""" This module offers a small place to start building game clients from. You can use this for: - Learning how the system works. - Debugging a game server. - Debugging a game that behaves weirdly. This module lets you host a game, let online servers participate in it, and then analyze the outcome. You can build several things with this: 1. You can build an AI trainer that trains on existing players. 2. You can build an ELO evaluator that compares the performance of various strategies. """ from __future__ import annotations import json import pyclient from pyclient import Agent, PyClient from pyclient.games import TicTacToe def main() -> int: """ Start a client, then use it to analyze one or more matches. :return: Exit code :rtype: int """ c = PyClient(debug=False) players : list[Agent] = [ Agent.from_url(url="https://bmt001.noordstar.me/"), Agent.from_url(url="https://bmt001.noordstar.me/"), ] out = c.play_game( players=players, start=TicTacToe.empty(), ) inspect_game(out) return 0 def inspect_game(game : pyclient.GameReplay) -> None: """ Print a diagnostic of a played game to the terminal. :param game: The results of a played game. :type game: pyclient.GameReplay """ max_width = 40 hbar = max_width * '%' def title(s : str) -> None: """ Show a title nice and clean in the middle :param s: The title to display :type s: str """ w = (max_width - len(s)) // 2 print(hbar) print((w * ' ') + s.upper() + (w * ' ')) print(hbar) # Show all moves made throughout the game title("Turns taken") for turn in game.turns: print(f"Player {turn.player} : " + json.dumps(turn.action)[:max_width-12]) # Show all remaining variables in the finishing state of the game title("Final state") final_state = game.turns[-1].state for k, v in final_state.to_dict().items(): print(f"{k} => {json.dumps(v)}") # Some final (usually the most relevant) statistics title("Result") print(f"Total turns taken: {len(game.turns)}") print(f"Result: {final_state.winner()}") if __name__ == "__main__": raise SystemExit(main())