var menu = true; const DICE_ARRAY = [0, 4, 6, 8, 10, 12, 20, 100]; const SELECTION_ARRAY = [6, 0, 0, 0, 0, 0, 0, 0]; // default to selecting a single d20 function drawMenu() { stringArr = new Array ("", "", "", "", "", "", "", ""); for (i = 0; i < 8; i++) { if (SELECTION_ARRAY [i] != 0) { stringArr [i] = "" + DICE_ARRAY [SELECTION_ARRAY [i]]; } } g.clear(); g.setFont ("Vector", 40); g.drawString ((" " + stringArr [0]).slice (-3), 5, 10); g.drawString ((" " + stringArr [1]).slice (-3), 5, 50); g.drawString ((" " + stringArr [2]).slice (-3), 5, 90); g.drawString ((" " + stringArr [3]).slice (-3), 5, 130); g.drawString ((" " + stringArr [4]).slice (-3), 96, 10); g.drawString ((" " + stringArr [5]).slice (-3), 96, 50); g.drawString ((" " + stringArr [6]).slice (-3), 96, 90); g.drawString ((" " + stringArr [7]).slice (-3), 96, 130); } function touchHandler (button, xy) { if (! menu) { menu = true; drawMenu(); return; } if (xy.x <= 87) { // left if (xy.y <= 43) { selection = 0; } else if (xy.y <= 87) { selection = 1; } else if (xy.y <= 131) { selection = 2; } else { selection = 3; } } else { // right if (xy.y <= 43) { selection = 4; } else if (xy.y <= 87) { selection = 5; } else if (xy.y <= 131) { selection = 6; } else { selection = 7; } } // increment SELECTION_ARRAY [selection] if (SELECTION_ARRAY [selection] == 7) { SELECTION_ARRAY [selection] = 0; } else { SELECTION_ARRAY [selection] += 1; } drawMenu(); } function rollDice() { resultsArr = new Uint8Array (8); for (i = 0; i < 8; i++) { if (SELECTION_ARRAY [i] != 0) { resultsArr [i] = random (DICE_ARRAY [SELECTION_ARRAY [i]]); } } g.clear(); g.setFont ("Vector", 40); for (i = 0; i < 4; i++) { if (SELECTION_ARRAY [i] != 0) { g.drawString ((" " + resultsArr [i]).slice (-3), 5, 10 + 40 * i); } } for (i = 4; i < 8; i++) { if (SELECTION_ARRAY [i] != 0) { g.drawString ((" " + resultsArr [i]).slice (-3), 96, 10 + 40 * (i - 4)); } } Bangle.buzz (200, 0.1); } function random (max) { return Math.round (Math.random() * (max - 1) + 1); } drawMenu(); Bangle.on ('touch', touchHandler); Bangle.on ('accel', function (xyz) { if (xyz.diff >= 0.4) { menu = false; rollDice(); } });