bother checking item enties if node above is a container (should save some CPU)
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if minetest.registered_items[abovenode.name].groups.container then
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return
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end
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
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if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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local posob = object:getpos()
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if math.abs(posob.x-pos.x) <= 0.5 and (posob.y-pos.y <= 0.85 and posob.y-pos.y >= 0.3) then
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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object:get_luaentity().itemstring = ""
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object:remove()
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end
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end
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end
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end
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end,
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})
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minetest.register_abm({
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nodenames = {"mcl_hoppers:hopper"},
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neighbors = {"group:container"},
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interval = 1.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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-- Get node pos' for item transfer
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local uppos = {x=pos.x,y=pos.y+1,z=pos.z}
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local downpos = {x=pos.x,y=pos.y-1,z=pos.z}
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-- Suck an item from the container above into the hopper
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local upnode = minetest.get_node(uppos)
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local g = minetest.registered_nodes[upnode.name].groups.container
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if g == 2 or g == 3 then
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-- Typical container inventory
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mcl_util.move_item_container(uppos, "main", -1, pos)
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elseif g == 4 then
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-- Furnace output
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mcl_util.move_item_container(uppos, "dst", -1, pos)
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end
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-- Move an item from the hopper into container below
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mcl_util.move_item_container(pos, "main", -1, downpos)
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end,
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})
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minetest.register_abm({
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nodenames = {"mcl_hoppers:hopper_side"},
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neighbors = {"group:container"},
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interval = 1.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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-- Determine to which side the hopper is facing, get nodes
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local face = minetest.get_node(pos).param2
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local front = {}
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if face == 0 then
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front = {x=pos.x-1,y=pos.y,z=pos.z}
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elseif face == 1 then
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front = {x=pos.x,y=pos.y,z=pos.z+1}
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elseif face == 2 then
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front = {x=pos.x+1,y=pos.y,z=pos.z}
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elseif face == 3 then
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front = {x=pos.x,y=pos.y,z=pos.z-1}
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end
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local above = {x=pos.x,y=pos.y+1,z=pos.z}
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local frontnode = minetest.get_node(front)
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-- Suck an item from the container above into the hopper
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local abovenode = minetest.get_node(above)
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local g = minetest.registered_nodes[abovenode.name].groups.container
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if g == 2 or g == 3 then
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-- Typical container inventory
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mcl_util.move_item_container(above, "main", -1, pos)
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elseif g == 4 then
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-- Furnace output
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mcl_util.move_item_container(above, "dst", -1, pos)
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end
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-- Move an item from the hopper into the container to which the hopper points to
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mcl_util.move_item_container(pos, "main", -1, front)
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end
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})
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minetest.register_craftitem("mcl_hoppers:hopper_item", {
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description = "Hopper",
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inventory_image = "mcl_hoppers_item.png",
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-- TODO: Move to redstone category
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groups = { deco_block = 1 },
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on_place = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.under
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local pos2 = pointed_thing.above
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local x = pos.x - pos2.x
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local y = pos.y - pos2.y
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local z = pos.z - pos2.z
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local placed = false
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if x == -1 then
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minetest.set_node(pos2, {name="mcl_hoppers:hopper_side", param2=0})
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placed = true
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elseif x == 1 then
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minetest.set_node(pos2, {name="mcl_hoppers:hopper_side", param2=2})
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placed = true
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elseif z == -1 then
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minetest.set_node(pos2, {name="mcl_hoppers:hopper_side", param2=3})
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placed = true
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elseif z == 1 then
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minetest.set_node(pos2, {name="mcl_hoppers:hopper_side", param2=1})
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placed = true
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else
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minetest.set_node(pos2, {name="mcl_hoppers:hopper"})
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placed = true
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end
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if placed == true then
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minetest.sound_play(mcl_sounds.node_sound_metal_defaults().place, { pos = pos2 })
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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end,
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})
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minetest.register_craft({
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output = "mcl_hoppers:hopper_item",
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recipe = {
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{"mcl_core:iron_ingot","","mcl_core:iron_ingot"},
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{"mcl_core:iron_ingot","mcl_chests:chest","mcl_core:iron_ingot"},
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{"","mcl_core:iron_ingot",""},
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}
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})
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